(12412e6fd) Determine the steering vector relative to the center of the sub, not the center of the display when clicking on the display

This commit is contained in:
Joonas Rikkonen
2019-05-03 13:41:06 +03:00
parent 5d4a3f18c6
commit 45ba589d96
8 changed files with 100 additions and 49 deletions

View File

@@ -138,6 +138,8 @@ namespace Barotrauma
public bool IgnoreLayoutGroups;
public bool IgnoreLayoutGroups;
public virtual ScalableFont Font
{
get;

View File

@@ -65,6 +65,12 @@ namespace Barotrauma
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
Tag = tag;
InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
GUI.Style.Apply(InnerFrame, "", this);
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
Tag = tag;
if (height == 0)
{
string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font);

View File

@@ -186,6 +186,10 @@ namespace Barotrauma
GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
PerformanceCounter = new PerformanceCounter();
PerformanceCounter = new PerformanceCounter();
@@ -786,20 +790,6 @@ namespace Barotrauma
Config.SaveNewPlayerConfig();
}
msgBox.Text.RectTransform.MaxSize = new Point(int.MaxValue, msgBox.Text.Rect.Height);
linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
msgBox.RectTransform.MinSize = new Point(0, msgBox.Rect.Height + linkHolder.Rect.Height + msgBox.Buttons.First().Rect.Height * 8);
Config.EditorDisclaimerShown = true;
Config.SaveNewPlayerConfig();
}
msgBox.Text.RectTransform.MaxSize = new Point(int.MaxValue, msgBox.Text.Rect.Height);
linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
msgBox.RectTransform.MinSize = new Point(0, msgBox.Rect.Height + linkHolder.Rect.Height + msgBox.Buttons.First().Rect.Height * 8);
Config.EditorDisclaimerShown = true;
Config.SaveNewPlayerConfig();
}
// ToDo: Move texts/links to localization, when possible.
public void ShowBugReporter()
{

View File

@@ -98,6 +98,20 @@ namespace Barotrauma
CanBeFocused = false
};
scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = -1,
OnClicked = ScrollCharacterList
};
scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
{
Visible = false,
UserData = 1,
OnClicked = ScrollCharacterList
};
scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
foreach (XElement invElement in subElement.Elements())
@@ -159,6 +173,16 @@ namespace Barotrauma
ToggleCrewAreaOpen = GameMain.Config.CrewMenuOpen;
}
#endregion
#region Character list management
public Rectangle GetCharacterListArea()
{
return characterListBox.Rect;
}
partial void InitProjectSpecific()
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)

View File

@@ -328,13 +328,21 @@ namespace Barotrauma.Items.Components
int width = rect.Width, height = rect.Height;
int x = rect.X;
int y = rect.Y;
if (voltage < minVoltage && currPowerConsumption > 0.0f) return;
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
//docking interface ----------------------------------------------------
dockingContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GuiFrame.RectTransform, Anchor.BottomLeft)
{ MinSize = new Point(150, 0), AbsoluteOffset = new Point((int)(viewSize * 0.9f), 0) }, style: null);
var paddedDockingContainer = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), dockingContainer.RectTransform, Anchor.Center), style: null);
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
Vector2 displaySubPos = (-sonar.DisplayOffset * sonar.Zoom) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
displaySubPos.Y = -displaySubPos.Y;
displaySubPos = displaySubPos.ClampLength(velRect.Width / 2);
displaySubPos = steerArea.Rect.Center.ToVector2() + displaySubPos;
GUI.DrawLine(spriteBatch,
new Vector2(velRect.Center.X, velRect.Center.Y),
new Vector2(velRect.Center.X + currVelocity.X, velRect.Center.Y - currVelocity.Y),
displaySubPos,
new Vector2(displaySubPos.X + currVelocity.X, displaySubPos.Y - currVelocity.Y),
Color.Gray);
if (!AutoPilot)
@@ -344,17 +352,10 @@ namespace Barotrauma.Items.Components
Vector2 steeringInputPos = new Vector2(
steeringInput.X * (float)Math.Sqrt(1.0f - 0.5f * unitSteeringInput.Y * unitSteeringInput.Y),
-steeringInput.Y * (float)Math.Sqrt(1.0f - 0.5f * unitSteeringInput.X * unitSteeringInput.X));
steeringInputPos.X += velRect.Center.X;
steeringInputPos.Y += velRect.Center.Y;
GUI.DrawLine(spriteBatch,
new Vector2(velRect.Center.X, velRect.Center.Y),
steeringInputPos,
Color.LightGray);
steeringInputPos += displaySubPos;
GUI.DrawLine(spriteBatch, displaySubPos, steeringInputPos, Color.LightGray);
GUI.DrawRectangle(spriteBatch, new Rectangle((int)steeringInputPos.X - 5, (int)steeringInputPos.Y - 5, 10, 10), Color.White);
//if (keyboardInput.Length() > 0 || Vector2.Distance(PlayerInput.MousePosition, new Vector2(velRect.Center.X, velRect.Center.Y)) < 200.0f)
if (velRect.Contains(PlayerInput.MousePosition))
{
GUI.DrawRectangle(spriteBatch, new Rectangle((int)steeringInputPos.X - 10, (int)steeringInputPos.Y - 10, 20, 20), Color.Red);
@@ -384,12 +385,7 @@ namespace Barotrauma.Items.Components
GUI.DrawRectangle(spriteBatch, new Rectangle((int)neutralPos.X - 5, (int)neutralPos.Y - 5, 10, 10), Color.Orange);
}
}
Vector2 displaySubPos = ((posToMaintain.Value - sonar.DisplayOffset * sonar.Zoom - controlledSub.WorldPosition)) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
displaySubPos.Y = -displaySubPos.Y;
displaySubPos = displaySubPos.ClampLength(velRect.Width / 2);
displaySubPos = velRect.Center.ToVector2() + displaySubPos;
//map velocity from rectangle to circle
Vector2 unitTargetVel = targetVelocity / 100.0f;
Vector2 steeringPos = new Vector2(
@@ -397,6 +393,15 @@ namespace Barotrauma.Items.Components
-targetVelocity.Y * 0.9f * (float)Math.Sqrt(1.0f - 0.5f * unitTargetVel.X * unitTargetVel.X));
steeringPos += displaySubPos;
public void DrawHUD(SpriteBatch spriteBatch, Rectangle rect)
{
int width = rect.Width, height = rect.Height;
int x = rect.X;
int y = rect.Y;
if (voltage < minVoltage && currPowerConsumption > 0.0f) return;
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
GUI.DrawLine(spriteBatch,
displaySubPos,
steeringPos,
@@ -457,7 +462,6 @@ namespace Barotrauma.Items.Components
Color.Lerp(Color.Green, Color.Orange, obstacle.Dot), width: 2);
}
}
}
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
{
@@ -516,21 +520,13 @@ namespace Barotrauma.Items.Components
if (Vector2.Distance(PlayerInput.MousePosition, steerArea.Rect.Center.ToVector2()) < steerArea.Rect.Width / 2)
{
tipContainer.Visible = true;
tipContainer.Text = noPowerTip;
return;
}
if (PlayerInput.LeftButtonHeld())
{
Vector2 displaySubPos = (-sonar.DisplayOffset * sonar.Zoom) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
displaySubPos.Y = -displaySubPos.Y;
displaySubPos = steerArea.Rect.Center.ToVector2() + displaySubPos;
tipContainer.Visible = AutoPilot;
if (AutoPilot)
{
if (maintainPos)
{
tipContainer.Text = autoPilotMaintainPosTip;
}
else if (LevelStartSelected)
{
Vector2 inputPos = PlayerInput.MousePosition - steerArea.Rect.Center.ToVector2();
Vector2 inputPos = PlayerInput.MousePosition - displaySubPos;
inputPos.Y = -inputPos.Y;
if (AutoPilot && !LevelStartSelected && !LevelEndSelected)
{

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@@ -434,6 +434,33 @@ namespace Barotrauma
Color.Green, width: 2);
}
}
foreach (MapEntity e in linkedTo)
{
if (e is Hull)
{
Hull linkedHull = (Hull)e;
Rectangle connectedHullRect = e.Submarine == null ?
linkedHull.rect :
new Rectangle(
(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
//center of the hull
Rectangle currentHullRect = Submarine == null ?
WorldRect :
new Rectangle(
(int)(Submarine.DrawPosition.X + WorldPosition.X),
(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
WorldRect.Width, WorldRect.Height);
GUI.DrawLine(spriteBatch,
new Vector2(currentHullRect.X, -currentHullRect.Y),
new Vector2(connectedHullRect.X, -connectedHullRect.Y),
Color.Green, width: 2);
}
}
}
public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer)

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@@ -1055,6 +1055,8 @@ namespace Barotrauma
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
//goes through all the AItargets, evaluates how preferable it is to attack the target,
//whether the Character can see/hear the target and chooses the most preferable target within
//sight/hearing range

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@@ -2567,6 +2567,10 @@ namespace Barotrauma
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif
#if CLIENT
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif
#if CLIENT
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
#endif