(2edf7845f) Progress on docking interface (nudge controls), focus sonar on the center of the submarine instead of the nav terminal
This commit is contained in:
@@ -134,6 +134,8 @@ namespace Barotrauma
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public bool IgnoreLayoutGroups;
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public bool IgnoreLayoutGroups;
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public virtual ScalableFont Font
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{
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get;
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@@ -53,6 +53,12 @@ namespace Barotrauma
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Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
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Tag = tag;
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InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
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GUI.Style.Apply(InnerFrame, "", this);
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Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
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Tag = tag;
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if (height == 0)
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{
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string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font);
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@@ -182,6 +182,10 @@ namespace Barotrauma
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GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
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GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
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PerformanceCounter = new PerformanceCounter();
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PerformanceCounter = new PerformanceCounter();
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@@ -778,6 +782,13 @@ namespace Barotrauma
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Config.SaveNewPlayerConfig();
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}
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msgBox.Text.RectTransform.MaxSize = new Point(int.MaxValue, msgBox.Text.Rect.Height);
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linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
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msgBox.RectTransform.MinSize = new Point(0, msgBox.Rect.Height + linkHolder.Rect.Height + msgBox.Buttons.First().Rect.Height * 8);
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Config.EditorDisclaimerShown = true;
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Config.SaveNewPlayerConfig();
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}
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// ToDo: Move texts/links to localization, when possible.
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public void ShowBugReporter()
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{
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@@ -70,18 +70,89 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLowerInvariant() != "character") continue;
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return characterListBox.Rect;
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}
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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foreach (XElement invElement in subElement.Elements())
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partial void InitProjectSpecific()
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{
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guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
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{
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CanBeFocused = false
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};
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Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
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crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
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{
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CanBeFocused = false
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};
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toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
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{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
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"", style: "UIToggleButton");
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toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
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{
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ToggleCrewAreaOpen = !ToggleCrewAreaOpen;
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return true;
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};
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characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
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{
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//Spacing = (int)(3 * GUI.Scale),
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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CanBeFocused = false
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};
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scrollButtonUp = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.TopLeft, Pivot.TopLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
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{
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Visible = false,
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UserData = -1,
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OnClicked = ScrollCharacterList
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};
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scrollButtonDown = new GUIButton(new RectTransform(scrollButtonSize, crewArea.RectTransform, Anchor.BottomLeft, Pivot.BottomLeft), "", Alignment.Center, "GUIButtonVerticalArrow")
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{
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Visible = false,
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UserData = 1,
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OnClicked = ScrollCharacterList
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};
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scrollButtonDown.Children.ForEach(c => c.SpriteEffects = SpriteEffects.FlipVertically);
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if (isSinglePlayer)
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{
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ChatBox = new ChatBox(guiFrame, isSinglePlayer: true)
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{
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if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
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characterInfo.InventoryData = invElement;
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break;
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}
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OnEnterMessage = (textbox, text) =>
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{
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if (Character.Controlled?.Info == null)
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{
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textbox.Deselect();
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textbox.Text = "";
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return true;
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}
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textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
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if (!string.IsNullOrWhiteSpace(text))
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{
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string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg);
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AddSinglePlayerChatMessage(
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Character.Controlled.Info.Name,
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msg,
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((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default,
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Character.Controlled);
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var headset = GetHeadset(Character.Controlled, true);
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if (headset != null && headset.CanTransmit())
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{
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headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false);
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}
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}
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textbox.Deselect();
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textbox.Text = "";
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return true;
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}
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};
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ChatBox.InputBox.OnTextChanged += ChatBox.TypingChatMessage;
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}
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var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
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@@ -120,12 +191,14 @@ namespace Barotrauma
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true)
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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foreach (XElement invElement in subElement.Elements())
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{
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Color = order.Color,
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HoverColor = Color.Lerp(order.Color, Color.White, 0.5f),
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ToolTip = order.Name
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};
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if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue;
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characterInfo.InventoryData = invElement;
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break;
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}
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}
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screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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@@ -135,16 +208,6 @@ namespace Barotrauma
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ToggleCrewAreaOpen = GameMain.Config.CrewMenuOpen;
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}
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#endregion
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#region Character list management
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public Rectangle GetCharacterListArea()
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{
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return characterListBox.Rect;
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}
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partial void InitProjectSpecific()
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{
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guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
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@@ -233,8 +233,7 @@ namespace Barotrauma.Items.Components
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return;
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}
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Vector2 transducerCenter = UseTransducers ? GetTransducerCenter() : item.WorldPosition;
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transducerCenter += DisplayOffset;
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Vector2 transducerCenter = GetTransducerPos() + DisplayOffset;
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if (Level.Loaded != null)
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{
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@@ -290,16 +289,16 @@ namespace Barotrauma.Items.Components
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{
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float dockingDist = Vector2.Distance(steering.DockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
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if (prevDockingDist > steering.DockingAssistThreshold && dockingDist <= steering.DockingAssistThreshold)
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{
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zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
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}
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else if (prevDockingDist > steering.DockingAssistThreshold * 0.75f && dockingDist <= steering.DockingAssistThreshold * 0.75f)
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{
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zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.5f));
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}
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else if (prevDockingDist > steering.DockingAssistThreshold * 0.6f && dockingDist <= steering.DockingAssistThreshold * 0.6f)
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else if (prevDockingDist > steering.DockingAssistThreshold * 0.5f && dockingDist <= steering.DockingAssistThreshold * 0.5f)
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{
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zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.75f));
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}
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else if (prevDockingDist > steering.DockingAssistThreshold * 0.3f && dockingDist <= steering.DockingAssistThreshold * 0.3f)
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{
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zoom = Math.Max(zoom, MaxZoom);
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zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
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}
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prevDockingDist = Math.Min(dockingDist, prevDockingDist);
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}
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@@ -378,7 +377,7 @@ namespace Barotrauma.Items.Components
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}
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}
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Vector2 transducerCenter = UseTransducers && connectedTransducers.Count > 0 ? GetTransducerCenter() : item.WorldPosition;
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Vector2 transducerCenter = GetTransducerPos();
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if (item.Submarine != null && !DetectSubmarineWalls)
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{
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@@ -606,13 +605,16 @@ namespace Barotrauma.Items.Components
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Vector2 dockingDir = sourcePortPos - targetPortPos;
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Vector2 normalizedDockingDir = Vector2.Normalize(dockingDir);
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if (steering.DockingSource.IsHorizontal)
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if (!DynamicDockingIndicator)
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{
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normalizedDockingDir = new Vector2(Math.Sign(normalizedDockingDir.X), 0.0f);
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}
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else
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{
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normalizedDockingDir = new Vector2(0.0f, Math.Sign(normalizedDockingDir.Y));
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if (steering.DockingSource.IsHorizontal)
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{
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normalizedDockingDir = new Vector2(Math.Sign(normalizedDockingDir.X), 0.0f);
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}
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else
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{
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normalizedDockingDir = new Vector2(0.0f, Math.Sign(normalizedDockingDir.Y));
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}
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}
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Color staticLineColor = Color.White * 0.8f;
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@@ -25,6 +25,8 @@ namespace Barotrauma.Items.Components
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};
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private GUITickBox maintainPosTickBox, levelEndTickBox, levelStartTickBox;
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private GUIComponent statusContainer, dockingContainer;
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private GUIFrame autoPilotControlsDisabler;
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private GUIComponent steerArea;
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@@ -78,7 +80,7 @@ namespace Barotrauma.Items.Components
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Stretch = true
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};
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var statusContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GuiFrame.RectTransform, Anchor.BottomLeft)
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statusContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GuiFrame.RectTransform, Anchor.BottomLeft)
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{ MinSize = new Point(150, 0), AbsoluteOffset = new Point((int)(viewSize * 0.9f), 0) }, "SonarFrame");
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var paddedStatusContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), statusContainer.RectTransform, Anchor.Center))
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{
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@@ -107,7 +109,9 @@ namespace Barotrauma.Items.Components
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AutoPilot = box.Selected;
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if (AutoPilot && MaintainPos)
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{
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posToMaintain = controlledSub == null ? item.WorldPosition : controlledSub.WorldPosition;
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posToMaintain = controlledSub != null ?
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controlledSub.WorldPosition :
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item.Submarine == null ? item.WorldPosition : item.Submarine.WorldPosition;
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}
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unsentChanges = true;
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user = Character.Controlled;
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@@ -278,6 +282,34 @@ namespace Barotrauma.Items.Components
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steerArea = new GUICustomComponent(new RectTransform(new Point(viewSize), GuiFrame.RectTransform, Anchor.CenterLeft),
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(spriteBatch, guiCustomComponent) => { DrawHUD(spriteBatch, guiCustomComponent.Rect); }, null);
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//docking interface ----------------------------------------------------
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dockingContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GuiFrame.RectTransform, Anchor.BottomLeft)
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{ MinSize = new Point(150, 0), AbsoluteOffset = new Point((int)(viewSize * 0.9f), 0) }, style: null);
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var paddedDockingContainer = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), dockingContainer.RectTransform, Anchor.Center), style: null);
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var dockButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.3f), paddedDockingContainer.RectTransform, Anchor.Center), "Dock");
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new GUIButton(new RectTransform(new Vector2(0.3f, 0.3f), paddedDockingContainer.RectTransform, Anchor.CenterLeft), "<")
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{
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OnClicked = NudgeButtonClicked,
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UserData = -Vector2.UnitX
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};
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new GUIButton(new RectTransform(new Vector2(0.3f, 0.3f), paddedDockingContainer.RectTransform, Anchor.CenterRight), ">")
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{
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OnClicked = NudgeButtonClicked,
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UserData = Vector2.UnitX
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};
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new GUIButton(new RectTransform(new Vector2(0.3f, 0.3f), paddedDockingContainer.RectTransform, Anchor.TopCenter), "U")
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{
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OnClicked = NudgeButtonClicked,
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UserData = Vector2.UnitY
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};
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new GUIButton(new RectTransform(new Vector2(0.3f, 0.3f), paddedDockingContainer.RectTransform, Anchor.BottomCenter), "D")
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{
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OnClicked = NudgeButtonClicked,
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UserData = -Vector2.UnitY
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};
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}
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/// <summary>
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@@ -431,6 +463,9 @@ namespace Barotrauma.Items.Components
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}
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}
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dockingContainer.Visible = DockingModeEnabled;
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statusContainer.Visible = !DockingModeEnabled;
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autoPilotControlsDisabler.Visible = !AutoPilot;
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if (voltage < minVoltage && currPowerConsumption > 0.0f)
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@@ -472,9 +507,9 @@ namespace Barotrauma.Items.Components
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inputPos.Y = -inputPos.Y;
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if (AutoPilot && !LevelStartSelected && !LevelEndSelected)
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{
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posToMaintain = controlledSub == null ?
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item.WorldPosition :
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controlledSub.WorldPosition + (sonar.DisplayOffset * sonar.Zoom) + inputPos / sonar.DisplayRadius * sonar.Range / sonar.Zoom;
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posToMaintain = controlledSub != null ?
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controlledSub.WorldPosition + (sonar.DisplayOffset * sonar.Zoom) + inputPos / sonar.DisplayRadius * sonar.Range / sonar.Zoom :
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item.Submarine == null ? item.WorldPosition : item.Submarine.WorldPosition;
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}
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else
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{
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@@ -570,6 +605,26 @@ namespace Barotrauma.Items.Components
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}
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}
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private bool NudgeButtonClicked(GUIButton btn, object userdata)
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{
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if (!MaintainPos)
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{
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posToMaintain = item.Submarine.WorldPosition;
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}
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MaintainPos = true;
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if (userdata is Vector2)
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{
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Sonar sonar = item.GetComponent<Sonar>();
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Vector2 nudgeAmount = (Vector2)userdata;
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if (sonar != null)
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{
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nudgeAmount *= sonar == null ? 500.0f : 500.0f / sonar.Zoom;
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}
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PosToMaintain += nudgeAmount;
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}
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return true;
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}
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public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
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{
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msg.Write(autoPilot);
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@@ -380,6 +380,33 @@ namespace Barotrauma
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Color.Green, width: 2);
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}
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}
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foreach (MapEntity e in linkedTo)
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{
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if (e is Hull)
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{
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Hull linkedHull = (Hull)e;
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Rectangle connectedHullRect = e.Submarine == null ?
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linkedHull.rect :
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new Rectangle(
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(int)(Submarine.DrawPosition.X + linkedHull.WorldPosition.X),
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(int)(Submarine.DrawPosition.Y + linkedHull.WorldPosition.Y),
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linkedHull.WorldRect.Width, linkedHull.WorldRect.Height);
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//center of the hull
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Rectangle currentHullRect = Submarine == null ?
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WorldRect :
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new Rectangle(
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(int)(Submarine.DrawPosition.X + WorldPosition.X),
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(int)(Submarine.DrawPosition.Y + WorldPosition.Y),
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WorldRect.Width, WorldRect.Height);
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GUI.DrawLine(spriteBatch,
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new Vector2(currentHullRect.X, -currentHullRect.Y),
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new Vector2(connectedHullRect.X, -connectedHullRect.Y),
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Color.Green, width: 2);
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}
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}
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}
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public static void UpdateVertices(GraphicsDevice graphicsDevice, Camera cam, WaterRenderer renderer)
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@@ -1051,6 +1051,8 @@ namespace Barotrauma
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private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
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private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
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//goes through all the AItargets, evaluates how preferable it is to attack the target,
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//whether the Character can see/hear the target and chooses the most preferable target within
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//sight/hearing range
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@@ -2559,6 +2559,10 @@ namespace Barotrauma
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GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
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#endif
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#if CLIENT
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GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
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#endif
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#if CLIENT
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GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
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#endif
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@@ -86,6 +86,16 @@ namespace Barotrauma.Items.Components
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get { return zoom; }
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}
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//TODO: remove, only for testing
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#if DEBUG
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[Serialize(false, false), Editable]
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public bool DynamicDockingIndicator
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{
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get;
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set;
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}
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#endif
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public override bool IsActive
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{
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get
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||||
@@ -262,12 +272,21 @@ namespace Barotrauma.Items.Components
|
||||
return TextManager.Get("SubDirOClock").Replace("[dir]", clockDir.ToString());
|
||||
}
|
||||
|
||||
private Vector2 GetTransducerCenter()
|
||||
private Vector2 GetTransducerPos()
|
||||
{
|
||||
if (!UseTransducers || connectedTransducers.Count == 0) return Vector2.Zero;
|
||||
if (!UseTransducers || connectedTransducers.Count == 0)
|
||||
{
|
||||
//use the position of the sub if the item is static (no body) and inside a sub
|
||||
return item.Submarine != null && item.body == null ? item.Submarine.WorldPosition : item.WorldPosition;
|
||||
}
|
||||
|
||||
Vector2 transducerPosSum = Vector2.Zero;
|
||||
foreach (ConnectedTransducer transducer in connectedTransducers)
|
||||
{
|
||||
if (transducer.Transducer.Item.Submarine != null)
|
||||
{
|
||||
return transducer.Transducer.Item.Submarine.WorldPosition;
|
||||
}
|
||||
transducerPosSum += transducer.Transducer.Item.WorldPosition;
|
||||
}
|
||||
return transducerPosSum / connectedTransducers.Count;
|
||||
|
||||
@@ -474,7 +474,9 @@ namespace Barotrauma.Items.Components
|
||||
if (!posToMaintain.HasValue)
|
||||
{
|
||||
unsentChanges = true;
|
||||
posToMaintain = controlledSub == null ? item.WorldPosition : controlledSub.WorldPosition;
|
||||
posToMaintain = controlledSub != null ?
|
||||
controlledSub.WorldPosition :
|
||||
item.Submarine == null ? item.WorldPosition : item.Submarine.WorldPosition;
|
||||
}
|
||||
|
||||
if (!AutoPilot || !MaintainPos) unsentChanges = true;
|
||||
|
||||
Reference in New Issue
Block a user