Merge branch 'master' into new-netcode
Conflicts: Subsurface/Source/GUI/GUIButton.cs Subsurface/Source/GameSession/CrewManager.cs Subsurface/Source/GameSession/GameSession.cs Subsurface/Source/Items/Item.cs Subsurface/Source/Networking/GameServer.cs Subsurface/Source/Screens/MainMenuScreen.cs Subsurface/Source/Screens/ServerListScreen.cs
This commit is contained in:
@@ -107,7 +107,7 @@ namespace Launcher2
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guiRoot = new GUIFrame(new Rectangle(0,0,graphicsWidth, graphicsHeight), Color.Transparent);
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guiRoot.Padding = new Vector4(40.0f, 40.0f, 40.0f, 40.0f);
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launchButton = new GUIButton(new Rectangle(0,0,100,30), "START", Alignment.BottomRight, GUI.Style, guiRoot);
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launchButton = new GUIButton(new Rectangle(0,0,100,30), "START", Alignment.BottomRight, "", guiRoot);
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launchButton.OnClicked = LaunchClick;
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int y = 50;
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@@ -115,15 +115,15 @@ namespace Launcher2
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var checkForUpdates = new GUITickBox(new Rectangle(0, y, 20, 20), "Automatically check for updates", Alignment.TopLeft, guiRoot);
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checkForUpdates.Selected = settings.AutoCheckUpdates;
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updateInfoText = new GUITextBlock(new Rectangle(0,y+30,100,20), "", GUI.Style, guiRoot);
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updateInfoText = new GUITextBlock(new Rectangle(0,y+30,100,20), "", "", guiRoot);
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updateInfoBox = new GUIListBox(new Rectangle(0, y + 55, 330, graphicsHeight-y-55-30-80), GUI.Style, guiRoot);
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updateInfoBox = new GUIListBox(new Rectangle(0, y + 55, 330, graphicsHeight-y-55-30-80), "", guiRoot);
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updateInfoBox.Visible = false;
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progressBar = new GUIProgressBar(new Rectangle(110,0,220,20), Color.Green, 0.0f, Alignment.BottomLeft, guiRoot);
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progressBar.Visible = false;
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downloadButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Download", Alignment.BottomLeft, GUI.Style, guiRoot);
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downloadButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Download", Alignment.BottomLeft, "", guiRoot);
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downloadButton.OnClicked = DownloadButtonClicked;
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downloadButton.Visible = false;
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@@ -131,8 +131,8 @@ namespace Launcher2
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//-----------------------------------------------------------------
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int x = 360;
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new GUITextBlock(new Rectangle(x, y, 20, 20), "Resolution", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, guiRoot);
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resolutionDD = new GUIDropDown(new Rectangle(x, y + 20, 200, 20), "", GUI.Style, guiRoot);
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new GUITextBlock(new Rectangle(x, y, 20, 20), "Resolution", "", Alignment.TopLeft, Alignment.TopLeft, guiRoot);
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resolutionDD = new GUIDropDown(new Rectangle(x, y + 20, 200, 20), "", "", guiRoot);
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foreach (DisplayMode mode in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes)
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{
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@@ -149,8 +149,8 @@ namespace Launcher2
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resolutionDD.SelectItem(GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.Last());
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}
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new GUITextBlock(new Rectangle(x, y + 50, 20, 20), "Content package", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, guiRoot);
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contentPackageDD = new GUIDropDown(new Rectangle(x, y + 70, 200, 20), "", GUI.Style, guiRoot);
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new GUITextBlock(new Rectangle(x, y + 50, 20, 20), "Content package", "", Alignment.TopLeft, Alignment.TopLeft, guiRoot);
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contentPackageDD = new GUIDropDown(new Rectangle(x, y + 70, 200, 20), "", "", guiRoot);
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foreach (ContentPackage contentPackage in ContentPackage.list)
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{
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@@ -161,8 +161,8 @@ namespace Launcher2
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//new GUIButton(new Rectangle(x,y+120,150,20), "Package Manager", GUI.Style, guiRoot);
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new GUITextBlock(new Rectangle(x, y + 130, 20, 20), "Display mode", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, guiRoot);
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displayModeDD = new GUIDropDown(new Rectangle(x, y + 150, 200, 20), "", GUI.Style, guiRoot);
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new GUITextBlock(new Rectangle(x, y + 130, 20, 20), "Display mode", "", Alignment.TopLeft, Alignment.TopLeft, guiRoot);
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displayModeDD = new GUIDropDown(new Rectangle(x, y + 150, 200, 20), "", "", guiRoot);
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displayModeDD.AddItem("Fullscreen", WindowMode.Fullscreen);
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displayModeDD.AddItem("Windowed", WindowMode.Windowed);
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displayModeDD.AddItem("Borderless windowed", WindowMode.BorderlessWindowed);
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@@ -310,7 +310,7 @@ namespace Launcher2
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(indent, 0, 0, heigth),
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line, GUI.Style,
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line, "",
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Alignment.TopLeft, Alignment.TopLeft,
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updateInfoBox, true, GUI.SmallFont);
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textBlock.Padding = new Vector4(indent, 0, 0, 0);
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@@ -551,7 +551,7 @@ namespace Launcher2
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 17),
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"Downloading " + filesToDownload[filesDownloaded] + "...", GUI.Style,
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"Downloading " + filesToDownload[filesDownloaded] + "...", "",
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Alignment.TopLeft, Alignment.TopLeft,
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updateInfoBox, false, GUI.SmallFont);
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textBlock.CanBeFocused = false;
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@@ -591,7 +591,7 @@ namespace Launcher2
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 0),
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errorMsg, GUI.Style,
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errorMsg, "",
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Alignment.TopLeft, Alignment.TopLeft,
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updateInfoBox, true, GUI.SmallFont);
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textBlock.TextColor = Color.Red;
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@@ -1060,6 +1060,9 @@
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<Content Include="Content\UI\uiIcons.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\UI\UI_Atlas.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\utg_4.mp4">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@@ -9,7 +9,7 @@
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<ErrorReportUrlHistory />
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<FallbackCulture>en-US</FallbackCulture>
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<VerifyUploadedFiles>false</VerifyUploadedFiles>
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<ProjectView>ShowAllFiles</ProjectView>
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<ProjectView>ProjectFiles</ProjectView>
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</PropertyGroup>
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<PropertyGroup>
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<ReferencePath>
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@@ -14,6 +14,6 @@
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</Holdable>
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<Label canbeselected = "true">
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<GuiFrame rect="0,0,0.4,0.4" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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<GuiFrame rect="0,0,0.4,0.4" alignment="Center" style="ItemUI"/>
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</Label>
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</Item>
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@@ -17,7 +17,7 @@
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<PowerTransfer canbeselected = "true">
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<StatusEffect type="InWater" target="This" condition="-0.5"/>
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<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<GuiFrame rect="0,0,350,160" alignment="Center" style="ItemUI"/>
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</PowerTransfer>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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@@ -46,7 +46,7 @@
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<Sprite texture ="battery.png" depth="0.8"/>
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<PowerContainer capacity="2000.0" maxrechargespeed="500.0" maxoutput="1000.0" canbeselected = "true">
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<GuiFrame rect="0,-100,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<GuiFrame rect="0,-100,350,160" alignment="Center" style="ItemUI"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="loadable" Condition="2.0"/>
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</PowerContainer>
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@@ -74,7 +74,7 @@
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<Sprite texture ="supercapacitor.png" depth="0.8"/>
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<PowerContainer capacity="20.0" maxrechargespeed="20.0" maxoutput="2000000.0" canbeselected = "true">
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<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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<GuiFrame rect="0,0,0.3,0.3" alignment="Center" style="ItemUI"/>
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</PowerContainer>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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@@ -224,7 +224,7 @@
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<Sprite texture="signalcomp.png" depth="0.8" sourcerect="48,16,16,16"/>
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<RelayComponent canbeselected = "true">
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<GuiFrame rect="0,0,200,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<GuiFrame rect="0,0,200,160" alignment="Center" style="ItemUI"/>
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</RelayComponent>
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<fixrequirement name="Reset fuse">
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@@ -18,7 +18,7 @@
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<Engine minvoltage="0.5" powerconsumption="2000.0" maxforce="2000" canbeselected = "true">
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<StatusEffect type="InWater" target="This" condition="-2.0"/>
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<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<GuiFrame rect="0,0,350,160" alignment="Center" style="ItemUI"/>
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<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
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</Engine>
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@@ -45,7 +45,7 @@
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</fixrequirement>
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<Engine minvoltage="0.5" powerconsumption="500.0" maxforce="300" canbeselected = "true">
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<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<GuiFrame rect="0,0,350,160" alignment="Center" style="ItemUI"/>
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<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
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</Engine>
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@@ -72,12 +72,12 @@
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<Steering minvoltage="0.5" canbeselected = "true" powerconsumption="10">
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<StatusEffect type="InWater" target="This" condition="-1.0"/>
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/>
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</Steering>
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<Radar canbeselected = "true" powerconsumption="100">
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<sound file="radarPing.ogg" type="OnUse" range="4000.0"/>
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.0"/>
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI" color="0.0,0.0,0.0,0.0"/>
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<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
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<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
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</Radar>
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@@ -107,7 +107,7 @@
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<Radar canbeselected = "true" powerconsumption="100">
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<StatusEffect type="InWater" target="This" condition="-1.0"/>
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/>
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<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
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<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
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</Radar>
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@@ -11,7 +11,7 @@
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<Fabricator canbeselected = "true" powerconsumption="500.0">
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<GuiFrame rect="0,0,600,400" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<GuiFrame rect="0,0,600,400" alignment="Center" style="ItemUI"/>
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<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
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@@ -92,7 +92,7 @@
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<Fabricator canbeselected = "true" powerconsumption="100.0">
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<GuiFrame rect="0,0,600,400" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<GuiFrame rect="0,0,600,400" alignment="Center" style="ItemUI"/>
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<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
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@@ -166,7 +166,7 @@
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<Deconstructor canbeselected = "true" powerconsumption="500.0">
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<sound file="deconstructor.ogg" type="OnActive" range="1000.0" loop="true"/>
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<GuiFrame rect="0,0,300,200" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<GuiFrame rect="0,0,300,200" alignment="Center" style="ItemUI"/>
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</Deconstructor>
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<ConnectionPanel selectkey="Action" canbeselected = "true">
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@@ -8,7 +8,7 @@
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||||
<Sprite texture="Content/Items/machines.png" depth="0.8" sourcerect="64,0,64,128"/>
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||||
<MiniMap MinVoltage="0.5" PowerConsumption="100" canbeselected = "true">
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||||
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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||||
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/>
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||||
</MiniMap>
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||||
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||||
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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||||
|
||||
@@ -8,7 +8,7 @@
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||||
<Sprite texture ="pump.png" depth="0.8"/>
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||||
|
||||
<Pump canbeselected = "true" maxflow="500" PowerConsumption="300.0" MinVoltage="0.3">
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||||
<GuiFrame rect="0,0,330,145" alignment="Center" color="0.0,0.0,0.0,0.6"/>
|
||||
<GuiFrame rect="0,0,330,145" alignment="Center" style="ItemUI"/>
|
||||
<sound file="pump.ogg" type="OnActive" range="800.0" volume="CurrFlow" volumemultiplier="0.01" loop="true"/>
|
||||
</Pump>
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
<Sprite texture ="smallpump.png" depth="0.8" sourcerect="0,0,64,48"/>
|
||||
|
||||
<Pump canbeselected = "true" maxflow="100" PowerConsumption="60.0" MinVoltage="0.3">
|
||||
<GuiFrame rect="0,0,330,145" alignment="Center" color="0.0,0.0,0.0,0.6"/>
|
||||
<GuiFrame rect="0,0,330,145" alignment="Center" style="ItemUI"/>
|
||||
<sound file="pump.ogg" type="OnActive" range="500.0" volume="CurrFlow" volumemultiplier="0.01" loop="true"/>
|
||||
</Pump>
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
<Sprite texture = "reactor.png" sourcerect="0,0,321,192" depth="0.8"/>
|
||||
|
||||
<Reactor canbeselected = "true">
|
||||
<GuiFrame rect="0,0,760,460" alignment="Center" color="0.0,0.0,0.0,0.6"/>
|
||||
<GuiFrame rect="0,0,760,460" alignment="Center" style="ItemUI"/>
|
||||
<StatusEffect type="InWater" target="This" Temperature="-500.0"/>
|
||||
<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
|
||||
<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02" loop="true"/>
|
||||
|
||||
@@ -201,7 +201,7 @@
|
||||
<Radar range="6000.0" powerconsumption="10" drawhudwhenequipped="true" detectsubmarinewalls="true">
|
||||
<StatusEffect type="OnUse" target="Contained" Condition="-1.0" disabledeltatime="true"/>
|
||||
<sound file="Content/Items/Engine/radarPing.ogg" type="OnUse" range="1000.0"/>
|
||||
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.6"/>
|
||||
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" style="ItemUI"/>
|
||||
<PingCircle texture="Content/Items/Engine/pingCircle.png" origin="0.5,0.5"/>
|
||||
<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
|
||||
</Radar>
|
||||
|
||||
BIN
Subsurface/Content/UI/UI_Atlas.png
Normal file
BIN
Subsurface/Content/UI/UI_Atlas.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 444 KiB |
@@ -1,70 +1,212 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<style>
|
||||
<GUIFrame
|
||||
padding="40.0, 40.0, 40.0, 40.0"
|
||||
color="0.8, 0.8, 0.8, 0.85"
|
||||
padding="40.0, 50.0, 40.0, 50.0"
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0"
|
||||
|
||||
textcolor="0.0, 0.0, 0.0, 1.0"
|
||||
|
||||
hovercolor="0.8, 0.8, 0.8, 1.0"
|
||||
selectedcolor="1.0, 0.82, 0.05, 1.0"
|
||||
|
||||
outlinecolor="0.5, 0.57, 0.6, 1.0">
|
||||
textcolor="0.0, 0.0, 0.0, 1.0">
|
||||
|
||||
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" size="0.0, 0.0" sourcerect ="32, 541, 420, 220" slice="87,576,430,687"/>
|
||||
</GUIFrame>
|
||||
|
||||
<GUIFrameHeader
|
||||
padding="40.0, 40.0, 40.0, 40.0"
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0"
|
||||
|
||||
textcolor="0.0, 0.0, 0.0, 1.0">
|
||||
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" size="0.0, 0.0" sourcerect ="32, 780, 420, 220" slice="87,853,430,929"/>
|
||||
</GUIFrameHeader>
|
||||
|
||||
<GUIFrameTop
|
||||
padding="40.0, 40.0, 40.0, 40.0"
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0"
|
||||
|
||||
textcolor="0.0, 0.0, 0.0, 1.0">
|
||||
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" size="0.0, 0.0" sourcerect ="32, 705, 420, 55" slice="87,706,430,739"/>
|
||||
</GUIFrameTop>
|
||||
|
||||
<GUIFrameLeft
|
||||
padding="40.0, 40.0, 40.0, 40.0"
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0"
|
||||
|
||||
textcolor="0.0, 0.0, 0.0, 1.0">
|
||||
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" size="0.0, 0.0" sourcerect ="87, 541, 365, 220" slice="88,576,430,687"/>
|
||||
</GUIFrameLeft>
|
||||
|
||||
<GUIFrameRight
|
||||
padding="40.0, 40.0, 40.0, 40.0"
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0"
|
||||
|
||||
textcolor="0.0, 0.0, 0.0, 1.0">
|
||||
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" size="0.0, 0.0" sourcerect ="32, 541, 395, 220" slice="87,576,430,687"/>
|
||||
</GUIFrameRight>
|
||||
|
||||
<InnerFrame
|
||||
padding="40.0, 40.0, 40.0, 40.0"
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0"
|
||||
|
||||
textcolor="0.0, 0.0, 0.0, 1.0">
|
||||
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" size="0.0, 0.0" sourcerect ="466, 660, 275, 166" slice="472,666,737,820"/>
|
||||
</InnerFrame>
|
||||
|
||||
<GUIButton
|
||||
color="0.88, 0.25, 0.15, 0.8"
|
||||
|
||||
textcolor="1.0, 1.0, 1.0, 1.0"
|
||||
|
||||
hovercolor="0.88, 0.25, 0.15, 1.0"
|
||||
selectedcolor="1.0, 0.0, 0.0, 1.0">
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0">
|
||||
|
||||
<Sprite texture="Content/UI/uiButton.png" size="1.0, 1.0" tile="false" maintainaspectratio="false" sourcerect ="0.0, 0.0, 0.0, 71.0"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="None" sourcerect ="683, 74, 129, 41" slice="687, 78, 808, 109"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Hover" sourcerect ="888, 91, 129, 41" slice="893, 98, 1013, 125"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Selected" sourcerect ="553, 74, 129, 41" slice="557, 78, 676, 109"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Pressed" sourcerect ="553, 74, 129, 41" slice="557, 78, 676, 109"/>
|
||||
|
||||
<GUITextBlock
|
||||
textcolor="0.6, 0.65, 0.7, 1.0"
|
||||
padding="10.0, 0.0, 10.0, 0.0"/>
|
||||
</GUIButton>
|
||||
|
||||
<GUIButtonLarge
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0"
|
||||
|
||||
textcolor="1.0, 1.0, 1.0, 1.0">
|
||||
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" sourcerect ="13, 667, 220, 59" slice="27, 673, 226, 718"/>
|
||||
</GUIButtonLarge>
|
||||
|
||||
<GUITextBlock
|
||||
textcolor="1.0, 1.0, 1.0, 1.0"
|
||||
textcolor="0.5, 0.55, 0.6, 1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0"
|
||||
padding="10.0, 0.0, 10.0, 0.0">
|
||||
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Hover" sourcerect ="474, 544, 266, 52" slice="480, 552, 731, 584"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Selected" sourcerect ="474, 544, 266, 52" slice="480, 552, 731, 584"/>
|
||||
</GUITextBlock>
|
||||
|
||||
<GUIToolTip
|
||||
textcolor="0.5, 0.55, 0.6, 1.0"
|
||||
color="1.0,1.0,1.0,0.85"
|
||||
hovercolor="0.3, 0.3, 0.3, 0.5"
|
||||
selectedcolor="1.0, 0.6, 0.0, 0.3"
|
||||
padding="10.0, 0.0, 10.0, 0.0"/>
|
||||
|
||||
padding="10.0, 0.0, 10.0, 0.0">
|
||||
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="None" sourcerect ="746, 704, 120, 120" slice="754, 711, 865, 816"/>
|
||||
</GUIToolTip>
|
||||
|
||||
<GUIListBox
|
||||
color="0.0, 0.0, 0.0, 1.0"
|
||||
color="1.0, 1.0, 1.0, 1.0"
|
||||
textcolor="1.0, 1.0, 1.0, 1.0"
|
||||
outlinecolor="0.5, 0.57, 0.6, 1.0">
|
||||
<GUIFrame
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0"
|
||||
|
||||
textcolor="1.0, 1.0, 1.0, 1.0">
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" size="0.0, 0.0" sourcerect ="466, 660, 275, 166" slice="472,666,737,820"/>
|
||||
</GUIFrame>
|
||||
</GUIListBox>
|
||||
|
||||
<GUIScrollBar
|
||||
color="0.88, 0.25, 0.15, 0.8"
|
||||
|
||||
textcolor="1.0, 1.0, 1.0, 1.0"
|
||||
outlinecolor="0.5, 0.57, 0.6, 1.0">
|
||||
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0"/>
|
||||
<ListBoxElement
|
||||
textcolor="0.5, 0.55, 0.6, 1.0"
|
||||
color="0.0,0.0,0.0,0.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0"
|
||||
padding="5.0, 5.0, 5.0, 5.0">
|
||||
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Hover" sourcerect ="493, 544, 227, 52" slice="494, 552, 718, 584"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Selected" sourcerect ="493, 490, 227, 52" slice="494, 497, 718, 529"/>
|
||||
</ListBoxElement>
|
||||
|
||||
<GUIScrollBar>
|
||||
<GUIFrameHorizontal
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
textcolor="1.0,1.0,1.0,1.0"
|
||||
padding="9.0, 2.0, 9.0, 2.0">
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" sourcerect="0, 11, 307, 11" slice="7, 13, 299, 20"/>
|
||||
</GUIFrameHorizontal>
|
||||
|
||||
<GUIFrameVertical
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
textcolor="1.0,1.0,1.0,1.0"
|
||||
padding="2.0, 6.0, 2.0, 6.0">
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" sourcerect="986, 874, 11, 148" slice="988, 881, 995, 1014"/>
|
||||
</GUIFrameVertical>
|
||||
</GUIScrollBar>
|
||||
|
||||
<GUISlider>
|
||||
<GUIFrameHorizontal
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0"
|
||||
textcolor="1.0,1.0,1.0,1.0"
|
||||
padding="0.0, 0.0, 0.0, 0.0">
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" sourcerect="555, 61, 338, 13" slice="558, 64, 889, 69"/>
|
||||
</GUIFrameHorizontal>
|
||||
|
||||
<GUIButtonHorizontal
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
textcolor="1.0,1.0,1.0,1.0"
|
||||
padding="2.0, 6.0, 2.0, 6.0">
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="None" sourcerect="805, 318, 26, 15" slice="813,318,822,332"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Hover" sourcerect="795, 518, 26, 15" slice="813,518,822,532"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Selected" sourcerect="795, 518, 26, 15" slice="813,518,822,532"/>
|
||||
</GUIButtonHorizontal>
|
||||
</GUISlider>
|
||||
|
||||
<GUIDropDown
|
||||
color="0.3, 0.3, 0.3, 1.0"
|
||||
textcolor="1.0, 1.0, 1.0, 1.0"
|
||||
outlinecolor="0.5, 0.57, 0.6, 1.0">
|
||||
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0"/>
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0"
|
||||
|
||||
textcolor="0.5, 0.55, 0.6, 1.0">
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="None" sourcerect ="470, 599, 274, 52" slice="480, 610, 731, 640"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Hover" sourcerect ="470, 544, 274, 52" slice="480, 552, 731, 584"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Selected" sourcerect ="470, 544, 274, 52" slice="480, 552, 731, 584"/>
|
||||
</GUIDropDown>
|
||||
|
||||
<GUITextBox
|
||||
color="0.0, 0.0, 0.0, 1.0"
|
||||
hovercolor="0.5, 0.5, 0.5, 0.7"
|
||||
textcolor="1.0, 1.0, 1.0, 1.0"
|
||||
outlinecolor="0.5, 0.57, 0.6, 1.0">
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0"
|
||||
|
||||
textcolor="0.5, 0.55, 0.6, 1.0">
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="None" sourcerect ="470, 599, 274, 52" slice="480, 610, 731, 640"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Hover" sourcerect ="470, 544, 274, 52" slice="480, 552, 731, 584"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Selected" sourcerect ="470, 490, 274, 52" slice="480, 497, 731, 529"/>
|
||||
</GUITextBox>
|
||||
|
||||
<GUITickBox
|
||||
color="0.5, 0.5, 0.5, 1.0"
|
||||
|
||||
outlinecolor="0.5, 0.57, 0.6, 1.0">
|
||||
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0" >
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="None" sourcerect ="991, 846, 23, 23" slice="997, 852, 1006, 862"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Pressed" sourcerect ="991, 846, 23, 23" slice="997, 852, 1006, 862"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Hover" sourcerect ="991, 813, 23, 23" slice="997, 818, 1006, 828"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" state="Selected" sourcerect ="489, 943, 23, 23" slice="494, 947, 506, 960"/>
|
||||
<GUITextBlock
|
||||
textcolor="0.5, 0.55, 0.6, 1.0"
|
||||
hovercolor="0.3, 0.3, 0.3, 0.5"
|
||||
selectedcolor="1.0, 0.6, 0.0, 0.3"
|
||||
padding="10.0, 0.0, 10.0, 0.0"/>
|
||||
</GUITickBox>
|
||||
|
||||
<GUIMessageBox
|
||||
@@ -78,18 +220,42 @@
|
||||
|
||||
outlinecolor="0.5, 0.57, 0.6, 1.0">
|
||||
|
||||
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 0.0" sourcerect ="0.0, 90.0, 0.0, 100.0"/>
|
||||
<Sprite texture="Content/UI/uiBackground.png" size="0.0, 1.0" sourcerect ="0.0, 0.0, 0.0, 90.0"/>
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" sourcerect ="32, 541, 420, 454" slice="87,576,430,960"/>
|
||||
</GUIMessageBox>
|
||||
|
||||
<GUIProgressBar
|
||||
padding="5.0, 5.0, 5.0, 5.0"
|
||||
padding="0.0, 0.0, 0.0, 0.0"
|
||||
color="0.0, 0.0, 0.0, 0.5"
|
||||
|
||||
hovercolor="0.0, 0.0, 0.0, 0.5"
|
||||
selectedcolor="0.0, 0.0, 0.0, 0.5"
|
||||
|
||||
outlinecolor="0.5, 0.57, 0.6, 1.0">
|
||||
|
||||
<GUIFrame
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0">
|
||||
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" tile="false" sourcerect ="28, 430, 875, 49"/>
|
||||
</GUIFrame>
|
||||
|
||||
<Slider
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0">
|
||||
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" tile="false" sourcerect ="0, 276, 859, 37"/>
|
||||
</Slider>
|
||||
</GUIProgressBar>
|
||||
|
||||
|
||||
<ItemUI
|
||||
padding="40.0,40.0,40.0,40.0"
|
||||
color="1.0,1.0,1.0,1.0"
|
||||
hovercolor="1.0,1.0,1.0,1.0"
|
||||
selectedcolor="1.0,1.0,1.0,1.0">
|
||||
|
||||
<Sprite texture="Content/UI/UI_Atlas.png" size="0.0, 0.0" sourcerect ="32, 541, 420, 220" slice="87,576,430,687"/>
|
||||
</ItemUI>
|
||||
|
||||
</style>
|
||||
@@ -52,10 +52,10 @@ namespace Barotrauma
|
||||
|
||||
private void CreateGUIFrame()
|
||||
{
|
||||
frame = new GUIFrame(Rectangle.Empty, Color.Black * 0.6f);
|
||||
frame = new GUIFrame(Rectangle.Empty, Color.Black * 0.6f, null);
|
||||
frame.Padding = new Vector4(200.0f, 100.0f, 200.0f, 100.0f);
|
||||
|
||||
GUIButton closeButton = new GUIButton(new Rectangle(0, 50, 100, 20), "Close", Alignment.BottomCenter, GUI.Style, frame);
|
||||
GUIButton closeButton = new GUIButton(new Rectangle(0, 50, 100, 20), "Close", Alignment.BottomCenter, "", frame);
|
||||
closeButton.OnClicked = (GUIButton button, object userData) =>
|
||||
{
|
||||
ToggleGUIFrame();
|
||||
@@ -110,12 +110,12 @@ namespace Barotrauma
|
||||
|
||||
private GUIButton CreateOrderButton(Rectangle rect, Order order, bool createSymbol = true)
|
||||
{
|
||||
var orderButton = new GUIButton(rect, order.Name, Color.Black * 0.7f, Alignment.TopCenter, Alignment.Center, null, frame);
|
||||
var orderButton = new GUIButton(rect, order.Name, null, Alignment.TopCenter, Alignment.Center, "GUITextBox", frame);
|
||||
orderButton.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
orderButton.TextColor = Color.White;
|
||||
/*orderButton.TextColor = Color.White;
|
||||
orderButton.Color = Color.Black * 0.5f;
|
||||
orderButton.HoverColor = Color.LightGray * 0.5f;
|
||||
orderButton.OutlineColor = Color.LightGray * 0.8f;
|
||||
orderButton.OutlineColor = Color.LightGray * 0.8f;*/
|
||||
orderButton.UserData = order;
|
||||
orderButton.OnClicked = SetOrder;
|
||||
|
||||
@@ -169,15 +169,15 @@ namespace Barotrauma
|
||||
int x = startX + (150 + spacing) * (i % Math.Min(charactersPerRow, aliveCharacters.Count));
|
||||
int y = (105 + spacing)*((int)Math.Floor((double)i / charactersPerRow));
|
||||
|
||||
GUIButton characterButton = new GUIButton(new Rectangle(x+75, y, 150, 40), "", Color.Black, Alignment.TopCenter, null, frame);
|
||||
GUIButton characterButton = new GUIButton(new Rectangle(x+75, y, 150, 40), "", null, Alignment.TopCenter, "GUITextBox", frame);
|
||||
|
||||
characterButton.UserData = character;
|
||||
characterButton.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
|
||||
characterButton.Color = Character.Controlled == character ? Color.Gold * 0.2f : Color.Black * 0.5f;
|
||||
characterButton.HoverColor = Color.LightGray * 0.5f;
|
||||
characterButton.Color = Character.Controlled == character ? Color.Gold : Color.White;
|
||||
/*characterButton.HoverColor = Color.LightGray * 0.5f;
|
||||
characterButton.SelectedColor = Color.Gold * 0.6f;
|
||||
characterButton.OutlineColor = Color.LightGray * 0.8f;
|
||||
characterButton.OutlineColor = Color.LightGray * 0.8f;*/
|
||||
|
||||
characterFrameBottom = Math.Max(characterFrameBottom, characterButton.Rect.Bottom);
|
||||
|
||||
@@ -187,9 +187,9 @@ namespace Barotrauma
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(40, 0, 0, 25),
|
||||
name,
|
||||
Color.Transparent, Color.White,
|
||||
Color.Transparent, null,
|
||||
Alignment.Left, Alignment.Left,
|
||||
null, characterButton, false);
|
||||
"", characterButton, false);
|
||||
textBlock.Font = GUI.SmallFont;
|
||||
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
|
||||
|
||||
@@ -259,8 +259,8 @@ namespace Barotrauma
|
||||
var existingOrder = characterFrame.children.Find(c => c.UserData is Order);
|
||||
if (existingOrder != null) characterFrame.RemoveChild(existingOrder);
|
||||
|
||||
var orderFrame = new GUIFrame(new Rectangle(-5, characterFrame.Rect.Height, characterFrame.Rect.Width, 30 + order.Options.Length * 15), null, characterFrame);
|
||||
orderFrame.OutlineColor = Color.LightGray * 0.5f;
|
||||
var orderFrame = new GUIFrame(new Rectangle(-5, characterFrame.Rect.Height, characterFrame.Rect.Width, 30 + order.Options.Length * 15), "InnerFrame", characterFrame);
|
||||
/*orderFrame.OutlineColor = Color.LightGray * 0.5f;*/
|
||||
orderFrame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
orderFrame.UserData = order;
|
||||
|
||||
@@ -269,18 +269,14 @@ namespace Barotrauma
|
||||
img.Color = order.Color;
|
||||
img.CanBeFocused = false;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 20), order.DoingText, GUI.Style, Alignment.TopLeft, Alignment.TopCenter, orderFrame);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
new GUITextBlock(new Rectangle(img.Rect.Width, 0, 0, 20), order.DoingText, "", Alignment.TopLeft, Alignment.CenterLeft, orderFrame);
|
||||
|
||||
var optionList = new GUIListBox(new Rectangle(0, 20, 0, 80), Color.Transparent, null, orderFrame);
|
||||
optionList.UserData = order;
|
||||
|
||||
for (int i = 0; i < order.Options.Length; i++ )
|
||||
{
|
||||
var optionBox = new GUITextBlock(new Rectangle(0, 0, 0, 15), order.Options[i], GUI.Style, optionList);
|
||||
var optionBox = new GUITextBlock(new Rectangle(0, 0, 0, 15), order.Options[i], "", Alignment.TopLeft, Alignment.CenterLeft, optionList);
|
||||
optionBox.Font = GUI.SmallFont;
|
||||
optionBox.UserData = order.Options[i];
|
||||
|
||||
|
||||
@@ -154,7 +154,7 @@ namespace Barotrauma
|
||||
if (cprButton == null)
|
||||
{
|
||||
cprButton = new GUIButton(
|
||||
new Rectangle(character.SelectedCharacter.Inventory.SlotPositions[0].ToPoint() + new Point(320, -30), new Point(130, 20)), "Perform CPR", GUI.Style);
|
||||
new Rectangle(character.SelectedCharacter.Inventory.SlotPositions[0].ToPoint() + new Point(320, -30), new Point(130, 20)), "Perform CPR", "");
|
||||
|
||||
cprButton.OnClicked = (button, userData) =>
|
||||
{
|
||||
@@ -252,7 +252,7 @@ namespace Barotrauma
|
||||
if (suicideButton == null)
|
||||
{
|
||||
suicideButton = new GUIButton(
|
||||
new Rectangle(new Point(GameMain.GraphicsWidth / 2 - 60, 20), new Point(120, 20)), "Give in", GUI.Style);
|
||||
new Rectangle(new Point(GameMain.GraphicsWidth / 2 - 60, 20), new Point(120, 20)), "Give in", "");
|
||||
|
||||
|
||||
suicideButton.ToolTip = GameMain.NetworkMember == null ?
|
||||
@@ -287,10 +287,10 @@ namespace Barotrauma
|
||||
{
|
||||
int width = 100, height = 20;
|
||||
|
||||
drowningBar = new GUIProgressBar(new Rectangle(30, GameMain.GraphicsHeight - 200, width, height), Color.Blue, GUI.Style, 1.0f, Alignment.TopLeft);
|
||||
drowningBar = new GUIProgressBar(new Rectangle(30, GameMain.GraphicsHeight - 200, width, height), Color.Blue, "", 1.0f, Alignment.TopLeft);
|
||||
new GUIImage(new Rectangle(-27, -7, 20, 20), new Rectangle(17, 0, 20, 24), statusIcons, Alignment.TopLeft, drowningBar);
|
||||
|
||||
healthBar = new GUIProgressBar(new Rectangle(30, GameMain.GraphicsHeight - 230, width, height), Color.Red, GUI.Style, 1.0f, Alignment.TopLeft);
|
||||
healthBar = new GUIProgressBar(new Rectangle(30, GameMain.GraphicsHeight - 230, width, height), Color.Red, "", 1.0f, Alignment.TopLeft);
|
||||
new GUIImage(new Rectangle(-26, -7, 20, 20), new Rectangle(0, 0, 13, 24), statusIcons, Alignment.TopLeft, healthBar);
|
||||
}
|
||||
|
||||
|
||||
@@ -226,24 +226,24 @@ namespace Barotrauma
|
||||
ScalableFont font = frame.Rect.Width<280 ? GUI.SmallFont : GUI.Font;
|
||||
|
||||
int x = 0, y = 0;
|
||||
new GUITextBlock(new Rectangle(x+60, y, 200, 20), Name, GUI.Style, frame, font);
|
||||
new GUITextBlock(new Rectangle(x+60, y, 200, 20), Name, "", frame, font);
|
||||
y += 20;
|
||||
|
||||
if (Job!=null)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(x + 60, y, 200, 20), Job.Name, GUI.Style, frame, font);
|
||||
new GUITextBlock(new Rectangle(x + 60, y, 200, 20), Job.Name, "", frame, font);
|
||||
y += 30;
|
||||
|
||||
var skills = Job.Skills;
|
||||
skills.Sort((s1, s2) => -s1.Level.CompareTo(s2.Level));
|
||||
|
||||
new GUITextBlock(new Rectangle(x, y, 200, 20), "Skills:", GUI.Style, frame, font);
|
||||
new GUITextBlock(new Rectangle(x, y, 200, 20), "Skills:", "", frame, font);
|
||||
y += 20;
|
||||
foreach (Skill skill in skills)
|
||||
{
|
||||
Color textColor = Color.White * (0.5f + skill.Level/200.0f);
|
||||
new GUITextBlock(new Rectangle(x, y, 200, 20), skill.Name, Color.Transparent, textColor, Alignment.Left, GUI.Style, frame).Font = font;
|
||||
new GUITextBlock(new Rectangle(x, y, 200, 20), skill.Level.ToString(), Color.Transparent, textColor, Alignment.Right, GUI.Style, frame).Font = font;
|
||||
new GUITextBlock(new Rectangle(x, y, 200, 20), skill.Name, Color.Transparent, textColor, Alignment.Left, "", frame).Font = font;
|
||||
new GUITextBlock(new Rectangle(x, y, 200, 20), skill.Level.ToString(), Color.Transparent, textColor, Alignment.Right, "", frame).Font = font;
|
||||
y += 20;
|
||||
}
|
||||
}
|
||||
@@ -254,20 +254,15 @@ namespace Barotrauma
|
||||
|
||||
public GUIFrame CreateCharacterFrame(GUIComponent parent, string text, object userData)
|
||||
{
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, parent);
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, "ListBoxElement", parent);
|
||||
frame.UserData = userData;
|
||||
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
frame.HoverColor = Color.LightGray * 0.5f;
|
||||
frame.SelectedColor = Color.Gold * 0.5f;
|
||||
|
||||
// string name = character.Info.Name.Replace(' ', '\n');
|
||||
|
||||
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(40, 0, 0, 25),
|
||||
text,
|
||||
Color.Transparent, Color.White,
|
||||
null, null,
|
||||
Alignment.Left, Alignment.Left,
|
||||
null, frame, false);
|
||||
"", frame, false);
|
||||
textBlock.Font = GUI.SmallFont;
|
||||
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
|
||||
|
||||
|
||||
@@ -108,14 +108,14 @@ namespace Barotrauma
|
||||
|
||||
GUIFrame backFrame = new GUIFrame(Rectangle.Empty, Color.Black*0.5f);
|
||||
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style, backFrame);
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", backFrame);
|
||||
frame.Padding = new Vector4(30.0f, 30.0f, 30.0f, 30.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(0,0,100,20), Name, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
|
||||
new GUITextBlock(new Rectangle(0,0,100,20), Name, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
|
||||
|
||||
var descriptionBlock = new GUITextBlock(new Rectangle(0, 40, 0, 0), Description, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, true, GUI.SmallFont);
|
||||
var descriptionBlock = new GUITextBlock(new Rectangle(0, 40, 0, 0), Description, "", Alignment.TopLeft, Alignment.TopLeft, frame, true, GUI.SmallFont);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 40 + descriptionBlock.Rect.Height + 20, 100, 20), "Skills: ", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
|
||||
new GUITextBlock(new Rectangle(0, 40 + descriptionBlock.Rect.Height + 20, 100, 20), "Skills: ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
|
||||
|
||||
int y = 40 + descriptionBlock.Rect.Height + 50;
|
||||
foreach (SkillPrefab skill in Skills)
|
||||
@@ -128,18 +128,18 @@ namespace Barotrauma
|
||||
skillDescription += "/"+skillDescription2;
|
||||
}
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20),
|
||||
" - " + skill.Name + ": " + skillDescription, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
|
||||
" - " + skill.Name + ": " + skillDescription, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
|
||||
|
||||
y += 20;
|
||||
}
|
||||
|
||||
new GUITextBlock(new Rectangle(250, 40 + descriptionBlock.Rect.Height + 20, 0, 20), "Items: ", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
|
||||
new GUITextBlock(new Rectangle(250, 40 + descriptionBlock.Rect.Height + 20, 0, 20), "Items: ", "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.LargeFont);
|
||||
|
||||
y = 40 + descriptionBlock.Rect.Height + 50;
|
||||
foreach (string itemName in ItemNames)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(250, y, 100, 20),
|
||||
" - " + itemName, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
|
||||
" - " + itemName, "", Alignment.TopLeft, Alignment.TopLeft, frame, false, GUI.SmallFont);
|
||||
|
||||
y += 20;
|
||||
}
|
||||
|
||||
@@ -55,15 +55,14 @@ namespace Barotrauma
|
||||
int x = 20, y = 20;
|
||||
int width = 800, height = 500;
|
||||
|
||||
frame = new GUIFrame(new Rectangle(x, y, width, height), new Color(0.4f, 0.4f, 0.4f, 0.5f));
|
||||
frame.Color = Color.White * 0.4f;
|
||||
frame = new GUIFrame(new Rectangle(x, y, width, height), new Color(0.4f, 0.4f, 0.4f, 0.8f));
|
||||
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
|
||||
listBox = new GUIListBox(new Rectangle(0, 0, 0, frame.Rect.Height - 40), Color.Black, GUI.Style, frame);
|
||||
listBox.Color = Color.Black * 0.7f;
|
||||
listBox = new GUIListBox(new Rectangle(0, 0, 0, frame.Rect.Height - 40), Color.Black, "", frame);
|
||||
//listBox.Color = Color.Black * 0.7f;
|
||||
|
||||
textBox = new GUITextBox(new Rectangle(0,0,0,20), Color.Black, Color.White, Alignment.BottomLeft, Alignment.Left, GUI.Style, frame);
|
||||
textBox.Color = Color.Black * 0.7f;
|
||||
textBox = new GUITextBox(new Rectangle(0,0,0,20), Color.Black, Color.White, Alignment.BottomLeft, Alignment.Left, "", frame);
|
||||
//textBox.Color = Color.Black * 0.7f;
|
||||
|
||||
//messages already added before initialization -> add them to the listbox
|
||||
List<ColoredText> unInitializedMessages = new List<ColoredText>(Messages);
|
||||
@@ -857,7 +856,7 @@ namespace Barotrauma
|
||||
|
||||
try
|
||||
{
|
||||
var textBlock = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width, 0), msg, GUI.Style, Alignment.TopLeft, Alignment.Left, null, true, GUI.SmallFont);
|
||||
var textBlock = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width, 0), msg, "", Alignment.TopLeft, Alignment.Left, null, true, GUI.SmallFont);
|
||||
textBlock.CanBeFocused = false;
|
||||
textBlock.TextColor = color;
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
|
||||
@@ -18,6 +19,18 @@ namespace Barotrauma
|
||||
private set;
|
||||
}
|
||||
|
||||
public bool Slice
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public Rectangle[] Slices
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public bool MaintainAspectRatio
|
||||
{
|
||||
get;
|
||||
@@ -45,14 +58,21 @@ namespace Barotrauma
|
||||
|
||||
public readonly Color OutlineColor;
|
||||
|
||||
public readonly List<UISprite> Sprites;
|
||||
public readonly Dictionary<GUIComponent.ComponentState, List<UISprite>> Sprites;
|
||||
|
||||
public readonly bool TileSprites;
|
||||
|
||||
public Dictionary<string, GUIComponentStyle> ChildStyles;
|
||||
|
||||
public GUIComponentStyle(XElement element)
|
||||
{
|
||||
Sprites = new List<UISprite>();
|
||||
Sprites = new Dictionary<GUIComponent.ComponentState, List<UISprite>>();
|
||||
foreach (GUIComponent.ComponentState state in Enum.GetValues(typeof(GUIComponent.ComponentState)))
|
||||
{
|
||||
Sprites[state] = new List<UISprite>();
|
||||
}
|
||||
|
||||
ChildStyles = new Dictionary<string, GUIComponentStyle>();
|
||||
|
||||
Padding = ToolBox.GetAttributeVector4(element, "padding", Vector4.Zero);
|
||||
|
||||
@@ -80,7 +100,47 @@ namespace Barotrauma
|
||||
bool maintainAspect = ToolBox.GetAttributeBool(subElement, "maintainaspectratio",false);
|
||||
bool tile = ToolBox.GetAttributeBool(subElement, "tile", true);
|
||||
|
||||
Sprites.Add(new UISprite(sprite, tile, maintainAspect));
|
||||
string stateStr = ToolBox.GetAttributeString(subElement, "state", "None");
|
||||
GUIComponent.ComponentState spriteState = GUIComponent.ComponentState.None;
|
||||
Enum.TryParse(stateStr, out spriteState);
|
||||
|
||||
UISprite newSprite = new UISprite(sprite, tile, maintainAspect);
|
||||
|
||||
Vector4 sliceVec = ToolBox.GetAttributeVector4(subElement, "slice", Vector4.Zero);
|
||||
if (sliceVec != Vector4.Zero)
|
||||
{
|
||||
Rectangle slice = new Rectangle((int)sliceVec.X, (int)sliceVec.Y, (int)(sliceVec.Z - sliceVec.X), (int)(sliceVec.W - sliceVec.Y));
|
||||
|
||||
newSprite.Slice = true;
|
||||
|
||||
newSprite.Slices = new Rectangle[9];
|
||||
|
||||
//top-left
|
||||
newSprite.Slices[0] = new Rectangle(newSprite.Sprite.SourceRect.Location, slice.Location - newSprite.Sprite.SourceRect.Location);
|
||||
//top-mid
|
||||
newSprite.Slices[1] = new Rectangle(slice.Location.X, newSprite.Slices[0].Y, slice.Width, newSprite.Slices[0].Height);
|
||||
//top-right
|
||||
newSprite.Slices[2] = new Rectangle(slice.Right, newSprite.Slices[0].Y, newSprite.Sprite.SourceRect.Right - slice.Right, newSprite.Slices[0].Height);
|
||||
|
||||
//mid-left
|
||||
newSprite.Slices[3] = new Rectangle(newSprite.Slices[0].X, slice.Y, newSprite.Slices[0].Width, slice.Height);
|
||||
//center
|
||||
newSprite.Slices[4] = slice;
|
||||
//mid-right
|
||||
newSprite.Slices[5] = new Rectangle(newSprite.Slices[2].X, slice.Y, newSprite.Slices[2].Width, slice.Height);
|
||||
|
||||
//bottom-left
|
||||
newSprite.Slices[6] = new Rectangle(newSprite.Slices[0].X, slice.Bottom, newSprite.Slices[0].Width, newSprite.Sprite.SourceRect.Bottom - slice.Bottom);
|
||||
//bottom-mid
|
||||
newSprite.Slices[7] = new Rectangle(newSprite.Slices[1].X, slice.Bottom, newSprite.Slices[1].Width, newSprite.Sprite.SourceRect.Bottom - slice.Bottom);
|
||||
//bottom-right
|
||||
newSprite.Slices[8] = new Rectangle(newSprite.Slices[2].X, slice.Bottom, newSprite.Slices[2].Width, newSprite.Sprite.SourceRect.Bottom - slice.Bottom);
|
||||
}
|
||||
|
||||
Sprites[spriteState].Add(newSprite);
|
||||
break;
|
||||
default:
|
||||
ChildStyles.Add(subElement.Name.ToString().ToLowerInvariant(), new GUIComponentStyle(subElement));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -10,10 +9,10 @@ namespace Barotrauma
|
||||
[Flags]
|
||||
public enum Alignment
|
||||
{
|
||||
CenterX = 1, Left = 2, Right = 4, CenterY = 8, Top = 16, Bottom = 32 ,
|
||||
TopRight = (Top | Right), TopLeft = (Top | Left), TopCenter = (CenterX | Top),
|
||||
Center = (CenterX | CenterY),
|
||||
BottomRight = (Bottom | Right), BottomLeft = (Bottom | Left), BottomCenter = (CenterX | Bottom)
|
||||
CenterX = 1, Left = 2, Right = 4, CenterY = 8, Top = 16, Bottom = 32,
|
||||
TopLeft = (Top | Left), TopCenter = (CenterX | Top), TopRight = (Top | Right),
|
||||
CenterLeft = (Left | CenterY), Center = (CenterX | CenterY), CenterRight = (Right | CenterY),
|
||||
BottomLeft = (Bottom | Left), BottomCenter = (CenterX | Bottom), BottomRight = (Bottom | Right),
|
||||
}
|
||||
|
||||
public enum GUISoundType
|
||||
@@ -136,15 +135,15 @@ namespace Barotrauma
|
||||
|
||||
if (pauseMenuOpen)
|
||||
{
|
||||
pauseMenu = new GUIFrame(new Rectangle(0, 0, 200, 300), null, Alignment.Center, Style);
|
||||
pauseMenu = new GUIFrame(new Rectangle(0, 0, 200, 300), null, Alignment.Center, "");
|
||||
|
||||
int y = 0;
|
||||
var button = new GUIButton(new Rectangle(0, y, 0, 30), "Resume", Alignment.CenterX, Style, pauseMenu);
|
||||
var button = new GUIButton(new Rectangle(0, y, 0, 30), "Resume", Alignment.CenterX, "", pauseMenu);
|
||||
button.OnClicked = TogglePauseMenu;
|
||||
|
||||
y += 60;
|
||||
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 30), "Settings", Alignment.CenterX, Style, pauseMenu);
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 30), "Settings", Alignment.CenterX, "", pauseMenu);
|
||||
button.OnClicked = (btn, userData) =>
|
||||
{
|
||||
TogglePauseMenu();
|
||||
@@ -161,7 +160,7 @@ namespace Barotrauma
|
||||
SinglePlayerMode spMode = GameMain.GameSession.gameMode as SinglePlayerMode;
|
||||
if (spMode != null)
|
||||
{
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 30), "Load previous", Alignment.CenterX, Style, pauseMenu);
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 30), "Load previous", Alignment.CenterX, "", pauseMenu);
|
||||
button.OnClicked += TogglePauseMenu;
|
||||
button.OnClicked += GameMain.GameSession.LoadPrevious;
|
||||
|
||||
@@ -174,7 +173,7 @@ namespace Barotrauma
|
||||
SinglePlayerMode spMode = GameMain.GameSession.gameMode as SinglePlayerMode;
|
||||
if (spMode != null)
|
||||
{
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 30), "Save & quit", Alignment.CenterX, Style, pauseMenu);
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 30), "Save & quit", Alignment.CenterX, "", pauseMenu);
|
||||
button.OnClicked += QuitClicked;
|
||||
button.OnClicked += TogglePauseMenu;
|
||||
button.UserData = "save";
|
||||
@@ -184,7 +183,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, Style, pauseMenu);
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, "", pauseMenu);
|
||||
button.OnClicked += QuitClicked;
|
||||
button.OnClicked += TogglePauseMenu;
|
||||
}
|
||||
@@ -435,24 +434,24 @@ namespace Barotrauma
|
||||
"FPS: " + (int)GameMain.FrameCounter.AverageFramesPerSecond,
|
||||
Color.White, Color.Black * 0.5f, 0, SmallFont);
|
||||
|
||||
DrawString(spriteBatch, new Vector2(10, 20),
|
||||
DrawString(spriteBatch, new Vector2(10, 25),
|
||||
"Physics: " + GameMain.World.UpdateTime,
|
||||
Color.White, Color.Black * 0.5f, 0, SmallFont);
|
||||
|
||||
DrawString(spriteBatch, new Vector2(10, 30),
|
||||
DrawString(spriteBatch, new Vector2(10, 40),
|
||||
"Bodies: " + GameMain.World.BodyList.Count + " (" + GameMain.World.BodyList.FindAll(b => b.Awake && b.Enabled).Count + " awake)",
|
||||
Color.White, Color.Black * 0.5f, 0, SmallFont);
|
||||
|
||||
if (Screen.Selected.Cam != null)
|
||||
{
|
||||
DrawString(spriteBatch, new Vector2(10, 40),
|
||||
DrawString(spriteBatch, new Vector2(10, 55),
|
||||
"Camera pos: " + Screen.Selected.Cam.Position.ToPoint(),
|
||||
Color.White, Color.Black * 0.5f, 0, SmallFont);
|
||||
}
|
||||
|
||||
if (Submarine.MainSub != null)
|
||||
{
|
||||
DrawString(spriteBatch, new Vector2(10, 50),
|
||||
DrawString(spriteBatch, new Vector2(10, 70),
|
||||
"Sub pos: " + Submarine.MainSub.Position.ToPoint(),
|
||||
Color.White, Color.Black * 0.5f, 0, SmallFont);
|
||||
}
|
||||
|
||||
@@ -133,63 +133,60 @@ namespace Barotrauma
|
||||
|
||||
public bool Selected { get; set; }
|
||||
|
||||
public GUIButton(Rectangle rect, string text, GUIStyle style, GUIComponent parent = null)
|
||||
public GUIButton(Rectangle rect, string text, string style, GUIComponent parent = null)
|
||||
: this(rect, text, null, Alignment.Left, style, parent)
|
||||
{
|
||||
}
|
||||
|
||||
public GUIButton(Rectangle rect, string text, Alignment alignment, GUIStyle style, GUIComponent parent = null)
|
||||
public GUIButton(Rectangle rect, string text, Alignment alignment, string style, GUIComponent parent = null)
|
||||
: this(rect, text, null, alignment, style, parent)
|
||||
{
|
||||
}
|
||||
|
||||
public GUIButton(Rectangle rect, string text, Color? color, GUIStyle style, GUIComponent parent = null)
|
||||
public GUIButton(Rectangle rect, string text, Color? color, string style, GUIComponent parent = null)
|
||||
: this(rect, text, color, (Alignment.Left | Alignment.Top), style, parent)
|
||||
{
|
||||
}
|
||||
|
||||
public GUIButton(Rectangle rect, string text, Color? color, Alignment alignment, GUIStyle style, GUIComponent parent = null)
|
||||
:this(rect, text, color, alignment, Alignment.Center, style, parent)
|
||||
public GUIButton(Rectangle rect, string text, Color? color, Alignment alignment, string style = "", GUIComponent parent = null)
|
||||
: this(rect, text, color, alignment, Alignment.Center, style, parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public GUIButton(Rectangle rect, string text, Color? color, Alignment alignment, Alignment textAlignment, GUIStyle style, GUIComponent parent = null)
|
||||
:base (style)
|
||||
public GUIButton(Rectangle rect, string text, Color? color, Alignment alignment, Alignment textAlignment, string style = "", GUIComponent parent = null)
|
||||
: base(style)
|
||||
{
|
||||
this.rect = rect;
|
||||
if (color!=null) this.color = (Color)color;
|
||||
if (color != null) this.color = (Color)color;
|
||||
this.alignment = alignment;
|
||||
|
||||
if (parent != null) parent.AddChild(this);
|
||||
|
||||
frame = new GUIFrame(Rectangle.Empty, style, this);
|
||||
if (style != null) style.Apply(frame, this);
|
||||
GUI.Style.Apply(frame, style == "" ? "GUIButton" : style);
|
||||
|
||||
textBlock = new GUITextBlock(Rectangle.Empty, text,
|
||||
Color.Transparent, (this.style == null) ? Color.Black : this.style.textColor,
|
||||
textAlignment, style, this);
|
||||
textAlignment, null, this);
|
||||
GUI.Style.Apply(textBlock, style, this);
|
||||
|
||||
Enabled = true;
|
||||
}
|
||||
|
||||
|
||||
public override void ApplyStyle(GUIComponentStyle style)
|
||||
{
|
||||
base.ApplyStyle(style);
|
||||
|
||||
if (frame != null) frame.ApplyStyle(style);
|
||||
if (textBlock != null) textBlock.ApplyStyle(style);
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!Visible) return;
|
||||
|
||||
//Color currColor = color;
|
||||
//if (state == ComponentState.Hover) currColor = hoverColor;
|
||||
//if (state == ComponentState.Selected) currColor = selectedColor;
|
||||
|
||||
//GUI.DrawRectangle(spriteBatch, rect, currColor * alpha, true);
|
||||
|
||||
////spriteBatch.DrawString(HUD.font, text, new Vector2(rect.X+rect.Width/2, rect.Y+rect.Height/2), Color.Black, 0.0f, new Vector2(0.5f,0.5f), 1.0f, SpriteEffects.None, 0.0f);
|
||||
|
||||
//GUI.DrawRectangle(spriteBatch, rect, Color.Black * alpha, false);
|
||||
|
||||
DrawChildren(spriteBatch);
|
||||
|
||||
//if (!Enabled) GUI.DrawRectangle(spriteBatch, rect, Color.Gray*0.5f, true);
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
@@ -203,7 +200,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (OnPressed != null)
|
||||
{
|
||||
if (OnPressed()) state = ComponentState.Selected;
|
||||
if (OnPressed()) state = ComponentState.Pressed;
|
||||
}
|
||||
}
|
||||
else if (PlayerInput.LeftButtonClicked())
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace Barotrauma
|
||||
|
||||
protected static KeyboardDispatcher keyboardDispatcher;
|
||||
|
||||
public enum ComponentState { None, Hover, Selected};
|
||||
public enum ComponentState { None, Hover, Pressed, Selected };
|
||||
|
||||
protected Alignment alignment;
|
||||
|
||||
@@ -111,6 +111,11 @@ namespace Barotrauma
|
||||
set;
|
||||
}
|
||||
|
||||
public GUIComponentStyle Style
|
||||
{
|
||||
get { return style; }
|
||||
}
|
||||
|
||||
public bool Visible
|
||||
{
|
||||
get;
|
||||
@@ -119,7 +124,7 @@ namespace Barotrauma
|
||||
|
||||
public bool TileSprites;
|
||||
|
||||
private GUITextBlock toolTipBlock;
|
||||
private static GUITextBlock toolTipBlock;
|
||||
|
||||
//protected float alpha;
|
||||
|
||||
@@ -161,7 +166,7 @@ namespace Barotrauma
|
||||
get { return CanBeFocused ? rect : Rectangle.Empty; }
|
||||
}
|
||||
|
||||
public List<UISprite> sprites;
|
||||
public Dictionary<GUIComponent.ComponentState, List<UISprite>> sprites;
|
||||
//public Alignment SpriteAlignment { get; set; }
|
||||
//public bool RepeatSpriteX, RepeatSpriteY;
|
||||
|
||||
@@ -213,7 +218,7 @@ namespace Barotrauma
|
||||
get { return keyboardDispatcher; }
|
||||
}
|
||||
|
||||
protected GUIComponent(GUIStyle style)
|
||||
protected GUIComponent(string style)
|
||||
{
|
||||
Visible = true;
|
||||
|
||||
@@ -222,13 +227,13 @@ namespace Barotrauma
|
||||
OutlineColor = Color.Transparent;
|
||||
|
||||
Font = GUI.Font;
|
||||
|
||||
sprites = new List<UISprite>();
|
||||
|
||||
children = new List<GUIComponent>();
|
||||
|
||||
CanBeFocused = true;
|
||||
|
||||
if (style!=null) style.Apply(this);
|
||||
if (style != null)
|
||||
GUI.Style.Apply(this, style);
|
||||
}
|
||||
|
||||
public static void Init(GameWindow window)
|
||||
@@ -285,20 +290,45 @@ namespace Barotrauma
|
||||
if (state == ComponentState.Selected) currColor = selectedColor;
|
||||
if (state == ComponentState.Hover) currColor = hoverColor;
|
||||
|
||||
if (flashTimer>0.0f)
|
||||
if (flashTimer > 0.0f)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Rectangle(rect.X-5,rect.Y-5,rect.Width+10,rect.Height+10),
|
||||
GUI.DrawRectangle(spriteBatch,
|
||||
new Rectangle(rect.X - 5, rect.Y - 5, rect.Width + 10, rect.Height + 10),
|
||||
flashColor * (flashTimer / FlashDuration), true);
|
||||
}
|
||||
|
||||
if (currColor.A>0.0f && !sprites.Any()) GUI.DrawRectangle(spriteBatch, rect, currColor * (currColor.A / 255.0f), true);
|
||||
if (currColor.A > 0.0f && (sprites == null || !sprites.Any())) GUI.DrawRectangle(spriteBatch, rect, currColor * (currColor.A / 255.0f), true);
|
||||
|
||||
if (sprites != null)
|
||||
if (sprites != null && sprites[state] != null && currColor.A > 0.0f)
|
||||
{
|
||||
foreach (UISprite uiSprite in sprites)
|
||||
foreach (UISprite uiSprite in sprites[state])
|
||||
{
|
||||
if (uiSprite.Tile)
|
||||
if (uiSprite.Slice)
|
||||
{
|
||||
Vector2 pos = new Vector2(rect.X, rect.Y);
|
||||
|
||||
int centerWidth = Math.Max(rect.Width - uiSprite.Slices[0].Width - uiSprite.Slices[2].Width, 0);
|
||||
int centerHeight = Math.Max(rect.Height - uiSprite.Slices[0].Height - uiSprite.Slices[8].Height, 0);
|
||||
|
||||
for (int x = 0; x < 3; x++)
|
||||
{
|
||||
int width = x == 1 ? centerWidth : uiSprite.Slices[x].Width;
|
||||
for (int y = 0; y < 3; y++)
|
||||
{
|
||||
int height = y == 1 ? centerHeight : uiSprite.Slices[x + y * 3].Height;
|
||||
|
||||
spriteBatch.Draw(uiSprite.Sprite.Texture,
|
||||
new Rectangle((int)pos.X, (int)pos.Y, width, height),
|
||||
uiSprite.Slices[x + y * 3],
|
||||
currColor * (currColor.A / 255.0f));
|
||||
|
||||
pos.Y += height;
|
||||
}
|
||||
pos.X += width;
|
||||
pos.Y = rect.Y;
|
||||
}
|
||||
}
|
||||
else if (uiSprite.Tile)
|
||||
{
|
||||
Vector2 startPos = new Vector2(rect.X, rect.Y);
|
||||
Vector2 size = new Vector2(Math.Min(uiSprite.Sprite.SourceRect.Width, rect.Width), Math.Min(uiSprite.Sprite.SourceRect.Height, rect.Height));
|
||||
@@ -336,18 +366,17 @@ namespace Barotrauma
|
||||
//DrawChildren(spriteBatch);
|
||||
}
|
||||
|
||||
public void DrawToolTip(SpriteBatch spriteBatch)
|
||||
public void DrawToolTip(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!Visible) return;
|
||||
|
||||
int width = 400;
|
||||
if (toolTipBlock==null || (string)toolTipBlock.userData != ToolTip)
|
||||
if (toolTipBlock == null || (string)toolTipBlock.userData != ToolTip)
|
||||
{
|
||||
toolTipBlock = new GUITextBlock(new Rectangle(0,0,width, 18), ToolTip, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, null, true, GUI.SmallFont);
|
||||
toolTipBlock = new GUITextBlock(new Rectangle(0, 0, width, 18), ToolTip, "GUIToolTip", Alignment.TopLeft, Alignment.TopLeft, null, true, GUI.SmallFont);
|
||||
toolTipBlock.padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
toolTipBlock.rect.Width = (int)(GUI.SmallFont.MeasureString(toolTipBlock.WrappedText).X + 20);
|
||||
toolTipBlock.rect.Height = toolTipBlock.WrappedText.Split('\n').Length * 18;
|
||||
toolTipBlock.Color = Color.Black * 0.7f;
|
||||
toolTipBlock.rect.Height = toolTipBlock.WrappedText.Split('\n').Length * 18 + 7;
|
||||
toolTipBlock.userData = ToolTip;
|
||||
|
||||
}
|
||||
@@ -438,13 +467,15 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public virtual void ApplyStyle(GUIComponentStyle style)
|
||||
{
|
||||
{
|
||||
if (style == null) return;
|
||||
|
||||
color = style.Color;
|
||||
hoverColor = style.HoverColor;
|
||||
selectedColor = style.SelectedColor;
|
||||
|
||||
padding = style.Padding;
|
||||
sprites = new List<UISprite>(style.Sprites);
|
||||
sprites = style.Sprites;
|
||||
|
||||
OutlineColor = style.OutlineColor;
|
||||
|
||||
|
||||
@@ -74,24 +74,20 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public GUIDropDown(Rectangle rect, string text, GUIStyle style, GUIComponent parent = null)
|
||||
public GUIDropDown(Rectangle rect, string text, string style, GUIComponent parent = null)
|
||||
: base(style)
|
||||
{
|
||||
this.rect = rect;
|
||||
|
||||
if (parent != null) parent.AddChild(this);
|
||||
|
||||
button = new GUIButton(this.rect, text, Color.White, Alignment.TopLeft, Alignment.TopLeft, null, null);
|
||||
|
||||
button.TextColor = Color.White;
|
||||
button.Color = Color.Black * 0.8f;
|
||||
button.HoverColor = Color.DarkGray * 0.8f;
|
||||
button.OutlineColor = Color.LightGray * 0.8f;
|
||||
button = new GUIButton(this.rect, text, Color.White, Alignment.TopLeft, Alignment.CenterLeft, "GUIDropDown", null);
|
||||
GUI.Style.Apply(button, style, this);
|
||||
|
||||
button.OnClicked = OnClicked;
|
||||
|
||||
listBox = new GUIListBox(new Rectangle(this.rect.X, this.rect.Bottom, this.rect.Width, 200), style, null);
|
||||
listBox.OnSelected = SelectItem;
|
||||
//listBox.ScrollBarEnabled = false;
|
||||
}
|
||||
|
||||
public override void AddChild(GUIComponent child)
|
||||
@@ -101,7 +97,7 @@ namespace Barotrauma
|
||||
|
||||
public void AddItem(string text, object userData = null)
|
||||
{
|
||||
GUITextBlock textBlock = new GUITextBlock(new Rectangle(0,0,0,20), text, GUI.Style, listBox);
|
||||
GUITextBlock textBlock = new GUITextBlock(new Rectangle(0,0,0,20), text, "ListBoxElement", Alignment.TopLeft, Alignment.CenterLeft, listBox);
|
||||
textBlock.UserData = userData;
|
||||
}
|
||||
|
||||
|
||||
@@ -5,18 +5,18 @@ namespace Barotrauma
|
||||
{
|
||||
public class GUIFrame : GUIComponent
|
||||
{
|
||||
public GUIFrame(Rectangle rect, GUIStyle style = null, GUIComponent parent = null)
|
||||
public GUIFrame(Rectangle rect, string style = "", GUIComponent parent = null)
|
||||
: this(rect, null, (Alignment.Left | Alignment.Top), style, parent)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public GUIFrame(Rectangle rect, Color color, GUIStyle style = null, GUIComponent parent = null)
|
||||
public GUIFrame(Rectangle rect, Color color, string style = "", GUIComponent parent = null)
|
||||
: this(rect, color, (Alignment.Left | Alignment.Top), style, parent)
|
||||
{
|
||||
}
|
||||
|
||||
public GUIFrame(Rectangle rect, Color? color, Alignment alignment, GUIStyle style = null, GUIComponent parent = null)
|
||||
public GUIFrame(Rectangle rect, Color? color, Alignment alignment, string style = "", GUIComponent parent = null)
|
||||
: base(style)
|
||||
{
|
||||
this.rect = rect;
|
||||
@@ -45,7 +45,7 @@ namespace Barotrauma
|
||||
if (state == ComponentState.Selected) currColor = selectedColor;
|
||||
if (state == ComponentState.Hover) currColor = hoverColor;
|
||||
|
||||
if (!sprites.Any()) GUI.DrawRectangle(spriteBatch, rect, currColor * (currColor.A/255.0f), true);
|
||||
if (sprites == null || !sprites.Any()) GUI.DrawRectangle(spriteBatch, rect, currColor * (currColor.A/255.0f), true);
|
||||
base.Draw(spriteBatch);
|
||||
|
||||
if (OutlineColor != Color.Transparent)
|
||||
|
||||
@@ -107,22 +107,22 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public GUIListBox(Rectangle rect, GUIStyle style, GUIComponent parent = null)
|
||||
public GUIListBox(Rectangle rect, string style, GUIComponent parent = null)
|
||||
: this(rect, style, Alignment.TopLeft, parent)
|
||||
{
|
||||
}
|
||||
|
||||
public GUIListBox(Rectangle rect, GUIStyle style, Alignment alignment, GUIComponent parent = null)
|
||||
public GUIListBox(Rectangle rect, string style, Alignment alignment, GUIComponent parent = null)
|
||||
: this(rect, null, alignment, style, parent, false)
|
||||
{
|
||||
}
|
||||
|
||||
public GUIListBox(Rectangle rect, Color? color, GUIStyle style = null, GUIComponent parent = null)
|
||||
public GUIListBox(Rectangle rect, Color? color, string style = null, GUIComponent parent = null)
|
||||
: this(rect, color, (Alignment.Left | Alignment.Top), style, parent)
|
||||
{
|
||||
}
|
||||
|
||||
public GUIListBox(Rectangle rect, Color? color, Alignment alignment, GUIStyle style = null, GUIComponent parent = null, bool isHorizontal = false)
|
||||
public GUIListBox(Rectangle rect, Color? color, Alignment alignment, string style = null, GUIComponent parent = null, bool isHorizontal = false)
|
||||
: base(style)
|
||||
{
|
||||
this.rect = rect;
|
||||
@@ -140,18 +140,18 @@ namespace Barotrauma
|
||||
if (isHorizontal)
|
||||
{
|
||||
scrollBar = new GUIScrollBar(
|
||||
new Rectangle(this.rect.X, this.rect.Bottom - 20, this.rect.Width, 20), null, 1.0f, GUI.Style);
|
||||
new Rectangle(this.rect.X, this.rect.Bottom - 20, this.rect.Width, 20), null, 1.0f, "");
|
||||
}
|
||||
else
|
||||
{
|
||||
scrollBar = new GUIScrollBar(
|
||||
new Rectangle(this.rect.Right - 20, this.rect.Y, 20, this.rect.Height), null, 1.0f, GUI.Style);
|
||||
new Rectangle(this.rect.Right - 20, this.rect.Y, 20, this.rect.Height), null, 1.0f, "");
|
||||
}
|
||||
|
||||
scrollBar.IsHorizontal = isHorizontal;
|
||||
|
||||
frame = new GUIFrame(Rectangle.Empty, style, this);
|
||||
if (style != null) style.Apply(frame, this);
|
||||
frame = new GUIFrame(new Rectangle(0, 0, this.rect.Width, this.rect.Height), style, this);
|
||||
if (style != null) GUI.Style.Apply(frame, style, this);
|
||||
|
||||
UpdateScrollBarSize();
|
||||
|
||||
|
||||
@@ -26,21 +26,21 @@ namespace Barotrauma
|
||||
set { (children[0].children[1] as GUITextBlock).Text = value; }
|
||||
}
|
||||
|
||||
public GUIMessageBox(string header, string text)
|
||||
: this(header, text, new string[] {"OK"})
|
||||
public GUIMessageBox(string headerText, string text)
|
||||
: this(headerText, text, new string[] {"OK"})
|
||||
{
|
||||
this.Buttons[0].OnClicked = Close;
|
||||
}
|
||||
|
||||
public GUIMessageBox(string header, string text, int width, int height)
|
||||
: this(header, text, new string[] { "OK" }, width, height)
|
||||
public GUIMessageBox(string headerText, string text, int width, int height)
|
||||
: this(headerText, text, new string[] { "OK" }, width, height)
|
||||
{
|
||||
this.Buttons[0].OnClicked = Close;
|
||||
}
|
||||
|
||||
public GUIMessageBox(string header, string text, string[] buttons, int width=DefaultWidth, int height=DefaultHeight, Alignment textAlignment = Alignment.TopLeft, GUIComponent parent = null)
|
||||
: base(new Rectangle(0,0, GameMain.GraphicsWidth, GameMain.GraphicsHeight),
|
||||
Color.Black*0.5f, Alignment.TopLeft, null, parent)
|
||||
|
||||
public GUIMessageBox(string headerText, string text, string[] buttons, int width = DefaultWidth, int height = DefaultHeight, Alignment textAlignment = Alignment.TopLeft, GUIComponent parent = null)
|
||||
: base(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight),
|
||||
Color.Black * 0.5f, Alignment.TopLeft, null, parent)
|
||||
{
|
||||
if (height == 0)
|
||||
{
|
||||
@@ -53,20 +53,24 @@ namespace Barotrauma
|
||||
height += 220;
|
||||
}
|
||||
|
||||
var frame = new GUIFrame(new Rectangle(0,0,width,height), null, Alignment.Center, GUI.Style, this);
|
||||
var frame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, "", this);
|
||||
GUI.Style.Apply(frame, "", this);
|
||||
|
||||
var header = new GUITextBlock(new Rectangle(0, 0, 0, 30), headerText, null, null, textAlignment, "", frame, true);
|
||||
GUI.Style.Apply(header, "", this);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, GUI.Style, frame, true);
|
||||
if (!string.IsNullOrWhiteSpace(text))
|
||||
{
|
||||
new GUITextBlock(new Rectangle(0, 30, 0, height - 70), text,
|
||||
Color.Transparent, Color.White, textAlignment, GUI.Style, frame, true);
|
||||
var textBlock = new GUITextBlock(new Rectangle(0, 30, 0, height - 70), text,
|
||||
null, null, textAlignment, "", frame, true);
|
||||
GUI.Style.Apply(textBlock, "", this);
|
||||
}
|
||||
|
||||
int x = 0;
|
||||
this.Buttons = new GUIButton[buttons.Length];
|
||||
for (int i = 0; i < buttons.Length; i++)
|
||||
{
|
||||
this.Buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], Alignment.Left | Alignment.Bottom, GUI.Style, frame);
|
||||
this.Buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], Alignment.Left | Alignment.Bottom, "", frame);
|
||||
|
||||
x += this.Buttons[i].Rect.Width + 20;
|
||||
}
|
||||
|
||||
@@ -7,11 +7,9 @@ namespace Barotrauma
|
||||
{
|
||||
private bool isHorizontal;
|
||||
|
||||
private GUIFrame frame;
|
||||
private GUIFrame frame, slider;
|
||||
private float barSize;
|
||||
|
||||
private int margin;
|
||||
|
||||
|
||||
public delegate float ProgressGetterHandler();
|
||||
public ProgressGetterHandler ProgressGetter;
|
||||
|
||||
@@ -24,26 +22,26 @@ namespace Barotrauma
|
||||
public float BarSize
|
||||
{
|
||||
get { return barSize; }
|
||||
set
|
||||
set
|
||||
{
|
||||
float oldBarSize = barSize;
|
||||
barSize = MathHelper.Clamp(value, 0.0f, 1.0f);
|
||||
if (barSize!=oldBarSize) UpdateRect();
|
||||
if (barSize != oldBarSize) UpdateRect();
|
||||
}
|
||||
}
|
||||
|
||||
public GUIProgressBar(Rectangle rect, Color color, float barSize, GUIComponent parent = null)
|
||||
: this(rect,color,barSize, (Alignment.Left | Alignment.Top), parent)
|
||||
: this(rect, color, barSize, (Alignment.Left | Alignment.Top), parent)
|
||||
{
|
||||
}
|
||||
|
||||
public GUIProgressBar(Rectangle rect, Color color, float barSize, Alignment alignment, GUIComponent parent = null)
|
||||
: this(rect,color,null, barSize,alignment, parent)
|
||||
: this(rect, color, null, barSize, alignment, parent)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
public GUIProgressBar(Rectangle rect, Color color, GUIStyle style, float barSize, Alignment alignment, GUIComponent parent = null)
|
||||
public GUIProgressBar(Rectangle rect, Color color, string style, float barSize, Alignment alignment, GUIComponent parent = null)
|
||||
: base(style)
|
||||
{
|
||||
this.rect = rect;
|
||||
@@ -51,21 +49,21 @@ namespace Barotrauma
|
||||
isHorizontal = (rect.Width > rect.Height);
|
||||
|
||||
this.alignment = alignment;
|
||||
|
||||
margin = 5;
|
||||
|
||||
|
||||
if (parent != null)
|
||||
parent.AddChild(this);
|
||||
|
||||
frame = new GUIFrame(new Rectangle(0, 0, 0, 0), Color.Black, null, this);
|
||||
frame = new GUIFrame(new Rectangle(0, 0, 0, 0), null, this);
|
||||
GUI.Style.Apply(frame, "", this);
|
||||
|
||||
slider = new GUIFrame(new Rectangle(0, 0, 0, 0), null);
|
||||
GUI.Style.Apply(slider, "Slider", this);
|
||||
|
||||
this.barSize = barSize;
|
||||
UpdateRect();
|
||||
|
||||
if (style != null) style.Apply(this);
|
||||
}
|
||||
|
||||
public override void ApplyStyle(GUIComponentStyle style)
|
||||
/*public override void ApplyStyle(GUIComponentStyle style)
|
||||
{
|
||||
if (frame == null) return;
|
||||
|
||||
@@ -78,15 +76,15 @@ namespace Barotrauma
|
||||
frame.OutlineColor = style.OutlineColor;
|
||||
|
||||
this.style = style;
|
||||
}
|
||||
}*/
|
||||
|
||||
private void UpdateRect()
|
||||
{
|
||||
rect = new Rectangle(
|
||||
slider.Rect = new Rectangle(
|
||||
(int)(frame.Rect.X + padding.X),
|
||||
(int)(frame.Rect.Y + padding.Y),
|
||||
isHorizontal ? (int)((frame.Rect.Width - padding.X - padding.Z) * barSize) : (frame.Rect.Width - margin * 2),
|
||||
isHorizontal ? (int)(frame.Rect.Height - padding.Y - padding.W) : (int)((frame.Rect.Height - margin * 2) * barSize));
|
||||
isHorizontal ? (int)((frame.Rect.Width - padding.X - padding.Z) * barSize) : frame.Rect.Width,
|
||||
isHorizontal ? (int)(frame.Rect.Height - padding.Y - padding.W) : (int)(frame.Rect.Height * barSize));
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
@@ -97,7 +95,30 @@ namespace Barotrauma
|
||||
|
||||
DrawChildren(spriteBatch);
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, rect, color * (color.A / 255.0f), true);
|
||||
Color currColor = color;
|
||||
if (state == ComponentState.Selected) currColor = selectedColor;
|
||||
if (state == ComponentState.Hover) currColor = hoverColor;
|
||||
|
||||
if (slider.sprites != null && slider.sprites[state].Count > 0)
|
||||
{
|
||||
foreach (UISprite uiSprite in slider.sprites[state])
|
||||
{
|
||||
if (uiSprite.Tile)
|
||||
{
|
||||
uiSprite.Sprite.DrawTiled(spriteBatch, slider.Rect.Location.ToVector2(), slider.Rect.Size.ToVector2(), currColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
spriteBatch.Draw(uiSprite.Sprite.Texture,
|
||||
slider.Rect, new Rectangle(
|
||||
uiSprite.Sprite.SourceRect.X,
|
||||
uiSprite.Sprite.SourceRect.Y,
|
||||
(int)(uiSprite.Sprite.SourceRect.Width * (isHorizontal ? barSize : 1.0f)),
|
||||
(int)(uiSprite.Sprite.SourceRect.Height * (isHorizontal ? 1.0f : barSize))),
|
||||
currColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -45,20 +45,21 @@ namespace Barotrauma
|
||||
set
|
||||
{
|
||||
barScroll = MathHelper.Clamp(value, 0.0f, 1.0f);
|
||||
int newX = bar.Rect.X - frame.Rect.X, newY = bar.Rect.Y - frame.Rect.Y;
|
||||
int newX = bar.Rect.X - frame.Rect.X;
|
||||
int newY = bar.Rect.Y - frame.Rect.Y;
|
||||
|
||||
float newScroll = step == 0.0f ? barScroll : MathUtils.RoundTowardsClosest(barScroll, step);
|
||||
|
||||
if (isHorizontal)
|
||||
{
|
||||
newX = (int)(newScroll * (frame.Rect.Width - bar.Rect.Width));
|
||||
newX = MathHelper.Clamp(newX, 0, frame.Rect.Width - bar.Rect.Width);
|
||||
newX = (int)(frame.Padding.X + newScroll * (frame.Rect.Width - bar.Rect.Width - frame.Padding.X - frame.Padding.Z));
|
||||
newX = MathHelper.Clamp(newX, (int)frame.Padding.X, frame.Rect.Width - bar.Rect.Width - (int)frame.Padding.Z);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
newY = (int)(newScroll * (frame.Rect.Height - bar.Rect.Height));
|
||||
newY = MathHelper.Clamp(newY, 0, frame.Rect.Height - bar.Rect.Height);
|
||||
newY = (int)(frame.Padding.Y + newScroll * (frame.Rect.Height - bar.Rect.Height - frame.Padding.Y - frame.Padding.W));
|
||||
newY = MathHelper.Clamp(newY, (int)frame.Padding.Y, frame.Rect.Height - bar.Rect.Height - (int)frame.Padding.W);
|
||||
|
||||
}
|
||||
bar.Rect = new Rectangle(newX + frame.Rect.X, newY + frame.Rect.Y, bar.Rect.Width, bar.Rect.Height);
|
||||
@@ -88,18 +89,18 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public GUIScrollBar(Rectangle rect, GUIStyle style, float barSize, GUIComponent parent = null)
|
||||
public GUIScrollBar(Rectangle rect, string style, float barSize, GUIComponent parent = null)
|
||||
: this(rect, null, barSize, style, parent)
|
||||
{
|
||||
}
|
||||
|
||||
public GUIScrollBar(Rectangle rect, Color? color, float barSize, GUIStyle style = null, GUIComponent parent = null)
|
||||
public GUIScrollBar(Rectangle rect, Color? color, float barSize, string style = "", GUIComponent parent = null)
|
||||
: this(rect, color, barSize, Alignment.TopLeft, style, parent)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public GUIScrollBar(Rectangle rect, Color? color, float barSize, Alignment alignment, GUIStyle style = null, GUIComponent parent = null)
|
||||
public GUIScrollBar(Rectangle rect, Color? color, float barSize, Alignment alignment, string style = "", GUIComponent parent = null)
|
||||
: base(style)
|
||||
{
|
||||
this.rect = rect;
|
||||
@@ -111,17 +112,15 @@ namespace Barotrauma
|
||||
parent.AddChild(this);
|
||||
|
||||
isHorizontal = (rect.Width > rect.Height);
|
||||
frame = new GUIFrame(new Rectangle(0,0,0,0), Color.Black*0.8f, style, this);
|
||||
//AddChild(frame);
|
||||
|
||||
//System.Diagnostics.Debug.WriteLine(frame.rect);
|
||||
frame = new GUIFrame(new Rectangle(0,0,0,0), style, this);
|
||||
GUI.Style.Apply(frame, isHorizontal ? "GUIFrameHorizontal" : "GUIFrameVertical", this);
|
||||
|
||||
this.barSize = barSize;
|
||||
|
||||
bar = new GUIButton(new Rectangle(0, 0, 0, 0), "", color, style, this);
|
||||
bar = new GUIButton(new Rectangle(0, 0, 0, 0), "", color, "", this);
|
||||
GUI.Style.Apply(bar, isHorizontal ? "GUIButtonHorizontal" : "GUIButtoneVertical", this);
|
||||
|
||||
bar.OnPressed = SelectBar;
|
||||
//AddChild(bar);
|
||||
|
||||
enabled = true;
|
||||
|
||||
@@ -130,12 +129,16 @@ namespace Barotrauma
|
||||
|
||||
private void UpdateRect()
|
||||
{
|
||||
|
||||
float width = frame.Rect.Width - frame.Padding.X - frame.Padding.Z;
|
||||
float height = frame.Rect.Height - frame.Padding.Y - frame.Padding.W;
|
||||
|
||||
bar.Rect = new Rectangle(
|
||||
bar.Rect.X,
|
||||
bar.Rect.Y,
|
||||
isHorizontal ? (int)(frame.Rect.Width * barSize) : frame.Rect.Width,
|
||||
isHorizontal ? frame.Rect.Height : (int)(frame.Rect.Height * barSize));
|
||||
isHorizontal ? (int)(width * barSize) : (int)width,
|
||||
isHorizontal ? (int)height : (int)(height * barSize));
|
||||
|
||||
ClampRect();
|
||||
|
||||
foreach (GUIComponent child in bar.children)
|
||||
{
|
||||
@@ -143,16 +146,36 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void ClampRect()
|
||||
{
|
||||
bar.Rect = new Rectangle(
|
||||
(int)MathHelper.Clamp(bar.Rect.X, frame.Rect.X + frame.Padding.X, frame.Rect.Right - bar.Rect.Width - frame.Padding.X - frame.Padding.Z),
|
||||
(int)MathHelper.Clamp(bar.Rect.Y, frame.Rect.Y + frame.Padding.Y, frame.Rect.Bottom - bar.Rect.Height - frame.Padding.Y - frame.Padding.W),
|
||||
bar.Rect.Width,
|
||||
bar.Rect.Height);
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (!Visible) return;
|
||||
|
||||
base.Update(deltaTime);
|
||||
|
||||
if (draggingBar != this) return;
|
||||
if (!PlayerInput.LeftButtonHeld()) draggingBar = null;
|
||||
if (MouseOn == frame)
|
||||
{
|
||||
if (PlayerInput.LeftButtonClicked())
|
||||
{
|
||||
MoveButton(new Vector2(
|
||||
Math.Sign(PlayerInput.MousePosition.X - bar.Rect.Center.X) * bar.Rect.Width,
|
||||
Math.Sign(PlayerInput.MousePosition.Y - bar.Rect.Center.Y) * bar.Rect.Height));
|
||||
}
|
||||
}
|
||||
|
||||
MoveButton();
|
||||
if (draggingBar == this)
|
||||
{
|
||||
if (!PlayerInput.LeftButtonHeld()) draggingBar = null;
|
||||
MoveButton(PlayerInput.MouseSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
@@ -173,27 +196,22 @@ namespace Barotrauma
|
||||
|
||||
}
|
||||
|
||||
private void MoveButton()
|
||||
private void MoveButton(Vector2 moveAmount)
|
||||
{
|
||||
float moveAmount;
|
||||
if (isHorizontal)
|
||||
{
|
||||
moveAmount = PlayerInput.MouseSpeed.X;
|
||||
barScroll += moveAmount / (frame.Rect.Width - bar.Rect.Width);
|
||||
moveAmount.Y = 0.0f;
|
||||
barScroll += moveAmount.X / (frame.Rect.Width - bar.Rect.Width - frame.Padding.X - frame.Padding.Z);
|
||||
}
|
||||
else
|
||||
{
|
||||
moveAmount = PlayerInput.MouseSpeed.Y;
|
||||
barScroll += moveAmount / (frame.Rect.Height - bar.Rect.Height);
|
||||
moveAmount.X = 0.0f;
|
||||
barScroll += moveAmount.Y / (frame.Rect.Height - bar.Rect.Height - frame.Padding.Y - frame.Padding.W);
|
||||
}
|
||||
|
||||
BarScroll = barScroll;
|
||||
|
||||
if (moveAmount != 0 && OnMoved != null) OnMoved(this, BarScroll);
|
||||
|
||||
|
||||
//bar.Rect = new Rectangle(newX + frame.Rect.X, newY + frame.Rect.Y, bar.Rect.Width, bar.Rect.Height);
|
||||
|
||||
if (moveAmount != Vector2.Zero && OnMoved != null) OnMoved(this, BarScroll);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -10,7 +10,6 @@ namespace Barotrauma
|
||||
|
||||
public GUIStyle(string file)
|
||||
{
|
||||
|
||||
componentStyles = new Dictionary<string, GUIComponentStyle>();
|
||||
|
||||
XDocument doc;
|
||||
@@ -32,21 +31,43 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void Apply(GUIComponent targetComponent, GUIComponent parent = null)
|
||||
public void Apply(GUIComponent targetComponent, string styleName = "", GUIComponent parent = null)
|
||||
{
|
||||
GUIComponentStyle componentStyle = null;
|
||||
string name = (parent == null) ? targetComponent.GetType().Name.ToLowerInvariant() : parent.GetType().Name.ToLowerInvariant();
|
||||
componentStyles.TryGetValue(name, out componentStyle);
|
||||
|
||||
if (componentStyle==null)
|
||||
GUIComponentStyle componentStyle = null;
|
||||
if (parent != null)
|
||||
{
|
||||
DebugConsole.ThrowError("Couldn't find a GUI style for "+targetComponent.GetType().Name);
|
||||
return;
|
||||
}
|
||||
|
||||
GUIComponentStyle parentStyle = parent.Style;
|
||||
|
||||
if (parent.Style == null)
|
||||
{
|
||||
string parentStyleName = parent.GetType().Name.ToLowerInvariant();
|
||||
|
||||
if (!componentStyles.TryGetValue(parentStyleName, out parentStyle))
|
||||
{
|
||||
DebugConsole.ThrowError("Couldn't find a GUI style \""+ parentStyleName + "\"");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
string childStyleName = string.IsNullOrEmpty(styleName) ? targetComponent.GetType().Name : styleName;
|
||||
parentStyle.ChildStyles.TryGetValue(childStyleName.ToLowerInvariant(), out componentStyle);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (string.IsNullOrEmpty(styleName))
|
||||
{
|
||||
styleName = targetComponent.GetType().Name;
|
||||
}
|
||||
if (!componentStyles.TryGetValue(styleName.ToLowerInvariant(), out componentStyle))
|
||||
{
|
||||
DebugConsole.ThrowError("Couldn't find a GUI style \""+ styleName+"\"");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
targetComponent.ApplyStyle(componentStyle);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,18 +125,18 @@ namespace Barotrauma
|
||||
get { return caretPos; }
|
||||
}
|
||||
|
||||
public GUITextBlock(Rectangle rect, string text, GUIStyle style, GUIComponent parent, ScalableFont font)
|
||||
public GUITextBlock(Rectangle rect, string text, string style, GUIComponent parent, ScalableFont font)
|
||||
: this(rect, text, style, Alignment.TopLeft, Alignment.TopLeft, parent, false, font)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public GUITextBlock(Rectangle rect, string text, GUIStyle style, GUIComponent parent = null, bool wrap = false)
|
||||
public GUITextBlock(Rectangle rect, string text, string style, GUIComponent parent = null, bool wrap = false)
|
||||
: this(rect, text, style, Alignment.TopLeft, Alignment.TopLeft, parent, wrap)
|
||||
{
|
||||
}
|
||||
|
||||
public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment textAlignment = Alignment.Left, GUIStyle style = null, GUIComponent parent = null, bool wrap = false)
|
||||
public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment textAlignment = Alignment.Left, string style = null, GUIComponent parent = null, bool wrap = false)
|
||||
: this(rect, text,color, textColor, Alignment.TopLeft, textAlignment, style, parent, wrap)
|
||||
{
|
||||
}
|
||||
@@ -150,21 +150,22 @@ namespace Barotrauma
|
||||
|
||||
public override void ApplyStyle(GUIComponentStyle style)
|
||||
{
|
||||
if (style == null) return;
|
||||
base.ApplyStyle(style);
|
||||
|
||||
textColor = style.textColor;
|
||||
}
|
||||
|
||||
|
||||
public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.Left, GUIStyle style = null, GUIComponent parent = null, bool wrap = false)
|
||||
public GUITextBlock(Rectangle rect, string text, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.Left, string style = null, GUIComponent parent = null, bool wrap = false)
|
||||
: this (rect, text, style, alignment, textAlignment, parent, wrap, null)
|
||||
{
|
||||
if (color != null) this.color = (Color)color;
|
||||
if (textColor != null) this.textColor = (Color)textColor;
|
||||
}
|
||||
|
||||
public GUITextBlock(Rectangle rect, string text, GUIStyle style, Alignment alignment = Alignment.TopLeft, Alignment textAlignment = Alignment.TopLeft, GUIComponent parent = null, bool wrap = false, ScalableFont font = null)
|
||||
:base (style)
|
||||
public GUITextBlock(Rectangle rect, string text, string style, Alignment alignment = Alignment.TopLeft, Alignment textAlignment = Alignment.TopLeft, GUIComponent parent = null, bool wrap = false, ScalableFont font = null)
|
||||
: base(style)
|
||||
{
|
||||
this.Font = font == null ? GUI.Font : font;
|
||||
|
||||
@@ -174,6 +175,8 @@ namespace Barotrauma
|
||||
|
||||
this.alignment = alignment;
|
||||
|
||||
this.padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
|
||||
this.textAlignment = textAlignment;
|
||||
|
||||
if (parent != null)
|
||||
@@ -278,7 +281,7 @@ namespace Barotrauma
|
||||
Rectangle drawRect = rect;
|
||||
if (offset != Vector2.Zero) drawRect.Location += offset.ToPoint();
|
||||
|
||||
if (currColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, currColor * (currColor.A / 255.0f), true);
|
||||
//if (currColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, currColor * (currColor.A / 255.0f), true);
|
||||
|
||||
base.Draw(spriteBatch);
|
||||
|
||||
|
||||
@@ -152,19 +152,19 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public GUITextBox(Rectangle rect, GUIStyle style = null, GUIComponent parent = null)
|
||||
public GUITextBox(Rectangle rect, string style = null, GUIComponent parent = null)
|
||||
: this(rect, null, null, Alignment.Left, Alignment.Left, style, parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public GUITextBox(Rectangle rect, Alignment alignment = Alignment.Left, GUIStyle style = null, GUIComponent parent = null)
|
||||
public GUITextBox(Rectangle rect, Alignment alignment = Alignment.Left, string style = null, GUIComponent parent = null)
|
||||
: this(rect, null, null, alignment, Alignment.Left, style, parent)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public GUITextBox(Rectangle rect, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.Left, GUIStyle style = null, GUIComponent parent = null)
|
||||
public GUITextBox(Rectangle rect, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.CenterLeft, string style = null, GUIComponent parent = null)
|
||||
: base(style)
|
||||
{
|
||||
Enabled = true;
|
||||
@@ -174,8 +174,6 @@ namespace Barotrauma
|
||||
if (color != null) this.color = (Color)color;
|
||||
|
||||
this.alignment = alignment;
|
||||
|
||||
//this.textAlignment = textAlignment;
|
||||
|
||||
if (parent != null)
|
||||
parent.AddChild(this);
|
||||
@@ -184,13 +182,10 @@ namespace Barotrauma
|
||||
|
||||
Font = GUI.Font;
|
||||
|
||||
if (style != null) style.Apply(textBlock, this);
|
||||
GUI.Style.Apply(textBlock, style == "" ? "GUITextBox" : style);
|
||||
textBlock.Padding = new Vector4(3.0f, 0.0f, 3.0f, 0.0f);
|
||||
|
||||
//previousMouse = PlayerInput.GetMouseState;
|
||||
|
||||
|
||||
CaretEnabled = true;
|
||||
//SetTextPos();
|
||||
}
|
||||
|
||||
public void Select()
|
||||
@@ -235,7 +230,6 @@ namespace Barotrauma
|
||||
state = ComponentState.None;
|
||||
}
|
||||
|
||||
textBlock.State = state;
|
||||
|
||||
if (CaretEnabled)
|
||||
{
|
||||
@@ -245,6 +239,7 @@ namespace Barotrauma
|
||||
|
||||
if (keyboardDispatcher.Subscriber == this)
|
||||
{
|
||||
state = ComponentState.Selected;
|
||||
Character.DisableControls = true;
|
||||
if (OnEnterPressed != null && PlayerInput.KeyHit(Keys.Enter))
|
||||
{
|
||||
@@ -261,6 +256,7 @@ namespace Barotrauma
|
||||
|
||||
}
|
||||
|
||||
textBlock.State = state;
|
||||
textBlock.Update(deltaTime);
|
||||
}
|
||||
|
||||
|
||||
@@ -36,7 +36,6 @@ namespace Barotrauma
|
||||
set
|
||||
{
|
||||
enabled = value;
|
||||
text.TextColor = enabled ? Color.White : Color.White * 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,13 +70,16 @@ namespace Barotrauma
|
||||
if (parent != null)
|
||||
parent.AddChild(this);
|
||||
|
||||
box = new GUIFrame(rect, Color.DarkGray, null, this);
|
||||
box = new GUIFrame(rect, Color.DarkGray, "", this);
|
||||
box.HoverColor = Color.Gray;
|
||||
box.SelectedColor = Color.DarkGray;
|
||||
box.CanBeFocused = false;
|
||||
|
||||
text = new GUITextBlock(new Rectangle(rect.Right + 10, rect.Y+2, 20, rect.Height), label, GUI.Style, this, font);
|
||||
|
||||
GUI.Style.Apply(box, "GUITickBox");
|
||||
|
||||
text = new GUITextBlock(new Rectangle(rect.Right, rect.Y, 20, rect.Height), label, "", Alignment.TopLeft, Alignment.Left | Alignment.CenterY, this, false, font);
|
||||
GUI.Style.Apply(text, "GUIButtonHorizontal", this);
|
||||
|
||||
this.rect = new Rectangle(box.Rect.X, box.Rect.Y, 240, rect.Height);
|
||||
|
||||
Enabled = true;
|
||||
@@ -87,15 +89,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (!Visible || !Enabled) return;
|
||||
|
||||
//if (MouseOn != null && MouseOn != this && !MouseOn.IsParentOf(this)) return;
|
||||
|
||||
//if (text.Rect.Contains(PlayerInput.MousePosition)) MouseOn = this;
|
||||
|
||||
if (MouseOn==this)//box.Rect.Contains(PlayerInput.MousePosition))
|
||||
if (MouseOn == this)
|
||||
{
|
||||
//ToolTip = this.ToolTip;
|
||||
//MouseOn = this;
|
||||
|
||||
box.State = ComponentState.Hover;
|
||||
|
||||
if (PlayerInput.LeftButtonHeld())
|
||||
@@ -103,7 +98,6 @@ namespace Barotrauma
|
||||
box.State = ComponentState.Selected;
|
||||
}
|
||||
|
||||
|
||||
if (PlayerInput.LeftButtonClicked())
|
||||
{
|
||||
Selected = !Selected;
|
||||
@@ -114,24 +108,18 @@ namespace Barotrauma
|
||||
{
|
||||
box.State = ComponentState.None;
|
||||
}
|
||||
|
||||
|
||||
if (selected)
|
||||
{
|
||||
box.State = ComponentState.Selected;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!Visible) return;
|
||||
|
||||
DrawChildren(spriteBatch);
|
||||
|
||||
float alpha = enabled ? 1.0f : 0.8f;
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(box.Rect.X + 1, box.Rect.Y + 1, box.Rect.Width - 2, box.Rect.Height - 2),
|
||||
(box.State == ComponentState.Hover ? new Color(50, 50, 50, 255) : Color.Black) * alpha, true);
|
||||
|
||||
if (!selected) return;
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(box.Rect.X + 5, box.Rect.Y + 5, box.Rect.Width - 10, box.Rect.Height - 10),
|
||||
Color.Green * 0.8f * alpha, true);
|
||||
|
||||
DrawChildren(spriteBatch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,12 +19,13 @@ namespace Barotrauma
|
||||
|
||||
private GUIFrame guiFrame;
|
||||
private GUIListBox listBox, orderListBox;
|
||||
|
||||
private bool crewFrameOpen;
|
||||
//private GUIButton crewButton;
|
||||
protected GUIFrame crewFrame;
|
||||
|
||||
|
||||
private CrewCommander commander;
|
||||
|
||||
public CrewCommander CrewCommander
|
||||
{
|
||||
get { return commander; }
|
||||
}
|
||||
|
||||
public int Money
|
||||
{
|
||||
@@ -38,6 +39,7 @@ namespace Barotrauma
|
||||
characterInfos = new List<CharacterInfo>();
|
||||
|
||||
guiFrame = new GUIFrame(new Rectangle(0, 50, 150, 450), Color.Transparent);
|
||||
guiFrame.Padding = Vector4.One * 5.0f;
|
||||
|
||||
listBox = new GUIListBox(new Rectangle(45, 30, 150, 0), Color.Transparent, null, guiFrame);
|
||||
listBox.ScrollBarEnabled = false;
|
||||
@@ -131,11 +133,8 @@ namespace Barotrauma
|
||||
|
||||
character.Info.CreateCharacterFrame(listBox, character.Info.Name.Replace(' ', '\n'), character);
|
||||
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 40, 40), Color.Transparent, null, orderListBox);
|
||||
frame.UserData = character;
|
||||
//frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
frame.HoverColor = Color.LightGray * 0.5f;
|
||||
frame.SelectedColor = Color.Gold * 0.5f;
|
||||
GUIFrame orderFrame = new GUIFrame(new Rectangle(0, 0, 40, 40), Color.Transparent, "ListBoxElement", orderListBox);
|
||||
orderFrame.UserData = character;
|
||||
|
||||
var ai = character.AIController as HumanAIController;
|
||||
if (ai == null)
|
||||
@@ -150,7 +149,6 @@ namespace Barotrauma
|
||||
{
|
||||
guiFrame.AddToGUIUpdateList();
|
||||
if (commander.Frame != null) commander.Frame.AddToGUIUpdateList();
|
||||
if (crewFrameOpen) crewFrame.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
@@ -174,7 +172,6 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
if (commander.Frame != null) commander.Frame.Update(deltaTime);
|
||||
if (crewFrameOpen) crewFrame.Update(deltaTime);
|
||||
}
|
||||
|
||||
public void ReviveCharacter(Character revivedCharacter)
|
||||
@@ -216,28 +213,30 @@ namespace Barotrauma
|
||||
{
|
||||
if (teamIDs.Count > 1)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(0, y - 20, 100, 20), CombatMission.GetTeamName(teamIDs[i]), GUI.Style, crewFrame);
|
||||
new GUITextBlock(new Rectangle(0, y - 20, 100, 20), CombatMission.GetTeamName(teamIDs[i]), "", crewFrame);
|
||||
}
|
||||
|
||||
GUIListBox crewList = new GUIListBox(new Rectangle(0, y, 280, listBoxHeight), Color.White * 0.7f, GUI.Style, crewFrame);
|
||||
GUIListBox crewList = new GUIListBox(new Rectangle(0, y, 280, listBoxHeight), Color.White * 0.7f, "", crewFrame);
|
||||
crewList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
crewList.OnSelected = SelectCrewCharacter;
|
||||
crewList.OnSelected = (component, obj) =>
|
||||
{
|
||||
SelectCrewCharacter(component.UserData as Character, crewList);
|
||||
return true;
|
||||
};
|
||||
|
||||
foreach (Character character in crew.FindAll(c => c.TeamID == teamIDs[i]))
|
||||
{
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, crewList);
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, "ListBoxElement", crewList);
|
||||
frame.UserData = character;
|
||||
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
frame.Color = (GameMain.NetworkMember != null && GameMain.NetworkMember.Character == character) ? Color.Gold * 0.2f : Color.Transparent;
|
||||
frame.HoverColor = Color.LightGray * 0.5f;
|
||||
frame.SelectedColor = Color.Gold * 0.5f;
|
||||
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(40, 0, 0, 25),
|
||||
ToolBox.LimitString(character.Info.Name + " (" + character.Info.Job.Name + ")", GUI.Font, frame.Rect.Width-20),
|
||||
Color.Transparent, Color.White,
|
||||
null,null,
|
||||
Alignment.Left, Alignment.Left,
|
||||
null, frame);
|
||||
"", frame);
|
||||
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
|
||||
|
||||
new GUIImage(new Rectangle(-10, 0, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
|
||||
@@ -249,29 +248,20 @@ namespace Barotrauma
|
||||
|
||||
}
|
||||
|
||||
protected virtual bool SelectCrewCharacter(GUIComponent component, object obj)
|
||||
protected virtual bool SelectCrewCharacter(Character character, GUIComponent crewList)
|
||||
{
|
||||
Character character = obj as Character;
|
||||
if (character == null) return false;
|
||||
|
||||
var crewFrame = component.Parent;
|
||||
while (crewFrame.Parent!=null)
|
||||
{
|
||||
crewFrame = crewFrame.Parent;
|
||||
}
|
||||
|
||||
GUIComponent existingFrame = crewFrame.FindChild("selectedcharacter");
|
||||
if (existingFrame != null) crewFrame.RemoveChild(existingFrame);
|
||||
GUIComponent existingFrame = crewList.Parent.FindChild("selectedcharacter");
|
||||
if (existingFrame != null) crewList.Parent.RemoveChild(existingFrame);
|
||||
|
||||
var previewPlayer = new GUIFrame(
|
||||
new Rectangle(0, 0, 230, 300),
|
||||
new Color(0.0f, 0.0f, 0.0f, 0.8f), Alignment.TopRight, GUI.Style, crewFrame);
|
||||
new Color(0.0f, 0.0f, 0.0f, 0.8f), Alignment.TopRight, "", crewList.Parent);
|
||||
previewPlayer.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
previewPlayer.UserData = "selectedcharacter";
|
||||
|
||||
character.Info.CreateInfoFrame(previewPlayer);
|
||||
|
||||
if (GameMain.NetworkMember != null) GameMain.NetworkMember.SelectCrewCharacter(component, obj);
|
||||
if (GameMain.NetworkMember != null) GameMain.NetworkMember.SelectCrewCharacter(character, crewList);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -347,7 +337,6 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
guiFrame.Draw(spriteBatch);
|
||||
if (crewFrameOpen) crewFrame.Draw(spriteBatch);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace Barotrauma
|
||||
|
||||
CargoManager = new CargoManager();
|
||||
|
||||
endShiftButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End shift", Alignment.TopLeft, GUI.Style);
|
||||
endShiftButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End shift", null, Alignment.TopLeft, Alignment.Center, "");
|
||||
endShiftButton.Font = GUI.SmallFont;
|
||||
endShiftButton.OnClicked = TryEndShift;
|
||||
|
||||
@@ -301,11 +301,11 @@ namespace Barotrauma
|
||||
summaryScreen = summaryScreen.children[0];
|
||||
summaryScreen.RemoveChild(summaryScreen.children.Find(c => c is GUIButton));
|
||||
|
||||
var okButton = new GUIButton(new Rectangle(-120, 0, 100, 30), "Load game", Alignment.BottomRight, GUI.Style, summaryScreen);
|
||||
var okButton = new GUIButton(new Rectangle(-120, 0, 100, 30), "Load game", Alignment.BottomRight, "", summaryScreen);
|
||||
okButton.OnClicked += GameMain.GameSession.LoadPrevious;
|
||||
okButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
|
||||
|
||||
var quitButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Quit", Alignment.BottomRight, GUI.Style, summaryScreen);
|
||||
var quitButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Quit", Alignment.BottomRight, "", summaryScreen);
|
||||
quitButton.OnClicked += GameMain.LobbyScreen.QuitToMainMenu;
|
||||
quitButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
|
||||
}
|
||||
|
||||
@@ -151,16 +151,16 @@ namespace Barotrauma.Tutorials
|
||||
|
||||
height += wrappedText.Split('\n').Length * 25;
|
||||
|
||||
var infoBlock = new GUIFrame(new Rectangle(-20, 20, width, height), null, Alignment.TopRight, GUI.Style);
|
||||
var infoBlock = new GUIFrame(new Rectangle(-20, 20, width, height), null, Alignment.TopRight, "");
|
||||
//infoBlock.Color = infoBlock.Color * 0.8f;
|
||||
infoBlock.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
infoBlock.Flash(Color.Green);
|
||||
|
||||
var textBlock = new GUITextBlock(new Rectangle(10, 10, width - 40, height), text, GUI.Style, infoBlock, true);
|
||||
var textBlock = new GUITextBlock(new Rectangle(10, 10, width - 40, height), text, "", infoBlock, true);
|
||||
|
||||
if (hasButton)
|
||||
{
|
||||
var okButton = new GUIButton(new Rectangle(0, -40, 80, 25), "OK", Alignment.BottomCenter, GUI.Style, textBlock);
|
||||
var okButton = new GUIButton(new Rectangle(0, -40, 80, 25), "OK", Alignment.BottomCenter, "", textBlock);
|
||||
okButton.OnClicked = CloseInfoFrame;
|
||||
}
|
||||
|
||||
|
||||
@@ -112,7 +112,7 @@ namespace Barotrauma
|
||||
|
||||
this.saveFile = saveFile;
|
||||
|
||||
infoButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Info", GUI.Style, null);
|
||||
infoButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Info", "", null);
|
||||
infoButton.OnClicked = ToggleInfoFrame;
|
||||
|
||||
if (gameModePreset != null) gameMode = gameModePreset.Instantiate(missionType);
|
||||
@@ -242,7 +242,7 @@ namespace Barotrauma
|
||||
{
|
||||
GUIFrame summaryFrame = shiftSummary.CreateSummaryFrame(endMessage);
|
||||
GUIMessageBox.MessageBoxes.Add(summaryFrame);
|
||||
var okButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Ok", Alignment.BottomRight, GUI.Style, summaryFrame.children[0]);
|
||||
var okButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Ok", Alignment.BottomRight, "", summaryFrame.children[0]);
|
||||
okButton.OnClicked = (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(summaryFrame); return true; };
|
||||
}
|
||||
|
||||
@@ -279,6 +279,11 @@ namespace Barotrauma
|
||||
{
|
||||
if (infoFrame == null)
|
||||
{
|
||||
if (CrewManager != null && CrewManager.CrewCommander!= null && CrewManager.CrewCommander.IsOpen)
|
||||
{
|
||||
CrewManager.CrewCommander.ToggleGUIFrame();
|
||||
}
|
||||
|
||||
CreateInfoFrame();
|
||||
SelectInfoFrameTab(null, selectedTab);
|
||||
}
|
||||
@@ -294,27 +299,31 @@ namespace Barotrauma
|
||||
{
|
||||
int width = 600, height = 400;
|
||||
|
||||
|
||||
infoFrame = new GUIFrame(
|
||||
new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
|
||||
Rectangle.Empty, Color.Black * 0.8f, null);
|
||||
|
||||
var innerFrame = new GUIFrame(
|
||||
new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", infoFrame);
|
||||
|
||||
infoFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
innerFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
|
||||
var crewButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Crew", GUI.Style, infoFrame);
|
||||
var crewButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Crew", "", innerFrame);
|
||||
crewButton.UserData = InfoFrameTab.Crew;
|
||||
crewButton.OnClicked = SelectInfoFrameTab;
|
||||
|
||||
var missionButton = new GUIButton(new Rectangle(100, -30, 100, 20), "Mission", GUI.Style, infoFrame);
|
||||
var missionButton = new GUIButton(new Rectangle(100, -30, 100, 20), "Mission", "", innerFrame);
|
||||
missionButton.UserData = InfoFrameTab.Mission;
|
||||
missionButton.OnClicked = SelectInfoFrameTab;
|
||||
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
var manageButton = new GUIButton(new Rectangle(200, -30, 130, 20), "Manage players", GUI.Style, infoFrame);
|
||||
var manageButton = new GUIButton(new Rectangle(200, -30, 130, 20), "Manage players", "", innerFrame);
|
||||
manageButton.UserData = InfoFrameTab.ManagePlayers;
|
||||
manageButton.OnClicked = SelectInfoFrameTab;
|
||||
}
|
||||
|
||||
var closeButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Close", Alignment.BottomCenter, GUI.Style, infoFrame);
|
||||
var closeButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Close", Alignment.BottomCenter, "", innerFrame);
|
||||
closeButton.OnClicked = ToggleInfoFrame;
|
||||
|
||||
}
|
||||
@@ -328,13 +337,13 @@ namespace Barotrauma
|
||||
switch (selectedTab)
|
||||
{
|
||||
case InfoFrameTab.Crew:
|
||||
CrewManager.CreateCrewFrame(CrewManager.characters, infoFrame);
|
||||
CrewManager.CreateCrewFrame(CrewManager.characters, infoFrame.children[0] as GUIFrame);
|
||||
break;
|
||||
case InfoFrameTab.Mission:
|
||||
CreateMissionInfo(infoFrame);
|
||||
CreateMissionInfo(infoFrame.children[0] as GUIFrame);
|
||||
break;
|
||||
case InfoFrameTab.ManagePlayers:
|
||||
GameMain.Server.ManagePlayersFrame(infoFrame);
|
||||
GameMain.Server.ManagePlayersFrame(infoFrame.children[0] as GUIFrame);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -345,26 +354,24 @@ namespace Barotrauma
|
||||
{
|
||||
if (Mission == null)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(0,0,0,50), "No mission", GUI.Style, infoFrame, true);
|
||||
new GUITextBlock(new Rectangle(0,0,0,50), "No mission", "", infoFrame, true);
|
||||
return;
|
||||
}
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 40), Mission.Name, GUI.Style, infoFrame, GUI.LargeFont);
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 40), Mission.Name, "", infoFrame, GUI.LargeFont);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 50, 0, 20), "Reward: "+Mission.Reward, GUI.Style, infoFrame, true);
|
||||
new GUITextBlock(new Rectangle(0, 70, 0, 50), Mission.Description, GUI.Style, infoFrame, true);
|
||||
new GUITextBlock(new Rectangle(0, 50, 0, 20), "Reward: "+Mission.Reward, "", infoFrame, true);
|
||||
new GUITextBlock(new Rectangle(0, 70, 0, 50), Mission.Description, "", infoFrame, true);
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void AddToGUIUpdateList()
|
||||
{
|
||||
if (CrewManager != null) CrewManager.AddToGUIUpdateList();
|
||||
|
||||
if (gameMode != null) gameMode.AddToGUIUpdateList();
|
||||
|
||||
infoButton.AddToGUIUpdateList();
|
||||
|
||||
|
||||
if (gameMode != null) gameMode.AddToGUIUpdateList();
|
||||
|
||||
if (infoFrame != null) infoFrame.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
@@ -379,7 +386,15 @@ namespace Barotrauma
|
||||
|
||||
if (gameMode != null) gameMode.Update(deltaTime);
|
||||
if (Mission != null) Mission.Update(deltaTime);
|
||||
if (infoFrame != null) infoFrame.Update(deltaTime);
|
||||
if (infoFrame != null)
|
||||
{
|
||||
infoFrame.Update(deltaTime);
|
||||
|
||||
if (CrewManager != null && CrewManager.CrewCommander != null && CrewManager.CrewCommander.IsOpen)
|
||||
{
|
||||
infoFrame = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace Barotrauma
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.8f);
|
||||
|
||||
int width = 760, height = 400;
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, GUI.Style, frame);
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, "", frame);
|
||||
|
||||
int y = 0;
|
||||
|
||||
@@ -46,22 +46,22 @@ namespace Barotrauma
|
||||
string summaryText = InfoTextManager.GetInfoText(gameOver ? "gameover" :
|
||||
(progress ? "progress" : "return"));
|
||||
|
||||
var infoText = new GUITextBlock(new Rectangle(0, y, 0, 50), summaryText, GUI.Style, innerFrame, true);
|
||||
var infoText = new GUITextBlock(new Rectangle(0, y, 0, 50), summaryText, "", innerFrame, true);
|
||||
y += infoText.Rect.Height;
|
||||
}
|
||||
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(endMessage))
|
||||
{
|
||||
var endText = new GUITextBlock(new Rectangle(0, y, 0, 30), endMessage, GUI.Style, innerFrame, true);
|
||||
var endText = new GUITextBlock(new Rectangle(0, y, 0, 30), endMessage, "", innerFrame, true);
|
||||
|
||||
y += 30 + endText.Text.Split('\n').Length * 20;
|
||||
}
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 0, 20), "Crew status:", GUI.Style, innerFrame, GUI.LargeFont);
|
||||
new GUITextBlock(new Rectangle(0, y, 0, 20), "Crew status:", "", innerFrame, GUI.LargeFont);
|
||||
y += 30;
|
||||
|
||||
GUIListBox listBox = new GUIListBox(new Rectangle(0,y,0,90), null, Alignment.TopLeft, GUI.Style, innerFrame, true);
|
||||
GUIListBox listBox = new GUIListBox(new Rectangle(0,y,0,90), null, Alignment.TopLeft, "", innerFrame, true);
|
||||
|
||||
int x = 0;
|
||||
foreach (Character character in gameSession.CrewManager.characters)
|
||||
@@ -72,7 +72,7 @@ namespace Barotrauma
|
||||
continue;
|
||||
}
|
||||
|
||||
var characterFrame = new GUIFrame(new Rectangle(x, y, 170, 70), Color.Transparent, GUI.Style, listBox);
|
||||
var characterFrame = new GUIFrame(new Rectangle(x, y, 170, 70), Color.Transparent, "", listBox);
|
||||
characterFrame.OutlineColor = Color.Transparent;
|
||||
characterFrame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
characterFrame.CanBeFocused = false;
|
||||
@@ -105,7 +105,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 20), statusText,
|
||||
GUI.Style, Alignment.BottomLeft, Alignment.TopCenter, characterFrame, true, GUI.SmallFont).Color = statusColor * 0.7f;
|
||||
"", Alignment.BottomLeft, Alignment.TopCenter, characterFrame, true, GUI.SmallFont).Color = statusColor * 0.7f;
|
||||
|
||||
x += characterFrame.Rect.Width + 10;
|
||||
}
|
||||
@@ -114,17 +114,17 @@ namespace Barotrauma
|
||||
|
||||
if (GameMain.GameSession.Mission != null)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(0, y, 0, 20), "Mission: " + GameMain.GameSession.Mission.Name, GUI.Style, innerFrame, GUI.LargeFont);
|
||||
new GUITextBlock(new Rectangle(0, y, 0, 20), "Mission: " + GameMain.GameSession.Mission.Name, "", innerFrame, GUI.LargeFont);
|
||||
y += 30;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, innerFrame.Rect.Width - 170, 0),
|
||||
(GameMain.GameSession.Mission.Completed) ? GameMain.GameSession.Mission.SuccessMessage : GameMain.GameSession.Mission.FailureMessage,
|
||||
GUI.Style, innerFrame, true);
|
||||
"", innerFrame, true);
|
||||
//y += 50;
|
||||
|
||||
if (GameMain.GameSession.Mission.Completed && singleplayer)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Reward: " + GameMain.GameSession.Mission.Reward, GUI.Style, Alignment.BottomLeft, Alignment.BottomLeft, innerFrame);
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Reward: " + GameMain.GameSession.Mission.Reward, "", Alignment.BottomLeft, Alignment.BottomLeft, innerFrame);
|
||||
//y += 30;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -317,14 +317,14 @@ namespace Barotrauma
|
||||
|
||||
private void CreateSettingsFrame()
|
||||
{
|
||||
settingsFrame = new GUIFrame(new Rectangle(0, 0, 500, 500), null, Alignment.Center, GUI.Style);
|
||||
settingsFrame = new GUIFrame(new Rectangle(0, 0, 500, 500), null, Alignment.Center, "");
|
||||
|
||||
new GUITextBlock(new Rectangle(0,-30,0,30), "Settings",GUI.Style,Alignment.TopCenter, Alignment.TopCenter, settingsFrame, false, GUI.LargeFont);
|
||||
new GUITextBlock(new Rectangle(0, -30, 0, 30), "Settings", "", Alignment.TopCenter, Alignment.TopCenter, settingsFrame, false, GUI.LargeFont);
|
||||
|
||||
int x=0, y = 10;
|
||||
int x = 0, y = 10;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 20, 20), "Resolution", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
|
||||
var resolutionDD = new GUIDropDown(new Rectangle(0, y + 20, 180, 20), "", GUI.Style, settingsFrame);
|
||||
new GUITextBlock(new Rectangle(0, y, 20, 20), "Resolution", "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
|
||||
var resolutionDD = new GUIDropDown(new Rectangle(0, y + 20, 180, 20), "", "", settingsFrame);
|
||||
resolutionDD.OnSelected = SelectResolution;
|
||||
|
||||
var supportedModes = new List<DisplayMode>();
|
||||
@@ -349,8 +349,8 @@ namespace Barotrauma
|
||||
//fullScreenTick.OnSelected = ToggleFullScreen;
|
||||
//fullScreenTick.Selected = FullScreenEnabled;
|
||||
|
||||
new GUITextBlock(new Rectangle(x, y, 20, 20), "Display mode", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
|
||||
var displayModeDD = new GUIDropDown(new Rectangle(x, y + 20, 180, 20), "", GUI.Style, settingsFrame);
|
||||
new GUITextBlock(new Rectangle(x, y, 20, 20), "Display mode", "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
|
||||
var displayModeDD = new GUIDropDown(new Rectangle(x, y + 20, 180, 20), "", "", settingsFrame);
|
||||
displayModeDD.AddItem("Fullscreen", WindowMode.Fullscreen);
|
||||
displayModeDD.AddItem("Windowed", WindowMode.Windowed);
|
||||
displayModeDD.AddItem("Borderless windowed", WindowMode.BorderlessWindowed);
|
||||
@@ -375,14 +375,14 @@ namespace Barotrauma
|
||||
|
||||
y += 70;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), "Sound volume:", GUI.Style, settingsFrame);
|
||||
GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y + 20, 150, 20), GUI.Style, 0.1f, settingsFrame);
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), "Sound volume:", "", settingsFrame);
|
||||
GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y + 20, 150, 20), "", 0.1f, settingsFrame);
|
||||
soundScrollBar.BarScroll = SoundVolume;
|
||||
soundScrollBar.OnMoved = ChangeSoundVolume;
|
||||
soundScrollBar.Step = 0.05f;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y + 40, 100, 20), "Music volume:", GUI.Style, settingsFrame);
|
||||
GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y + 60, 150, 20), GUI.Style, 0.1f, settingsFrame);
|
||||
new GUITextBlock(new Rectangle(0, y + 40, 100, 20), "Music volume:", "", settingsFrame);
|
||||
GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y + 60, 150, 20), "", 0.1f, settingsFrame);
|
||||
musicScrollBar.BarScroll = MusicVolume;
|
||||
musicScrollBar.OnMoved = ChangeMusicVolume;
|
||||
musicScrollBar.Step = 0.05f;
|
||||
@@ -390,8 +390,8 @@ namespace Barotrauma
|
||||
x = 200;
|
||||
y = 10;
|
||||
|
||||
new GUITextBlock(new Rectangle(x, y, 20, 20), "Content package", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
|
||||
var contentPackageDD = new GUIDropDown(new Rectangle(x, y + 20, 200, 20), "", GUI.Style, settingsFrame);
|
||||
new GUITextBlock(new Rectangle(x, y, 20, 20), "Content package", "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
|
||||
var contentPackageDD = new GUIDropDown(new Rectangle(x, y + 20, 200, 20), "", "", settingsFrame);
|
||||
|
||||
foreach (ContentPackage contentPackage in ContentPackage.list)
|
||||
{
|
||||
@@ -401,13 +401,13 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
y += 50;
|
||||
new GUITextBlock(new Rectangle(x, y, 100, 20), "Controls:", GUI.Style, settingsFrame);
|
||||
new GUITextBlock(new Rectangle(x, y, 100, 20), "Controls:", "", settingsFrame);
|
||||
y += 30;
|
||||
var inputNames = Enum.GetNames(typeof(InputType));
|
||||
for (int i = 0; i< inputNames.Length; i++)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(x, y, 100, 20), inputNames[i]+": ", GUI.Style, settingsFrame);
|
||||
var keyBox = new GUITextBox(new Rectangle(x + 100, y, 120, 15), GUI.Style, settingsFrame);
|
||||
new GUITextBlock(new Rectangle(x, y, 100, 18), inputNames[i]+": ", "", Alignment.TopLeft, Alignment.CenterLeft, settingsFrame);
|
||||
var keyBox = new GUITextBox(new Rectangle(x + 100, y, 120, 18), null,null, Alignment.TopLeft, Alignment.CenterLeft, "", settingsFrame);
|
||||
|
||||
keyBox.Text = keyMapping[i].ToString();
|
||||
keyBox.UserData = i;
|
||||
@@ -417,7 +417,7 @@ namespace Barotrauma
|
||||
y += 20;
|
||||
}
|
||||
|
||||
applyButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Apply", Alignment.BottomRight, GUI.Style, settingsFrame);
|
||||
applyButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Apply", Alignment.BottomRight, "", settingsFrame);
|
||||
applyButton.OnClicked = ApplyClicked;
|
||||
}
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace Barotrauma
|
||||
|
||||
useOnSelfButton[i - 3] = new GUIButton(
|
||||
new Rectangle((int) SlotPositions[i].X, (int) (SlotPositions[i].Y - spacing - rectHeight),
|
||||
rectWidth, rectHeight), "Use", GUI.Style)
|
||||
rectWidth, rectHeight), "Use", "")
|
||||
{
|
||||
UserData = i,
|
||||
OnClicked = UseItemOnSelf
|
||||
|
||||
@@ -8,7 +8,6 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Barotrauma.Networking;
|
||||
using System.IO;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
@@ -286,6 +285,8 @@ namespace Barotrauma.Items.Components
|
||||
if (components[1].Contains(".")) rect.Y *= GameMain.GraphicsHeight;
|
||||
if (components[2].Contains(".")) rect.Z *= GameMain.GraphicsWidth;
|
||||
if (components[3].Contains(".")) rect.W *= GameMain.GraphicsHeight;
|
||||
|
||||
string style = ToolBox.GetAttributeString(subElement, "style", "");
|
||||
|
||||
Vector4 color = ToolBox.GetAttributeVector4(subElement, "color", Vector4.One);
|
||||
|
||||
@@ -301,9 +302,9 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
guiFrame = new GUIFrame(
|
||||
new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Z, (int)rect.W),
|
||||
new Color(color.X, color.Y, color.Z) * color.W, alignment, GUI.Style);
|
||||
//guiFrame.Alpha = color.W;
|
||||
new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Z, (int)rect.W),
|
||||
new Color(color.X, color.Y, color.Z) * color.W,
|
||||
alignment, style);
|
||||
|
||||
break;
|
||||
case "sound":
|
||||
|
||||
@@ -22,9 +22,9 @@ namespace Barotrauma.Items.Components
|
||||
public Deconstructor(Item item, XElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
progressBar = new GUIProgressBar(new Rectangle(0,0,200,20), Color.Green, GUI.Style, 0.0f, Alignment.BottomCenter, GuiFrame);
|
||||
progressBar = new GUIProgressBar(new Rectangle(0,0,200,20), Color.Green, "", 0.0f, Alignment.BottomCenter, GuiFrame);
|
||||
|
||||
activateButton = new GUIButton(new Rectangle(0, 0, 200, 20), "Deconstruct", Alignment.TopCenter, GUI.Style, GuiFrame);
|
||||
activateButton = new GUIButton(new Rectangle(0, 0, 200, 20), "Deconstruct", Alignment.TopCenter, "", GuiFrame);
|
||||
activateButton.OnClicked = ToggleActive;
|
||||
}
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
IsActive = true;
|
||||
|
||||
var button = new GUIButton(new Rectangle(160, 50, 30, 30), "-", GUI.Style, GuiFrame);
|
||||
var button = new GUIButton(new Rectangle(160, 50, 30, 30), "-", "", GuiFrame);
|
||||
button.OnClicked = (GUIButton btn, object obj) =>
|
||||
{
|
||||
targetForce -= 1.0f;
|
||||
@@ -57,7 +57,7 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
};
|
||||
|
||||
button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", GUI.Style, GuiFrame);
|
||||
button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", "", GuiFrame);
|
||||
button.OnClicked = (GUIButton btn, object obj) =>
|
||||
{
|
||||
targetForce += 1.0f;
|
||||
|
||||
@@ -112,7 +112,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
GuiFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
itemList = new GUIListBox(new Rectangle(0,0,GuiFrame.Rect.Width/2-20,0), GUI.Style, GuiFrame);
|
||||
itemList = new GUIListBox(new Rectangle(0,0,GuiFrame.Rect.Width/2-20,0), "", GuiFrame);
|
||||
itemList.OnSelected = SelectItem;
|
||||
|
||||
foreach (FabricableItem fi in fabricableItems)
|
||||
@@ -158,7 +158,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
selectedItemFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
|
||||
progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, GUI.Style, 0.0f, Alignment.BottomCenter, selectedItemFrame);
|
||||
progressBar = new GUIProgressBar(new Rectangle(0, 0, 0, 20), Color.Green, "", 0.0f, Alignment.BottomCenter, selectedItemFrame);
|
||||
progressBar.IsHorizontal = true;
|
||||
|
||||
if (targetItem.TargetItem.sprite != null)
|
||||
@@ -184,7 +184,7 @@ namespace Barotrauma.Items.Components
|
||||
var description = new GUITextBlock(
|
||||
new Rectangle(0, y, 0, 0),
|
||||
targetItem.TargetItem.Description,
|
||||
GUI.Style, Alignment.TopLeft, Alignment.TopLeft,
|
||||
"", Alignment.TopLeft, Alignment.TopLeft,
|
||||
selectedItemFrame, true, GUI.SmallFont);
|
||||
|
||||
y += description.Rect.Height + 10;
|
||||
@@ -228,7 +228,7 @@ namespace Barotrauma.Items.Components
|
||||
Alignment.TopLeft, null,
|
||||
selectedItemFrame);
|
||||
|
||||
activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, GUI.Style, selectedItemFrame);
|
||||
activateButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Create", Color.White, Alignment.CenterX | Alignment.Bottom, "", selectedItemFrame);
|
||||
activateButton.OnClicked = StartButtonClicked;
|
||||
activateButton.UserData = targetItem;
|
||||
activateButton.Enabled = false;
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
};
|
||||
|
||||
var button = new GUIButton(new Rectangle(160, 40, 35, 30), "OUT", GUI.Style, GuiFrame);
|
||||
var button = new GUIButton(new Rectangle(160, 40, 35, 30), "OUT", "", GuiFrame);
|
||||
button.OnClicked = (GUIButton btn, object obj) =>
|
||||
{
|
||||
FlowPercentage -= 10.0f;
|
||||
@@ -105,7 +105,7 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
};
|
||||
|
||||
button = new GUIButton(new Rectangle(210, 40, 35, 30), "IN", GUI.Style, GuiFrame);
|
||||
button = new GUIButton(new Rectangle(210, 40, 35, 30), "IN", "", GuiFrame);
|
||||
button.OnClicked = (GUIButton btn, object obj) =>
|
||||
{
|
||||
FlowPercentage += 10.0f;
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace Barotrauma.Items.Components
|
||||
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
|
||||
{
|
||||
GuiFrame.Draw(spriteBatch);
|
||||
|
||||
|
||||
if (voltage < minVoltage && powerConsumption > 0.0f) return;
|
||||
|
||||
int radius = GuiFrame.Rect.Height / 2 - 30;
|
||||
|
||||
@@ -159,7 +159,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
IsActive = true;
|
||||
|
||||
var button = new GUIButton(new Rectangle(410, 70, 40, 40), "-", GUI.Style, GuiFrame);
|
||||
var button = new GUIButton(new Rectangle(410, 70, 40, 40), "-", "", GuiFrame);
|
||||
button.OnPressed = () =>
|
||||
{
|
||||
unsentChanges = true;
|
||||
@@ -168,7 +168,7 @@ namespace Barotrauma.Items.Components
|
||||
return false;
|
||||
};
|
||||
|
||||
button = new GUIButton(new Rectangle(460, 70, 40,40), "+", GUI.Style, GuiFrame);
|
||||
button = new GUIButton(new Rectangle(460, 70, 40,40), "+", "", GuiFrame);
|
||||
button.OnPressed = () =>
|
||||
{
|
||||
unsentChanges = true;
|
||||
@@ -180,7 +180,7 @@ namespace Barotrauma.Items.Components
|
||||
autoTempTickBox = new GUITickBox(new Rectangle(410, 170, 20, 20), "Automatic temperature control", Alignment.TopLeft, GuiFrame);
|
||||
autoTempTickBox.OnSelected = ToggleAutoTemp;
|
||||
|
||||
button = new GUIButton(new Rectangle(210, 290, 40, 40), "+", GUI.Style, GuiFrame);
|
||||
button = new GUIButton(new Rectangle(210, 290, 40, 40), "+", "", GuiFrame);
|
||||
button.OnPressed = () =>
|
||||
{
|
||||
unsentChanges = true;
|
||||
@@ -189,7 +189,7 @@ namespace Barotrauma.Items.Components
|
||||
return false;
|
||||
};
|
||||
|
||||
button = new GUIButton(new Rectangle(210, 340, 40, 40), "-", GUI.Style, GuiFrame);
|
||||
button = new GUIButton(new Rectangle(210, 340, 40, 40), "-", "", GuiFrame);
|
||||
button.OnPressed = () =>
|
||||
{
|
||||
unsentChanges = true;
|
||||
@@ -198,7 +198,7 @@ namespace Barotrauma.Items.Components
|
||||
return false;
|
||||
};
|
||||
|
||||
button = new GUIButton(new Rectangle(500, 290, 40, 40), "+", GUI.Style, GuiFrame);
|
||||
button = new GUIButton(new Rectangle(500, 290, 40, 40), "+", "", GuiFrame);
|
||||
button.OnPressed = () =>
|
||||
{
|
||||
unsentChanges = true;
|
||||
@@ -207,7 +207,7 @@ namespace Barotrauma.Items.Components
|
||||
return false;
|
||||
};
|
||||
|
||||
button = new GUIButton(new Rectangle(500, 340, 40, 40), "-", GUI.Style, GuiFrame);
|
||||
button = new GUIButton(new Rectangle(500, 340, 40, 40), "-", "", GuiFrame);
|
||||
button.OnPressed = () =>
|
||||
{
|
||||
unsentChanges = true;
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (canBeSelected)
|
||||
{
|
||||
var button = new GUIButton(new Rectangle(160, 50, 30,30), "-", GUI.Style, GuiFrame);
|
||||
var button = new GUIButton(new Rectangle(160, 50, 30,30), "-", "", GuiFrame);
|
||||
button.OnClicked = (GUIButton btn, object obj) =>
|
||||
{
|
||||
RechargeSpeed = rechargeSpeed - maxRechargeSpeed * 0.1f;
|
||||
@@ -112,7 +112,7 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
};
|
||||
|
||||
button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", GUI.Style, GuiFrame);
|
||||
button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", "", GuiFrame);
|
||||
button.OnClicked = (GUIButton btn, object obj) =>
|
||||
{
|
||||
RechargeSpeed = rechargeSpeed + maxRechargeSpeed * 0.1f;
|
||||
|
||||
@@ -89,11 +89,11 @@ namespace Barotrauma
|
||||
int width = 400, height = 500;
|
||||
int y = 0;
|
||||
|
||||
frame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, GUI.Style);
|
||||
frame = new GUIFrame(new Rectangle(0, 0, width, height), null, Alignment.Center, "");
|
||||
frame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
frame.UserData = item;
|
||||
|
||||
new GUITextBlock(new Rectangle(0,0,200,20), "Attempting to fix " + item.Name, GUI.Style, frame);
|
||||
new GUITextBlock(new Rectangle(0,0,200,20), "Attempting to fix " + item.Name, "", frame);
|
||||
|
||||
y = y + 40;
|
||||
foreach (FixRequirement requirement in item.FixRequirements)
|
||||
@@ -104,7 +104,7 @@ namespace Barotrauma
|
||||
reqFrame.UserData = requirement;
|
||||
|
||||
|
||||
var fixButton = new GUIButton(new Rectangle(0, 0, 50, 20), "Fix", GUI.Style, reqFrame);
|
||||
var fixButton = new GUIButton(new Rectangle(0, 0, 50, 20), "Fix", "", reqFrame);
|
||||
fixButton.OnClicked = FixButtonPressed;
|
||||
fixButton.UserData = requirement;
|
||||
|
||||
@@ -114,7 +114,7 @@ namespace Barotrauma
|
||||
int y2 = 20;
|
||||
foreach (string itemName in requirement.requiredItems)
|
||||
{
|
||||
var itemBlock = new GUITextBlock(new Rectangle(30, y2, 200, 15), itemName, GUI.Style, reqFrame);
|
||||
var itemBlock = new GUITextBlock(new Rectangle(30, y2, 200, 15), itemName, "", reqFrame);
|
||||
itemBlock.Font = GUI.SmallFont;
|
||||
itemBlock.UserData = itemName;
|
||||
|
||||
@@ -124,7 +124,7 @@ namespace Barotrauma
|
||||
y2 = 20;
|
||||
foreach (Skill skill in requirement.requiredSkills)
|
||||
{
|
||||
var skillBlock = new GUITextBlock(new Rectangle(0, y2, 200, 15), skill.Name + " - " + skill.Level, GUI.Style, Alignment.Right, Alignment.TopLeft, reqFrame);
|
||||
var skillBlock = new GUITextBlock(new Rectangle(0, y2, 200, 15), skill.Name + " - " + skill.Level, "", Alignment.Right, Alignment.TopLeft, reqFrame);
|
||||
skillBlock.Font = GUI.SmallFont;
|
||||
skillBlock.UserData = skill;
|
||||
|
||||
|
||||
@@ -1060,11 +1060,11 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
editingHUD = new GUIFrame(new Rectangle(x, y, width, 70 + (editableProperties.Count() + requiredItemCount) * 30), GUI.Style);
|
||||
editingHUD = new GUIFrame(new Rectangle(x, y, width, 70 + (editableProperties.Count() + requiredItemCount) * 30), "");
|
||||
editingHUD.Padding = new Vector4(10, 10, 0, 0);
|
||||
editingHUD.UserData = this;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, GUI.Style,
|
||||
new GUITextBlock(new Rectangle(0, 0, 100, 20), prefab.Name, "",
|
||||
Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);
|
||||
|
||||
y += 20;
|
||||
@@ -1074,15 +1074,15 @@ namespace Barotrauma
|
||||
if (prefab.IsLinkable)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 20), "Hold space to link to another item",
|
||||
GUI.Style, Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont;
|
||||
"", Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont;
|
||||
y += 25;
|
||||
}
|
||||
foreach (ItemComponent ic in components)
|
||||
{
|
||||
foreach (RelatedItem relatedItem in ic.requiredItems)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), ic.Name + ": " + relatedItem.Type.ToString() + " required", GUI.Style, editingHUD);
|
||||
GUITextBox namesBox = new GUITextBox(new Rectangle(-10, y, 160, 20), Alignment.Right, GUI.Style, editingHUD);
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), ic.Name + ": " + relatedItem.Type.ToString() + " required", "", editingHUD);
|
||||
GUITextBox namesBox = new GUITextBox(new Rectangle(-10, y, 160, 20), Alignment.Right, "", editingHUD);
|
||||
|
||||
PropertyDescriptorCollection properties = TypeDescriptor.GetProperties (relatedItem);
|
||||
PropertyDescriptor property = properties.Find("JoinedNames", false);
|
||||
@@ -1119,9 +1119,9 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, GUI.Style, editingHUD);
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), objectProperty.Name, Color.Transparent, Color.White, Alignment.Left, "", editingHUD);
|
||||
|
||||
GUITextBox propertyBox = new GUITextBox(new Rectangle(180, y, 250, height), GUI.Style, editingHUD);
|
||||
GUITextBox propertyBox = new GUITextBox(new Rectangle(180, y, 250, height), "", editingHUD);
|
||||
if (height > 20) propertyBox.Wrap = true;
|
||||
|
||||
if (value != null)
|
||||
|
||||
@@ -187,18 +187,18 @@ namespace Barotrauma
|
||||
int width = 450;
|
||||
int x = GameMain.GraphicsWidth / 2 - width / 2, y = 10;
|
||||
|
||||
editingHUD = new GUIFrame(new Rectangle(x, y, width, 100), GUI.Style);
|
||||
editingHUD = new GUIFrame(new Rectangle(x, y, width, 100), "");
|
||||
editingHUD.Padding = new Vector4(10, 10, 0, 0);
|
||||
editingHUD.UserData = this;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 100, 20), "Linked submarine", GUI.Style,
|
||||
new GUITextBlock(new Rectangle(0, 0, 100, 20), "Linked submarine", "",
|
||||
Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);
|
||||
|
||||
var pathBox = new GUITextBox(new Rectangle(10,30,300,20), GUI.Style, editingHUD);
|
||||
var pathBox = new GUITextBox(new Rectangle(10,30,300,20), "", editingHUD);
|
||||
pathBox.Font = GUI.SmallFont;
|
||||
pathBox.Text = filePath;
|
||||
|
||||
var reloadButton = new GUIButton(new Rectangle(320,30,80,20), "Refresh", GUI.Style, editingHUD);
|
||||
var reloadButton = new GUIButton(new Rectangle(320,30,80,20), "Refresh", "", editingHUD);
|
||||
reloadButton.OnClicked = Reload;
|
||||
reloadButton.UserData = pathBox;
|
||||
|
||||
@@ -209,7 +209,7 @@ namespace Barotrauma
|
||||
if (!inGame)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 20), "Hold space to link to a docking port",
|
||||
GUI.Style, Alignment.TopRight, Alignment.TopRight, editingHUD, false, GUI.SmallFont);
|
||||
"", Alignment.TopRight, Alignment.TopRight, editingHUD, false, GUI.SmallFont);
|
||||
y += 25;
|
||||
|
||||
}
|
||||
|
||||
@@ -655,16 +655,14 @@ namespace Barotrauma
|
||||
highlightedList = highlightedEntities;
|
||||
|
||||
highlightedListBox = new GUIListBox(
|
||||
new Rectangle((int)PlayerInput.MousePosition.X+15, (int)PlayerInput.MousePosition.Y+15, 150, highlightedEntities.Count * 15),
|
||||
null, Alignment.TopLeft, GUI.Style, null, false);
|
||||
|
||||
highlightedListBox.Color = Color.Black * 0.6f;
|
||||
|
||||
new Rectangle((int)PlayerInput.MousePosition.X+15, (int)PlayerInput.MousePosition.Y+15, 150, highlightedEntities.Count * 18 + 5),
|
||||
null, Alignment.TopLeft, "GUIToolTip", null, false);
|
||||
|
||||
foreach (MapEntity entity in highlightedEntities)
|
||||
{
|
||||
var textBlock = new GUITextBlock(
|
||||
new Rectangle(0,0,0,15),
|
||||
ToolBox.LimitString(entity.Name, GUI.SmallFont, 140), GUI.Style, highlightedListBox, GUI.SmallFont);
|
||||
new Rectangle(0, 0, highlightedListBox.Rect.Width, 18),
|
||||
ToolBox.LimitString(entity.Name, GUI.SmallFont, 140), "", Alignment.TopLeft, Alignment.CenterLeft, highlightedListBox, false, GUI.SmallFont);
|
||||
|
||||
textBlock.UserData = entity;
|
||||
}
|
||||
|
||||
@@ -465,14 +465,18 @@ namespace Barotrauma
|
||||
GameMain.World.RemoveBody(b);
|
||||
}
|
||||
|
||||
foreach (WallSection s in sections)
|
||||
if (sections != null)
|
||||
{
|
||||
if (s.gap != null)
|
||||
foreach (WallSection s in sections)
|
||||
{
|
||||
s.gap.Remove();
|
||||
s.gap = null;
|
||||
if (s.gap != null)
|
||||
{
|
||||
s.gap.Remove();
|
||||
s.gap = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (convexHulls != null) convexHulls.ForEach(x => x.Remove());
|
||||
}
|
||||
|
||||
|
||||
@@ -152,11 +152,8 @@ namespace Barotrauma
|
||||
public override void UpdatePlacing(Camera cam)
|
||||
{
|
||||
Vector2 position = Submarine.MouseToWorldGrid(cam, Submarine.MainSub);
|
||||
//Vector2 placeSize = size;
|
||||
|
||||
Rectangle newRect = new Rectangle((int)position.X, (int)position.Y, (int)size.X, (int)size.Y);
|
||||
|
||||
|
||||
|
||||
if (placePosition == Vector2.Zero)
|
||||
{
|
||||
if (PlayerInput.LeftButtonHeld())
|
||||
@@ -164,8 +161,6 @@ namespace Barotrauma
|
||||
|
||||
newRect.X = (int)position.X;
|
||||
newRect.Y = (int)position.Y;
|
||||
|
||||
//sprite.Draw(spriteBatch, new Vector2(position.X, -position.Y), placeSize, Color.White);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -177,10 +172,14 @@ namespace Barotrauma
|
||||
|
||||
if (PlayerInput.LeftButtonReleased())
|
||||
{
|
||||
newRect.Location -= Submarine.MainSub.Position.ToPoint();
|
||||
//don't allow resizing width/height to zero
|
||||
if ((!resizeHorizontal || placeSize.X != 0.0f) && (!resizeVertical || placeSize.Y != 0.0f))
|
||||
{
|
||||
newRect.Location -= Submarine.MainSub.Position.ToPoint();
|
||||
|
||||
var structure = new Structure(newRect, this, Submarine.MainSub);
|
||||
structure.Submarine = Submarine.MainSub;
|
||||
var structure = new Structure(newRect, this, Submarine.MainSub);
|
||||
structure.Submarine = Submarine.MainSub;
|
||||
}
|
||||
|
||||
selected = null;
|
||||
return;
|
||||
|
||||
@@ -272,28 +272,28 @@ namespace Barotrauma
|
||||
|
||||
if (spawnType == SpawnType.Path)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(0, 0, 100, 20), "Editing waypoint", GUI.Style, editingHUD);
|
||||
new GUITextBlock(new Rectangle(0, 20, 100, 20), "Hold space to link to another waypoint", GUI.Style, editingHUD);
|
||||
new GUITextBlock(new Rectangle(0, 0, 100, 20), "Editing waypoint", "", editingHUD);
|
||||
new GUITextBlock(new Rectangle(0, 20, 100, 20), "Hold space to link to another waypoint", "", editingHUD);
|
||||
}
|
||||
else
|
||||
{
|
||||
new GUITextBlock(new Rectangle(0, 0, 100, 20), "Editing spawnpoint", GUI.Style, editingHUD);
|
||||
new GUITextBlock(new Rectangle(0, 25, 100, 20), "Spawn type: ", GUI.Style, editingHUD);
|
||||
new GUITextBlock(new Rectangle(0, 0, 100, 20), "Editing spawnpoint", "", editingHUD);
|
||||
new GUITextBlock(new Rectangle(0, 25, 100, 20), "Spawn type: ", "", editingHUD);
|
||||
|
||||
var spawnTypeText = new GUITextBlock(new Rectangle(0, 25, 200, 20), spawnType.ToString(), GUI.Style, Alignment.Right, Alignment.TopLeft, editingHUD);
|
||||
var spawnTypeText = new GUITextBlock(new Rectangle(0, 25, 200, 20), spawnType.ToString(), "", Alignment.Right, Alignment.TopLeft, editingHUD);
|
||||
|
||||
var button = new GUIButton(new Rectangle(-30,0,20,20), "-", Alignment.Right, GUI.Style, spawnTypeText);
|
||||
var button = new GUIButton(new Rectangle(-30,0,20,20), "-", Alignment.Right, "", spawnTypeText);
|
||||
button.UserData = -1;
|
||||
button.OnClicked = ChangeSpawnType;
|
||||
|
||||
button = new GUIButton(new Rectangle(0, 0, 20, 20), "+", Alignment.Right, GUI.Style, spawnTypeText);
|
||||
button = new GUIButton(new Rectangle(0, 0, 20, 20), "+", Alignment.Right, "", spawnTypeText);
|
||||
button.UserData = 1;
|
||||
button.OnClicked = ChangeSpawnType;
|
||||
|
||||
y = 40 + 20;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), "ID Card tags:", Color.Transparent, Color.White, Alignment.TopLeft, null, editingHUD);
|
||||
GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), GUI.Style, editingHUD);
|
||||
GUITextBox propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), "", editingHUD);
|
||||
propertyBox.Text = string.Join(", ", idCardTags);
|
||||
propertyBox.OnEnterPressed = EnterIDCardTags;
|
||||
propertyBox.OnTextChanged = TextBoxChanged;
|
||||
@@ -302,7 +302,7 @@ namespace Barotrauma
|
||||
y = y + 30;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), "Assigned job:", Color.Transparent, Color.White, Alignment.TopLeft, null, editingHUD);
|
||||
propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), GUI.Style, editingHUD);
|
||||
propertyBox = new GUITextBox(new Rectangle(100, y, 200, 20), "", editingHUD);
|
||||
propertyBox.Text = (assignedJob == null) ? "None" : assignedJob.Name;
|
||||
propertyBox.OnEnterPressed = EnterAssignedJob;
|
||||
propertyBox.OnTextChanged = TextBoxChanged;
|
||||
|
||||
@@ -93,24 +93,24 @@ namespace Barotrauma.Networking
|
||||
|
||||
public GUIComponent CreateBanFrame(GUIComponent parent)
|
||||
{
|
||||
banFrame = new GUIListBox(new Rectangle(0, 0, 0, 0), GUI.Style, parent);
|
||||
banFrame = new GUIListBox(new Rectangle(0, 0, 0, 0), "", parent);
|
||||
|
||||
foreach (BannedPlayer bannedPlayer in bannedPlayers)
|
||||
{
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
bannedPlayer.IP + " (" + bannedPlayer.Name + ")",
|
||||
GUI.Style,
|
||||
"",
|
||||
Alignment.Left, Alignment.Left, banFrame);
|
||||
textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = banFrame;
|
||||
|
||||
var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, GUI.Style, textBlock);
|
||||
var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, "", textBlock);
|
||||
removeButton.UserData = bannedPlayer;
|
||||
removeButton.OnClicked = RemoveBan;
|
||||
if (bannedPlayer.IP.IndexOf(".x") <= -1)
|
||||
{
|
||||
var rangeBanButton = new GUIButton(new Rectangle(-100, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, GUI.Style, textBlock);
|
||||
var rangeBanButton = new GUIButton(new Rectangle(-100, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, "", textBlock);
|
||||
rangeBanButton.UserData = bannedPlayer;
|
||||
rangeBanButton.OnClicked = RangeBan;
|
||||
}
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace Barotrauma.Networking
|
||||
endVoteTickBox.OnSelected = ToggleEndRoundVote;
|
||||
endVoteTickBox.Visible = false;
|
||||
|
||||
endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "End round", Alignment.TopLeft, GUI.Style, inGameHUD);
|
||||
endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "End round", Alignment.TopLeft, "", inGameHUD);
|
||||
endRoundButton.OnClicked = (btn, userdata) =>
|
||||
{
|
||||
if (!permissions.HasFlag(ClientPermissions.EndRound)) return false;
|
||||
@@ -348,7 +348,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
var msgBox = new GUIMessageBox(pwMsg, "", new string[] { "OK", "Cancel" });
|
||||
var passwordBox = new GUITextBox(new Rectangle(0, 40, 150, 25), Alignment.TopLeft, GUI.Style, msgBox.children[0]);
|
||||
var passwordBox = new GUITextBox(new Rectangle(0, 40, 150, 25), Alignment.TopLeft, "", msgBox.children[0]);
|
||||
passwordBox.UserData = "password";
|
||||
|
||||
var okButton = msgBox.Buttons[0];
|
||||
@@ -1164,13 +1164,12 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public override bool SelectCrewCharacter(GUIComponent component, object obj)
|
||||
public override bool SelectCrewCharacter(Character character, GUIComponent crewFrame)
|
||||
{
|
||||
var characterFrame = component.Parent.Parent.FindChild("selectedcharacter");
|
||||
|
||||
Character character = obj as Character;
|
||||
if (character == null) return false;
|
||||
|
||||
var characterFrame = crewFrame.FindChild("selectedcharacter");
|
||||
|
||||
if (character != myCharacter)
|
||||
{
|
||||
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.Character == character);
|
||||
@@ -1178,19 +1177,19 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (HasPermission(ClientPermissions.Ban))
|
||||
{
|
||||
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, GUI.Style, characterFrame);
|
||||
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, "", characterFrame);
|
||||
banButton.UserData = character.Name;
|
||||
banButton.OnClicked += GameMain.NetLobbyScreen.BanPlayer;
|
||||
}
|
||||
if (HasPermission(ClientPermissions.Kick))
|
||||
{
|
||||
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
|
||||
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, "", characterFrame);
|
||||
kickButton.UserData = character.Name;
|
||||
kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;
|
||||
}
|
||||
else if (Voting.AllowVoteKick)
|
||||
{
|
||||
var kickVoteButton = new GUIButton(new Rectangle(0, 0, 120, 20), "Vote to Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
|
||||
var kickVoteButton = new GUIButton(new Rectangle(0, 0, 120, 20), "Vote to Kick", Alignment.BottomLeft, "", characterFrame);
|
||||
|
||||
if (GameMain.NetworkMember.ConnectedClients != null)
|
||||
{
|
||||
|
||||
@@ -118,11 +118,11 @@ namespace Barotrauma.Networking
|
||||
|
||||
//----------------------------------------
|
||||
|
||||
var endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170, 20, 150, 20), "End round", Alignment.TopLeft, GUI.Style, inGameHUD);
|
||||
var endRoundButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170, 20, 150, 20), "End round", Alignment.TopLeft, "", inGameHUD);
|
||||
endRoundButton.OnClicked = (btn, userdata) => { EndGame(); return true; };
|
||||
|
||||
log = new ServerLog(name);
|
||||
showLogButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "Server Log", Alignment.TopLeft, GUI.Style, inGameHUD);
|
||||
showLogButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170, 20, 150, 20), "Server Log", Alignment.TopLeft, "", inGameHUD);
|
||||
showLogButton.OnClicked = (GUIButton button, object userData) =>
|
||||
{
|
||||
if (log.LogFrame == null)
|
||||
@@ -137,7 +137,7 @@ namespace Barotrauma.Networking
|
||||
return true;
|
||||
};
|
||||
|
||||
GUIButton settingsButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170 - 170, 20, 150, 20), "Settings", Alignment.TopLeft, GUI.Style, inGameHUD);
|
||||
GUIButton settingsButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170 - 170, 20, 150, 20), "Settings", Alignment.TopLeft, "", inGameHUD);
|
||||
settingsButton.OnClicked = ToggleSettingsFrame;
|
||||
settingsButton.UserData = "settingsButton";
|
||||
|
||||
@@ -1669,7 +1669,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (clientListScrollBar == null)
|
||||
{
|
||||
clientListScrollBar = new GUIScrollBar(new Rectangle(x + width - 10, y, 10, height), GUI.Style, 1.0f);
|
||||
clientListScrollBar = new GUIScrollBar(new Rectangle(x + width - 10, y, 10, height), "", 1.0f);
|
||||
}
|
||||
|
||||
|
||||
@@ -1756,15 +1756,15 @@ namespace Barotrauma.Networking
|
||||
|
||||
clientInfo.ClearChildren();
|
||||
|
||||
var progressBar = new GUIProgressBar(new Rectangle(0, 4, 160, clientInfo.Rect.Height - 8), Color.Green, GUI.Style, 0.0f, Alignment.Left, clientInfo);
|
||||
var progressBar = new GUIProgressBar(new Rectangle(0, 4, 160, clientInfo.Rect.Height - 8), Color.Green, "", 0.0f, Alignment.Left, clientInfo);
|
||||
progressBar.IsHorizontal = true;
|
||||
progressBar.ProgressGetter = () => { return transfers.Sum(t => t.Progress) / transfers.Count; };
|
||||
|
||||
var textBlock = new GUITextBlock(new Rectangle(0, 2, 160, 0), "", GUI.Style, Alignment.TopLeft, Alignment.Left | Alignment.CenterY, clientInfo, true, GUI.SmallFont);
|
||||
var textBlock = new GUITextBlock(new Rectangle(0, 2, 160, 0), "", "", Alignment.TopLeft, Alignment.Left | Alignment.CenterY, clientInfo, true, GUI.SmallFont);
|
||||
textBlock.TextGetter = () =>
|
||||
{ return MathUtils.GetBytesReadable(transfers.Sum(t => t.SentOffset)) + " / " + MathUtils.GetBytesReadable(transfers.Sum(t => t.Data.Length)); };
|
||||
|
||||
var cancelButton = new GUIButton(new Rectangle(-5, 0, 14, 0), "X", Alignment.Right, GUI.Style, clientInfo);
|
||||
var cancelButton = new GUIButton(new Rectangle(-5, 0, 14, 0), "X", Alignment.Right, "", clientInfo);
|
||||
cancelButton.OnClicked = (GUIButton button, object userdata) =>
|
||||
{
|
||||
transfers.ForEach(t => fileSender.CancelTransfer(t));
|
||||
@@ -1823,26 +1823,22 @@ namespace Barotrauma.Networking
|
||||
SaveClientPermissions();
|
||||
}
|
||||
|
||||
public override bool SelectCrewCharacter(GUIComponent component, object obj)
|
||||
public override bool SelectCrewCharacter(Character character, GUIComponent crewFrame)
|
||||
{
|
||||
base.SelectCrewCharacter(component, obj);
|
||||
|
||||
var characterFrame = component.Parent.Parent.FindChild("selectedcharacter");
|
||||
|
||||
Character character = obj as Character;
|
||||
if (character == null) return false;
|
||||
|
||||
var characterFrame = crewFrame.FindChild("selectedcharacter");
|
||||
if (character != myCharacter)
|
||||
{
|
||||
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, GUI.Style, characterFrame);
|
||||
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomRight, "", characterFrame);
|
||||
banButton.UserData = character.Name;
|
||||
banButton.OnClicked += GameMain.NetLobbyScreen.BanPlayer;
|
||||
|
||||
var rangebanButton = new GUIButton(new Rectangle(0, -25, 100, 20), "Ban range", Alignment.BottomRight, GUI.Style, characterFrame);
|
||||
var rangebanButton = new GUIButton(new Rectangle(0, -25, 100, 20), "Ban range", Alignment.BottomRight, "", characterFrame);
|
||||
rangebanButton.UserData = character.Name;
|
||||
rangebanButton.OnClicked += GameMain.NetLobbyScreen.BanPlayerRange;
|
||||
|
||||
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
|
||||
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.BottomLeft, "", characterFrame);
|
||||
kickButton.UserData = character.Name;
|
||||
kickButton.OnClicked += GameMain.NetLobbyScreen.KickPlayer;
|
||||
}
|
||||
|
||||
@@ -300,21 +300,21 @@ namespace Barotrauma.Networking
|
||||
|
||||
private void CreateSettingsFrame()
|
||||
{
|
||||
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
|
||||
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f, null);
|
||||
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, GUI.Style, settingsFrame);
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 430), null, Alignment.Center, "", settingsFrame);
|
||||
innerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", GUI.Style, innerFrame, GUI.LargeFont);
|
||||
new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", "", innerFrame, GUI.LargeFont);
|
||||
|
||||
string[] tabNames = { "Rounds", "Server", "Banlist", "Whitelist" };
|
||||
settingsTabs = new GUIFrame[tabNames.Length];
|
||||
for (int i = 0; i < tabNames.Length; i++)
|
||||
{
|
||||
settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, GUI.Style, innerFrame);
|
||||
settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, "InnerFrame", innerFrame);
|
||||
settingsTabs[i].Padding = new Vector4(40.0f, 20.0f, 40.0f, 40.0f);
|
||||
|
||||
var tabButton = new GUIButton(new Rectangle(85 * i, 35, 80, 20), tabNames[i], GUI.Style, innerFrame);
|
||||
var tabButton = new GUIButton(new Rectangle(85 * i, 35, 80, 20), tabNames[i], "", innerFrame);
|
||||
tabButton.UserData = i;
|
||||
tabButton.OnClicked = SelectSettingsTab;
|
||||
}
|
||||
@@ -323,7 +323,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
SelectSettingsTab(null, 0);
|
||||
|
||||
var closeButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
|
||||
var closeButton = new GUIButton(new Rectangle(10, 0, 100, 20), "Close", Alignment.BottomRight, "", innerFrame);
|
||||
closeButton.OnClicked = ToggleSettingsFrame;
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
@@ -334,7 +334,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
settingsTabs[0].Padding = new Vector4(40.0f, 5.0f, 40.0f, 40.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", GUI.Style, settingsTabs[0]);
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", "", settingsTabs[0]);
|
||||
var selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
@@ -346,7 +346,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
y += 45;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", GUI.Style, settingsTabs[0]);
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", "", settingsTabs[0]);
|
||||
selectionFrame = new GUIFrame(new Rectangle(0, y + 20, 300, 20), null, settingsTabs[0]);
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
@@ -374,9 +374,9 @@ namespace Barotrauma.Networking
|
||||
};
|
||||
|
||||
|
||||
var votesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, settingsTabs[0], GUI.SmallFont);
|
||||
var votesRequiredText = new GUITextBlock(new Rectangle(20, y + 15, 20, 20), "Votes required: 50 %", "", settingsTabs[0], GUI.SmallFont);
|
||||
|
||||
var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
|
||||
var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 15), "", 0.1f, settingsTabs[0]);
|
||||
votesRequiredSlider.UserData = votesRequiredText;
|
||||
votesRequiredSlider.Step = 0.2f;
|
||||
votesRequiredSlider.BarScroll = (EndVoteRequiredRatio - 0.5f) * 2.0f;
|
||||
@@ -401,9 +401,9 @@ namespace Barotrauma.Networking
|
||||
};
|
||||
|
||||
|
||||
var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 18, 20, 20), "Respawn interval", GUI.Style, settingsTabs[0], GUI.SmallFont);
|
||||
var respawnIntervalText = new GUITextBlock(new Rectangle(20, y + 13, 20, 20), "Respawn interval", "", settingsTabs[0], GUI.SmallFont);
|
||||
|
||||
var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
|
||||
var respawnIntervalSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 15), "", 0.1f, settingsTabs[0]);
|
||||
respawnIntervalSlider.UserData = respawnIntervalText;
|
||||
respawnIntervalSlider.Step = 0.05f;
|
||||
respawnIntervalSlider.BarScroll = RespawnInterval / 600.0f;
|
||||
@@ -419,10 +419,10 @@ namespace Barotrauma.Networking
|
||||
|
||||
y += 35;
|
||||
|
||||
var minRespawnText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Minimum players to respawn", GUI.Style, settingsTabs[0]);
|
||||
var minRespawnText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Minimum players to respawn", "", settingsTabs[0]);
|
||||
minRespawnText.ToolTip = "What percentage of players has to be dead/spectating until a respawn shuttle is dispatched";
|
||||
|
||||
var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
|
||||
var minRespawnSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 15), "", 0.1f, settingsTabs[0]);
|
||||
minRespawnSlider.ToolTip = minRespawnText.ToolTip;
|
||||
minRespawnSlider.UserData = minRespawnText;
|
||||
minRespawnSlider.Step = 0.1f;
|
||||
@@ -439,11 +439,11 @@ namespace Barotrauma.Networking
|
||||
|
||||
y += 30;
|
||||
|
||||
var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", GUI.Style, settingsTabs[0]);
|
||||
var respawnDurationText = new GUITextBlock(new Rectangle(0, y, 200, 20), "Duration of respawn transport", "", settingsTabs[0]);
|
||||
respawnDurationText.ToolTip = "The amount of time respawned players have to navigate the respawn shuttle to the main submarine. " +
|
||||
"After the duration expires, the shuttle will automatically head back out of the level.";
|
||||
|
||||
var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 10), GUI.Style, 0.1f, settingsTabs[0]);
|
||||
var respawnDurationSlider = new GUIScrollBar(new Rectangle(150, y + 20, 100, 15), "", 0.1f, settingsTabs[0]);
|
||||
respawnDurationSlider.ToolTip = minRespawnText.ToolTip;
|
||||
respawnDurationSlider.UserData = respawnDurationText;
|
||||
respawnDurationSlider.Step = 0.1f;
|
||||
@@ -469,9 +469,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
y += 35;
|
||||
|
||||
var monsterButton = new GUIButton(new Rectangle(0, y, 130, 20), "Monster Spawns", GUI.Style, settingsTabs[0]);
|
||||
var monsterButton = new GUIButton(new Rectangle(0, y, 130, 20), "Monster Spawns", "", settingsTabs[0]);
|
||||
monsterButton.Enabled = !GameStarted;
|
||||
var monsterFrame = new GUIListBox(new Rectangle(-290, 60, 280, 250), GUI.Style, settingsTabs[0]);
|
||||
var monsterFrame = new GUIListBox(new Rectangle(-290, 60, 280, 250), "", settingsTabs[0]);
|
||||
monsterFrame.Visible = false;
|
||||
monsterButton.UserData = monsterFrame;
|
||||
monsterButton.OnClicked = (button, obj) =>
|
||||
@@ -491,7 +491,7 @@ namespace Barotrauma.Networking
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 260, 25),
|
||||
s,
|
||||
GUI.Style,
|
||||
"",
|
||||
Alignment.Left, Alignment.Left, monsterFrame);
|
||||
textBlock.Padding = new Vector4(35.0f, 3.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = monsterFrame;
|
||||
@@ -512,10 +512,10 @@ namespace Barotrauma.Networking
|
||||
};
|
||||
}
|
||||
|
||||
var cargoButton = new GUIButton(new Rectangle(160, y, 130, 20), "Additional Cargo", GUI.Style, settingsTabs[0]);
|
||||
var cargoButton = new GUIButton(new Rectangle(160, y, 130, 20), "Additional Cargo", "", settingsTabs[0]);
|
||||
cargoButton.Enabled = !GameStarted;
|
||||
|
||||
var cargoFrame = new GUIListBox(new Rectangle(300, 60, 280, 250), GUI.Style, settingsTabs[0]);
|
||||
var cargoFrame = new GUIListBox(new Rectangle(300, 60, 280, 250), "", settingsTabs[0]);
|
||||
cargoFrame.Visible = false;
|
||||
cargoButton.UserData = cargoFrame;
|
||||
cargoButton.OnClicked = (button, obj) =>
|
||||
@@ -537,17 +537,16 @@ namespace Barotrauma.Networking
|
||||
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 260, 25),
|
||||
pf.Name,
|
||||
GUI.Style,
|
||||
Alignment.Left, Alignment.Left, cargoFrame);
|
||||
textBlock.Padding = new Vector4(30.0f, 3.0f, 0.0f, 0.0f);
|
||||
pf.Name, "",
|
||||
Alignment.Left, Alignment.CenterLeft, cargoFrame, false, GUI.SmallFont);
|
||||
textBlock.Padding = new Vector4(40.0f, 3.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = cargoFrame;
|
||||
textBlock.CanBeFocused = false;
|
||||
|
||||
if (pf.sprite != null)
|
||||
{
|
||||
float scale = Math.Min(Math.Min(30.0f / pf.sprite.SourceRect.Width, 30.0f / pf.sprite.SourceRect.Height), 1.0f);
|
||||
GUIImage img = new GUIImage(new Rectangle(-15-(int)(pf.sprite.SourceRect.Width*scale*0.5f), 12-(int)(pf.sprite.SourceRect.Height*scale*0.5f), 40, 40), pf.sprite, Alignment.Left, textBlock);
|
||||
GUIImage img = new GUIImage(new Rectangle(-20-(int)(pf.sprite.SourceRect.Width*scale*0.5f), 12-(int)(pf.sprite.SourceRect.Height*scale*0.5f), 40, 40), pf.sprite, Alignment.Left, textBlock);
|
||||
img.Color = pf.SpriteColor;
|
||||
img.Scale = scale;
|
||||
}
|
||||
@@ -555,12 +554,12 @@ namespace Barotrauma.Networking
|
||||
int cargoVal = 0;
|
||||
extraCargo.TryGetValue(pf.Name, out cargoVal);
|
||||
var countText = new GUITextBlock(
|
||||
new Rectangle(180, 0, 50, 25),
|
||||
new Rectangle(160, 0, 55, 25),
|
||||
cargoVal.ToString(),
|
||||
GUI.Style,
|
||||
"",
|
||||
Alignment.Left, Alignment.Center, textBlock);
|
||||
|
||||
var incButton = new GUIButton(new Rectangle(220, 5, 10, 15), ">", GUI.Style, textBlock);
|
||||
var incButton = new GUIButton(new Rectangle(200, 5, 15, 15), ">", "", textBlock);
|
||||
incButton.UserData = countText;
|
||||
incButton.OnClicked = (button, obj) =>
|
||||
{
|
||||
@@ -578,7 +577,7 @@ namespace Barotrauma.Networking
|
||||
return true;
|
||||
};
|
||||
|
||||
var decButton = new GUIButton(new Rectangle(180, 5, 10, 15), "<", GUI.Style, textBlock);
|
||||
var decButton = new GUIButton(new Rectangle(160, 5, 15, 15), "<", "", textBlock);
|
||||
decButton.UserData = countText;
|
||||
decButton.OnClicked = (button, obj) =>
|
||||
{
|
||||
@@ -608,8 +607,8 @@ namespace Barotrauma.Networking
|
||||
y = 0;
|
||||
|
||||
|
||||
var startIntervalText = new GUITextBlock(new Rectangle(-10, y, 100, 20), "Autorestart delay", GUI.Style, settingsTabs[1]);
|
||||
var startIntervalSlider = new GUIScrollBar(new Rectangle(10, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[1]);
|
||||
var startIntervalText = new GUITextBlock(new Rectangle(-10, y, 100, 20), "Autorestart delay", "", settingsTabs[1]);
|
||||
var startIntervalSlider = new GUIScrollBar(new Rectangle(10, y + 22, 100, 15), "", 0.1f, settingsTabs[1]);
|
||||
startIntervalSlider.UserData = startIntervalText;
|
||||
startIntervalSlider.Step = 0.05f;
|
||||
startIntervalSlider.BarScroll = AutoRestartInterval / 300.0f;
|
||||
@@ -645,9 +644,9 @@ namespace Barotrauma.Networking
|
||||
return true;
|
||||
};
|
||||
|
||||
var kickVotesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, settingsTabs[1], GUI.SmallFont);
|
||||
var kickVotesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", "", settingsTabs[1], GUI.SmallFont);
|
||||
|
||||
var kickVoteSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, settingsTabs[1]);
|
||||
var kickVoteSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 15), "", 0.1f, settingsTabs[1]);
|
||||
kickVoteSlider.UserData = kickVotesRequiredText;
|
||||
kickVoteSlider.Step = 0.2f;
|
||||
kickVoteSlider.BarScroll = (KickVoteRequiredRatio - 0.5f) * 2.0f;
|
||||
@@ -831,7 +830,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public void ManagePlayersFrame(GUIFrame infoFrame)
|
||||
{
|
||||
GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, GUI.Style, infoFrame);
|
||||
GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, "", infoFrame);
|
||||
cList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
//crewList.OnSelected = SelectCrewCharacter;
|
||||
|
||||
@@ -850,15 +849,15 @@ namespace Barotrauma.Networking
|
||||
Alignment.Left, Alignment.Left,
|
||||
null, frame);
|
||||
|
||||
var banButton = new GUIButton(new Rectangle(-110, 0, 100, 20), "Ban", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
|
||||
var banButton = new GUIButton(new Rectangle(-110, 0, 100, 20), "Ban", Alignment.Right | Alignment.CenterY, "", frame);
|
||||
banButton.UserData = c.name;
|
||||
banButton.OnClicked = GameMain.NetLobbyScreen.BanPlayer;
|
||||
|
||||
var rangebanButton = new GUIButton(new Rectangle(-220, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
|
||||
var rangebanButton = new GUIButton(new Rectangle(-220, 0, 100, 20), "Ban range", Alignment.Right | Alignment.CenterY, "", frame);
|
||||
rangebanButton.UserData = c.name;
|
||||
rangebanButton.OnClicked = GameMain.NetLobbyScreen.BanPlayerRange;
|
||||
|
||||
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.Right | Alignment.CenterY, GUI.Style, frame);
|
||||
var kickButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Kick", Alignment.Right | Alignment.CenterY, "", frame);
|
||||
kickButton.UserData = c.name;
|
||||
kickButton.OnClicked = GameMain.NetLobbyScreen.KickPlayer;
|
||||
|
||||
|
||||
@@ -151,12 +151,12 @@ namespace Barotrauma.Networking
|
||||
GameMain.GraphicsWidth - 20 - width,
|
||||
GameMain.GraphicsHeight - 40 - 25 - height,
|
||||
width, height),
|
||||
Color.White * 0.5f, GUI.Style, inGameHUD);
|
||||
Color.White * 0.5f, "", inGameHUD);
|
||||
chatBox.Padding = Vector4.Zero;
|
||||
|
||||
chatMsgBox = new GUITextBox(
|
||||
new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25),
|
||||
Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, GUI.Style, inGameHUD);
|
||||
Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, "", inGameHUD);
|
||||
chatMsgBox.Font = GUI.SmallFont;
|
||||
chatMsgBox.Padding = Vector4.Zero;
|
||||
chatMsgBox.OnEnterPressed = EnterChatMessage;
|
||||
@@ -363,7 +363,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool SelectCrewCharacter(GUIComponent component, object obj)
|
||||
public virtual bool SelectCrewCharacter(Character character, GUIComponent crewFrame)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -59,21 +59,21 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
LogFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
|
||||
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,400, 400), null, Alignment.Center, GUI.Style, LogFrame);
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0,0,400, 400), null, Alignment.Center, "", LogFrame);
|
||||
innerFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(-200,0,100,15), "Filter", GUI.Style, Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
|
||||
new GUITextBlock(new Rectangle(-200,0,100,15), "Filter", "", Alignment.TopRight, Alignment.TopRight, innerFrame, false, GUI.SmallFont);
|
||||
|
||||
GUITextBox searchBox = new GUITextBox(new Rectangle(-20,0,180,15), Alignment.TopRight, GUI.Style, innerFrame);
|
||||
GUITextBox searchBox = new GUITextBox(new Rectangle(-20,0,180,15), Alignment.TopRight, "", innerFrame);
|
||||
searchBox.Font = GUI.SmallFont;
|
||||
searchBox.OnTextChanged = FilterMessages;
|
||||
GUIComponent.KeyboardDispatcher.Subscriber = searchBox;
|
||||
|
||||
var clearButton = new GUIButton(new Rectangle(0,0,15,15), "x", Alignment.TopRight, GUI.Style, innerFrame);
|
||||
var clearButton = new GUIButton(new Rectangle(0,0,15,15), "x", Alignment.TopRight, "", innerFrame);
|
||||
clearButton.OnClicked = ClearFilter;
|
||||
clearButton.UserData = searchBox;
|
||||
|
||||
listBox = new GUIListBox(new Rectangle(0,20,0,335), GUI.Style, innerFrame);
|
||||
listBox = new GUIListBox(new Rectangle(0,20,0,335), "", innerFrame);
|
||||
|
||||
var currLines = lines.ToList();
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (listBox.BarScroll==0.0f || listBox.BarScroll==1.0f) listBox.BarScroll = 1.0f;
|
||||
|
||||
GUIButton closeButton = new GUIButton(new Rectangle(0,0,100, 15), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
|
||||
GUIButton closeButton = new GUIButton(new Rectangle(0,0,100, 15), "Close", Alignment.BottomRight, "", innerFrame);
|
||||
closeButton.OnClicked = (GUIButton button, object userData) =>
|
||||
{
|
||||
LogFrame = null;
|
||||
@@ -98,7 +98,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
float prevSize = listBox.BarSize;
|
||||
|
||||
var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 0), line.Text, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, listBox, true, GUI.SmallFont);
|
||||
var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 0), line.Text, "", Alignment.TopLeft, Alignment.TopLeft, listBox, true, GUI.SmallFont);
|
||||
textBlock.Rect = new Rectangle(textBlock.Rect.X, textBlock.Rect.Y, textBlock.Rect.Width, Math.Max(13, textBlock.Rect.Height));
|
||||
|
||||
//listBox.AddChild(textBlock);
|
||||
|
||||
@@ -85,7 +85,7 @@ namespace Barotrauma
|
||||
GUITextBlock voteText = comp.FindChild("votes") as GUITextBlock;
|
||||
if (voteText == null)
|
||||
{
|
||||
voteText = new GUITextBlock(new Rectangle(0, 0, 30, 0), "", GUI.Style, Alignment.Right, Alignment.Right, comp);
|
||||
voteText = new GUITextBlock(new Rectangle(0, 0, 30, 0), "", "", Alignment.Right, Alignment.Right, comp);
|
||||
voteText.UserData = "votes";
|
||||
}
|
||||
|
||||
|
||||
@@ -154,18 +154,18 @@ namespace Barotrauma.Networking
|
||||
return true;
|
||||
};
|
||||
|
||||
new GUITextBlock(new Rectangle(0, -25, 90, 20), "Name:", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, parent, false, GUI.Font);
|
||||
nameBox = new GUITextBox(new Rectangle(100, -25, 170, 20), Alignment.BottomLeft, GUI.Style, parent);
|
||||
new GUITextBlock(new Rectangle(0, -35, 90, 20), "Name:", "", Alignment.BottomLeft, Alignment.CenterLeft, parent, false, GUI.Font);
|
||||
nameBox = new GUITextBox(new Rectangle(100, -35, 170, 20), Alignment.BottomLeft, "", parent);
|
||||
nameBox.Font = GUI.Font;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 5, 90, 20), "IP Address:", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, parent, false, GUI.Font);
|
||||
ipBox = new GUITextBox(new Rectangle(100, 5, 170, 20), Alignment.BottomLeft, GUI.Style, parent);
|
||||
new GUITextBlock(new Rectangle(0, 0, 90, 20), "IP Address:", "", Alignment.BottomLeft, Alignment.CenterLeft, parent, false, GUI.Font);
|
||||
ipBox = new GUITextBox(new Rectangle(100, 0, 170, 20), Alignment.BottomLeft, "", parent);
|
||||
ipBox.Font = GUI.Font;
|
||||
|
||||
var addnewButton = new GUIButton(new Rectangle(0, 45, 150, 20), "Add to whitelist", Alignment.BottomLeft, GUI.Style, parent);
|
||||
var addnewButton = new GUIButton(new Rectangle(0, 35, 150, 20), "Add to whitelist", Alignment.BottomLeft, "", parent);
|
||||
addnewButton.OnClicked = AddToWhiteList;
|
||||
|
||||
whitelistFrame = new GUIListBox(new Rectangle(0, 30, 0, parent.Rect.Height-100), GUI.Style, parent);
|
||||
whitelistFrame = new GUIListBox(new Rectangle(0, 30, 0, parent.Rect.Height-110), "", parent);
|
||||
|
||||
foreach (WhiteListedPlayer wlp in whitelistedPlayers)
|
||||
{
|
||||
@@ -174,12 +174,12 @@ namespace Barotrauma.Networking
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
blockText,
|
||||
GUI.Style,
|
||||
"",
|
||||
Alignment.Left, Alignment.Left, whitelistFrame);
|
||||
textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = wlp;
|
||||
|
||||
var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, GUI.Style, textBlock);
|
||||
var removeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Remove", Alignment.Right | Alignment.CenterY, "", textBlock);
|
||||
removeButton.UserData = wlp;
|
||||
removeButton.OnClicked = RemoveFromWhiteList;
|
||||
}
|
||||
|
||||
@@ -43,18 +43,18 @@ namespace Barotrauma
|
||||
|
||||
cam = new Camera();
|
||||
|
||||
GUIpanel = new GUIFrame(new Rectangle(0, 0, 300, GameMain.GraphicsHeight), GUI.Style);
|
||||
GUIpanel = new GUIFrame(new Rectangle(0, 0, 300, GameMain.GraphicsHeight), "");
|
||||
GUIpanel.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
|
||||
physicsButton = new GUIButton(new Rectangle(0, 50, 200, 25), "Physics", Alignment.Left, GUI.Style, GUIpanel);
|
||||
physicsButton = new GUIButton(new Rectangle(0, 50, 200, 25), "Physics", Alignment.Left, "", GUIpanel);
|
||||
physicsButton.OnClicked += TogglePhysics;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 80, 0, 25), "Limbs:", GUI.Style, GUIpanel);
|
||||
limbList = new GUIListBox(new Rectangle(0, 110, 0, 250), Color.White * 0.7f, GUI.Style, GUIpanel);
|
||||
new GUITextBlock(new Rectangle(0, 80, 0, 25), "Limbs:", "", GUIpanel);
|
||||
limbList = new GUIListBox(new Rectangle(0, 110, 0, 250), Color.White * 0.7f, "", GUIpanel);
|
||||
limbList.OnSelected = SelectLimb;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 360, 0, 25), "Joints:", GUI.Style, GUIpanel);
|
||||
jointList = new GUIListBox(new Rectangle(0, 390, 0, 250), Color.White * 0.7f, GUI.Style, GUIpanel);
|
||||
new GUITextBlock(new Rectangle(0, 360, 0, 25), "Joints:", "", GUIpanel);
|
||||
jointList = new GUIListBox(new Rectangle(0, 390, 0, 250), Color.White * 0.7f, "", GUIpanel);
|
||||
|
||||
while (Character.CharacterList.Count > 1)
|
||||
{
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Barotrauma
|
||||
const int PreviouslyUsedCount = 10;
|
||||
private GUIListBox previouslyUsedList;
|
||||
|
||||
GUIDropDown linkedSubBox;
|
||||
private GUIDropDown linkedSubBox;
|
||||
|
||||
//a Character used for picking up and manipulating items
|
||||
private Character dummyCharacter;
|
||||
@@ -126,37 +126,46 @@ namespace Barotrauma
|
||||
|
||||
selectedTab = -1;
|
||||
|
||||
topPanel = new GUIFrame(new Rectangle(0, 0, 0, 31), GUI.Style);
|
||||
topPanel = new GUIFrame(new Rectangle(0, 0, 0, 35), "GUIFrameTop");
|
||||
topPanel.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
|
||||
hullVolumeFrame = new GUIFrame(new Rectangle(145, 26, 280, 70), GUI.Style, topPanel);
|
||||
hullVolumeFrame = new GUIFrame(new Rectangle(145, 26, 280, 70), "", topPanel);
|
||||
hullVolumeFrame.Visible = false;
|
||||
hullVolumeFrame.Padding = new Vector4(3.0f, 3.0f, 3.0f, 3.0f);
|
||||
|
||||
GUITextBlock totalHullVolume = new GUITextBlock(new Rectangle(0, 0, 0, 20), "", GUI.Style, hullVolumeFrame, GUI.SmallFont);
|
||||
GUITextBlock totalHullVolume = new GUITextBlock(new Rectangle(0, 0, 0, 20), "", "", hullVolumeFrame, GUI.SmallFont);
|
||||
totalHullVolume.TextGetter = GetTotalHullVolume;
|
||||
|
||||
GUITextBlock selectedHullVolume = new GUITextBlock(new Rectangle(0, 30, 0, 20), "", GUI.Style, hullVolumeFrame, GUI.SmallFont);
|
||||
GUITextBlock selectedHullVolume = new GUITextBlock(new Rectangle(0, 30, 0, 20), "", "", hullVolumeFrame, GUI.SmallFont);
|
||||
selectedHullVolume.TextGetter = GetSelectedHullVolume;
|
||||
|
||||
var button = new GUIButton(new Rectangle(0, 0, 70, 20), "Open...", GUI.Style, topPanel);
|
||||
button.OnClicked = CreateLoadScreen;
|
||||
|
||||
button = new GUIButton(new Rectangle(80,0,70,20), "Save", GUI.Style, topPanel);
|
||||
|
||||
var button = new GUIButton(new Rectangle(0, 0, 70, 20), "Open...", "", topPanel);
|
||||
button.OnClicked = (GUIButton btn, object data) =>
|
||||
{
|
||||
saveFrame = null;
|
||||
selectedTab = -1;
|
||||
CreateLoadScreen();
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
button = new GUIButton(new Rectangle(80,0,70,20), "Save", "", topPanel);
|
||||
button.OnClicked = (GUIButton btn, object data) =>
|
||||
{
|
||||
loadFrame = null;
|
||||
selectedTab = -1;
|
||||
CreateSaveScreen();
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
var nameLabel = new GUITextBlock(new Rectangle(170, -4, 150, 20), "", GUI.Style, topPanel, GUI.LargeFont);
|
||||
var nameLabel = new GUITextBlock(new Rectangle(170, 0, 150, 20), "", "", Alignment.TopLeft, Alignment.CenterLeft, topPanel, false, GUI.LargeFont);
|
||||
nameLabel.TextGetter = GetSubName;
|
||||
|
||||
linkedSubBox = new GUIDropDown(new Rectangle(750,0,200,20), "Add submarine", GUI.Style, topPanel);
|
||||
linkedSubBox.ToolTip =
|
||||
"Places another submarine into the current submarine file. "+
|
||||
"Can be used for adding things such as smaller vessels, "+
|
||||
linkedSubBox = new GUIDropDown(new Rectangle(750, 0, 200, 20), "Add submarine", "", topPanel);
|
||||
linkedSubBox.ToolTip =
|
||||
"Places another submarine into the current submarine file. " +
|
||||
"Can be used for adding things such as smaller vessels, " +
|
||||
"escape pods or detachable sections into the main submarine.";
|
||||
|
||||
foreach (Submarine sub in Submarine.SavedSubmarines)
|
||||
@@ -164,64 +173,58 @@ namespace Barotrauma
|
||||
linkedSubBox.AddItem(sub.Name, sub);
|
||||
}
|
||||
linkedSubBox.OnSelected += SelectLinkedSub;
|
||||
|
||||
leftPanel = new GUIFrame(new Rectangle(0, 30, 150, GameMain.GraphicsHeight-30), GUI.Style);
|
||||
|
||||
leftPanel = new GUIFrame(new Rectangle(0, 0, 150, GameMain.GraphicsHeight), "GUIFrameLeft");
|
||||
leftPanel.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
|
||||
GUITextBlock itemCount = new GUITextBlock(new Rectangle(0, 30, 0, 20), "", GUI.Style, leftPanel);
|
||||
|
||||
GUITextBlock itemCount = new GUITextBlock(new Rectangle(0, 30, 0, 20), "", "", leftPanel);
|
||||
itemCount.TextGetter = GetItemCount;
|
||||
|
||||
GUITextBlock structureCount = new GUITextBlock(new Rectangle(0, 50, 0, 20), "", GUI.Style, leftPanel);
|
||||
GUITextBlock structureCount = new GUITextBlock(new Rectangle(0, 50, 0, 20), "", "", leftPanel);
|
||||
structureCount.TextGetter = GetStructureCount;
|
||||
|
||||
GUItabs = new GUIComponent[Enum.GetValues(typeof(MapEntityCategory)).Length];
|
||||
GUItabs = new GUIComponent[Enum.GetValues(typeof(MapEntityCategory)).Length];
|
||||
|
||||
int width = 400, height = 400;
|
||||
int y = 90;
|
||||
int i = 0;
|
||||
foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory)))
|
||||
{
|
||||
var catButton = new GUIButton(new Rectangle(0, y, 0, 20), category.ToString(), Alignment.Left, GUI.Style, leftPanel);
|
||||
var catButton = new GUIButton(new Rectangle(0, y, 0, 20), category.ToString(), Alignment.Left, "", leftPanel);
|
||||
catButton.UserData = i;
|
||||
catButton.OnClicked = SelectTab;
|
||||
y+=25;
|
||||
|
||||
GUItabs[i] = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style);
|
||||
GUItabs[i].Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
GUItabs[i] = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "");
|
||||
GUItabs[i].Padding = new Vector4(10.0f, 30.0f, 10.0f, 10.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", GUI.Style, Alignment.TopRight, Alignment.TopRight, GUItabs[i], false, GUI.SmallFont);
|
||||
new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.CenterRight, GUItabs[i], false, GUI.SmallFont);
|
||||
|
||||
GUITextBox searchBox = new GUITextBox(new Rectangle(-20, 0, 180, 15), Alignment.TopRight, GUI.Style, GUItabs[i]);
|
||||
GUITextBox searchBox = new GUITextBox(new Rectangle(-20, 0, 180, 15), null,null, Alignment.TopRight, Alignment.CenterLeft, "", GUItabs[i]);
|
||||
searchBox.Font = GUI.SmallFont;
|
||||
searchBox.OnTextChanged = FilterMessages;
|
||||
|
||||
var clearButton = new GUIButton(new Rectangle(0, 0, 15, 15), "x", Alignment.TopRight, GUI.Style, GUItabs[i]);
|
||||
var clearButton = new GUIButton(new Rectangle(0, 0, 15, 15), "x", Alignment.TopRight, "", GUItabs[i]);
|
||||
clearButton.OnClicked = ClearFilter;
|
||||
clearButton.UserData = searchBox;
|
||||
|
||||
GUIListBox itemList = new GUIListBox(new Rectangle(0, 20, 0, 0), Color.White * 0.7f, GUI.Style, GUItabs[i]);
|
||||
GUIListBox itemList = new GUIListBox(new Rectangle(0, 20, 0, 0), Color.White * 0.7f, "", GUItabs[i]);
|
||||
itemList.OnSelected = SelectPrefab;
|
||||
itemList.CheckSelected = MapEntityPrefab.GetSelected;
|
||||
|
||||
foreach (MapEntityPrefab ep in MapEntityPrefab.list)
|
||||
{
|
||||
if (!ep.Category.HasFlag(category)) continue;
|
||||
|
||||
Color color = ((itemList.CountChildren % 2) == 0) ? Color.Transparent : Color.White * 0.1f;
|
||||
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, null, itemList);
|
||||
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, "ListBoxElement", itemList);
|
||||
frame.UserData = ep;
|
||||
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
frame.Color = color;
|
||||
frame.HoverColor = Color.Gold * 0.2f;
|
||||
frame.SelectedColor = Color.Gold * 0.5f;
|
||||
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(40, 0, 0, 25),
|
||||
ep.Name,
|
||||
Color.Transparent, Color.White,
|
||||
Alignment.Left, Alignment.Left,
|
||||
null, frame);
|
||||
ep.Name, "",
|
||||
Alignment.Top, Alignment.CenterLeft,
|
||||
frame);
|
||||
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(ep.Description))
|
||||
@@ -231,7 +234,7 @@ namespace Barotrauma
|
||||
|
||||
if (ep.sprite != null)
|
||||
{
|
||||
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.Left, frame);
|
||||
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.CenterLeft, frame);
|
||||
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
|
||||
img.Color = ep.SpriteColor;
|
||||
}
|
||||
@@ -242,24 +245,24 @@ namespace Barotrauma
|
||||
i++;
|
||||
}
|
||||
|
||||
y+=50;
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 20), "Character mode", Alignment.Left, GUI.Style, leftPanel);
|
||||
y += 10;
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 20), "Character mode", Alignment.Left, "", leftPanel);
|
||||
button.ToolTip = "Allows you to pick up and use items. Useful for things such as placing items inside closets, turning devices on/off and doing the wiring.";
|
||||
button.OnClicked = ToggleCharacterMode;
|
||||
|
||||
y += 35;
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 20), "Wiring mode", Alignment.Left, GUI.Style, leftPanel);
|
||||
y += 25;
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 20), "Wiring mode", Alignment.Left, "", leftPanel);
|
||||
//button.ToolTip = "Allows you to pick up and use items. Useful for things such as placing items inside closets, turning devices on/off and doing the wiring.";
|
||||
button.OnClicked = ToggleWiringMode;
|
||||
|
||||
y+=50;
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 20), "Generate waypoints", Alignment.Left, GUI.Style, leftPanel);
|
||||
|
||||
y += 35;
|
||||
button = new GUIButton(new Rectangle(0, y, 0, 20), "Generate waypoints", Alignment.Left, "", leftPanel);
|
||||
button.ToolTip = "AI controlled crew members require waypoints to navigate around the sub.";
|
||||
button.OnClicked = GenerateWaypoints;
|
||||
|
||||
y+=50;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 0, 20), "Show:", GUI.Style, leftPanel);
|
||||
y += 30;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 0, 20), "Show:", "", leftPanel);
|
||||
|
||||
var tickBox = new GUITickBox(new Rectangle(0,y+20,20,20), "Waypoints", Alignment.TopLeft, leftPanel);
|
||||
tickBox.OnSelected = (GUITickBox obj) => { WayPoint.ShowWayPoints = !WayPoint.ShowWayPoints; return true; };
|
||||
@@ -281,9 +284,9 @@ namespace Barotrauma
|
||||
|
||||
if (y < GameMain.GraphicsHeight - 100)
|
||||
{
|
||||
new GUITextBlock(new Rectangle(0, y, 0, 15), "Previously used:", GUI.Style, leftPanel);
|
||||
new GUITextBlock(new Rectangle(0, y, 0, 15), "Previously used:", "", leftPanel);
|
||||
|
||||
previouslyUsedList = new GUIListBox(new Rectangle(0, y + 15, 0, Math.Min(GameMain.GraphicsHeight - y - 40, 150)), GUI.Style, leftPanel);
|
||||
previouslyUsedList = new GUIListBox(new Rectangle(0, y + 20, 0, Math.Min(GameMain.GraphicsHeight - y - 80, 150)), "", leftPanel);
|
||||
previouslyUsedList.OnSelected = SelectPrefab;
|
||||
}
|
||||
|
||||
@@ -425,33 +428,33 @@ namespace Barotrauma
|
||||
|
||||
int y = 0;
|
||||
|
||||
saveFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style, null);
|
||||
saveFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", null);
|
||||
saveFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(0,0,200,30), "Save submarine", GUI.Style, saveFrame, GUI.LargeFont);
|
||||
new GUITextBlock(new Rectangle(0,0,200,30), "Save submarine", "", saveFrame, GUI.LargeFont);
|
||||
|
||||
y += 30;
|
||||
|
||||
new GUITextBlock(new Rectangle(0,y,150,20), "Name:", GUI.Style, saveFrame);
|
||||
new GUITextBlock(new Rectangle(0,y,150,20), "Name:", "", saveFrame);
|
||||
y += 20;
|
||||
|
||||
nameBox = new GUITextBox(new Rectangle(5, y, 250, 20), GUI.Style, saveFrame);
|
||||
nameBox = new GUITextBox(new Rectangle(5, y, 250, 20), "", saveFrame);
|
||||
nameBox.OnEnterPressed = ChangeSubName;
|
||||
nameBox.Text = GetSubName();
|
||||
|
||||
y += 30;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 150, 20), "Description:", GUI.Style, saveFrame);
|
||||
new GUITextBlock(new Rectangle(0, y, 150, 20), "Description:", "", saveFrame);
|
||||
y += 20;
|
||||
|
||||
var descriptionBox = new GUITextBox(new Rectangle(5, y, 0, 100), null, null, Alignment.TopLeft,
|
||||
Alignment.TopLeft, GUI.Style, saveFrame);
|
||||
Alignment.TopLeft, "", saveFrame);
|
||||
descriptionBox.Wrap = true;
|
||||
descriptionBox.Text = Submarine.MainSub == null ? "" : Submarine.MainSub.Description;
|
||||
descriptionBox.OnTextChanged = ChangeSubDescription;
|
||||
|
||||
y += descriptionBox.Rect.Height + 15;
|
||||
new GUITextBlock(new Rectangle(0, y, 150, 20), "Settings:", GUI.Style, saveFrame);
|
||||
new GUITextBlock(new Rectangle(0, y, 150, 20), "Settings:", "", saveFrame);
|
||||
|
||||
y += 20;
|
||||
|
||||
@@ -491,10 +494,10 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
var saveButton = new GUIButton(new Rectangle(-90, 0, 80, 20), "Save", Alignment.Right | Alignment.Bottom, GUI.Style, saveFrame);
|
||||
var saveButton = new GUIButton(new Rectangle(-90, 0, 80, 20), "Save", Alignment.Right | Alignment.Bottom, "", saveFrame);
|
||||
saveButton.OnClicked = SaveSub;
|
||||
|
||||
var cancelButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Cancel", Alignment.Right | Alignment.Bottom, GUI.Style, saveFrame);
|
||||
var cancelButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Cancel", Alignment.Right | Alignment.Bottom, "", saveFrame);
|
||||
cancelButton.OnClicked = (GUIButton btn, object userdata) =>
|
||||
{
|
||||
saveFrame = null;
|
||||
@@ -503,7 +506,7 @@ namespace Barotrauma
|
||||
|
||||
}
|
||||
|
||||
private bool CreateLoadScreen(GUIButton button, object obj)
|
||||
private bool CreateLoadScreen()
|
||||
{
|
||||
if (characterMode) ToggleCharacterMode();
|
||||
if (wiringMode) ToggleWiringMode();
|
||||
@@ -511,10 +514,10 @@ namespace Barotrauma
|
||||
Submarine.RefreshSavedSubs();
|
||||
|
||||
int width = 300, height = 400;
|
||||
loadFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style, null);
|
||||
loadFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "", null);
|
||||
loadFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
|
||||
var subList = new GUIListBox(new Rectangle(0, 0, 0, height - 50), Color.White, GUI.Style, loadFrame);
|
||||
var subList = new GUIListBox(new Rectangle(0, 0, 0, height - 50), Color.White, "", loadFrame);
|
||||
subList.OnSelected = (GUIComponent selected, object userData) =>
|
||||
{
|
||||
var deleteBtn = loadFrame.FindChild("delete") as GUIButton;
|
||||
@@ -528,7 +531,7 @@ namespace Barotrauma
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 80),
|
||||
GUI.Style,
|
||||
"",
|
||||
Alignment.Left, Alignment.CenterY | Alignment.Left, subList);
|
||||
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = sub;
|
||||
@@ -536,13 +539,13 @@ namespace Barotrauma
|
||||
|
||||
if (sub.HasTag(SubmarineTag.Shuttle))
|
||||
{
|
||||
var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", GUI.Style, Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
|
||||
var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", "", Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
|
||||
shuttleText.TextColor = textBlock.TextColor * 0.8f;
|
||||
shuttleText.ToolTip = textBlock.ToolTip;
|
||||
}
|
||||
}
|
||||
|
||||
var deleteButton = new GUIButton(new Rectangle(0, 0, 70, 20), "Delete", Alignment.BottomLeft, GUI.Style, loadFrame);
|
||||
var deleteButton = new GUIButton(new Rectangle(0, 0, 70, 20), "Delete", Alignment.BottomLeft, "", loadFrame);
|
||||
deleteButton.Enabled = false;
|
||||
deleteButton.UserData = "delete";
|
||||
deleteButton.OnClicked = (btn, userdata) =>
|
||||
@@ -562,15 +565,15 @@ namespace Barotrauma
|
||||
|
||||
deleteButton.Enabled = false;
|
||||
|
||||
CreateLoadScreen(null, null);
|
||||
CreateLoadScreen();
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
var loadButton = new GUIButton(new Rectangle(-90, 0, 80, 20), "Load", Alignment.Right | Alignment.Bottom, GUI.Style, loadFrame);
|
||||
var loadButton = new GUIButton(new Rectangle(-90, 0, 80, 20), "Load", Alignment.Right | Alignment.Bottom, "", loadFrame);
|
||||
loadButton.OnClicked = LoadSub;
|
||||
|
||||
var cancelButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Cancel", Alignment.Right | Alignment.Bottom, GUI.Style, loadFrame);
|
||||
var cancelButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Cancel", Alignment.Right | Alignment.Bottom, "", loadFrame);
|
||||
cancelButton.OnClicked = (GUIButton btn, object userdata) =>
|
||||
{
|
||||
loadFrame = null;
|
||||
@@ -605,6 +608,9 @@ namespace Barotrauma
|
||||
if (characterMode) ToggleCharacterMode();
|
||||
if (wiringMode) ToggleWiringMode();
|
||||
|
||||
saveFrame = null;
|
||||
loadFrame = null;
|
||||
|
||||
selectedTab = (int)obj;
|
||||
|
||||
var searchBox = GUItabs[selectedTab].GetChild<GUITextBox>();
|
||||
@@ -738,10 +744,10 @@ namespace Barotrauma
|
||||
|
||||
private GUIFrame CreateWiringPanel()
|
||||
{
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0,0,65,300), null, Alignment.Right | Alignment.CenterY, GUI.Style);
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 65, 300), null, Alignment.Right | Alignment.CenterY, "GUIFrameRight");
|
||||
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
|
||||
GUIListBox listBox = new GUIListBox(Rectangle.Empty, GUI.Style, frame);
|
||||
GUIListBox listBox = new GUIListBox(Rectangle.Empty, "", frame);
|
||||
listBox.OnSelected = SelectWire;
|
||||
|
||||
foreach (MapEntityPrefab ep in MapEntityPrefab.list)
|
||||
@@ -878,9 +884,10 @@ namespace Barotrauma
|
||||
string name = ToolBox.LimitString(mapEntityPrefab.Name,15);
|
||||
|
||||
var textBlock = new GUITextBlock(
|
||||
new Rectangle(0,0,0,10),
|
||||
ToolBox.LimitString(name, GUI.SmallFont, previouslyUsedList.Rect.Width),
|
||||
GUI.Style, previouslyUsedList, GUI.SmallFont);
|
||||
new Rectangle(0,0,0,15),
|
||||
ToolBox.LimitString(name, GUI.SmallFont, previouslyUsedList.Rect.Width),
|
||||
"", Alignment.TopLeft, Alignment.CenterLeft,
|
||||
previouslyUsedList, false, GUI.SmallFont);
|
||||
|
||||
textBlock.UserData = mapEntityPrefab;
|
||||
|
||||
|
||||
@@ -65,23 +65,23 @@ namespace Barotrauma
|
||||
GameMain.GraphicsWidth - 80,
|
||||
100);
|
||||
|
||||
topPanel = new GUIFrame(panelRect, GUI.Style);
|
||||
topPanel = new GUIFrame(panelRect, "");
|
||||
topPanel.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
GUITextBlock moneyText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "", GUI.Style,
|
||||
GUITextBlock moneyText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "", "",
|
||||
Alignment.BottomLeft, Alignment.BottomLeft, topPanel);
|
||||
moneyText.TextGetter = GetMoney;
|
||||
|
||||
GUIButton button = new GUIButton(new Rectangle(-240, 0, 100, 30), "Map", null, Alignment.BottomRight, GUI.Style, topPanel);
|
||||
GUIButton button = new GUIButton(new Rectangle(-240, 0, 100, 30), "Map", null, Alignment.BottomRight, "", topPanel);
|
||||
button.UserData = PanelTab.Map;
|
||||
button.OnClicked = SelectRightPanel;
|
||||
SelectRightPanel(button, button.UserData);
|
||||
|
||||
button = new GUIButton(new Rectangle(-120, 0, 100, 30), "Crew", null, Alignment.BottomRight, GUI.Style, topPanel);
|
||||
button = new GUIButton(new Rectangle(-120, 0, 100, 30), "Crew", null, Alignment.BottomRight, "", topPanel);
|
||||
button.UserData = PanelTab.Crew;
|
||||
button.OnClicked = SelectRightPanel;
|
||||
|
||||
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Store", null, Alignment.BottomRight, GUI.Style, topPanel);
|
||||
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Store", null, Alignment.BottomRight, "", topPanel);
|
||||
button.UserData = PanelTab.Store;
|
||||
button.OnClicked = SelectRightPanel;
|
||||
|
||||
@@ -96,44 +96,44 @@ namespace Barotrauma
|
||||
|
||||
bottomPanel = new GUIFrame[4];
|
||||
|
||||
bottomPanel[(int)PanelTab.Crew] = new GUIFrame(panelRect, GUI.Style);
|
||||
bottomPanel[(int)PanelTab.Crew] = new GUIFrame(panelRect, "");
|
||||
bottomPanel[(int)PanelTab.Crew].Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
//new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, GUI.Style, bottomPanel[(int)PanelTab.Crew]);
|
||||
//new GUITextBlock(new Rectangle(0, 0, 200, 25), "Crew:", Color.Transparent, Color.White, Alignment.Left, "", bottomPanel[(int)PanelTab.Crew]);
|
||||
|
||||
int crewColumnWidth = Math.Min(300, (panelRect.Width - 40) / 2);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 100, 20), "Crew:", GUI.Style, bottomPanel[(int)PanelTab.Crew], GUI.LargeFont);
|
||||
characterList = new GUIListBox(new Rectangle(0, 40, crewColumnWidth, 0), GUI.Style, bottomPanel[(int)PanelTab.Crew]);
|
||||
new GUITextBlock(new Rectangle(0, 0, 100, 20), "Crew:", "", bottomPanel[(int)PanelTab.Crew], GUI.LargeFont);
|
||||
characterList = new GUIListBox(new Rectangle(0, 40, crewColumnWidth, 0), "", bottomPanel[(int)PanelTab.Crew]);
|
||||
characterList.OnSelected = SelectCharacter;
|
||||
|
||||
//---------------------------------------
|
||||
|
||||
bottomPanel[(int)PanelTab.Map] = new GUIFrame(panelRect, GUI.Style);
|
||||
bottomPanel[(int)PanelTab.Map] = new GUIFrame(panelRect, "");
|
||||
bottomPanel[(int)PanelTab.Map].Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start",
|
||||
Alignment.BottomRight, GUI.Style, bottomPanel[(int)PanelTab.Map]);
|
||||
Alignment.BottomRight, "", bottomPanel[(int)PanelTab.Map]);
|
||||
startButton.OnClicked = StartShift;
|
||||
startButton.Enabled = false;
|
||||
|
||||
//---------------------------------------
|
||||
|
||||
bottomPanel[(int)PanelTab.Store] = new GUIFrame(panelRect, GUI.Style);
|
||||
bottomPanel[(int)PanelTab.Store] = new GUIFrame(panelRect, "");
|
||||
bottomPanel[(int)PanelTab.Store].Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
int sellColumnWidth = (panelRect.Width - 40) / 2 - 20;
|
||||
|
||||
selectedItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, 400), Color.White * 0.7f, GUI.Style, bottomPanel[(int)PanelTab.Store]);
|
||||
selectedItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, 400), Color.White * 0.7f, "", bottomPanel[(int)PanelTab.Store]);
|
||||
selectedItemList.OnSelected = DeselectItem;
|
||||
|
||||
var costText = new GUITextBlock(new Rectangle(0, 0, 100, 25), "Cost: ", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, bottomPanel[(int)PanelTab.Store]);
|
||||
var costText = new GUITextBlock(new Rectangle(0, 0, 100, 25), "Cost: ", "", Alignment.BottomLeft, Alignment.TopLeft, bottomPanel[(int)PanelTab.Store]);
|
||||
costText.TextGetter = CostTextGetter;
|
||||
|
||||
buyButton = new GUIButton(new Rectangle(selectedItemList.Rect.Width - 100, 0, 100, 25), "Buy", Alignment.Bottom, GUI.Style, bottomPanel[(int)PanelTab.Store]);
|
||||
buyButton = new GUIButton(new Rectangle(selectedItemList.Rect.Width - 100, 0, 100, 25), "Buy", Alignment.Bottom, "", bottomPanel[(int)PanelTab.Store]);
|
||||
buyButton.OnClicked = BuyItems;
|
||||
|
||||
storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, 400), Color.White * 0.7f, Alignment.TopRight, GUI.Style, bottomPanel[(int)PanelTab.Store]);
|
||||
storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, 400), Color.White * 0.7f, Alignment.TopRight, "", bottomPanel[(int)PanelTab.Store]);
|
||||
storeItemList.OnSelected = SelectItem;
|
||||
|
||||
int x = selectedItemList.Rect.Width + 40;
|
||||
@@ -142,7 +142,7 @@ namespace Barotrauma
|
||||
var items = MapEntityPrefab.list.FindAll(ep => ep.Price>0.0f && ep.Category.HasFlag(category));
|
||||
if (!items.Any()) continue;
|
||||
|
||||
var categoryButton = new GUIButton(new Rectangle(x, 0, 100, 20), category.ToString(), GUI.Style, bottomPanel[(int)PanelTab.Store]);
|
||||
var categoryButton = new GUIButton(new Rectangle(x, 0, 100, 20), category.ToString(), "", bottomPanel[(int)PanelTab.Store]);
|
||||
categoryButton.UserData = category;
|
||||
categoryButton.OnClicked = SelectItemCategory;
|
||||
|
||||
@@ -169,15 +169,15 @@ namespace Barotrauma
|
||||
topPanel.UserData = location;
|
||||
|
||||
var locationTitle = new GUITextBlock(new Rectangle(0, 0, 200, 25),
|
||||
"Location: "+location.Name, Color.Transparent, Color.White, Alignment.TopLeft, GUI.Style, topPanel);
|
||||
"Location: "+location.Name, Color.Transparent, Color.White, Alignment.TopLeft, "", topPanel);
|
||||
locationTitle.UserData = "locationtitle";
|
||||
locationTitle.Font = GUI.LargeFont;
|
||||
|
||||
|
||||
if (hireList == null)
|
||||
{
|
||||
hireList = new GUIListBox(new Rectangle(0, 40, 300, 0), GUI.Style, Alignment.Right, bottomPanel[(int)PanelTab.Crew]);
|
||||
new GUITextBlock(new Rectangle(0, 0, 300, 20), "Hire:", GUI.Style, Alignment.Right, Alignment.Left, bottomPanel[(int)PanelTab.Crew], false, GUI.LargeFont);
|
||||
hireList = new GUIListBox(new Rectangle(0, 40, 300, 0), "", Alignment.Right, bottomPanel[(int)PanelTab.Crew]);
|
||||
new GUITextBlock(new Rectangle(0, 0, 300, 20), "Hire:", "", Alignment.Right, Alignment.Left, bottomPanel[(int)PanelTab.Crew], false, GUI.LargeFont);
|
||||
|
||||
hireList.OnSelected = SelectCharacter;
|
||||
}
|
||||
@@ -187,7 +187,7 @@ namespace Barotrauma
|
||||
hireList.ClearChildren();
|
||||
hireList.Enabled = false;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 0), "No-one available for hire", Color.Transparent, Color.LightGray, Alignment.Center, Alignment.Center, GUI.Style, hireList);
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 0), "No-one available for hire", Color.Transparent, Color.LightGray, Alignment.Center, Alignment.Center, "", hireList);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -202,7 +202,7 @@ namespace Barotrauma
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
c.Salary.ToString(),
|
||||
null, null,
|
||||
Alignment.TopRight, GUI.Style, frame);
|
||||
Alignment.TopRight, "", frame);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -226,17 +226,17 @@ namespace Barotrauma
|
||||
|
||||
if (location == null) return;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 250, 0), location.Name, GUI.Style, Alignment.TopLeft, Alignment.TopCenter, locationPanel, true, GUI.LargeFont);
|
||||
new GUITextBlock(new Rectangle(0, 0, 250, 0), location.Name, "", Alignment.TopLeft, Alignment.TopCenter, locationPanel, true, GUI.LargeFont);
|
||||
|
||||
if (GameMain.GameSession.Map.SelectedConnection != null && GameMain.GameSession.Map.SelectedConnection.Mission != null)
|
||||
{
|
||||
var mission = GameMain.GameSession.Map.SelectedConnection.Mission;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 80, 0, 20), "Mission: "+mission.Name, Color.Black*0.8f, Color.White, Alignment.TopLeft, null, locationPanel);
|
||||
new GUITextBlock(new Rectangle(0, 80, 0, 20), "Mission: "+mission.Name, "", locationPanel);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 100, 0, 20), "Reward: " + mission.Reward+" credits", Color.Black * 0.8f, Color.White, Alignment.TopLeft, null, locationPanel);
|
||||
new GUITextBlock(new Rectangle(0, 100, 0, 20), "Reward: " + mission.Reward+" credits", "", locationPanel);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 120, 0, 0), mission.Description, Color.Black * 0.8f, Color.White, Alignment.TopLeft, null, locationPanel, true);
|
||||
new GUITextBlock(new Rectangle(0, 130, 0, 0), mission.Description, "", locationPanel, true);
|
||||
|
||||
}
|
||||
|
||||
@@ -256,14 +256,9 @@ namespace Barotrauma
|
||||
|
||||
private void CreateItemFrame(MapEntityPrefab ep, GUIListBox listBox, int width)
|
||||
{
|
||||
Color color = ((listBox.CountChildren % 2) == 0) ? Color.Transparent : Color.White * 0.1f;
|
||||
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, null, listBox);
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), "ListBoxElement", listBox);
|
||||
frame.UserData = ep;
|
||||
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
frame.Color = color;
|
||||
frame.HoverColor = Color.Gold * 0.2f;
|
||||
frame.SelectedColor = Color.Gold * 0.5f;
|
||||
|
||||
frame.ToolTip = ep.Description;
|
||||
|
||||
@@ -272,16 +267,16 @@ namespace Barotrauma
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(50, 0, 0, 25),
|
||||
ep.Name,
|
||||
Color.Transparent, Color.White,
|
||||
null,null,
|
||||
Alignment.Left, Alignment.CenterX | Alignment.Left,
|
||||
null, frame);
|
||||
"", frame);
|
||||
textBlock.Font = font;
|
||||
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
|
||||
textBlock.ToolTip = ep.Description;
|
||||
|
||||
if (ep.sprite != null)
|
||||
{
|
||||
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.Left, frame);
|
||||
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.CenterLeft, frame);
|
||||
img.Color = ep.SpriteColor;
|
||||
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
|
||||
}
|
||||
@@ -290,7 +285,7 @@ namespace Barotrauma
|
||||
new Rectangle(width - 80, 0, 80, 25),
|
||||
ep.Price.ToString(),
|
||||
null, null, Alignment.TopLeft,
|
||||
Alignment.TopLeft, GUI.Style, frame);
|
||||
Alignment.TopLeft, "", frame);
|
||||
textBlock.Font = font;
|
||||
textBlock.ToolTip = ep.Description;
|
||||
|
||||
@@ -493,7 +488,7 @@ namespace Barotrauma
|
||||
|
||||
previewFrame = new GUIFrame(new Rectangle(0, 60, width, 300),
|
||||
new Color(0.0f, 0.0f, 0.0f, 0.8f),
|
||||
Alignment.TopCenter, GUI.Style, bottomPanel[selectedRightPanel]);
|
||||
Alignment.TopCenter, "", bottomPanel[selectedRightPanel]);
|
||||
previewFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
previewFrame.UserData = characterInfo;
|
||||
|
||||
@@ -502,7 +497,7 @@ namespace Barotrauma
|
||||
|
||||
if (component.Parent == hireList)
|
||||
{
|
||||
GUIButton hireButton = new GUIButton(new Rectangle(0,0, 100, 20), "Hire", Alignment.BottomCenter, GUI.Style, previewFrame);
|
||||
GUIButton hireButton = new GUIButton(new Rectangle(0,0, 100, 20), "Hire", Alignment.BottomCenter, "", previewFrame);
|
||||
hireButton.UserData = characterInfo;
|
||||
hireButton.OnClicked = HireCharacter;
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace Barotrauma
|
||||
|
||||
private GameMain game;
|
||||
|
||||
int selectedTab;
|
||||
private Tab selectedTab;
|
||||
|
||||
public MainMenuScreen(GameMain game)
|
||||
{
|
||||
@@ -42,41 +42,42 @@ namespace Barotrauma
|
||||
Rectangle panelRect = new Rectangle(
|
||||
290, y,
|
||||
500, 360);
|
||||
|
||||
GUIButton button = new GUIButton(new Rectangle(50, y, 200, 30), "Tutorial", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
|
||||
|
||||
GUIButton button = new GUIButton(new Rectangle(50, y, 200, 30), "Tutorial", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
|
||||
|
||||
button.Color = button.Color * 0.8f;
|
||||
button.OnClicked = TutorialButtonClicked;
|
||||
|
||||
button = new GUIButton(new Rectangle(50, y + 60, 200, 30), "New Game", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
|
||||
button = new GUIButton(new Rectangle(50, y + 60, 200, 30), "New Game", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
|
||||
button.Color = button.Color * 0.8f;
|
||||
button.UserData = Tab.NewGame;
|
||||
button.OnClicked = SelectTab;
|
||||
|
||||
button = new GUIButton(new Rectangle(50, y + 100, 200, 30), "Load Game", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
|
||||
button = new GUIButton(new Rectangle(50, y + 100, 200, 30), "Load Game", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
|
||||
button.Color = button.Color * 0.8f;
|
||||
button.UserData = Tab.LoadGame;
|
||||
button.OnClicked = SelectTab;
|
||||
|
||||
button = new GUIButton(new Rectangle(50, y + 160, 200, 30), "Join Server", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
|
||||
button = new GUIButton(new Rectangle(50, y + 160, 200, 30), "Join Server", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
|
||||
button.Color = button.Color * 0.8f;
|
||||
//button.UserData = (int)Tabs.JoinServer;
|
||||
button.OnClicked = JoinServerClicked;
|
||||
|
||||
button = new GUIButton(new Rectangle(50, y + 200, 200, 30), "Host Server", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
|
||||
button = new GUIButton(new Rectangle(50, y + 200, 200, 30), "Host Server", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
|
||||
button.Color = button.Color * 0.8f;
|
||||
button.UserData = Tab.HostServer;
|
||||
button.OnClicked = SelectTab;
|
||||
|
||||
button = new GUIButton(new Rectangle(50, y + 260, 200, 30), "Submarine Editor", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
|
||||
button = new GUIButton(new Rectangle(50, y + 260, 200, 30), "Submarine Editor", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
|
||||
button.Color = button.Color * 0.8f;
|
||||
button.OnClicked = (GUIButton btn, object userdata) => { GameMain.EditMapScreen.Select(); return true; };
|
||||
|
||||
button = new GUIButton(new Rectangle(50, y + 320, 200, 30), "Settings", null, Alignment.TopLeft, Alignment.Left, GUI.Style, buttonsTab);
|
||||
button = new GUIButton(new Rectangle(50, y + 320, 200, 30), "Settings", null, Alignment.TopLeft, Alignment.Left, "", buttonsTab);
|
||||
button.Color = button.Color * 0.8f;
|
||||
button.UserData = Tab.Settings;
|
||||
button.OnClicked = SelectTab;
|
||||
|
||||
button = new GUIButton(new Rectangle(0, 0, 150, 30), "Quit", Alignment.BottomRight, GUI.Style, buttonsTab);
|
||||
button = new GUIButton(new Rectangle(0, 0, 150, 30), "Quit", Alignment.BottomRight, "", buttonsTab);
|
||||
button.Color = button.Color * 0.8f;
|
||||
button.OnClicked = QuitClicked;
|
||||
|
||||
@@ -84,31 +85,31 @@ namespace Barotrauma
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
menuTabs[(int)Tab.NewGame] = new GUIFrame(panelRect, GUI.Style);
|
||||
menuTabs[(int)Tab.NewGame] = new GUIFrame(panelRect, "");
|
||||
menuTabs[(int)Tab.NewGame].Padding = new Vector4(20.0f,20.0f,20.0f,20.0f);
|
||||
|
||||
//new GUITextBlock(new Rectangle(0, -20, 0, 30), "New Game", null, null, Alignment.CenterX, GUI.style, menuTabs[(int)Tabs.NewGame]);
|
||||
//new GUITextBlock(new Rectangle(0, -20, 0, 30), "New Game", null, null, Alignment.CenterX, "", menuTabs[(int)Tabs.NewGame]);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, GUI.Style, menuTabs[(int)Tab.NewGame]);
|
||||
subList = new GUIListBox(new Rectangle(0, 30, 230, panelRect.Height-100), GUI.Style, menuTabs[(int)Tab.NewGame]);
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, "", menuTabs[(int)Tab.NewGame]);
|
||||
subList = new GUIListBox(new Rectangle(0, 30, 230, panelRect.Height-100), "", menuTabs[(int)Tab.NewGame]);
|
||||
|
||||
UpdateSubList();
|
||||
|
||||
new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 0, 100, 20),
|
||||
"Save name: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
|
||||
"Save name: ", "", Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
|
||||
|
||||
saveNameBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 30, 180, 20),
|
||||
Alignment.TopLeft, GUI.Style, menuTabs[(int)Tab.NewGame]);
|
||||
Alignment.TopLeft, "", menuTabs[(int)Tab.NewGame]);
|
||||
|
||||
new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 60, 100, 20),
|
||||
"Map Seed: ", GUI.Style, Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
|
||||
"Map Seed: ", "", Alignment.Left, Alignment.Left, menuTabs[(int)Tab.NewGame]);
|
||||
|
||||
seedBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 90, 180, 20),
|
||||
Alignment.TopLeft, GUI.Style, menuTabs[(int)Tab.NewGame]);
|
||||
Alignment.TopLeft, "", menuTabs[(int)Tab.NewGame]);
|
||||
seedBox.Text = ToolBox.RandomSeed(8);
|
||||
|
||||
|
||||
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, GUI.Style, menuTabs[(int)Tab.NewGame]);
|
||||
button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, "", menuTabs[(int)Tab.NewGame]);
|
||||
button.OnClicked = (GUIButton btn, object userData) =>
|
||||
{
|
||||
Submarine selectedSub = subList.SelectedData as Submarine;
|
||||
@@ -130,43 +131,41 @@ namespace Barotrauma
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
// Submarine selectedSub = subList.SelectedData as Submarine;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
menuTabs[(int)Tab.LoadGame] = new GUIFrame(panelRect, GUI.Style);
|
||||
menuTabs[(int)Tab.LoadGame] = new GUIFrame(panelRect, "");
|
||||
//menuTabs[(int)Tabs.LoadGame].Padding = GUI.style.smallPadding;
|
||||
|
||||
|
||||
menuTabs[(int)Tab.HostServer] = new GUIFrame(panelRect, GUI.Style);
|
||||
menuTabs[(int)Tab.HostServer] = new GUIFrame(panelRect, "");
|
||||
//menuTabs[(int)Tabs.JoinServer].Padding = GUI.style.smallPadding;
|
||||
|
||||
//new GUITextBlock(new Rectangle(0, -25, 0, 30), "Host Server", GUI.style, Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer], false, GUI.LargeFont);
|
||||
//new GUITextBlock(new Rectangle(0, -25, 0, 30), "Host Server", "", Alignment.CenterX, Alignment.CenterX, menuTabs[(int)Tabs.HostServer], false, GUI.LargeFont);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 100, 30), "Server Name:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
|
||||
serverNameBox = new GUITextBox(new Rectangle(160, 0, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);
|
||||
new GUITextBlock(new Rectangle(0, 0, 100, 30), "Server Name:", "", Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
|
||||
serverNameBox = new GUITextBox(new Rectangle(160, 0, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, "", menuTabs[(int)Tab.HostServer]);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 50, 100, 30), "Server port:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
|
||||
portBox = new GUITextBox(new Rectangle(160, 50, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);
|
||||
new GUITextBlock(new Rectangle(0, 50, 100, 30), "Server port:", "", Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
|
||||
portBox = new GUITextBox(new Rectangle(160, 50, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, "", menuTabs[(int)Tab.HostServer]);
|
||||
portBox.Text = NetConfig.DefaultPort.ToString();
|
||||
portBox.ToolTip = "Server port";
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 100, 100, 30), "Max players:", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
|
||||
maxPlayersBox = new GUITextBox(new Rectangle(195, 100, 30, 30), null, null, Alignment.TopLeft, Alignment.Center, GUI.Style, menuTabs[(int)Tab.HostServer]);
|
||||
new GUITextBlock(new Rectangle(0, 100, 100, 30), "Max players:", "", Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
|
||||
maxPlayersBox = new GUITextBox(new Rectangle(195, 100, 30, 30), null, null, Alignment.TopLeft, Alignment.Center, "", menuTabs[(int)Tab.HostServer]);
|
||||
maxPlayersBox.Text = "8";
|
||||
maxPlayersBox.Enabled = false;
|
||||
|
||||
var minusPlayersBox = new GUIButton(new Rectangle(160, 100, 30, 30), "-", GUI.Style, menuTabs[(int)Tab.HostServer]);
|
||||
var minusPlayersBox = new GUIButton(new Rectangle(160, 100, 30, 30), "-", "", menuTabs[(int)Tab.HostServer]);
|
||||
minusPlayersBox.UserData = -1;
|
||||
minusPlayersBox.OnClicked = ChangeMaxPlayers;
|
||||
|
||||
var plusPlayersBox = new GUIButton(new Rectangle(230, 100, 30, 30), "+", GUI.Style, menuTabs[(int)Tab.HostServer]);
|
||||
var plusPlayersBox = new GUIButton(new Rectangle(230, 100, 30, 30), "+", "", menuTabs[(int)Tab.HostServer]);
|
||||
plusPlayersBox.UserData = 1;
|
||||
plusPlayersBox.OnClicked = ChangeMaxPlayers;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 150, 100, 30), "Password (optional):", GUI.Style, Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
|
||||
passwordBox = new GUITextBox(new Rectangle(160, 150, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, GUI.Style, menuTabs[(int)Tab.HostServer]);
|
||||
new GUITextBlock(new Rectangle(0, 150, 100, 30), "Password (optional):", "", Alignment.TopLeft, Alignment.Left, menuTabs[(int)Tab.HostServer]);
|
||||
passwordBox = new GUITextBox(new Rectangle(160, 150, 200, 30), null, null, Alignment.TopLeft, Alignment.Left, "", menuTabs[(int)Tab.HostServer]);
|
||||
|
||||
isPublicBox = new GUITickBox(new Rectangle(10, 200, 20, 20), "Public server", Alignment.TopLeft, menuTabs[(int)Tab.HostServer]);
|
||||
isPublicBox.ToolTip = "Public servers are shown in the list of available servers in the \"Join Server\" -tab";
|
||||
@@ -177,7 +176,7 @@ namespace Barotrauma
|
||||
+ " However, UPnP isn't supported by all routers, so you may need to setup port forwards manually"
|
||||
+" if players are unable to join the server (see the readme for instructions).";
|
||||
|
||||
GUIButton hostButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, GUI.Style, menuTabs[(int)Tab.HostServer]);
|
||||
GUIButton hostButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, "", menuTabs[(int)Tab.HostServer]);
|
||||
hostButton.OnClicked = HostServerClicked;
|
||||
|
||||
this.game = game;
|
||||
@@ -198,7 +197,6 @@ namespace Barotrauma
|
||||
UpdateSubList();
|
||||
|
||||
SelectTab(null, 0);
|
||||
//selectedTab = 0;
|
||||
}
|
||||
|
||||
private void UpdateSubList()
|
||||
@@ -211,7 +209,7 @@ namespace Barotrauma
|
||||
{
|
||||
var textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), GUI.Style,
|
||||
ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "ListBoxElement",
|
||||
Alignment.Left, Alignment.Left, subList)
|
||||
{
|
||||
Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
|
||||
@@ -223,7 +221,7 @@ namespace Barotrauma
|
||||
{
|
||||
textBlock.TextColor = textBlock.TextColor * 0.85f;
|
||||
|
||||
var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", GUI.Style, Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
|
||||
var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", "", Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
|
||||
shuttleText.TextColor = textBlock.TextColor * 0.8f;
|
||||
shuttleText.ToolTip = textBlock.ToolTip;
|
||||
}
|
||||
@@ -273,42 +271,41 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
selectedTab = (int)tab;
|
||||
selectedTab = tab;
|
||||
|
||||
switch (selectedTab)
|
||||
{
|
||||
case (int)Tab.NewGame:
|
||||
case Tab.NewGame:
|
||||
saveNameBox.Text = SaveUtil.CreateSavePath();
|
||||
break;
|
||||
case (int)Tab.LoadGame:
|
||||
case Tab.LoadGame:
|
||||
UpdateLoadScreen();
|
||||
break;
|
||||
case (int)Tab.Settings:
|
||||
case Tab.Settings:
|
||||
GameMain.Config.ResetSettingsFrame();
|
||||
menuTabs[(int)Tab.Settings] = GameMain.Config.SettingsFrame;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private bool ApplySettings(GUIButton button, object obj)
|
||||
private bool ApplySettings(GUIButton button, object userData)
|
||||
{
|
||||
GameMain.Config.Save("config.xml");
|
||||
selectedTab = 0;
|
||||
|
||||
if (userData is Tab) SelectTab((Tab)userData);
|
||||
|
||||
if (GameMain.GraphicsWidth != GameMain.Config.GraphicsWidth || GameMain.GraphicsHeight != GameMain.Config.GraphicsHeight)
|
||||
{
|
||||
new GUIMessageBox("Restart required", "You need to restart the game for the resolution changes to take effect.");
|
||||
}
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool DiscardSettings(GUIButton button, object obj)
|
||||
private bool DiscardSettings(GUIButton button, object userData)
|
||||
{
|
||||
GameMain.Config.Load("config.xml");
|
||||
selectedTab = (int)obj;
|
||||
if (userData is Tab) SelectTab((Tab)userData);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -388,7 +385,7 @@ namespace Barotrauma
|
||||
|
||||
string[] saveFiles = SaveUtil.GetSaveFiles();
|
||||
|
||||
saveList = new GUIListBox(new Rectangle(0, 0, 200, menuTabs[(int)Tab.LoadGame].Rect.Height - 80), Color.White, GUI.Style, menuTabs[(int)Tab.LoadGame]);
|
||||
saveList = new GUIListBox(new Rectangle(0, 0, 200, menuTabs[(int)Tab.LoadGame].Rect.Height - 80), Color.White, "", menuTabs[(int)Tab.LoadGame]);
|
||||
saveList.OnSelected = SelectSaveFile;
|
||||
|
||||
foreach (string saveFile in saveFiles)
|
||||
@@ -396,7 +393,7 @@ namespace Barotrauma
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
saveFile,
|
||||
GUI.Style,
|
||||
"ListBoxElement",
|
||||
Alignment.Left,
|
||||
Alignment.Left,
|
||||
saveList);
|
||||
@@ -404,7 +401,7 @@ namespace Barotrauma
|
||||
textBlock.UserData = saveFile;
|
||||
}
|
||||
|
||||
var button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.Right | Alignment.Bottom, GUI.Style, menuTabs[(int)Tab.LoadGame]);
|
||||
var button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.Right | Alignment.Bottom, "", menuTabs[(int)Tab.LoadGame]);
|
||||
button.OnClicked = LoadGame;
|
||||
}
|
||||
|
||||
@@ -428,22 +425,22 @@ namespace Barotrauma
|
||||
|
||||
string mapseed = ToolBox.GetAttributeString(doc.Root, "mapseed", "unknown");
|
||||
|
||||
GUIFrame saveFileFrame = new GUIFrame(new Rectangle((int)(saveList.Rect.Width + 20), 0, 200, 230), Color.Black*0.4f, GUI.Style, menuTabs[(int)Tab.LoadGame]);
|
||||
GUIFrame saveFileFrame = new GUIFrame(new Rectangle((int)(saveList.Rect.Width + 20), 0, 200, 230), Color.Black*0.4f, "", menuTabs[(int)Tab.LoadGame]);
|
||||
saveFileFrame.UserData = "savefileframe";
|
||||
saveFileFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(0,0,0,20), fileName, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, saveFileFrame, false, GUI.LargeFont);
|
||||
new GUITextBlock(new Rectangle(0,0,0,20), fileName, "", Alignment.TopLeft, Alignment.TopLeft, saveFileFrame, false, GUI.LargeFont);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 35, 0, 20), "Submarine: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
|
||||
new GUITextBlock(new Rectangle(15, 52, 0, 20), subName, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
|
||||
new GUITextBlock(new Rectangle(0, 35, 0, 20), "Submarine: ", "", saveFileFrame).Font = GUI.SmallFont;
|
||||
new GUITextBlock(new Rectangle(15, 52, 0, 20), subName, "", saveFileFrame).Font = GUI.SmallFont;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 70, 0, 20), "Last saved: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
|
||||
new GUITextBlock(new Rectangle(15, 85, 0, 20), saveTime, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
|
||||
new GUITextBlock(new Rectangle(0, 70, 0, 20), "Last saved: ", "", saveFileFrame).Font = GUI.SmallFont;
|
||||
new GUITextBlock(new Rectangle(15, 85, 0, 20), saveTime, "", saveFileFrame).Font = GUI.SmallFont;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 105, 0, 20), "Map seed: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
|
||||
new GUITextBlock(new Rectangle(15, 120, 0, 20), mapseed, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
|
||||
new GUITextBlock(new Rectangle(0, 105, 0, 20), "Map seed: ", "", saveFileFrame).Font = GUI.SmallFont;
|
||||
new GUITextBlock(new Rectangle(15, 120, 0, 20), mapseed, "", saveFileFrame).Font = GUI.SmallFont;
|
||||
|
||||
var deleteSaveButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Delete", Alignment.BottomCenter, GUI.Style, saveFileFrame);
|
||||
var deleteSaveButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Delete", Alignment.BottomCenter, "", saveFileFrame);
|
||||
deleteSaveButton.UserData = fileName;
|
||||
deleteSaveButton.OnClicked = DeleteSave;
|
||||
|
||||
@@ -479,24 +476,20 @@ namespace Barotrauma
|
||||
public override void AddToGUIUpdateList()
|
||||
{
|
||||
buttonsTab.AddToGUIUpdateList();
|
||||
if (selectedTab > 0) menuTabs[selectedTab].AddToGUIUpdateList();
|
||||
if (selectedTab > 0) menuTabs[(int)selectedTab].AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
public override void Update(double deltaTime)
|
||||
{
|
||||
//GameMain.TitleScreen.Update();
|
||||
buttonsTab.Update((float)deltaTime);
|
||||
if (selectedTab > 0)
|
||||
{
|
||||
menuTabs[selectedTab].Update((float)deltaTime);
|
||||
}
|
||||
|
||||
if (selectedTab>0) menuTabs[(int)selectedTab].Update((float)deltaTime);
|
||||
|
||||
GameMain.TitleScreen.TitlePosition =
|
||||
Vector2.Lerp(GameMain.TitleScreen.TitlePosition, new Vector2(
|
||||
GameMain.TitleScreen.TitleSize.X / 2.0f * GameMain.TitleScreen.Scale + 30.0f,
|
||||
GameMain.TitleScreen.TitleSize.Y / 2.0f * GameMain.TitleScreen.Scale + 30.0f),
|
||||
0.1f);
|
||||
|
||||
0.1f);
|
||||
}
|
||||
|
||||
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
||||
@@ -511,7 +504,7 @@ namespace Barotrauma
|
||||
spriteBatch.Begin(0, BlendState.AlphaBlend);
|
||||
|
||||
buttonsTab.Draw(spriteBatch);
|
||||
if (selectedTab>0) menuTabs[selectedTab].Draw(spriteBatch);
|
||||
if (selectedTab>0) menuTabs[(int)selectedTab].Draw(spriteBatch);
|
||||
|
||||
GUI.Draw((float)deltaTime, spriteBatch, null);
|
||||
|
||||
|
||||
@@ -180,12 +180,12 @@ namespace Barotrauma
|
||||
|
||||
Rectangle panelRect = new Rectangle(0,0,width,height);
|
||||
|
||||
menu = new GUIFrame(panelRect, Color.Transparent, Alignment.Center);
|
||||
menu = new GUIFrame(panelRect, Color.Transparent, Alignment.Center, null);
|
||||
//menu.Padding = GUI.style.smallPadding;
|
||||
|
||||
//server info panel ------------------------------------------------------------
|
||||
|
||||
infoFrame = new GUIFrame(new Rectangle(0, 0, (int)(panelRect.Width * 0.7f), (int)(panelRect.Height * 0.6f)), GUI.Style, menu);
|
||||
infoFrame = new GUIFrame(new Rectangle(0, 0, (int)(panelRect.Width * 0.7f), (int)(panelRect.Height * 0.6f)), "", menu);
|
||||
infoFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
//chatbox ----------------------------------------------------------------------
|
||||
@@ -193,11 +193,11 @@ namespace Barotrauma
|
||||
new Rectangle(0, (int)(panelRect.Height * 0.6f + 20),
|
||||
(int)(panelRect.Width * 0.7f),
|
||||
(int)(panelRect.Height * 0.4f - 20)),
|
||||
GUI.Style, menu);
|
||||
"", menu);
|
||||
chatFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 40.0f);
|
||||
|
||||
chatBox = new GUIListBox(new Rectangle(0,0,0,chatFrame.Rect.Height-80), Color.White, GUI.Style, chatFrame);
|
||||
textBox = new GUITextBox(new Rectangle(0, 25, 0, 25), Alignment.Bottom, GUI.Style, chatFrame);
|
||||
chatBox = new GUIListBox(new Rectangle(0,0,0,chatFrame.Rect.Height-80), Color.White, "", chatFrame);
|
||||
textBox = new GUITextBox(new Rectangle(0, 25, 0, 25), Alignment.Bottom, "", chatFrame);
|
||||
textBox.Font = GUI.SmallFont;
|
||||
|
||||
//player info panel ------------------------------------------------------------
|
||||
@@ -205,7 +205,7 @@ namespace Barotrauma
|
||||
myPlayerFrame = new GUIFrame(
|
||||
new Rectangle((int)(panelRect.Width * 0.7f + 20), 0,
|
||||
(int)(panelRect.Width * 0.3f - 20), (int)(panelRect.Height * 0.6f)),
|
||||
GUI.Style, menu);
|
||||
"", menu);
|
||||
myPlayerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
//player list ------------------------------------------------------------------
|
||||
@@ -213,11 +213,11 @@ namespace Barotrauma
|
||||
GUIFrame playerListFrame = new GUIFrame(
|
||||
new Rectangle((int)(panelRect.Width * 0.7f + 20), (int)(panelRect.Height * 0.6f + 20),
|
||||
(int)(panelRect.Width * 0.3f - 20), (int)(panelRect.Height * 0.4f - 20)),
|
||||
GUI.Style, menu);
|
||||
"", menu);
|
||||
|
||||
playerListFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 40.0f);
|
||||
|
||||
playerList = new GUIListBox(new Rectangle(0,0,0,0), null, GUI.Style, playerListFrame);
|
||||
playerList = new GUIListBox(new Rectangle(0,0,0,0), null, "", playerListFrame);
|
||||
playerList.OnSelected = SelectPlayer;
|
||||
|
||||
//submarine list ------------------------------------------------------------------
|
||||
@@ -225,11 +225,11 @@ namespace Barotrauma
|
||||
int columnWidth = infoFrame.Rect.Width / 3 - 5;
|
||||
int columnX = 0;
|
||||
|
||||
new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Submarine:", GUI.Style, infoFrame);
|
||||
subList = new GUIListBox(new Rectangle(columnX, 150, columnWidth, infoFrame.Rect.Height - 150 - 80), Color.White, GUI.Style, infoFrame);
|
||||
new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Submarine:", "", infoFrame);
|
||||
subList = new GUIListBox(new Rectangle(columnX, 150, columnWidth, infoFrame.Rect.Height - 150 - 80), Color.White, "", infoFrame);
|
||||
subList.OnSelected = VotableClicked;
|
||||
|
||||
var voteText = new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Votes: ", GUI.Style, Alignment.TopLeft, Alignment.TopRight, infoFrame);
|
||||
var voteText = new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Votes: ", "", Alignment.TopLeft, Alignment.TopRight, infoFrame);
|
||||
voteText.UserData = "subvotes";
|
||||
voteText.Visible = false;
|
||||
|
||||
@@ -240,17 +240,17 @@ namespace Barotrauma
|
||||
|
||||
//respawn shuttle ------------------------------------------------------------------
|
||||
|
||||
new GUITextBlock(new Rectangle(columnX, 120, 20, 20), "Respawn shuttle:", GUI.Style, infoFrame);
|
||||
shuttleList = new GUIDropDown(new Rectangle(columnX, 150, 200, 20), "", GUI.Style, infoFrame);
|
||||
new GUITextBlock(new Rectangle(columnX, 120, 20, 20), "Respawn shuttle:", "", infoFrame);
|
||||
shuttleList = new GUIDropDown(new Rectangle(columnX, 150, 200, 20), "", "", infoFrame);
|
||||
|
||||
|
||||
//gamemode ------------------------------------------------------------------
|
||||
|
||||
new GUITextBlock(new Rectangle(columnX, 180, 0, 30), "Game mode: ", GUI.Style, infoFrame);
|
||||
modeList = new GUIListBox(new Rectangle(columnX, 200, columnWidth, infoFrame.Rect.Height - 300), GUI.Style, infoFrame);
|
||||
new GUITextBlock(new Rectangle(columnX, 180, 0, 30), "Game mode: ", "", infoFrame);
|
||||
modeList = new GUIListBox(new Rectangle(columnX, 200, columnWidth, infoFrame.Rect.Height - 300), "", infoFrame);
|
||||
modeList.OnSelected = VotableClicked;
|
||||
|
||||
voteText = new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Votes: ", GUI.Style, Alignment.TopLeft, Alignment.TopRight, infoFrame);
|
||||
voteText = new GUITextBlock(new Rectangle(columnX, 120, columnWidth, 30), "Votes: ", "", Alignment.TopLeft, Alignment.TopRight, infoFrame);
|
||||
voteText.UserData = "modevotes";
|
||||
voteText.Visible = false;
|
||||
|
||||
@@ -260,8 +260,8 @@ namespace Barotrauma
|
||||
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
mode.Name, GUI.Style,
|
||||
Alignment.Left, Alignment.Left,
|
||||
mode.Name, "ListBoxElement",
|
||||
Alignment.TopLeft, Alignment.CenterLeft,
|
||||
modeList);
|
||||
textBlock.ToolTip = mode.Description;
|
||||
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
|
||||
@@ -270,17 +270,17 @@ namespace Barotrauma
|
||||
|
||||
//mission type ------------------------------------------------------------------
|
||||
|
||||
missionTypeBlock = new GUITextBlock(new Rectangle(columnX, 0, 300, 20), "Mission type:", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, infoFrame);
|
||||
missionTypeBlock = new GUITextBlock(new Rectangle(columnX, 0, 300, 20), "Mission type:", "", Alignment.BottomLeft, Alignment.TopLeft, infoFrame);
|
||||
missionTypeBlock.UserData = 0;
|
||||
|
||||
missionTypeButtons = new GUIButton[2];
|
||||
|
||||
missionTypeButtons[0] = new GUIButton(new Rectangle(100, 0, 20, 20), "<", Alignment.BottomLeft, GUI.Style, missionTypeBlock);
|
||||
missionTypeButtons[0] = new GUIButton(new Rectangle(100, 0, 20, 20), "<", Alignment.BottomLeft, "", missionTypeBlock);
|
||||
missionTypeButtons[0].UserData = -1;
|
||||
|
||||
new GUITextBlock(new Rectangle(120, 0, 80, 20), "Random", GUI.Style, Alignment.BottomLeft, Alignment.TopCenter, missionTypeBlock).UserData = 0;
|
||||
new GUITextBlock(new Rectangle(120, 0, 80, 20), "Random", "", Alignment.BottomLeft, Alignment.TopCenter, missionTypeBlock).UserData = 0;
|
||||
|
||||
missionTypeButtons[1] = new GUIButton(new Rectangle(200, 0, 20, 20), ">", Alignment.BottomLeft, GUI.Style, missionTypeBlock);
|
||||
missionTypeButtons[1] = new GUIButton(new Rectangle(200, 0, 20, 20), ">", Alignment.BottomLeft, "", missionTypeBlock);
|
||||
missionTypeButtons[1].UserData = 1;
|
||||
|
||||
missionTypeBlock.Visible = false;
|
||||
@@ -291,7 +291,7 @@ namespace Barotrauma
|
||||
|
||||
//var modeDescription = new GUITextBlock(
|
||||
// new Rectangle(columnX, 150, (int)(columnWidth * 1.2f), infoFrame.Rect.Height - 150 - 80),
|
||||
// "", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, infoFrame, true, GUI.SmallFont);
|
||||
// "", "", Alignment.TopLeft, Alignment.TopLeft, infoFrame, true, GUI.SmallFont);
|
||||
//modeDescription.Color = Color.Black * 0.3f;
|
||||
|
||||
//modeList.UserData = modeDescription;
|
||||
@@ -301,25 +301,25 @@ namespace Barotrauma
|
||||
//seed ------------------------------------------------------------------
|
||||
|
||||
new GUITextBlock(new Rectangle(columnX, 120, 180, 20),
|
||||
"Level Seed: ", GUI.Style, Alignment.Left, Alignment.TopLeft, infoFrame);
|
||||
"Level Seed: ", "", Alignment.Left, Alignment.TopLeft, infoFrame);
|
||||
|
||||
seedBox = new GUITextBox(new Rectangle(columnX, 150, columnWidth/2, 20),
|
||||
Alignment.TopLeft, GUI.Style, infoFrame);
|
||||
Alignment.TopLeft, "", infoFrame);
|
||||
seedBox.OnTextChanged = SelectSeed;
|
||||
LevelSeed = ToolBox.RandomSeed(8);
|
||||
|
||||
//traitor probability ------------------------------------------------------------------
|
||||
|
||||
new GUITextBlock(new Rectangle(columnX, 180, 20, 20), "Traitors:", GUI.Style, infoFrame);
|
||||
new GUITextBlock(new Rectangle(columnX, 180, 20, 20), "Traitors:", "", infoFrame);
|
||||
|
||||
traitorProbabilityButtons = new GUIButton[2];
|
||||
|
||||
traitorProbabilityButtons[0] = new GUIButton(new Rectangle(columnX, 205, 20, 20), "<", GUI.Style, infoFrame);
|
||||
traitorProbabilityButtons[0] = new GUIButton(new Rectangle(columnX, 205, 20, 20), "<", "", infoFrame);
|
||||
traitorProbabilityButtons[0].UserData = -1;
|
||||
|
||||
traitorProbabilityText = new GUITextBlock(new Rectangle(columnX+20, 205, 80, 20), "No", null,null, Alignment.TopCenter, GUI.Style, infoFrame);
|
||||
traitorProbabilityText = new GUITextBlock(new Rectangle(columnX+20, 205, 80, 20), "No", null,null, Alignment.Center, "", infoFrame);
|
||||
|
||||
traitorProbabilityButtons[1] = new GUIButton(new Rectangle(columnX + 100, 205, 20, 20), ">", GUI.Style, infoFrame);
|
||||
traitorProbabilityButtons[1] = new GUIButton(new Rectangle(columnX + 100, 205, 20, 20), ">", "", infoFrame);
|
||||
traitorProbabilityButtons[1].UserData = 1;
|
||||
|
||||
|
||||
@@ -328,18 +328,18 @@ namespace Barotrauma
|
||||
autoRestartBox = new GUITickBox(new Rectangle(columnX, 240, 20, 20), "Automatic restart", Alignment.TopLeft, infoFrame);
|
||||
autoRestartBox.OnSelected = ToggleAutoRestart;
|
||||
|
||||
var restartText = new GUITextBlock(new Rectangle(columnX, 265, 20, 20), "", GUI.Style, infoFrame);
|
||||
var restartText = new GUITextBlock(new Rectangle(columnX, 265, 20, 20), "", "", infoFrame);
|
||||
restartText.Font = GUI.SmallFont;
|
||||
restartText.TextGetter = AutoRestartText;
|
||||
|
||||
//server info ------------------------------------------------------------------
|
||||
|
||||
var serverName = new GUITextBox(new Rectangle(0, 0, 200, 20), null, null, Alignment.TopLeft, Alignment.TopLeft, GUI.Style, infoFrame);
|
||||
var serverName = new GUITextBox(new Rectangle(0, 0, 200, 20), null, null, Alignment.TopLeft, Alignment.TopLeft, "", infoFrame);
|
||||
serverName.TextGetter = GetServerName;
|
||||
serverName.Enabled = GameMain.Server != null;
|
||||
serverName.OnTextChanged = ChangeServerName;
|
||||
|
||||
serverMessage = new GUITextBox(new Rectangle(0, 30, 360, 70), null, null, Alignment.TopLeft, Alignment.TopLeft, GUI.Style, infoFrame);
|
||||
serverMessage = new GUITextBox(new Rectangle(0, 30, 360, 70), null, null, Alignment.TopLeft, Alignment.TopLeft, "", infoFrame);
|
||||
serverMessage.Wrap = true;
|
||||
serverMessage.OnTextChanged = UpdateServerMessage;
|
||||
|
||||
@@ -407,10 +407,10 @@ namespace Barotrauma
|
||||
missionTypeButtons[0].OnClicked = ToggleMissionType;
|
||||
missionTypeButtons[1].OnClicked = ToggleMissionType;
|
||||
|
||||
StartButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Start", Alignment.BottomRight, GUI.Style, infoFrame);
|
||||
StartButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Start", Alignment.BottomRight, "", infoFrame);
|
||||
StartButton.OnClicked = GameMain.Server.StartGameClicked;
|
||||
|
||||
GUIButton settingsButton = new GUIButton(new Rectangle(-100, 0, 80, 30), "Settings", Alignment.BottomRight, GUI.Style, infoFrame);
|
||||
GUIButton settingsButton = new GUIButton(new Rectangle(-100, 0, 80, 30), "Settings", Alignment.BottomRight, "", infoFrame);
|
||||
settingsButton.OnClicked = GameMain.Server.ToggleSettingsFrame;
|
||||
settingsButton.UserData = "settingsButton";
|
||||
|
||||
@@ -432,7 +432,7 @@ namespace Barotrauma
|
||||
|
||||
if (myPlayerFrame.children.Find(c => c.UserData as string == "playyourself") == null)
|
||||
{
|
||||
var playYourself = new GUITickBox(new Rectangle(0, -10, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
|
||||
var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
|
||||
playYourself.Selected = GameMain.Server.CharacterInfo != null;
|
||||
playYourself.OnSelected = TogglePlayYourself;
|
||||
playYourself.UserData = "playyourself";
|
||||
@@ -452,7 +452,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (GameMain.Client.GameStarted)
|
||||
{
|
||||
GUIButton spectateButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Spectate", Alignment.BottomRight, GUI.Style, infoFrame);
|
||||
GUIButton spectateButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Spectate", Alignment.BottomRight, "", infoFrame);
|
||||
spectateButton.OnClicked = GameMain.Client.SpectateClicked;
|
||||
spectateButton.UserData = "spectateButton";
|
||||
}
|
||||
@@ -473,7 +473,7 @@ namespace Barotrauma
|
||||
if (GameMain.Client == null) return;
|
||||
|
||||
infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "spectateButton"));
|
||||
GUIButton spectateButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Spectate", Alignment.BottomRight, GUI.Style, infoFrame);
|
||||
GUIButton spectateButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Spectate", Alignment.BottomRight, "", infoFrame);
|
||||
spectateButton.OnClicked = GameMain.Client.SpectateClicked;
|
||||
spectateButton.UserData = "spectateButton";
|
||||
}
|
||||
@@ -486,40 +486,40 @@ namespace Barotrauma
|
||||
|
||||
if (IsServer && GameMain.Server != null)
|
||||
{
|
||||
var playYourself = new GUITickBox(new Rectangle(0, -10, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
|
||||
var playYourself = new GUITickBox(new Rectangle(0, 0, 20, 20), "Play yourself", Alignment.TopLeft, myPlayerFrame);
|
||||
playYourself.Selected = GameMain.Server.CharacterInfo != null;
|
||||
playYourself.OnSelected = TogglePlayYourself;
|
||||
playYourself.UserData = "playyourself";
|
||||
}
|
||||
|
||||
//new GUITextBlock(new Rectangle(100, 30, 200, 30), "Name: ", GUI.Style, myPlayerFrame);
|
||||
//new GUITextBlock(new Rectangle(100, 30, 200, 30), "Name: ", "", myPlayerFrame);
|
||||
|
||||
//GUITextBox playerName = new GUITextBox(new Rectangle(100, 55, 0, 20), Alignment.TopLeft, GUI.Style, myPlayerFrame);
|
||||
//GUITextBox playerName = new GUITextBox(new Rectangle(100, 55, 0, 20), Alignment.TopLeft, "", myPlayerFrame);
|
||||
//playerName.Text = characterInfo.Name;
|
||||
//playerName.OnEnterPressed += ChangeCharacterName;
|
||||
|
||||
GUIButton toggleHead = new GUIButton(new Rectangle(0, 50, 15, 15), "<", GUI.Style, myPlayerFrame);
|
||||
GUIButton toggleHead = new GUIButton(new Rectangle(0, 50, 15, 15), "<", "", myPlayerFrame);
|
||||
toggleHead.UserData = -1;
|
||||
toggleHead.OnClicked = ToggleHead;
|
||||
toggleHead = new GUIButton(new Rectangle(60, 50, 15, 15), ">", GUI.Style, myPlayerFrame);
|
||||
toggleHead = new GUIButton(new Rectangle(60, 50, 15, 15), ">", "", myPlayerFrame);
|
||||
toggleHead.UserData = 1;
|
||||
toggleHead.OnClicked = ToggleHead;
|
||||
|
||||
new GUITextBlock(new Rectangle(100, 30, 200, 30), "Gender: ", GUI.Style, myPlayerFrame);
|
||||
new GUITextBlock(new Rectangle(100, 30, 200, 30), "Gender: ", "", myPlayerFrame);
|
||||
|
||||
GUIButton maleButton = new GUIButton(new Rectangle(100, 50, 60, 20), "Male",
|
||||
Alignment.TopLeft, GUI.Style, myPlayerFrame);
|
||||
Alignment.TopLeft, "", myPlayerFrame);
|
||||
maleButton.UserData = Gender.Male;
|
||||
maleButton.OnClicked += SwitchGender;
|
||||
|
||||
GUIButton femaleButton = new GUIButton(new Rectangle(170, 50, 60, 20), "Female",
|
||||
Alignment.TopLeft, GUI.Style, myPlayerFrame);
|
||||
Alignment.TopLeft, "", myPlayerFrame);
|
||||
femaleButton.UserData = Gender.Female;
|
||||
femaleButton.OnClicked += SwitchGender;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 120, 20, 30), "Job preferences:", GUI.Style, myPlayerFrame);
|
||||
new GUITextBlock(new Rectangle(0, 120, 20, 30), "Job preferences:", "", myPlayerFrame);
|
||||
|
||||
jobList = new GUIListBox(new Rectangle(0, 150, 0, 0), GUI.Style, myPlayerFrame);
|
||||
jobList = new GUIListBox(new Rectangle(0, 150, 0, 0), "", myPlayerFrame);
|
||||
jobList.Enabled = false;
|
||||
|
||||
|
||||
@@ -527,22 +527,22 @@ namespace Barotrauma
|
||||
foreach (JobPrefab job in JobPrefab.List)
|
||||
{
|
||||
GUITextBlock jobText = new GUITextBlock(new Rectangle(0, 0, 0, 20), i + ". " + job.Name+" ",
|
||||
GUI.Style,Alignment.Left, Alignment.Right, jobList, false,
|
||||
"",Alignment.Left, Alignment.Right, jobList, false,
|
||||
GameMain.GraphicsWidth<1000 ? GUI.SmallFont : GUI.Font);
|
||||
jobText.UserData = job;
|
||||
|
||||
GUIButton infoButton = new GUIButton(new Rectangle(0, 2, 15, 15), "?", GUI.Style, jobText);
|
||||
GUIButton infoButton = new GUIButton(new Rectangle(0, 2, 15, 15), "?", "", jobText);
|
||||
infoButton.UserData = -1;
|
||||
infoButton.OnClicked += ViewJobInfo;
|
||||
|
||||
GUIButton upButton = new GUIButton(new Rectangle(30, 2, 15, 15), "", GUI.Style, jobText);
|
||||
GUIButton upButton = new GUIButton(new Rectangle(30, 2, 15, 15), "", "", jobText);
|
||||
//TODO: make GUIImages align correctly when scaled/rotated
|
||||
//so there's no need to do this ↓
|
||||
new GUIImage(new Rectangle(3,2,0,0), GUI.Arrow, Alignment.Center, upButton).Scale = 0.6f;
|
||||
upButton.UserData = -1;
|
||||
upButton.OnClicked += ChangeJobPreference;
|
||||
|
||||
GUIButton downButton = new GUIButton(new Rectangle(50, 2, 15, 15), "", GUI.Style, jobText);
|
||||
GUIButton downButton = new GUIButton(new Rectangle(50, 2, 15, 15), "", "", jobText);
|
||||
var downArrow = new GUIImage(new Rectangle(13,14,0,0), GUI.Arrow, Alignment.Center, downButton);
|
||||
downArrow.Rotation = MathHelper.Pi;
|
||||
downArrow.Scale = 0.6f;
|
||||
@@ -702,8 +702,8 @@ namespace Barotrauma
|
||||
public void AddSubmarine(GUIComponent subList, Submarine sub)
|
||||
{
|
||||
var subTextBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25), ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), GUI.Style,
|
||||
Alignment.Left, Alignment.CenterY | Alignment.Left, subList)
|
||||
new Rectangle(0, 0, 0, 25), ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "ListBoxElement",
|
||||
Alignment.TopLeft, Alignment.CenterLeft, subList)
|
||||
{
|
||||
Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
|
||||
ToolTip = sub.Description,
|
||||
@@ -734,7 +734,7 @@ namespace Barotrauma
|
||||
|
||||
if (sub.HasTag(SubmarineTag.Shuttle))
|
||||
{
|
||||
var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", GUI.Style, Alignment.Left, Alignment.CenterY | Alignment.Right, subTextBlock, false, GUI.SmallFont);
|
||||
var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", "", Alignment.Left, Alignment.CenterY | Alignment.Right, subTextBlock, false, GUI.SmallFont);
|
||||
shuttleText.TextColor = subTextBlock.TextColor * 0.8f;
|
||||
shuttleText.ToolTip = subTextBlock.ToolTip;
|
||||
}
|
||||
@@ -788,7 +788,7 @@ namespace Barotrauma
|
||||
{
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, playerList.Rect.Width-20, 25), name,
|
||||
GUI.Style, Alignment.Left, Alignment.Left,
|
||||
"", Alignment.Left, Alignment.Left,
|
||||
playerList);
|
||||
|
||||
textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
|
||||
@@ -819,24 +819,24 @@ namespace Barotrauma
|
||||
|
||||
playerFrame = new GUIFrame(new Rectangle(0, 0, 0, 0), Color.Black * 0.6f);
|
||||
|
||||
var playerFrameInner = new GUIFrame(new Rectangle(0, 0, 300, 280), null, Alignment.Center, GUI.Style, playerFrame);
|
||||
var playerFrameInner = new GUIFrame(new Rectangle(0, 0, 300, 280), null, Alignment.Center, "", playerFrame);
|
||||
playerFrameInner.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 200, 20), component.UserData.ToString(),
|
||||
GUI.Style, Alignment.TopLeft, Alignment.TopLeft,
|
||||
"", Alignment.TopLeft, Alignment.TopLeft,
|
||||
playerFrameInner, false, GUI.LargeFont);
|
||||
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
var selectedClient = GameMain.Server.ConnectedClients.Find(c => c.name == component.UserData.ToString());
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 25, 150, 15), selectedClient.Connection.RemoteEndPoint.Address.ToString(), GUI.Style, playerFrameInner);
|
||||
new GUITextBlock(new Rectangle(0, 25, 150, 15), selectedClient.Connection.RemoteEndPoint.Address.ToString(), "", playerFrameInner);
|
||||
|
||||
var permissionsBox = new GUIFrame(new Rectangle(0, 60, 0, 90), GUI.Style, playerFrameInner);
|
||||
var permissionsBox = new GUIFrame(new Rectangle(0, 60, 0, 90), "", playerFrameInner);
|
||||
permissionsBox.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
permissionsBox.UserData = selectedClient;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 15), "Permissions:", GUI.Style, permissionsBox);
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 15), "Permissions:", "", permissionsBox);
|
||||
int x = 0, y = 0;
|
||||
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
|
||||
{
|
||||
@@ -880,7 +880,7 @@ namespace Barotrauma
|
||||
|
||||
if (GameMain.Server != null || GameMain.Client.HasPermission(ClientPermissions.Kick))
|
||||
{
|
||||
var kickButton = new GUIButton(new Rectangle(0, -50, 100, 20), "Kick", Alignment.BottomLeft, GUI.Style, playerFrameInner);
|
||||
var kickButton = new GUIButton(new Rectangle(0, -50, 100, 20), "Kick", Alignment.BottomLeft, "", playerFrameInner);
|
||||
kickButton.UserData = obj;
|
||||
kickButton.OnClicked += KickPlayer;
|
||||
kickButton.OnClicked += ClosePlayerFrame;
|
||||
@@ -888,18 +888,18 @@ namespace Barotrauma
|
||||
|
||||
if (GameMain.Server != null || GameMain.Client.HasPermission(ClientPermissions.Ban))
|
||||
{
|
||||
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomLeft, GUI.Style, playerFrameInner);
|
||||
var banButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Ban", Alignment.BottomLeft, "", playerFrameInner);
|
||||
banButton.UserData = obj;
|
||||
banButton.OnClicked += BanPlayer;
|
||||
banButton.OnClicked += ClosePlayerFrame;
|
||||
|
||||
var rangebanButton = new GUIButton(new Rectangle(0, -25, 100, 20), "Ban range", Alignment.BottomLeft, GUI.Style, playerFrameInner);
|
||||
var rangebanButton = new GUIButton(new Rectangle(0, -25, 100, 20), "Ban range", Alignment.BottomLeft, "", playerFrameInner);
|
||||
rangebanButton.UserData = obj;
|
||||
rangebanButton.OnClicked += BanPlayerRange;
|
||||
rangebanButton.OnClicked += ClosePlayerFrame;
|
||||
}
|
||||
|
||||
var closeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Close", Alignment.BottomRight, GUI.Style, playerFrameInner);
|
||||
var closeButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Close", Alignment.BottomRight, "", playerFrameInner);
|
||||
closeButton.OnClicked = ClosePlayerFrame;
|
||||
|
||||
return false;
|
||||
@@ -1046,7 +1046,7 @@ namespace Barotrauma
|
||||
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width, 0),
|
||||
message.TextWithSender,
|
||||
((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black*0.1f, message.Color,
|
||||
Alignment.Left, GUI.Style, null, true);
|
||||
Alignment.Left, "", null, true);
|
||||
msg.Font = GUI.SmallFont;
|
||||
msg.UserData = message;
|
||||
msg.CanBeFocused = false;
|
||||
@@ -1153,7 +1153,7 @@ namespace Barotrauma
|
||||
if (jobPrefab == null) return false;
|
||||
|
||||
jobInfoFrame = jobPrefab.CreateInfoFrame();
|
||||
GUIButton closeButton = new GUIButton(new Rectangle(0,0,100,20), "Close", Alignment.BottomRight, GUI.Style, jobInfoFrame.children[0]);
|
||||
GUIButton closeButton = new GUIButton(new Rectangle(0,0,100,20), "Close", Alignment.BottomRight, "", jobInfoFrame.children[0]);
|
||||
closeButton.OnClicked = CloseJobInfo;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -37,23 +37,23 @@ namespace Barotrauma
|
||||
|
||||
Rectangle panelRect = new Rectangle(0, 0, width, height);
|
||||
|
||||
menu = new GUIFrame(panelRect, null, Alignment.Center, GUI.Style);
|
||||
menu = new GUIFrame(panelRect, null, Alignment.Center, "");
|
||||
menu.Padding = new Vector4(40.0f, 40.0f, 40.0f, 20.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, -25, 0, 30), "Join Server", GUI.Style, Alignment.CenterX, Alignment.CenterX, menu, false, GUI.LargeFont);
|
||||
new GUITextBlock(new Rectangle(0, -25, 0, 30), "Join Server", "", Alignment.CenterX, Alignment.CenterX, menu, false, GUI.LargeFont);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Your Name:", GUI.Style, menu);
|
||||
clientNameBox = new GUITextBox(new Rectangle(0, 60, 200, 30), GUI.Style, menu);
|
||||
new GUITextBlock(new Rectangle(0, 30, 0, 30), "Your Name:", "", menu);
|
||||
clientNameBox = new GUITextBox(new Rectangle(0, 60, 200, 30), "", menu);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server IP:", GUI.Style, menu);
|
||||
ipBox = new GUITextBox(new Rectangle(0, 130, 200, 30), GUI.Style, menu);
|
||||
new GUITextBlock(new Rectangle(0, 100, 0, 30), "Server IP:", "", menu);
|
||||
ipBox = new GUITextBox(new Rectangle(0, 130, 200, 30), "", menu);
|
||||
|
||||
int middleX = (int)(width * 0.4f);
|
||||
|
||||
serverList = new GUIListBox(new Rectangle(middleX,60,0,height-160), GUI.Style, menu);
|
||||
serverList = new GUIListBox(new Rectangle(middleX,60,0,height-160), "", menu);
|
||||
serverList.OnSelected = SelectServer;
|
||||
|
||||
float[] columnRelativeX = new float[] { 0.15f, 0.55f, 0.15f, 0.15f };
|
||||
float[] columnRelativeX = new float[] { 0.15f, 0.5f, 0.15f, 0.2f };
|
||||
columnX = new int[columnRelativeX.Length];
|
||||
for (int n = 0; n < columnX.Length; n++)
|
||||
{
|
||||
@@ -63,19 +63,19 @@ namespace Barotrauma
|
||||
|
||||
ScalableFont font = GUI.SmallFont; // serverList.Rect.Width < 400 ? GUI.SmallFont : GUI.Font;
|
||||
|
||||
new GUITextBlock(new Rectangle(middleX, 30, 0, 30), "Password", GUI.Style, menu).Font = font;
|
||||
new GUITextBlock(new Rectangle(middleX, 30, 0, 30), "Password", "", menu).Font = font;
|
||||
|
||||
new GUITextBlock(new Rectangle(middleX + columnX[0], 30, 0, 30), "Name", GUI.Style, menu).Font = font;
|
||||
new GUITextBlock(new Rectangle(middleX + columnX[1], 30, 0, 30), "Players", GUI.Style, menu).Font = font;
|
||||
new GUITextBlock(new Rectangle(middleX + columnX[2], 30, 0, 30), "Round started", GUI.Style, menu).Font = font;
|
||||
new GUITextBlock(new Rectangle(middleX + columnX[0], 30, 0, 30), "Name", "", menu).Font = font;
|
||||
new GUITextBlock(new Rectangle(middleX + columnX[1], 30, 0, 30), "Players", "", menu).Font = font;
|
||||
new GUITextBlock(new Rectangle(middleX + columnX[2], 30, 0, 30), "Round started", "", menu).Font = font;
|
||||
|
||||
joinButton = new GUIButton(new Rectangle(-170, 0, 150, 30), "Refresh", Alignment.BottomRight, GUI.Style, menu);
|
||||
joinButton = new GUIButton(new Rectangle(-170, 0, 150, 30), "Refresh", Alignment.BottomRight, "", menu);
|
||||
joinButton.OnClicked = RefreshServers;
|
||||
|
||||
joinButton = new GUIButton(new Rectangle(0,0,150,30), "Join", Alignment.BottomRight, GUI.Style, menu);
|
||||
joinButton = new GUIButton(new Rectangle(0,0,150,30), "Join", Alignment.BottomRight, "", menu);
|
||||
joinButton.OnClicked = JoinServer;
|
||||
|
||||
GUIButton button = new GUIButton(new Rectangle(-20, -20, 100, 30), "Back", Alignment.TopLeft, GUI.Style, menu);
|
||||
GUIButton button = new GUIButton(new Rectangle(-20, -20, 100, 30), "Back", Alignment.TopLeft, "", menu);
|
||||
button.OnClicked = GameMain.MainMenuScreen.SelectTab;
|
||||
button.SelectedColor = button.Color;
|
||||
|
||||
@@ -105,7 +105,7 @@ namespace Barotrauma
|
||||
if (waitingForRefresh) return false;
|
||||
serverList.ClearChildren();
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 20), "Refreshing server list...", GUI.Style, serverList);
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 20), "Refreshing server list...", "", serverList);
|
||||
|
||||
CoroutineManager.StartCoroutine(WaitForRefresh());
|
||||
|
||||
@@ -138,7 +138,7 @@ namespace Barotrauma
|
||||
|
||||
if (string.IsNullOrWhiteSpace(masterServerData))
|
||||
{
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 20), "Couldn't find any servers", GUI.Style, serverList);
|
||||
new GUITextBlock(new Rectangle(0, 0, 0, 20), "Couldn't find any servers", "", serverList);
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -167,25 +167,23 @@ namespace Barotrauma
|
||||
|
||||
string hasPassWordStr = (arguments.Length > 6) ? arguments[6] : "";
|
||||
|
||||
var serverFrame = new GUIFrame(new Rectangle(0, 0, 0, 20), (i % 2 == 0) ? Color.Transparent : Color.White * 0.2f, null, serverList);
|
||||
var serverFrame = new GUIFrame(new Rectangle(0, 0, 0, 30), (i % 2 == 0) ? Color.Transparent : Color.White * 0.2f, "ListBoxElement", serverList);
|
||||
serverFrame.UserData = IP + ":" + port;
|
||||
serverFrame.HoverColor = Color.Gold * 0.2f;
|
||||
serverFrame.SelectedColor = Color.Gold * 0.5f;
|
||||
|
||||
var passwordBox = new GUITickBox(new Rectangle(columnX[0] / 2, 0, 20, 20), "", Alignment.TopLeft, serverFrame);
|
||||
var passwordBox = new GUITickBox(new Rectangle(columnX[0] / 2, 0, 20, 20), "", Alignment.CenterLeft, serverFrame);
|
||||
passwordBox.Selected = hasPassWordStr == "1";
|
||||
passwordBox.Enabled = false;
|
||||
passwordBox.UserData = "password";
|
||||
|
||||
new GUITextBlock(new Rectangle(columnX[0], 0, 0, 0), serverName, GUI.Style, serverFrame);
|
||||
new GUITextBlock(new Rectangle(columnX[0], 0, 0, 0), serverName, "", Alignment.TopLeft, Alignment.CenterLeft, serverFrame);
|
||||
|
||||
int playerCount = 0, maxPlayers = 1;
|
||||
int.TryParse(currPlayersStr, out playerCount);
|
||||
int.TryParse(maxPlayersStr, out maxPlayers);
|
||||
|
||||
new GUITextBlock(new Rectangle(columnX[1], 0, 0, 0), playerCount + "/" + maxPlayers, GUI.Style, serverFrame);
|
||||
new GUITextBlock(new Rectangle(columnX[1], 0, 0, 0), playerCount + "/" + maxPlayers, "", Alignment.TopLeft, Alignment.CenterLeft, serverFrame);
|
||||
|
||||
var gameStartedBox = new GUITickBox(new Rectangle(columnX[2] + (columnX[3] - columnX[2])/ 2, 0, 20, 20), "", Alignment.TopLeft, serverFrame);
|
||||
var gameStartedBox = new GUITickBox(new Rectangle(columnX[2] + (columnX[3] - columnX[2])/ 2, 0, 20, 20), "", Alignment.CenterRight, serverFrame);
|
||||
gameStartedBox.Selected = gameStarted == "1";
|
||||
gameStartedBox.Enabled = false;
|
||||
|
||||
@@ -327,9 +325,7 @@ namespace Barotrauma
|
||||
spriteBatch.Begin();
|
||||
|
||||
menu.Draw(spriteBatch);
|
||||
|
||||
//if (previewPlayer!=null) previewPlayer.Draw(spriteBatch);
|
||||
|
||||
|
||||
GUI.Draw((float)deltaTime, spriteBatch, null);
|
||||
|
||||
spriteBatch.End();
|
||||
|
||||
@@ -300,6 +300,11 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public void DrawTiled(SpriteBatch spriteBatch, Vector2 pos, Vector2 targetSize, Vector2 startOffset, Color color)
|
||||
{
|
||||
DrawTiled(spriteBatch, pos, targetSize, startOffset, sourceRect, color);
|
||||
}
|
||||
|
||||
public void DrawTiled(SpriteBatch spriteBatch, Vector2 pos, Vector2 targetSize, Vector2 startOffset, Rectangle sourceRect, Color color)
|
||||
{
|
||||
//pos.X = (int)pos.X;
|
||||
//pos.Y = (int)pos.Y;
|
||||
|
||||
Reference in New Issue
Block a user