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LuaCsForBarotraumaEP
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b0580a905082bb799a668d3e6d02f9b38dd6203f
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaClient
/
Source
/
Items
T
History
Joonas Rikkonen
b0580a9050
(7e43eae73) Optimized Item.ApplyStatusEffects & ItemComponent.PlaySound: check if the item has effects/sounds of the correct type from a bool array instead of doing a dictionary lookup. A small thing, but the methods are called so frequently that it adds up to a lot.
2019-04-18 12:05:11 +03:00
..
Components
(7e43eae73) Optimized Item.ApplyStatusEffects & ItemComponent.PlaySound: check if the item has effects/sounds of the correct type from a bool array instead of doing a dictionary lookup. A small thing, but the methods are called so frequently that it adds up to a lot.
2019-04-18 12:05:11 +03:00
CharacterInventory.cs
(60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators.
Closes
#1421
2019-04-16 17:16:14 +03:00
DockingPort.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Inventory.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
Item.cs
(ce8e185aa) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-16 17:12:09 +03:00
ItemInventory.cs
(45f083a5a) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-03 16:22:12 +03:00
ItemPrefab.cs
(ac9d10462) Take entity scale and flipping into account when dragging
2019-04-16 17:13:34 +03:00
Rope.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00