Replaced the arrows in server lobby buttons with images, made GUIImages rotatable (todo: make them align correctly when rotated/scaled), fixed the size of the sub save warning messagebox

This commit is contained in:
Regalis
2017-02-27 22:28:10 +02:00
parent 979c82443c
commit 9e16542b13
4 changed files with 34 additions and 14 deletions
+5 -3
View File
@@ -6,9 +6,11 @@ namespace Barotrauma
{
public class GUIImage : GUIComponent
{
Sprite sprite;
public float Rotation;
Rectangle sourceRect;
private Sprite sprite;
private Rectangle sourceRect;
bool crop;
@@ -85,7 +87,7 @@ namespace Barotrauma
if (sprite != null && sprite.Texture != null)
{
spriteBatch.Draw(sprite.Texture, new Vector2(rect.X, rect.Y), sourceRect, currColor * (currColor.A / 255.0f), 0.0f, Vector2.Zero,
spriteBatch.Draw(sprite.Texture, new Vector2(rect.X, rect.Y), sourceRect, currColor * (currColor.A / 255.0f), Rotation, Vector2.Zero,
Scale, SpriteEffects.None, 0.0f);
}
+11
View File
@@ -42,6 +42,17 @@ namespace Barotrauma
: base(new Rectangle(0,0, GameMain.GraphicsWidth, GameMain.GraphicsHeight),
Color.Black*0.5f, Alignment.TopLeft, null, parent)
{
if (height == 0)
{
string wrappedText = ToolBox.WrapText(text, width, GUI.Font);
string[] lines = wrappedText.Split('\n');
foreach (string line in lines)
{
height += (int)GUI.Font.MeasureString(line).Y;
}
height += 220;
}
var frame = new GUIFrame(new Rectangle(0,0,width,height), null, Alignment.Center, GUI.Style, this);
new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, GUI.Style, frame, true);
+9 -9
View File
@@ -938,11 +938,11 @@ namespace Barotrauma
public void CheckForErrors()
{
string errorMsg = "";
List<string> errorMsgs = new List<string>();
if (!Hull.hullList.Any())
{
errorMsg = "No hulls found in the submarine. Hulls determine the \"borders\" of an individual room and are required for water and air distribution to work correctly.";
errorMsgs.Add("No hulls found in the submarine. Hulls determine the \"borders\" of an individual room and are required for water and air distribution to work correctly.");
}
foreach (Item item in Item.ItemList)
@@ -951,24 +951,24 @@ namespace Barotrauma
if (!item.linkedTo.Any())
{
errorMsg += "\nThe submarine contains vents which haven't been linked to an oxygen generator. Select a vent and click an oxygen generator while holding space to link them.";
errorMsgs.Add("The submarine contains vents which haven't been linked to an oxygen generator. Select a vent and click an oxygen generator while holding space to link them.");
}
}
if (WayPoint.WayPointList.Find(wp => !wp.MoveWithLevel && wp.SpawnType == SpawnType.Path) == null)
{
errorMsg += "\nNo waypoints found in the submarine. AI controlled crew members won't be able to navigate without waypoints.";
errorMsgs.Add("No waypoints found in the submarine. AI controlled crew members won't be able to navigate without waypoints.");
}
if (WayPoint.WayPointList.Find(wp => wp.SpawnType == SpawnType.Cargo) == null)
{
errorMsg += "\nThe submarine doesn't have spawnpoints for cargo (which are used for determining where to place bought items). "
+"To fix this, create a new spawnpoint and change its \"spawn type\" parameter to \"cargo\".";
errorMsgs.Add("The submarine doesn't have spawnpoints for cargo (which are used for determining where to place bought items). "
+"To fix this, create a new spawnpoint and change its \"spawn type\" parameter to \"cargo\".");
}
if (!string.IsNullOrWhiteSpace(errorMsg))
if (errorMsgs.Any())
{
new GUIMessageBox("Warning", errorMsg);
new GUIMessageBox("Warning", string.Join("\n\n", errorMsgs), 400, 0);
}
foreach (MapEntity e in MapEntity.mapEntityList)
@@ -1074,7 +1074,7 @@ namespace Barotrauma
{
stream = SaveUtil.DecompressFiletoStream(file);
}
catch (Exception e)
catch (Exception e)
{
DebugConsole.ThrowError("Loading submarine \"" + file + "\" failed!", e);
return null;
+9 -2
View File
@@ -515,11 +515,18 @@ namespace Barotrauma
infoButton.UserData = -1;
infoButton.OnClicked += ViewJobInfo;
GUIButton upButton = new GUIButton(new Rectangle(30, 2, 15, 15), "^", GUI.Style, jobText);
GUIButton upButton = new GUIButton(new Rectangle(30, 2, 15, 15), "", GUI.Style, jobText);
//TODO: make GUIImages align correctly when scaled/rotated
//so there's no need to do this ↓
new GUIImage(new Rectangle(3,2,0,0), GUI.Arrow, Alignment.Center, upButton).Scale = 0.6f;
upButton.UserData = -1;
upButton.OnClicked += ChangeJobPreference;
GUIButton downButton = new GUIButton(new Rectangle(50, 2, 15, 15), "˅", GUI.Style, jobText);
GUIButton downButton = new GUIButton(new Rectangle(50, 2, 15, 15), "", GUI.Style, jobText);
var downArrow = new GUIImage(new Rectangle(13,14,0,0), GUI.Arrow, Alignment.Center, downButton);
downArrow.Rotation = MathHelper.Pi;
downArrow.Scale = 0.6f;
downButton.UserData = 1;
downButton.OnClicked += ChangeJobPreference;
}