Merge remote-tracking branch 'refs/remotes/barotrauma/master'
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Character.cs
This commit is contained in:
@@ -77,7 +77,7 @@ namespace Barotrauma
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{
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UpdateSineAnim(deltaTime);
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}
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else
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else if (currentHull != null && CanEnterSubmarine)
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{
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UpdateWalkAnim(deltaTime);
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}
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@@ -119,7 +119,6 @@ namespace Barotrauma
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}
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}
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//if (stunTimer > gameTime.TotalGameTime.TotalMilliseconds) return;
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if (!flip) return;
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flipTimer += deltaTime;
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@@ -99,14 +99,6 @@ namespace Barotrauma
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}
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character.AddDamage(CauseOfDeath.Husk, 0.5f*deltaTime, null);
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if (character.AnimController.limbJoints[0].LimitEnabled &&
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(character.AnimController.CurrentHull == null ||
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character.AnimController.CurrentHull.LethalPressure > 50.0f))
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{
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character.BreakJoints();
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character.AnimController.limbJoints.Last().LimitEnabled = true;
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}
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}
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@@ -142,11 +134,10 @@ namespace Barotrauma
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}
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var torso = character.AnimController.GetLimb(LimbType.Torso);
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torso.body.SetTransform(torso.SimPosition, 0.0f);
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var newLimb = new Limb(character, limbElement);
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newLimb.body.Submarine = character.Submarine;
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newLimb.body.SetTransform(torso.SimPosition, 0.0f);
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newLimb.body.SetTransform(torso.SimPosition, torso.Rotation);
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character.AnimController.AddLimb(newLimb);
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character.AnimController.AddJoint(jointElement);
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@@ -223,26 +223,6 @@ namespace Barotrauma
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caretVisible = ((caretTimer * 1000.0f) % 1000) < 500;
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}
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if (rect.Contains(PlayerInput.MousePosition))
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{
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state = ComponentState.Hover;
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if (PlayerInput.LeftButtonClicked())
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{
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if (MouseOn != null && MouseOn != this && MouseOn!=textBlock && !MouseOn.IsParentOf(this)) return;
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Select();
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if (OnSelected != null) OnSelected(this, Keys.None);
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}
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}
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else
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{
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state = ComponentState.None;
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}
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textBlock.State = state;
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if (keyboardDispatcher.Subscriber == this)
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{
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Character.DisableControls = true;
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@@ -268,6 +248,24 @@ namespace Barotrauma
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{
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if (!Visible) return;
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if (rect.Contains(PlayerInput.MousePosition) && Enabled &&
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(MouseOn == null || MouseOn == this || IsParentOf(MouseOn) || MouseOn.IsParentOf(this)))
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{
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state = ComponentState.Hover;
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if (PlayerInput.LeftButtonClicked())
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{
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Select();
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if (OnSelected != null) OnSelected(this, Keys.None);
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}
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}
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else
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{
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state = ComponentState.None;
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}
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textBlock.State = state;
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DrawChildren(spriteBatch);
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if (!CaretEnabled) return;
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@@ -133,8 +133,7 @@ namespace Barotrauma.Items.Components
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float tempForce;
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if (float.TryParse(signal, NumberStyles.Float, CultureInfo.InvariantCulture, out tempForce))
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{
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targetForce = tempForce;
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targetForce = MathHelper.Clamp(targetForce, -100.0f, 100.0f);
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targetForce = MathHelper.Clamp(tempForce, -100.0f, 100.0f);
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}
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}
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}
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@@ -7,12 +7,13 @@ using System.Globalization;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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using Voronoi2;
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namespace Barotrauma.Items.Components
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{
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class Steering : Powered
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{
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private const float AutopilotRayCastInterval = 5.0f;
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private const float AutopilotRayCastInterval = 0.5f;
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private Vector2 currVelocity;
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private Vector2 targetVelocity;
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@@ -178,9 +179,7 @@ namespace Barotrauma.Items.Components
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GUI.DrawString(spriteBatch, new Vector2(x + 20, y + height - 30),
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"Depth: " + (int)realWorldDepth + " m", Color.LightGreen, null, 0, GUI.SmallFont);
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}
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GUI.DrawLine(spriteBatch,
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new Vector2(velRect.Center.X,velRect.Center.Y),
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new Vector2(velRect.Center.X + currVelocity.X, velRect.Center.Y - currVelocity.Y),
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@@ -208,7 +207,7 @@ namespace Barotrauma.Items.Components
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}
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}
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}
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private void UpdateAutoPilot(float deltaTime)
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{
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if (posToMaintain != null)
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@@ -255,22 +254,72 @@ namespace Barotrauma.Items.Components
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SteerTowardsPosition(steeringPath.CurrentNode.WorldPosition);
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}
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float avoidRadius = Math.Max(item.Submarine.Borders.Width, item.Submarine.Borders.Height) * 2.0f;
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avoidRadius = Math.Max(avoidRadius, 2000.0f);
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Vector2 avoidStrength = Vector2.Zero;
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//steer away from nearby walls
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var closeCells = Level.Loaded.GetCells(item.Submarine.WorldPosition, 4);
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foreach (VoronoiCell cell in closeCells)
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{
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foreach (GraphEdge edge in cell.edges)
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{
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var intersection = MathUtils.GetLineIntersection(edge.point1, edge.point2, item.Submarine.WorldPosition, cell.Center);
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if (intersection != null)
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{
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Vector2 diff = item.Submarine.WorldPosition - (Vector2)intersection;
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//far enough -> ignore
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if (diff.Length() > avoidRadius) continue;
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float dot = item.Submarine.Velocity == Vector2.Zero ?
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0.0f : Vector2.Dot(Vector2.Normalize(item.Submarine.Velocity), -Vector2.Normalize(diff));
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//heading away from the wall -> ignore
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if (dot < 0) continue;
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Vector2 change = (Vector2.Normalize(diff) * Math.Max((avoidRadius - diff.Length()), 0.0f)) / avoidRadius;
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avoidStrength += change * dot;
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}
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}
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}
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targetVelocity += avoidStrength * 100.0f;
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//steer away from other subs
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foreach (Submarine sub in Submarine.Loaded)
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{
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if (sub == item.Submarine) continue;
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if (item.Submarine.DockedTo.Contains(sub)) continue;
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float thisSize = Math.Max(item.Submarine.Borders.Width, item.Submarine.Borders.Height);
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float otherSize = Math.Max(sub.Borders.Width, sub.Borders.Height);
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Vector2 diff = sub.WorldPosition - item.Submarine.WorldPosition;
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Vector2 diff = item.Submarine.WorldPosition - sub.WorldPosition;
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float dist = diff == Vector2.Zero ? 0.0f : diff.Length();
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//far enough -> ignore
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if (dist > thisSize + otherSize) continue;
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diff = Vector2.Normalize(diff);
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TargetVelocity = Vector2.Lerp(-diff * 100.0f, TargetVelocity, (dist / (thisSize + otherSize)) - 0.5f);
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float dot = item.Submarine.Velocity == Vector2.Zero ?
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0.0f : Vector2.Dot(Vector2.Normalize(item.Submarine.Velocity), -Vector2.Normalize(diff));
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//heading away -> ignore
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if (dot < 0.0f) continue;
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targetVelocity += diff * 200.0f;
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}
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//clamp velocity magnitude to 100.0f
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float velMagnitude = targetVelocity.Length();
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if (velMagnitude > 100.0f)
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{
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targetVelocity *= 100.0f / velMagnitude;
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}
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}
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@@ -292,7 +341,7 @@ namespace Barotrauma.Items.Components
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TargetVelocity = targetSpeed/5.0f;
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}
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}
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private bool ToggleMaintainPosition(GUITickBox tickBox)
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{
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valueChanged = true;
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@@ -113,7 +113,7 @@ namespace Barotrauma
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private set;
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}
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public Body[] ShaftBodies
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public Body ShaftBody
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{
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get;
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private set;
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@@ -511,21 +511,17 @@ namespace Barotrauma
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cells.AddRange(wrappingWalls[side, i].Cells);
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}
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}
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ShaftBody = BodyFactory.CreateEdge(GameMain.World,
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ConvertUnits.ToSimUnits(new Vector2(borders.X, 0)),
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ConvertUnits.ToSimUnits(new Vector2(borders.Right, 0)));
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ShaftBody.SetTransform(ConvertUnits.ToSimUnits(new Vector2(0.0f, borders.Height)), 0.0f);
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ShaftBody.BodyType = BodyType.Static;
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ShaftBody.CollisionCategories = Physics.CollisionLevel;
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ShaftBodies = new Body[2];
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for (int i = 0; i < 2; i++)
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{
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ShaftBodies[i] = BodyFactory.CreateRectangle(GameMain.World, 200.0f, ConvertUnits.ToSimUnits(ShaftHeight), 5.0f);
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ShaftBodies[i].BodyType = BodyType.Static;
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ShaftBodies[i].CollisionCategories = Physics.CollisionLevel;
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Vector2 shaftPos = (i == 0) ? startPosition : endPosition;
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shaftPos.Y = borders.Height + 150.0f;
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ShaftBodies[i].SetTransform(ConvertUnits.ToSimUnits(shaftPos), 0.0f);
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bodies.Add(ShaftBodies[i]);
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}
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bodies.Add(ShaftBody);
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foreach (VoronoiCell cell in cells)
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{
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@@ -172,11 +172,10 @@ namespace Barotrauma
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}
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}
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//RuinGeneration.RuinGenerator.Draw(spriteBatch);
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}
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Vector2 pos = new Vector2(0.0f, -level.Size.Y);// level.EndPosition;
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Vector2 pos = new Vector2(0.0f, -level.Size.Y);
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if (GameMain.GameScreen.Cam.WorldView.Y < -pos.Y - 1024) return;
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@@ -184,20 +183,14 @@ namespace Barotrauma
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int width = (int)(Math.Ceiling(GameMain.GameScreen.Cam.WorldView.Width / 1024 + 4.0f) * 1024);
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GUI.DrawRectangle(spriteBatch,new Rectangle((int)(MathUtils.Round(pos.X, 1024)), (int)-GameMain.GameScreen.Cam.WorldView.Y, width, (int)(GameMain.GameScreen.Cam.WorldView.Y - level.Size.Y) + 30),Color.Black, true);
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GUI.DrawRectangle(spriteBatch,new Rectangle((int)(MathUtils.Round(pos.X, 1024)), (int)-GameMain.GameScreen.Cam.WorldView.Y, width, (int)(GameMain.GameScreen.Cam.WorldView.Y + pos.Y) - 30),Color.Black, true);
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spriteBatch.Draw(shaftTexture,
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new Rectangle((int)(MathUtils.Round(pos.X, 1024)), (int)pos.Y, width, 1024),
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new Rectangle(0, 0, width, 1024),
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new Rectangle((int)(MathUtils.Round(pos.X, 1024)), (int)pos.Y-1000, width, 1024),
|
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new Rectangle(0, 0, width, -1024),
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level.BackgroundColor, 0.0f,
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Vector2.Zero,
|
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SpriteEffects.None, 0.0f);
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|
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||||
|
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//background.DrawTiled(spriteBatch,
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// (backgroundPos.Y < 0) ? new Vector2(0.0f, -backgroundPos.Y) : Vector2.Zero,
|
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// new Vector2(GameMain.GraphicsWidth, 1024 - backgroundPos.Y),
|
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// Vector2.Zero, level.BackgroundColor);
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}
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||||
|
||||
|
||||
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@@ -58,8 +58,7 @@ namespace Barotrauma
|
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//Vector2 diff = targetPos - sub.Position;
|
||||
float targetSpeed = 10.0f;
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|
||||
Level.Loaded.ShaftBodies[0].Enabled = false;
|
||||
Level.Loaded.ShaftBodies[1].Enabled = false;
|
||||
Level.Loaded.ShaftBody.Enabled = false;
|
||||
|
||||
cam.TargetPos = Vector2.Zero;
|
||||
float timer = 0.0f;
|
||||
@@ -79,7 +78,7 @@ namespace Barotrauma
|
||||
cam.Zoom = Math.Max(0.2f, cam.Zoom - CoroutineManager.UnscaledDeltaTime * 0.1f);
|
||||
|
||||
Vector2 cameraPos = subs.First().Position + Submarine.MainSub.HiddenSubPosition;
|
||||
cameraPos.Y = Math.Min(cameraPos.Y, ConvertUnits.ToDisplayUnits(Level.Loaded.ShaftBodies[0].Position.Y) - cam.WorldView.Height/2.0f);
|
||||
cameraPos.Y = Math.Min(cameraPos.Y, ConvertUnits.ToDisplayUnits(Level.Loaded.ShaftBody.Position.Y) - cam.WorldView.Height/2.0f);
|
||||
|
||||
GUI.ScreenOverlayColor = Color.Lerp(Color.TransparentBlack, Color.Black, timer/duration);
|
||||
|
||||
|
||||
@@ -117,11 +117,6 @@ namespace Barotrauma.Networking
|
||||
settingsButton.UserData = "settingsButton";
|
||||
|
||||
whitelist = new WhiteList();
|
||||
|
||||
GUIButton whitelistButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 170 - 170 - 170 - 170, 20, 150, 20), "Whitelist", Alignment.TopLeft, GUI.Style, inGameHUD);
|
||||
whitelistButton.OnClicked = ToggleWhiteListFrame;
|
||||
whitelistButton.UserData = "whitelistButton";
|
||||
|
||||
banList = new BanList();
|
||||
|
||||
LoadSettings();
|
||||
@@ -290,7 +285,6 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (ShowNetStats) netStats.Update(deltaTime);
|
||||
if (settingsFrame != null) settingsFrame.Update(deltaTime);
|
||||
if (whitelist.WhiteListFrame != null) whitelist.WhiteListFrame.Update(deltaTime);
|
||||
|
||||
if (!started) return;
|
||||
|
||||
@@ -921,10 +915,6 @@ namespace Barotrauma.Networking
|
||||
log.LogFrame.Update(0.016f);
|
||||
log.LogFrame.Draw(spriteBatch);
|
||||
}
|
||||
else if (whitelist.WhiteListFrame != null)
|
||||
{
|
||||
whitelist.WhiteListFrame.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
if (!ShowNetStats) return;
|
||||
|
||||
|
||||
@@ -261,14 +261,14 @@ namespace Barotrauma.Networking
|
||||
|
||||
new GUITextBlock(new Rectangle(0, -5, 0, 20), "Settings", GUI.Style, innerFrame, GUI.LargeFont);
|
||||
|
||||
string[] tabNames = { "Rounds", "Server", "Banlist" };
|
||||
string[] tabNames = { "Rounds", "Server", "Banlist", "Whitelist" };
|
||||
settingsTabs = new GUIFrame[tabNames.Length];
|
||||
for (int i = 0; i < tabNames.Length; i++)
|
||||
{
|
||||
settingsTabs[i] = new GUIFrame(new Rectangle(0, 15, 0, innerFrame.Rect.Height - 120), null, Alignment.Center, GUI.Style, innerFrame);
|
||||
settingsTabs[i].Padding = new Vector4(40.0f, 20.0f, 40.0f, 40.0f);
|
||||
|
||||
var tabButton = new GUIButton(new Rectangle(105 * i, 35, 100, 20), tabNames[i], GUI.Style, innerFrame);
|
||||
var tabButton = new GUIButton(new Rectangle(85 * i, 35, 80, 20), tabNames[i], GUI.Style, innerFrame);
|
||||
tabButton.UserData = i;
|
||||
tabButton.OnClicked = SelectSettingsTab;
|
||||
}
|
||||
@@ -520,6 +520,12 @@ namespace Barotrauma.Networking
|
||||
|
||||
|
||||
banList.CreateBanFrame(settingsTabs[2]);
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// whitelist
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
whitelist.CreateWhiteListFrame(settingsTabs[3]);
|
||||
|
||||
}
|
||||
|
||||
@@ -643,21 +649,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool ToggleWhiteListFrame(GUIButton button, object obj)
|
||||
{
|
||||
if (whitelist.WhiteListFrame == null)
|
||||
{
|
||||
whitelist.CreateWhiteListFrame();
|
||||
}
|
||||
else
|
||||
{
|
||||
whitelist.CloseFrame();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public void ManagePlayersFrame(GUIFrame infoFrame)
|
||||
{
|
||||
GUIListBox cList = new GUIListBox(new Rectangle(0, 0, 0, 300), Color.White * 0.7f, GUI.Style, infoFrame);
|
||||
|
||||
@@ -230,7 +230,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
updateReturnTimer = 0.0f;
|
||||
|
||||
respawnShuttle.SubBody.Body.IgnoreCollisionWith(Level.Loaded.ShaftBodies[0]);
|
||||
respawnShuttle.SubBody.Body.IgnoreCollisionWith(Level.Loaded.ShaftBody);
|
||||
|
||||
shuttleSteering.AutoPilot = true;
|
||||
shuttleSteering.MaintainPos = false;
|
||||
@@ -298,7 +298,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
private IEnumerable<object> ForceShuttleToPos(Vector2 position, float speed)
|
||||
{
|
||||
respawnShuttle.SubBody.Body.IgnoreCollisionWith(Level.Loaded.ShaftBodies[0]);
|
||||
respawnShuttle.SubBody.Body.IgnoreCollisionWith(Level.Loaded.ShaftBody);
|
||||
|
||||
while (Math.Abs(position.Y - respawnShuttle.WorldPosition.Y) > 100.0f)
|
||||
{
|
||||
@@ -309,7 +309,7 @@ namespace Barotrauma.Networking
|
||||
if (respawnShuttle.SubBody == null) yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
respawnShuttle.SubBody.Body.RestoreCollisionWith(Level.Loaded.ShaftBodies[0]);
|
||||
respawnShuttle.SubBody.Body.RestoreCollisionWith(Level.Loaded.ShaftBody);
|
||||
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
@@ -374,7 +374,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
respawnShuttle.Velocity = Vector2.Zero;
|
||||
|
||||
respawnShuttle.SubBody.Body.RestoreCollisionWith(Level.Loaded.ShaftBodies[0]);
|
||||
respawnShuttle.SubBody.Body.RestoreCollisionWith(Level.Loaded.ShaftBody);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -30,21 +30,15 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
private GUIComponent whitelistFrame;
|
||||
private GUIComponent innerlistFrame;
|
||||
|
||||
private GUITextBox nameBox;
|
||||
private GUITextBox ipBox;
|
||||
|
||||
public bool enabled;
|
||||
|
||||
public GUIComponent WhiteListFrame
|
||||
{
|
||||
get { return whitelistFrame; }
|
||||
}
|
||||
public bool Enabled;
|
||||
|
||||
public WhiteList()
|
||||
{
|
||||
enabled = false;
|
||||
Enabled = false;
|
||||
whitelistedPlayers = new List<WhiteListedPlayer>();
|
||||
|
||||
if (File.Exists(SavePath))
|
||||
@@ -69,11 +63,11 @@ namespace Barotrauma.Networking
|
||||
Int32.TryParse(lineval, out intVal);
|
||||
if (lineval.ToLower() == "true" || intVal != 0)
|
||||
{
|
||||
enabled = true;
|
||||
Enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
enabled = false;
|
||||
Enabled = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -96,7 +90,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
List<string> lines = new List<string>();
|
||||
|
||||
if (enabled)
|
||||
if (Enabled)
|
||||
{
|
||||
lines.Add("#true");
|
||||
}
|
||||
@@ -121,56 +115,57 @@ namespace Barotrauma.Networking
|
||||
|
||||
public bool IsWhiteListed(string name, string ip)
|
||||
{
|
||||
if (!enabled) return true;
|
||||
if (!Enabled) return true;
|
||||
WhiteListedPlayer wlp = whitelistedPlayers.Find(p => p.Name == name);
|
||||
if (wlp == null) return false;
|
||||
if (wlp.IP != ip && !string.IsNullOrWhiteSpace(wlp.IP)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public GUIComponent CreateWhiteListFrame()
|
||||
public GUIComponent CreateWhiteListFrame(GUIComponent parent)
|
||||
{
|
||||
whitelistFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
|
||||
if (whitelistFrame!=null)
|
||||
{
|
||||
whitelistFrame.Parent.ClearChildren();
|
||||
whitelistFrame = null;
|
||||
}
|
||||
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 500, 430), null, Alignment.Center, GUI.Style, whitelistFrame);
|
||||
innerFrame.Padding = new Vector4(20.0f, 50.0f, 20.0f, 100.0f);
|
||||
parent.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
|
||||
|
||||
var closeButton = new GUIButton(new Rectangle(0, 85, 100, 20), "Close", Alignment.BottomRight, GUI.Style, innerFrame);
|
||||
closeButton.OnClicked = GameMain.Server.ToggleWhiteListFrame;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, -35, 200, 20), "Whitelist", GUI.Style, innerFrame, GUI.LargeFont);
|
||||
var enabledTick = new GUITickBox(new Rectangle(200, -30, 20, 20), "Enabled", Alignment.Left, innerFrame);
|
||||
enabledTick.Selected = enabled;
|
||||
var enabledTick = new GUITickBox(new Rectangle(0, 0, 20, 20), "Enabled", Alignment.TopLeft, parent);
|
||||
enabledTick.Selected = Enabled;
|
||||
enabledTick.OnSelected = (GUITickBox box) =>
|
||||
{
|
||||
enabled = !enabled;
|
||||
if (enabled)
|
||||
Enabled = !Enabled;
|
||||
|
||||
if (Enabled)
|
||||
{
|
||||
foreach (Client c in GameMain.Server.ConnectedClients)
|
||||
{
|
||||
if (!IsWhiteListed(c.name,c.Connection.RemoteEndPoint.Address.ToString()))
|
||||
{
|
||||
whitelistedPlayers.Add(new WhiteListedPlayer(c.name, c.Connection.RemoteEndPoint.Address.ToString()));
|
||||
CloseFrame(); CreateWhiteListFrame();
|
||||
if (whitelistFrame != null) CreateWhiteListFrame(whitelistFrame.Parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Save();
|
||||
return true;
|
||||
};
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 35, 90, 25), "Name:", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, innerFrame, false, GUI.Font);
|
||||
nameBox = new GUITextBox(new Rectangle(100, 30, 170, 25), Alignment.BottomLeft, GUI.Style, innerFrame);
|
||||
new GUITextBlock(new Rectangle(0, -25, 90, 20), "Name:", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, parent, false, GUI.Font);
|
||||
nameBox = new GUITextBox(new Rectangle(100, -25, 170, 20), Alignment.BottomLeft, GUI.Style, parent);
|
||||
nameBox.Font = GUI.Font;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 65, 90, 25), "IP Address:", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, innerFrame, false, GUI.Font);
|
||||
ipBox = new GUITextBox(new Rectangle(100, 60, 170, 25), Alignment.BottomLeft, GUI.Style, innerFrame);
|
||||
new GUITextBlock(new Rectangle(0, 5, 90, 20), "IP Address:", GUI.Style, Alignment.BottomLeft, Alignment.TopLeft, parent, false, GUI.Font);
|
||||
ipBox = new GUITextBox(new Rectangle(100, 5, 170, 20), Alignment.BottomLeft, GUI.Style, parent);
|
||||
ipBox.Font = GUI.Font;
|
||||
|
||||
var addnewButton = new GUIButton(new Rectangle(300, 45, 150, 20), "Add to whitelist", Alignment.BottomLeft, GUI.Style, innerFrame);
|
||||
var addnewButton = new GUIButton(new Rectangle(0, 45, 150, 20), "Add to whitelist", Alignment.BottomLeft, GUI.Style, parent);
|
||||
addnewButton.OnClicked = AddToWhiteList;
|
||||
|
||||
innerlistFrame = new GUIListBox(new Rectangle(0, 0, 0, 0), GUI.Style, innerFrame);
|
||||
whitelistFrame = new GUIListBox(new Rectangle(0, 30, 0, parent.Rect.Height-100), GUI.Style, parent);
|
||||
|
||||
foreach (WhiteListedPlayer wlp in whitelistedPlayers)
|
||||
{
|
||||
@@ -180,7 +175,7 @@ namespace Barotrauma.Networking
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
blockText,
|
||||
GUI.Style,
|
||||
Alignment.Left, Alignment.Left, innerlistFrame);
|
||||
Alignment.Left, Alignment.Left, whitelistFrame);
|
||||
textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
|
||||
textBlock.UserData = wlp;
|
||||
|
||||
@@ -188,8 +183,8 @@ namespace Barotrauma.Networking
|
||||
removeButton.UserData = wlp;
|
||||
removeButton.OnClicked = RemoveFromWhiteList;
|
||||
}
|
||||
|
||||
return whitelistFrame;
|
||||
|
||||
return parent;
|
||||
}
|
||||
|
||||
private bool RemoveFromWhiteList(GUIButton button, object obj)
|
||||
@@ -202,7 +197,12 @@ namespace Barotrauma.Networking
|
||||
|
||||
whitelistedPlayers.Remove(wlp);
|
||||
Save();
|
||||
CloseFrame(); CreateWhiteListFrame();
|
||||
|
||||
if (whitelistFrame != null)
|
||||
{
|
||||
whitelistFrame.Parent.ClearChildren();
|
||||
CreateWhiteListFrame(whitelistFrame.Parent);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -210,17 +210,14 @@ namespace Barotrauma.Networking
|
||||
private bool AddToWhiteList(GUIButton button, object obj)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(nameBox.Text)) return false;
|
||||
if (whitelistedPlayers.Find(x => x.Name.ToLower() == nameBox.Text.ToLower() && x.IP == ipBox.Text) != null) return false;
|
||||
if (whitelistedPlayers.Any(x => x.Name.ToLower() == nameBox.Text.ToLower() && x.IP == ipBox.Text)) return false;
|
||||
whitelistedPlayers.Add(new WhiteListedPlayer(nameBox.Text,ipBox.Text));
|
||||
Save();
|
||||
CloseFrame(); CreateWhiteListFrame();
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CloseFrame(GUIButton button=null, object obj=null)
|
||||
{
|
||||
whitelistFrame = null;
|
||||
|
||||
if (whitelistFrame != null)
|
||||
{
|
||||
CreateWhiteListFrame(whitelistFrame.Parent);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -414,10 +414,6 @@ namespace Barotrauma
|
||||
settingsButton.OnClicked = GameMain.Server.ToggleSettingsFrame;
|
||||
settingsButton.UserData = "settingsButton";
|
||||
|
||||
GUIButton whitelistButton = new GUIButton(new Rectangle(-200, 0, 80, 30), "Whitelist", Alignment.BottomRight, GUI.Style, infoFrame);
|
||||
whitelistButton.OnClicked = GameMain.Server.ToggleWhiteListFrame;
|
||||
whitelistButton.UserData = "whitelistButton";
|
||||
|
||||
if (subList.Selected == null) subList.Select(Math.Max(0, prevSelectedSub));
|
||||
if (shuttleList.Selected == null)
|
||||
{
|
||||
|
||||
@@ -1,3 +1,15 @@
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.5.1.3
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
- server whitelists
|
||||
- a new monster
|
||||
- improved autopilot
|
||||
- background sprites and creatures can be customized via Content Packages
|
||||
- Linux clients can connect to Windows servers again (and vice versa)
|
||||
- fixed the upper boundary of the level occasionally being possible to pass through
|
||||
- textboxes can't be selected through other UI elements anymore
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.5.1.2
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user