Chatmessage GUITextBlock height matches the height of the message (-> multi-line messages don't overlap), fixed the name of the server being added to server chatmessages if there are no recipients
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@@ -1409,7 +1409,7 @@ namespace Barotrauma.Networking
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UpdateVoteStatus();
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AddChatMessage(msg, ChatMessageType.Server);
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SendChatMessage(msg, ChatMessageType.Server);
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UpdateCrewFrame();
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@@ -1544,6 +1544,12 @@ namespace Barotrauma.Networking
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break;
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}
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if (type == ChatMessageType.Server)
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{
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senderName = null;
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senderCharacter = null;
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}
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//check which clients can receive the message and apply distance effects
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foreach (Client client in ConnectedClients)
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{
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@@ -1571,13 +1577,7 @@ namespace Barotrauma.Networking
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if (client != targetClient && client != senderClient) continue;
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break;
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}
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if (type == ChatMessageType.Server)
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{
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senderName = null;
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senderCharacter = null;
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}
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var chatMsg = ChatMessage.Create(
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senderName,
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modifiedMessage,
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@@ -248,7 +248,7 @@ namespace Barotrauma.Networking
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displayedText = message.SenderName + ": " + displayedText;
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}
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), displayedText,
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width, 0), displayedText,
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((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, message.Color,
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Alignment.Left, null, null, true);
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msg.Font = GUI.SmallFont;
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@@ -1046,7 +1046,7 @@ namespace Barotrauma
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chatBox.RemoveChild(chatBox.children[1]);
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}
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20),
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GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, chatBox.Rect.Width, 0),
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message.TextWithSender,
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((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black*0.1f, message.Color,
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Alignment.Left, GUI.Style, null, true);
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