Separate sprites for horizontal and vertical scrollbars, style tweaking
This commit is contained in:
@@ -61,7 +61,7 @@
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selectedcolor="1.0,1.0,1.0,1.0">
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<Sprite texture="Content/UI/UI_Atlas.png" state="None" sourcerect ="683, 74, 129, 41" slice="687, 78, 808, 109"/>
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<Sprite texture="Content/UI/UI_Atlas.png" state="Hover" sourcerect ="888, 91, 129, 41" slice="897, 98, 1009, 125"/>
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<Sprite texture="Content/UI/UI_Atlas.png" state="Hover" sourcerect ="888, 91, 129, 41" slice="893, 98, 1013, 125"/>
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<Sprite texture="Content/UI/UI_Atlas.png" state="Selected" sourcerect ="553, 74, 129, 41" slice="557, 78, 676, 109"/>
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<Sprite texture="Content/UI/UI_Atlas.png" state="Pressed" sourcerect ="553, 74, 129, 41" slice="557, 78, 676, 109"/>
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@@ -121,25 +121,24 @@
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selectedcolor="1.0,1.0,1.0,1.0"
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padding="5.0, 5.0, 5.0, 5.0">
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<Sprite texture="Content/UI/UI_Atlas.png" state="Hover" sourcerect ="474, 544, 266, 52" slice="480, 552, 731, 584"/>
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<Sprite texture="Content/UI/UI_Atlas.png" state="Selected" sourcerect ="474, 544, 266, 52" slice="480, 552, 731, 584"/>
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<Sprite texture="Content/UI/UI_Atlas.png" state="Hover" sourcerect ="493, 544, 227, 52" slice="494, 552, 718, 584"/>
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<Sprite texture="Content/UI/UI_Atlas.png" state="Selected" sourcerect ="493, 544, 227, 52" slice="494, 552, 718, 584"/>
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</ListBoxElement>
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<GUIScrollBar>
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<GUIFrame
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<GUIFrameHorizontal
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color="1.0,1.0,1.0,1.0"
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textcolor="1.0, 1.0, 1.0, 1.0">
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<Sprite texture="Content/UI/UI_Atlas.png" sourcerect="986, 874, 11, 148" slice="988, 881, 995, 1014"/>
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</GUIFrame>
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textcolor="1.0,1.0,1.0,1.0"
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padding="9.0, 2.0, 9.0, 2.0">
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<Sprite texture="Content/UI/UI_Atlas.png" sourcerect="0, 11, 307, 11" slice="7, 13, 299, 20"/>
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</GUIFrameHorizontal>
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<GUIButton
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color="0.88, 0.25, 0.15, 0.8"
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textcolor="1.0, 1.0, 1.0, 1.0"
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outlinecolor="0.5, 0.57, 0.6, 1.0">
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<Sprite texture="Content/UI/UI_Atlas.png" state="Hover" sourcerect="950, 806, 9, 47" slice="953, 810, 956, 849"/>
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<Sprite texture="Content/UI/UI_Atlas.png" state="None" sourcerect="843, 350, 9, 47" slice="846, 354, 849, 391"/>
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<Sprite texture="Content/UI/UI_Atlas.png" state="Pressed" sourcerect="843, 350, 9, 47" slice="846, 354, 849, 391"/>
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</GUIButton>
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<GUIFrameVertical
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color="1.0,1.0,1.0,1.0"
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textcolor="1.0,1.0,1.0,1.0"
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padding="2.0, 6.0, 2.0, 6.0">
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<Sprite texture="Content/UI/UI_Atlas.png" sourcerect="986, 874, 11, 148" slice="988, 881, 995, 1014"/>
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</GUIFrameVertical>
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</GUIScrollBar>
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<GUIDropDown
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@@ -55,15 +55,14 @@ namespace Barotrauma
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int x = 20, y = 20;
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int width = 800, height = 500;
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frame = new GUIFrame(new Rectangle(x, y, width, height), new Color(0.4f, 0.4f, 0.4f, 0.5f));
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frame.Color = Color.White * 0.4f;
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frame = new GUIFrame(new Rectangle(x, y, width, height), new Color(0.4f, 0.4f, 0.4f, 0.8f));
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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listBox = new GUIListBox(new Rectangle(0, 0, 0, frame.Rect.Height - 40), Color.Black, "", frame);
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listBox.Color = Color.Black * 0.7f;
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//listBox.Color = Color.Black * 0.7f;
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textBox = new GUITextBox(new Rectangle(0,0,0,20), Color.Black, Color.White, Alignment.BottomLeft, Alignment.Left, "", frame);
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textBox.Color = Color.Black * 0.7f;
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//textBox.Color = Color.Black * 0.7f;
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//messages already added before initialization -> add them to the listbox
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List<ColoredText> unInitializedMessages = new List<ColoredText>(Messages);
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@@ -97,7 +97,7 @@ namespace Barotrauma
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public void AddItem(string text, object userData = null)
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{
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GUITextBlock textBlock = new GUITextBlock(new Rectangle(0,0,0,20), text, "", listBox);
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GUITextBlock textBlock = new GUITextBlock(new Rectangle(0,0,0,20), text, "ListBoxElement", listBox);
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textBlock.UserData = userData;
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}
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@@ -45,20 +45,21 @@ namespace Barotrauma
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set
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{
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barScroll = MathHelper.Clamp(value, 0.0f, 1.0f);
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int newX = bar.Rect.X - frame.Rect.X, newY = bar.Rect.Y - frame.Rect.Y;
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int newX = bar.Rect.X - frame.Rect.X;
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int newY = bar.Rect.Y - frame.Rect.Y;
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float newScroll = step == 0.0f ? barScroll : MathUtils.RoundTowardsClosest(barScroll, step);
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if (isHorizontal)
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{
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newX = (int)(newScroll * (frame.Rect.Width - bar.Rect.Width));
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newX = MathHelper.Clamp(newX, 0, frame.Rect.Width - bar.Rect.Width);
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newX = (int)(frame.Padding.X + newScroll * (frame.Rect.Width - bar.Rect.Width - frame.Padding.X - frame.Padding.Z));
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newX = MathHelper.Clamp(newX, (int)frame.Padding.X, frame.Rect.Width - bar.Rect.Width - (int)frame.Padding.Z);
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}
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else
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{
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newY = (int)(newScroll * (frame.Rect.Height - bar.Rect.Height));
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newY = MathHelper.Clamp(newY, 0, frame.Rect.Height - bar.Rect.Height);
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newY = (int)(frame.Padding.Y + newScroll * (frame.Rect.Height - bar.Rect.Height - frame.Padding.Y - frame.Padding.W));
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newY = MathHelper.Clamp(newY, (int)frame.Padding.Y, frame.Rect.Height - bar.Rect.Height - (int)frame.Padding.W);
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}
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bar.Rect = new Rectangle(newX + frame.Rect.X, newY + frame.Rect.Y, bar.Rect.Width, bar.Rect.Height);
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@@ -111,18 +112,15 @@ namespace Barotrauma
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parent.AddChild(this);
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isHorizontal = (rect.Width > rect.Height);
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frame = new GUIFrame(new Rectangle(0,0,0,0), Color.Black*0.8f, style, this);
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GUI.Style.Apply(frame, "", this);
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//AddChild(frame);
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//System.Diagnostics.Debug.WriteLine(frame.rect);
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frame = new GUIFrame(new Rectangle(0,0,0,0), style, this);
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GUI.Style.Apply(frame, isHorizontal ? "GUIFrameHorizontal" : "GUIFrameVertical", this);
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this.barSize = barSize;
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bar = new GUIButton(new Rectangle(0, 0, 0, 0), "", color, "", this);
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GUI.Style.Apply(bar, isHorizontal ? "GUIButtonHorizontal" : "GUIButtoneVertical", this);
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bar.OnPressed = SelectBar;
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//AddChild(bar);
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enabled = true;
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@@ -131,12 +129,16 @@ namespace Barotrauma
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private void UpdateRect()
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{
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float width = frame.Rect.Width - frame.Padding.X - frame.Padding.Z;
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float height = frame.Rect.Height - frame.Padding.Y - frame.Padding.W;
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bar.Rect = new Rectangle(
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bar.Rect.X,
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bar.Rect.Y,
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isHorizontal ? (int)(frame.Rect.Width * barSize) : frame.Rect.Width,
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isHorizontal ? frame.Rect.Height : (int)(frame.Rect.Height * barSize));
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isHorizontal ? (int)(width * barSize) : (int)width,
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isHorizontal ? (int)height : (int)(height * barSize));
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ClampRect();
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foreach (GUIComponent child in bar.children)
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{
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@@ -144,16 +146,36 @@ namespace Barotrauma
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}
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}
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private void ClampRect()
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{
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bar.Rect = new Rectangle(
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(int)MathHelper.Clamp(bar.Rect.X, frame.Rect.X + frame.Padding.X, frame.Rect.Right - bar.Rect.Width - frame.Padding.X - frame.Padding.Z),
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(int)MathHelper.Clamp(bar.Rect.Y, frame.Rect.Y + frame.Padding.Y, frame.Rect.Bottom - bar.Rect.Height - frame.Padding.Y - frame.Padding.W),
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bar.Rect.Width,
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bar.Rect.Height);
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}
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public override void Update(float deltaTime)
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{
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if (!Visible) return;
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base.Update(deltaTime);
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if (draggingBar != this) return;
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if (!PlayerInput.LeftButtonHeld()) draggingBar = null;
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if (MouseOn == frame)
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{
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if (PlayerInput.LeftButtonClicked())
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{
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MoveButton(new Vector2(
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Math.Sign(PlayerInput.MousePosition.X - bar.Rect.Center.X) * bar.Rect.Width,
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Math.Sign(PlayerInput.MousePosition.Y - bar.Rect.Center.Y) * bar.Rect.Height));
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}
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}
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MoveButton();
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if (draggingBar == this)
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{
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if (!PlayerInput.LeftButtonHeld()) draggingBar = null;
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MoveButton(PlayerInput.MouseSpeed);
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}
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}
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public override void Draw(SpriteBatch spriteBatch)
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@@ -174,27 +196,22 @@ namespace Barotrauma
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}
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private void MoveButton()
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private void MoveButton(Vector2 moveAmount)
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{
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float moveAmount;
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if (isHorizontal)
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{
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moveAmount = PlayerInput.MouseSpeed.X;
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barScroll += moveAmount / (frame.Rect.Width - bar.Rect.Width);
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moveAmount.Y = 0.0f;
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barScroll += moveAmount.X / (frame.Rect.Width - bar.Rect.Width - frame.Padding.X - frame.Padding.Z);
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}
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else
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{
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moveAmount = PlayerInput.MouseSpeed.Y;
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barScroll += moveAmount / (frame.Rect.Height - bar.Rect.Height);
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moveAmount.X = 0.0f;
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barScroll += moveAmount.Y / (frame.Rect.Height - bar.Rect.Height - frame.Padding.Y - frame.Padding.W);
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}
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BarScroll = barScroll;
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if (moveAmount != 0 && OnMoved != null) OnMoved(this, BarScroll);
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//bar.Rect = new Rectangle(newX + frame.Rect.X, newY + frame.Rect.Y, bar.Rect.Width, bar.Rect.Height);
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if (moveAmount != Vector2.Zero && OnMoved != null) OnMoved(this, BarScroll);
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}
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}
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@@ -164,7 +164,7 @@ namespace Barotrauma
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}
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public GUITextBox(Rectangle rect, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.Left, string style = null, GUIComponent parent = null)
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public GUITextBox(Rectangle rect, Color? color, Color? textColor, Alignment alignment, Alignment textAlignment = Alignment.CenterLeft, string style = null, GUIComponent parent = null)
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: base(style)
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{
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Enabled = true;
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@@ -174,8 +174,6 @@ namespace Barotrauma
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if (color != null) this.color = (Color)color;
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this.alignment = alignment;
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//this.textAlignment = textAlignment;
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if (parent != null)
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parent.AddChild(this);
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@@ -186,11 +184,8 @@ namespace Barotrauma
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GUI.Style.Apply(textBlock, style == "" ? "GUITextBox" : style);
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textBlock.Padding = new Vector4(3.0f, 0.0f, 3.0f, 0.0f);
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//previousMouse = PlayerInput.GetMouseState;
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CaretEnabled = true;
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//SetTextPos();
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}
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public void Select()
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@@ -406,8 +406,8 @@ namespace Barotrauma
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var inputNames = Enum.GetNames(typeof(InputType));
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for (int i = 0; i< inputNames.Length; i++)
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{
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new GUITextBlock(new Rectangle(x, y, 100, 20), inputNames[i]+": ", "", settingsFrame);
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var keyBox = new GUITextBox(new Rectangle(x + 100, y, 120, 15), "", settingsFrame);
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new GUITextBlock(new Rectangle(x, y, 100, 18), inputNames[i]+": ", "", Alignment.TopLeft, Alignment.CenterLeft, settingsFrame);
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var keyBox = new GUITextBox(new Rectangle(x + 100, y, 120, 18), null,null, Alignment.TopLeft, Alignment.CenterLeft, "", settingsFrame);
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keyBox.Text = keyMapping[i].ToString();
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keyBox.UserData = i;
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@@ -315,7 +315,7 @@ namespace Barotrauma.Networking
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settingsTabs = new GUIFrame[tabNames.Length];
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for (int i = 0; i < tabNames.Length; i++)
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{
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settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, "", innerFrame);
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settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, "InnerFrame", innerFrame);
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settingsTabs[i].Padding = new Vector4(40.0f, 20.0f, 40.0f, 40.0f);
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var tabButton = new GUIButton(new Rectangle(85 * i, 35, 80, 20), tabNames[i], "", innerFrame);
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@@ -189,7 +189,7 @@ namespace Barotrauma
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GUItabs[i] = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), "");
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GUItabs[i].Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.TopRight, GUItabs[i], false, GUI.SmallFont);
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new GUITextBlock(new Rectangle(-200, 0, 100, 15), "Filter", "", Alignment.TopRight, Alignment.CenterRight, GUItabs[i], false, GUI.SmallFont);
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GUITextBox searchBox = new GUITextBox(new Rectangle(-20, 0, 180, 15), Alignment.TopRight, "", GUItabs[i]);
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searchBox.Font = GUI.SmallFont;
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@@ -206,22 +206,16 @@ namespace Barotrauma
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foreach (MapEntityPrefab ep in MapEntityPrefab.list)
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{
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if (!ep.Category.HasFlag(category)) continue;
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Color color = ((itemList.CountChildren % 2) == 0) ? Color.Transparent : Color.White * 0.1f;
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, null, itemList);
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GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 50), Color.Transparent, "ListBoxElement", itemList);
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frame.UserData = ep;
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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frame.Color = color;
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frame.HoverColor = Color.Gold * 0.2f;
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frame.SelectedColor = Color.Gold * 0.5f;
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(40, 0, 0, 25),
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ep.Name,
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Color.Transparent, Color.White,
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Alignment.Left, Alignment.Left,
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null, frame);
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ep.Name, "",
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Alignment.Top, Alignment.CenterLeft,
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frame);
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textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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if (!string.IsNullOrWhiteSpace(ep.Description))
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@@ -231,7 +225,7 @@ namespace Barotrauma
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if (ep.sprite != null)
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{
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GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.Left, frame);
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GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.CenterLeft, frame);
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img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
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img.Color = ep.SpriteColor;
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}
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@@ -242,7 +236,7 @@ namespace Barotrauma
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i++;
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}
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y+=50;
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y += 50;
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button = new GUIButton(new Rectangle(0, y, 0, 20), "Character mode", Alignment.Left, "", leftPanel);
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button.ToolTip = "Allows you to pick up and use items. Useful for things such as placing items inside closets, turning devices on/off and doing the wiring.";
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button.OnClicked = ToggleCharacterMode;
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@@ -251,13 +245,13 @@ namespace Barotrauma
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button = new GUIButton(new Rectangle(0, y, 0, 20), "Wiring mode", Alignment.Left, "", leftPanel);
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//button.ToolTip = "Allows you to pick up and use items. Useful for things such as placing items inside closets, turning devices on/off and doing the wiring.";
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button.OnClicked = ToggleWiringMode;
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y+=50;
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y += 50;
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button = new GUIButton(new Rectangle(0, y, 0, 20), "Generate waypoints", Alignment.Left, "", leftPanel);
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button.ToolTip = "AI controlled crew members require waypoints to navigate around the sub.";
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button.OnClicked = GenerateWaypoints;
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y+=50;
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y += 50;
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new GUITextBlock(new Rectangle(0, y, 0, 20), "Show:", "", leftPanel);
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@@ -211,7 +211,7 @@ namespace Barotrauma
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{
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var textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "",
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ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "ListBoxElement",
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Alignment.Left, Alignment.Left, subList)
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{
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Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
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@@ -396,7 +396,7 @@ namespace Barotrauma
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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saveFile,
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"",
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"ListBoxElement",
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Alignment.Left,
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Alignment.Left,
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saveList);
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@@ -250,7 +250,7 @@ namespace Barotrauma
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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mode.Name, "",
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mode.Name, "ListBoxElement",
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Alignment.TopLeft, Alignment.CenterLeft,
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modeList);
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textBlock.ToolTip = mode.Description;
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@@ -673,7 +673,7 @@ namespace Barotrauma
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public void AddSubmarine(GUIComponent subList, Submarine sub)
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{
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var subTextBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25), ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "",
|
||||
new Rectangle(0, 0, 0, 25), ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "ListBoxElement",
|
||||
Alignment.TopLeft, Alignment.CenterLeft, subList)
|
||||
{
|
||||
Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace Barotrauma
|
||||
serverList = new GUIListBox(new Rectangle(middleX,60,0,height-160), "", menu);
|
||||
serverList.OnSelected = SelectServer;
|
||||
|
||||
float[] columnRelativeX = new float[] { 0.15f, 0.55f, 0.15f, 0.15f };
|
||||
float[] columnRelativeX = new float[] { 0.15f, 0.5f, 0.15f, 0.2f };
|
||||
columnX = new int[columnRelativeX.Length];
|
||||
for (int n = 0; n < columnX.Length; n++)
|
||||
{
|
||||
@@ -166,12 +166,10 @@ namespace Barotrauma
|
||||
|
||||
string hasPassWordStr = (arguments.Length > 6) ? arguments[6] : "";
|
||||
|
||||
var serverFrame = new GUIFrame(new Rectangle(0, 0, 0, 20), (i % 2 == 0) ? Color.Transparent : Color.White * 0.2f, null, serverList);
|
||||
var serverFrame = new GUIFrame(new Rectangle(0, 0, 0, 30), (i % 2 == 0) ? Color.Transparent : Color.White * 0.2f, "ListBoxElement", serverList);
|
||||
serverFrame.UserData = IP + ":" + port;
|
||||
serverFrame.HoverColor = Color.Gold * 0.2f;
|
||||
serverFrame.SelectedColor = Color.Gold * 0.5f;
|
||||
|
||||
var passwordBox = new GUITickBox(new Rectangle(columnX[0] / 2, 0, 20, 20), "", Alignment.TopLeft, serverFrame);
|
||||
var passwordBox = new GUITickBox(new Rectangle(columnX[0] / 2, 0, 20, 20), "", Alignment.CenterLeft, serverFrame);
|
||||
passwordBox.Selected = hasPassWordStr == "1";
|
||||
passwordBox.Enabled = false;
|
||||
passwordBox.UserData = "password";
|
||||
@@ -184,7 +182,7 @@ namespace Barotrauma
|
||||
|
||||
new GUITextBlock(new Rectangle(columnX[1], 0, 0, 0), playerCount + "/" + maxPlayers, "", Alignment.TopLeft, Alignment.CenterLeft, serverFrame);
|
||||
|
||||
var gameStartedBox = new GUITickBox(new Rectangle(columnX[2] + (columnX[3] - columnX[2])/ 2, 0, 20, 20), "", Alignment.TopLeft, serverFrame);
|
||||
var gameStartedBox = new GUITickBox(new Rectangle(columnX[2] + (columnX[3] - columnX[2])/ 2, 0, 20, 20), "", Alignment.CenterRight, serverFrame);
|
||||
gameStartedBox.Selected = gameStarted == "1";
|
||||
gameStartedBox.Enabled = false;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user