Joonas Rikkonen
|
65d627d57c
|
(2c9775b8e) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-05-06 11:22:36 +03:00 |
|
Joonas Rikkonen
|
b797d112b7
|
(db4f4a55b) HasRequiredItems method is used for different purposes. Thus we shouldn't return true if the door is damaged but not broken, because it would cause issues for example in steering. Similarly I don't think we should use the canBePicked here, because it could be possible that the door should be interactable but not pickable.
|
2019-05-06 11:22:20 +03:00 |
|
Joonas Rikkonen
|
e4adc47dad
|
(1036993d3) Adjusted motion detector in autodoors
|
2019-05-06 11:22:02 +03:00 |
|
Joonas Rikkonen
|
30620ed059
|
(61cc49902) Don't create ai for the dummy character. Creates issues.
|
2019-05-06 11:21:45 +03:00 |
|
Joonas Rikkonen
|
ad2b6159c0
|
(64db8799d) Removed editable DynamicDockingIndicator property
|
2019-05-03 13:57:58 +03:00 |
|
Joonas Rikkonen
|
2c3d33e3d5
|
(245fdaa7e) Fixed invisible reactor on/off lever
|
2019-05-03 13:55:06 +03:00 |
|
Joonas Rikkonen
|
bd659383b4
|
(1aa050263) Cherry pick from human-ai: Fix bots not knowing how to use the integrated controllers, effectively failing to use the doors with integrated buttons.
|
2019-05-03 13:48:48 +03:00 |
|
Joonas Rikkonen
|
3701f0e957
|
(7e3aa6097) Merge remote-tracking branch 'origin/docking-interface' into dev
|
2019-05-03 13:48:31 +03:00 |
|
Joonas Rikkonen
|
35f4657ea1
|
(d85d68721) Fixed character's feet getting stuck to platforms when climbing ladders while holding A/D
|
2019-05-03 13:44:04 +03:00 |
|
Joonas Rikkonen
|
fb21005258
|
(6f4bea467) Updated doors
|
2019-05-03 13:43:47 +03:00 |
|
Joonas Rikkonen
|
aef95740d3
|
(768877381) Test: change the docking indicator to a pulsating crosshair when ready to dock (more noticeable than just changing the color of the centerline)
|
2019-05-03 13:43:26 +03:00 |
|
Joonas Rikkonen
|
7d7950e70b
|
(c3c244ef4) Nicer looking docking interface buttons (actual arrows instead of U, D, <, >)
|
2019-05-03 13:43:09 +03:00 |
|
Joonas Rikkonen
|
bc5f571903
|
(29d8edbb9) Use a sprite to draw the lines on the sonar display (looks better than GUI.DrawLine)
|
2019-05-03 13:42:36 +03:00 |
|
Joonas Rikkonen
|
1d7faa8d1d
|
(b778c4641) Docking button works now in the docking interface, change button text depending on whether we're docking/undocking, some placeholder UI graphics for the nav terminal
|
2019-05-03 13:42:19 +03:00 |
|
Joonas Rikkonen
|
32a8b97ad4
|
(01452b66f) Fixed "maintain position" indicators & inputs being relative to the center of the screen, not the center of the sub. Flash the docking button when ready to dock.
|
2019-05-03 13:41:42 +03:00 |
|
Joonas Rikkonen
|
fbb7daed00
|
(0c3442136) Merge branch 'dev' into docking-interface
|
2019-05-03 13:41:23 +03:00 |
|
Joonas Rikkonen
|
45ba589d96
|
(12412e6fd) Determine the steering vector relative to the center of the sub, not the center of the display when clicking on the display
|
2019-05-03 13:41:06 +03:00 |
|
Joonas Rikkonen
|
5d4a3f18c6
|
(021a3d977) Draw the steering indicator at the center of the sub, not at the center of the display. Change the color of the docking indicators when ready to dock
|
2019-05-03 13:40:49 +03:00 |
|
Joonas Rikkonen
|
a2c2f72357
|
(2edf7845f) Progress on docking interface (nudge controls), focus sonar on the center of the submarine instead of the nav terminal
|
2019-05-03 13:40:31 +03:00 |
|
Joonas Rikkonen
|
2199a0f97f
|
(276dcf6d2) Docking indicator changes color when the docking port is within the sector
|
2019-05-03 13:40:12 +03:00 |
|
Joonas Rikkonen
|
b551ae7999
|
(c1468d39d) Overhauled docking interface (WIP)
|
2019-05-03 13:39:54 +03:00 |
|
Joonas Rikkonen
|
482b3dacfd
|
(392954b0e) Swap the order of the starting location & destination in nav terminals when playing in a mirrored sub.
|
2019-04-29 21:18:04 +03:00 |
|
Joonas Rikkonen
|
ce7d36d9e2
|
(78888f7fb) Changes to reactor interface to make it adapt better to different text lengths
|
2019-04-29 21:13:36 +03:00 |
|
Joonas Rikkonen
|
8737a0e0dd
|
(26639256a) - Added a method that automatically sets the text scale of a set of GUITextBlocks so that they all use the same scale and the text fits in all of the blocks. - Fixed TextBlock padding not being taken into account if the text is centered. - AutoScale and change the layout in a bunch of places where translated texts are likely to not fit.
|
2019-04-29 21:12:47 +03:00 |
|
Joonas Rikkonen
|
e21b4e5efc
|
(529c58f9a) Added a couple of missing texts to EnglishVanilla. Because it may take a while until these can be added, a hard-coded text is used if these lines can't be found.
|
2019-04-29 21:12:31 +03:00 |
|
Joonas Rikkonen
|
67a0636470
|
(b21318728) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-29 21:09:50 +03:00 |
|
Joonas Rikkonen
|
2554e17189
|
(621326f05) Don't flee when taking damage if part of a swarm.
|
2019-04-29 21:08:32 +03:00 |
|
Joonas Rikkonen
|
c5452048d7
|
(d88b2f1f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-29 21:08:16 +03:00 |
|
Joonas Rikkonen
|
b3b1d1851d
|
(eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds
|
2019-04-29 21:08:00 +03:00 |
|
Joonas Rikkonen
|
788c51143b
|
(55f425031) Tutorial outpost visual pass
|
2019-04-29 21:06:26 +03:00 |
|
Joonas Rikkonen
|
205f808f84
|
(5b377538a) Adjust crawler attacks a bit.
|
2019-04-29 21:05:53 +03:00 |
|
Joonas Rikkonen
|
33747a63b0
|
(3340f2f90) Don't do impact damage to structures in Structure.OnWallCollision. Impact damage was disabled when a character hits the sub from the outside (implemented in SubmarineBody), but should've been done here as well.
|
2019-04-29 21:05:21 +03:00 |
|
Joonas Rikkonen
|
69c4b9a74f
|
(8e2e25260) Spawn multiple monsters using the same spatial and temporal spreading logic as in events.
|
2019-04-29 21:05:06 +03:00 |
|
Joonas Rikkonen
|
42e541f3fa
|
(5ee41d152) Fixed damaged item sprites not updating client-side after being repaired.
|
2019-04-29 21:04:51 +03:00 |
|
Joonas Rikkonen
|
dfb664e10f
|
(d7ca2a2a8) Lock inventory when using a controller
|
2019-04-29 21:04:36 +03:00 |
|
Joonas Rikkonen
|
4f746b04ea
|
(b8e5081e1) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-25 18:14:20 +03:00 |
|
Joonas Rikkonen
|
eb7ac2bfbe
|
(8e98e6343) Add and implement new clown gear.
|
2019-04-25 18:13:47 +03:00 |
|
Joonas Rikkonen
|
07b937ca90
|
(ce70f0edf) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
|
2019-04-25 18:13:28 +03:00 |
|
Joonas Rikkonen
|
03797df87b
|
(224725392) fixed default state of a few emergency pumps.
|
2019-04-25 18:12:55 +03:00 |
|
Joonas Rikkonen
|
df0f8c79ab
|
(dbc56728c) Fixed item scale not being taken into account in light sprites
|
2019-04-25 18:12:19 +03:00 |
|
Joonas Rikkonen
|
d3687bc3ef
|
(21015c117) Placeholder icon for the OuterClother slot (see #28)
|
2019-04-25 18:12:02 +03:00 |
|
Joonas Rikkonen
|
e83dba2959
|
(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
|
2019-04-25 18:07:37 +03:00 |
|
Joonas Rikkonen
|
ba6a4450eb
|
(3f55858c9) Made the volume and range parameters of SoundPlayer.PlaySound optional: if they're omitted, the values defined in the sound xml are used.
|
2019-04-24 11:49:27 +03:00 |
|
Joonas Rikkonen
|
77d0b2aaab
|
(770423441) Fixed items being drawn at an incorrect scale when dragging in the editor
|
2019-04-23 17:23:08 +03:00 |
|
Joonas Rikkonen
|
da3e325ffc
|
(58b5b8b6a) Fixed nullref exception when trying to spawn items with the "spawnitem" command when a round is not running
|
2019-04-18 12:33:25 +03:00 |
|
Joonas Rikkonen
|
6aef4073b7
|
(73782c3bc) Don't prevent selecting items in the sub editor when the cursor is on a wire node, because it makes it very difficult (or impossible) to select items in the wiring mode. + Don't start moving wire nodes unless the cursor is moved by at least 16px from the initial position of the node.
|
2019-04-18 12:05:43 +03:00 |
|
Joonas Rikkonen
|
b0580a9050
|
(7e43eae73) Optimized Item.ApplyStatusEffects & ItemComponent.PlaySound: check if the item has effects/sounds of the correct type from a bool array instead of doing a dictionary lookup. A small thing, but the methods are called so frequently that it adds up to a lot.
|
2019-04-18 12:05:11 +03:00 |
|
Joonas Rikkonen
|
1a3184dbad
|
(4c452f172) Force reactor IsActive=true when an AI character or a remote player operates it. Previously this was only done in UpdateHUD, so inactive reactors would not become enabled.
|
2019-04-18 12:04:56 +03:00 |
|
Joonas Rikkonen
|
fdacc4534b
|
(c14dcd3d6) Support for multi-target monster missions
|
2019-04-18 12:03:07 +03:00 |
|
Joonas Rikkonen
|
e0fe737c3b
|
(60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
|
2019-04-16 17:16:14 +03:00 |
|