(7e3aa6097) Merge remote-tracking branch 'origin/docking-interface' into dev
This commit is contained in:
@@ -108,6 +108,61 @@ namespace Barotrauma
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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{
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float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
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float mainLimbErrorTolerance = 0.1f;
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//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
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//don't attempt to correct the position.
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if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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}
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character.SelectedConstruction = character.MemState[0].SelectedItem;
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}
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if (character.MemState[0].Animation == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.CPR;
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}
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else if (character.AnimController.Anim == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.None;
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}
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Vector2 newVelocity = Collider.LinearVelocity;
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Vector2 newPosition = Collider.SimPosition;
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float newRotation = Collider.Rotation;
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float newAngularVelocity = Collider.AngularVelocity;
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Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.AllowInput)
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{
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Collider.TargetRotation = newRotation;
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SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
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}
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else
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{
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Collider.TargetRotation = newRotation;
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Collider.TargetPosition = newPosition;
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Collider.MoveToTargetPosition(true);
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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@@ -151,32 +206,34 @@ namespace Barotrauma
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}
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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character.MemLocalState.Clear();
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}
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}
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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else
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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//remove states with a timestamp (there may still timestamp-based states
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//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
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character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
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for (int i = 0; i < character.MemLocalState.Count; i++)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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if (character.Submarine == null)
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{
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//transform in-sub coordinates to outside coordinates
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if (character.MemLocalState[i].Position.Y > lowestSubPos)
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{
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character.MemLocalState[i].TransformInToOutside();
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}
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}
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else if (currentHull?.Submarine != null)
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{
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//transform outside coordinates to in-sub coordinates
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if (character.MemLocalState[i].Position.Y < lowestSubPos)
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{
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character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
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}
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}
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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@@ -128,7 +128,7 @@ namespace Barotrauma
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protected Color flashColor;
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protected float flashDuration = 1.5f;
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private bool useRectangleFlash;
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public float FlashTimer
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public virtual float FlashTimer
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{
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get { return flashTimer; }
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}
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@@ -108,18 +108,18 @@ namespace Barotrauma
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{
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float scale = Math.Min(Rect.Width / uiSprite.Sprite.size.X, Rect.Height / uiSprite.Sprite.size.Y);
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spriteBatch.Draw(uiSprite.Sprite.Texture, Rect.Center.ToVector2(), uiSprite.Sprite.SourceRect, currColor * (currColor.A / 255.0f), Rotation, uiSprite.Sprite.size / 2,
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Scale * scale, SpriteEffects.None, 0.0f);
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Scale * scale, SpriteEffects, 0.0f);
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}
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else
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{
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uiSprite.Draw(spriteBatch, Rect, currColor * (currColor.A / 255.0f), SpriteEffects.None);
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uiSprite.Draw(spriteBatch, Rect, currColor * (currColor.A / 255.0f), SpriteEffects);
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}
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}
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}
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else if (sprite?.Texture != null)
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{
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spriteBatch.Draw(sprite.Texture, Rect.Center.ToVector2(), sourceRect, currColor * (currColor.A / 255.0f), Rotation, sprite.size / 2,
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Scale, SpriteEffects.None, 0.0f);
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Scale, SpriteEffects, 0.0f);
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}
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}
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@@ -74,17 +74,12 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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if (GameMain.Client != null)
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if (!isSinglePlayer)
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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if (string.IsNullOrEmpty(text)) { return; }
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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@@ -95,6 +90,7 @@ namespace Barotrauma
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break;
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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partial void InitProjectSpecific()
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@@ -242,24 +238,27 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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{
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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if (character?.Inventory == null) return null;
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characterInfos.Add(characterInfo);
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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if (character == null)
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if (GameMain.Client != null)
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{
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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}
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characters.Remove(character);
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if (removeInfo) characterInfos.Remove(character.Info);
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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public void AddCharacter(Character character)
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@@ -633,183 +632,9 @@ namespace Barotrauma
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{
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characterListBox.BarScroll = roundedPos;
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}
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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{
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
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CanBeFocused = false,
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Visible = true
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};
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
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CanBeFocused = true,
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Visible = false
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
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characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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Enabled = false,
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Spacing = spacing,
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ClampMouseRectToParent = false
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};
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wrongOrderList.Content.ClampMouseRectToParent = false;
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for (int i = 0; i < orders.Count; i++)
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{
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var order = orders[i];
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if (order.TargetAllCharacters) continue;
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RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
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wrongOrderList.Content.RectTransform :
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orderButtonFrame.RectTransform;
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var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
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style: null)
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{
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UserData = order
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
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HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
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PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
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UserData = "selected",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
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img.Scale = iconSize / (float)img.SourceRect.Width;
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img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
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img.ToolTip = order.Name;
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img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
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btn.OnClicked += (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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if (btn.GetChildByUserData("selected").Visible)
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{
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SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
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}
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else
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{
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if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
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{
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CreateOrderTargetFrame(button, character, order);
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}
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else
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{
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SetCharacterOrder(character, order, null, Character.Controlled);
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}
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}
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return true;
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};
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btn.UserData = order;
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btn.ToolTip = order.Name;
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//divider between different groups of orders
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if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
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{
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//TODO: divider sprite
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new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
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}
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}
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var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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"", style: "UIToggleButton")
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{
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UserData = "togglewrongorder",
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CanBeFocused = false
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};
|
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wrongOrderList.RectTransform.NonScaledSize = new Point(
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wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
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wrongOrderList.RectTransform.NonScaledSize.Y);
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wrongOrderList.RectTransform.SetAsLastChild();
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new GUIFrame(new RectTransform(new Point(
|
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wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
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wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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style: null)
|
||||
{
|
||||
CanBeFocused = false
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||||
};
|
||||
|
||||
//scale to fit the content
|
||||
orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
||||
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
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orderButtonFrame.RectTransform.NonScaledSize.Y);
|
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|
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frame.RectTransform.NonScaledSize = new Point(
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characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
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frame.RectTransform.NonScaledSize.Y);
|
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|
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characterListBox.RectTransform.NonScaledSize = new Point(
|
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characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
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characterListBox.RectTransform.NonScaledSize.Y);
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characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
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characterListBox.UpdateScrollBarSize();
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return frame;
|
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soundIcon.Visible = !muted && !mutedLocally;
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soundIconDisabled.Visible = muted || mutedLocally;
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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}
|
||||
|
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private IEnumerable<object> KillCharacterAnim(GUIComponent component)
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@@ -953,12 +778,6 @@ namespace Barotrauma
|
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}
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
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!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
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}
|
||||
|
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character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
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if (IsSinglePlayer)
|
||||
@@ -1016,23 +835,19 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
//only one target (or an order with no particular targets), just show options
|
||||
else
|
||||
{
|
||||
orderGiver?.Speak(
|
||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
||||
if (GameMain.Client != null)
|
||||
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||
{
|
||||
GameMain.Client.SendChatMessage(msg);
|
||||
}
|
||||
}
|
||||
DisplayCharacterOrder(character, order);
|
||||
}
|
||||
UserData = character,
|
||||
Stretch = true
|
||||
};
|
||||
//line connecting the order button to the option buttons
|
||||
//TODO: sprite
|
||||
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||
|
||||
/// <summary>
|
||||
/// Create the UI panel that's used to select the target and options for a given order
|
||||
|
||||
@@ -64,6 +64,8 @@ namespace Barotrauma.Items.Components
|
||||
new Color(255, 255, 255)
|
||||
};
|
||||
|
||||
private float prevDockingDist;
|
||||
|
||||
public Vector2 DisplayOffset { get; private set; }
|
||||
|
||||
public float DisplayRadius { get; private set; }
|
||||
@@ -171,6 +173,31 @@ namespace Barotrauma.Items.Components
|
||||
sonarMode.Selected = Mode.Passive;
|
||||
|
||||
GuiFrame.CanBeFocused = false;
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "pingcircle":
|
||||
pingCircle = new Sprite(subElement);
|
||||
break;
|
||||
case "directionalpingcircle":
|
||||
directionalPingCircle = new Sprite(subElement);
|
||||
break;
|
||||
case "screenoverlay":
|
||||
screenOverlay = new Sprite(subElement);
|
||||
break;
|
||||
case "screenbackground":
|
||||
screenBackground = new Sprite(subElement);
|
||||
break;
|
||||
case "blip":
|
||||
sonarBlip = new Sprite(subElement);
|
||||
break;
|
||||
case "linesprite":
|
||||
lineSprite = new Sprite(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
@@ -235,8 +262,7 @@ namespace Barotrauma.Items.Components
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 transducerCenter = UseTransducers ? GetTransducerCenter() : item.WorldPosition;
|
||||
transducerCenter += DisplayOffset;
|
||||
Vector2 transducerCenter = GetTransducerPos() + DisplayOffset;
|
||||
|
||||
if (Level.Loaded != null)
|
||||
{
|
||||
@@ -285,8 +311,31 @@ namespace Barotrauma.Items.Components
|
||||
sonarBlips.Add(flowBlip);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Steering steering = item.GetComponent<Steering>();
|
||||
if (steering != null && steering.DockingModeEnabled)
|
||||
{
|
||||
float dockingDist = Vector2.Distance(steering.DockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
|
||||
if (prevDockingDist > steering.DockingAssistThreshold && dockingDist <= steering.DockingAssistThreshold)
|
||||
{
|
||||
zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
|
||||
}
|
||||
else if (prevDockingDist > steering.DockingAssistThreshold * 0.75f && dockingDist <= steering.DockingAssistThreshold * 0.75f)
|
||||
{
|
||||
zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.5f));
|
||||
}
|
||||
else if (prevDockingDist > steering.DockingAssistThreshold * 0.5f && dockingDist <= steering.DockingAssistThreshold * 0.5f)
|
||||
{
|
||||
zoom = Math.Max(zoom, MathHelper.Lerp(MinZoom, MaxZoom, 0.25f));
|
||||
}
|
||||
prevDockingDist = Math.Min(dockingDist, prevDockingDist);
|
||||
}
|
||||
else
|
||||
{
|
||||
prevDockingDist = float.MaxValue;
|
||||
}
|
||||
|
||||
if (IsActive)
|
||||
{
|
||||
float pingRadius = DisplayRadius * pingState / zoom;
|
||||
@@ -357,7 +406,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
Vector2 transducerCenter = UseTransducers && connectedTransducers.Count > 0 ? GetTransducerCenter() : item.WorldPosition;
|
||||
Vector2 transducerCenter = GetTransducerPos();
|
||||
|
||||
if (item.Submarine != null && !DetectSubmarineWalls)
|
||||
{
|
||||
@@ -370,7 +419,6 @@ namespace Barotrauma.Items.Components
|
||||
DisplayOffset = Vector2.Zero;
|
||||
}
|
||||
|
||||
|
||||
if (sonarBlips.Count > 0)
|
||||
{
|
||||
zoomSqrt = (float)Math.Sqrt(zoom);
|
||||
@@ -391,8 +439,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f);
|
||||
Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f);
|
||||
GUI.DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
|
||||
GUI.DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
|
||||
DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
|
||||
DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
|
||||
}
|
||||
|
||||
if (GameMain.DebugDraw)
|
||||
@@ -495,7 +543,7 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 end = (submarine.HullVertices[(i + 1) % submarine.HullVertices.Count] + offset) * simScale;
|
||||
end.Y = -end.Y;
|
||||
|
||||
DrawLine(spriteBatch, start, end, Color.LightBlue * signalStrength * 0.5f, width: 3);
|
||||
DrawLine(spriteBatch, start, end, Color.LightBlue * signalStrength * 0.5f, width: 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -512,22 +560,38 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (MathUtils.GetLineCircleIntersections(Vector2.Zero, DisplayRadius, end, start, true, out Vector2? intersection1, out Vector2? intersection2) == 1)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, center + intersection1.Value, center + end, color, width: width);
|
||||
DrawLineSprite(spriteBatch, center + intersection1.Value, center + end, color, width: width);
|
||||
}
|
||||
}
|
||||
else if (endOutside)
|
||||
{
|
||||
if (MathUtils.GetLineCircleIntersections(Vector2.Zero, DisplayRadius, start, end, true, out Vector2? intersection1, out Vector2? intersection2) == 1)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, center + start, center + intersection1.Value, color, width: width);
|
||||
DrawLineSprite(spriteBatch, center + start, center + intersection1.Value, color, width: width);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, center + start, center + end, color, width: width);
|
||||
DrawLineSprite(spriteBatch, center + start, center + end, color, width: width);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawLineSprite(SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color color, int width)
|
||||
{
|
||||
if (lineSprite == null)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, start, end, color, width: width);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 dir = end - start;
|
||||
float angle = (float)Math.Atan2(dir.Y, dir.X);
|
||||
lineSprite.Draw(spriteBatch, start, color, origin: lineSprite.Origin, rotate: angle,
|
||||
scale: new Vector2(dir.Length() / lineSprite.size.X, 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void DrawDockingPorts(SpriteBatch spriteBatch, Vector2 transducerCenter, float signalStrength)
|
||||
{
|
||||
float scale = displayScale * zoom;
|
||||
@@ -535,61 +599,12 @@ namespace Barotrauma.Items.Components
|
||||
Steering steering = item.GetComponent<Steering>();
|
||||
if (steering != null && steering.DockingModeEnabled)
|
||||
{
|
||||
DisplayOffset =
|
||||
Vector2.Lerp(DisplayOffset,
|
||||
(steering.DockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f - transducerCenter,
|
||||
0.1f);
|
||||
transducerCenter += DisplayOffset;
|
||||
|
||||
Vector2 sourcePortDiff = (steering.DockingSource.Item.WorldPosition - transducerCenter) * scale;
|
||||
Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
|
||||
Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
|
||||
Vector2 targetPortPos = new Vector2(targetPortDiff.X, -targetPortDiff.Y);
|
||||
|
||||
Vector2 midPos = (sourcePortPos + targetPortPos) / 2.0f;
|
||||
|
||||
System.Diagnostics.Debug.Assert(steering.DockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
|
||||
|
||||
float xDist = Math.Abs(steering.DockingSource.Item.WorldPosition.X - steering.DockingTarget.Item.WorldPosition.X);
|
||||
float normalizedXDist = xDist / steering.DockingSource.DistanceTolerance.X;
|
||||
float yDist = Math.Abs(steering.DockingSource.Item.WorldPosition.Y - steering.DockingTarget.Item.WorldPosition.Y);
|
||||
float normalizedYDist = yDist / steering.DockingSource.DistanceTolerance.Y;
|
||||
|
||||
Color xColor = normalizedXDist <= 1.0f ? Color.Lime : Color.Lerp(Color.Orange, Color.Red, normalizedXDist - 1.0f);
|
||||
Color yColor = normalizedYDist <= 1.0f ? Color.Lime : Color.Lerp(Color.Orange, Color.Red, normalizedYDist - 1.0f);
|
||||
|
||||
if (steering.DockingSource.IsHorizontal)
|
||||
{
|
||||
if (yDist < steering.DockingSource.DistanceTolerance.Y)
|
||||
{
|
||||
DrawLine(spriteBatch, sourcePortPos, new Vector2(targetPortPos.X, sourcePortPos.Y), xColor, width: 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawLine(spriteBatch, sourcePortPos, new Vector2(midPos.X, sourcePortPos.Y), xColor, width: 3);
|
||||
DrawLine(spriteBatch, targetPortPos, new Vector2(midPos.X, targetPortPos.Y), xColor, width: 3);
|
||||
DrawLine(spriteBatch, new Vector2(midPos.X, sourcePortPos.Y), new Vector2(midPos.X, targetPortPos.Y), yColor, width: 3);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (xDist < steering.DockingSource.DistanceTolerance.X)
|
||||
{
|
||||
DrawLine(spriteBatch, sourcePortPos, new Vector2(sourcePortPos.X, targetPortPos.Y), yColor, width: 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawLine(spriteBatch, sourcePortPos, new Vector2(sourcePortPos.X, midPos.Y), yColor, width: 3);
|
||||
DrawLine(spriteBatch, targetPortPos, new Vector2(targetPortPos.X, midPos.Y), yColor, width: 3);
|
||||
DrawLine(spriteBatch, new Vector2(sourcePortPos.X, midPos.Y), new Vector2(targetPortPos.X, midPos.Y), xColor, width: 3);
|
||||
}
|
||||
}
|
||||
DrawDockingIndicator(spriteBatch, steering, ref transducerCenter);
|
||||
}
|
||||
else
|
||||
{
|
||||
DisplayOffset = Vector2.Lerp(DisplayOffset, Vector2.Zero, 0.1f);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
foreach (DockingPort dockingPort in DockingPort.List)
|
||||
{
|
||||
@@ -608,9 +623,102 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
size.Y = 0.0f;
|
||||
}
|
||||
GUI.DrawLine(spriteBatch, center + offset - size / 2, center + offset + size / 2, Color.LightGreen, width: (int)(zoom));
|
||||
GUI.DrawLine(spriteBatch, center + offset - size, center + offset + size, Color.LightGreen, width: (int)(zoom * 2.5f));
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawDockingIndicator(SpriteBatch spriteBatch, Steering steering, ref Vector2 transducerCenter)
|
||||
{
|
||||
float scale = displayScale * zoom;
|
||||
|
||||
Vector2 worldFocusPos = (steering.DockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
|
||||
worldFocusPos.X = steering.DockingTarget.Item.WorldPosition.X;
|
||||
|
||||
DisplayOffset = Vector2.Lerp(DisplayOffset, worldFocusPos - transducerCenter, 0.1f);
|
||||
transducerCenter += DisplayOffset;
|
||||
|
||||
Vector2 sourcePortDiff = (steering.DockingSource.Item.WorldPosition - transducerCenter) * scale;
|
||||
Vector2 sourcePortPos = new Vector2(sourcePortDiff.X, -sourcePortDiff.Y);
|
||||
Vector2 targetPortDiff = (steering.DockingTarget.Item.WorldPosition - transducerCenter) * scale;
|
||||
Vector2 targetPortPos = new Vector2(targetPortDiff.X, -targetPortDiff.Y);
|
||||
|
||||
Vector2 midPos = (sourcePortPos + targetPortPos) / 2.0f;
|
||||
|
||||
System.Diagnostics.Debug.Assert(steering.DockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
|
||||
Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.DockingSource.Item.WorldPosition;
|
||||
float dist = diff.Length();
|
||||
bool readyToDock =
|
||||
Math.Abs(diff.X) < steering.DockingTarget.DistanceTolerance.X &&
|
||||
Math.Abs(diff.Y) < steering.DockingTarget.DistanceTolerance.Y;
|
||||
|
||||
Vector2 dockingDir = sourcePortPos - targetPortPos;
|
||||
Vector2 normalizedDockingDir = Vector2.Normalize(dockingDir);
|
||||
if (!DynamicDockingIndicator)
|
||||
{
|
||||
if (steering.DockingSource.IsHorizontal)
|
||||
{
|
||||
normalizedDockingDir = new Vector2(Math.Sign(normalizedDockingDir.X), 0.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
normalizedDockingDir = new Vector2(0.0f, Math.Sign(normalizedDockingDir.Y));
|
||||
}
|
||||
}
|
||||
|
||||
Color staticLineColor = Color.White * 0.2f;
|
||||
|
||||
float sector = MathHelper.ToRadians(MathHelper.Lerp(10.0f, 45.0f, MathHelper.Clamp(dist / steering.DockingAssistThreshold, 0.0f, 1.0f)));
|
||||
float sectorLength = DisplayRadius;
|
||||
//use law of cosines to calculate the length of the center line
|
||||
float midLength = (float)(Math.Cos(sector) * sectorLength);
|
||||
|
||||
Vector2 midNormal = new Vector2(-normalizedDockingDir.Y, normalizedDockingDir.X);
|
||||
|
||||
DrawLine(spriteBatch, targetPortPos, targetPortPos + normalizedDockingDir * midLength, readyToDock ? Color.LightGreen : staticLineColor, width: 2);
|
||||
DrawLine(spriteBatch, targetPortPos,
|
||||
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, sector) * sectorLength, staticLineColor, width: 2);
|
||||
DrawLine(spriteBatch, targetPortPos,
|
||||
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -sector) * sectorLength, staticLineColor, width: 2);
|
||||
|
||||
for (float z = 0; z < 1.0f; z += 0.1f * zoom)
|
||||
{
|
||||
Vector2 linePos = targetPortPos + normalizedDockingDir * midLength * z;
|
||||
DrawLine(spriteBatch, linePos + midNormal * 3.0f, linePos - midNormal * 3.0f, staticLineColor, width: 3);
|
||||
}
|
||||
|
||||
if (readyToDock)
|
||||
{
|
||||
Color indicatorColor = Color.LightGreen * 0.8f;
|
||||
|
||||
float indicatorSize = (float)Math.Sin((float)Timing.TotalTime * 5.0f) * DisplayRadius * 0.75f;
|
||||
Vector2 midPoint = (sourcePortPos + targetPortPos) / 2.0f;
|
||||
DrawLine(spriteBatch,
|
||||
midPoint + Vector2.UnitY * indicatorSize,
|
||||
midPoint - Vector2.UnitY * indicatorSize,
|
||||
indicatorColor, width: 3);
|
||||
DrawLine(spriteBatch,
|
||||
midPoint + Vector2.UnitX * indicatorSize,
|
||||
midPoint - Vector2.UnitX * indicatorSize,
|
||||
indicatorColor, width: 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
float indicatorSector = sector * 0.75f;
|
||||
float indicatorSectorLength = (float)(midLength / Math.Cos(indicatorSector));
|
||||
|
||||
bool withinSector =
|
||||
(Math.Abs(diff.X) < steering.DockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.DockingSource.DistanceTolerance.Y) ||
|
||||
Vector2.Dot(normalizedDockingDir, MathUtils.RotatePoint(normalizedDockingDir, indicatorSector)) <
|
||||
Vector2.Dot(normalizedDockingDir, Vector2.Normalize(dockingDir));
|
||||
|
||||
Color indicatorColor = withinSector ? Color.LightGreen * 0.8f : Color.Red * 0.8f;
|
||||
|
||||
DrawLine(spriteBatch, targetPortPos,
|
||||
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir,indicatorSector) * indicatorSectorLength, indicatorColor, width: 3);
|
||||
DrawLine(spriteBatch, targetPortPos,
|
||||
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -indicatorSector) * indicatorSectorLength, indicatorColor, width: 3);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void UpdateDisruptions(Vector2 pingSource, float worldPingRadius, float worldPrevPingRadius)
|
||||
|
||||
@@ -4,7 +4,9 @@ using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
@@ -25,6 +27,11 @@ namespace Barotrauma.Items.Components
|
||||
};
|
||||
private GUITickBox maintainPosTickBox, levelEndTickBox, levelStartTickBox;
|
||||
|
||||
private GUIComponent statusContainer, dockingContainer;
|
||||
|
||||
private GUIButton dockingButton;
|
||||
private string dockText, undockText;
|
||||
|
||||
private GUIFrame autoPilotControlsDisabler;
|
||||
|
||||
private GUIComponent steerArea;
|
||||
@@ -35,6 +42,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private string noPowerTip, autoPilotMaintainPosTip, autoPilotLevelStartTip, autoPilotLevelEndTip;
|
||||
|
||||
private Sprite maintainPosIndicator, maintainPosOriginIndicator;
|
||||
private Sprite steeringIndicator;
|
||||
|
||||
private Vector2 keyboardInput = Vector2.Zero;
|
||||
private float inputCumulation;
|
||||
|
||||
@@ -66,10 +76,12 @@ namespace Barotrauma.Items.Components
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
|
||||
public DockingPort DockingSource, DockingTarget;
|
||||
|
||||
partial void InitProjSpecific()
|
||||
private bool searchedConnectedDockingPort;
|
||||
|
||||
partial void InitProjSpecific(XElement element)
|
||||
{
|
||||
int viewSize = (int)Math.Min(GuiFrame.Rect.Width - 150, GuiFrame.Rect.Height * 0.9f);
|
||||
var controlContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.35f), GuiFrame.RectTransform, Anchor.CenterLeft)
|
||||
@@ -80,7 +92,7 @@ namespace Barotrauma.Items.Components
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
var statusContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GuiFrame.RectTransform, Anchor.BottomLeft)
|
||||
statusContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GuiFrame.RectTransform, Anchor.BottomLeft)
|
||||
{ MinSize = new Point(150, 0), AbsoluteOffset = new Point((int)(viewSize * 0.9f), 0) }, "SonarFrame");
|
||||
var paddedStatusContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.9f), statusContainer.RectTransform, Anchor.Center))
|
||||
{
|
||||
@@ -123,7 +135,9 @@ namespace Barotrauma.Items.Components
|
||||
AutoPilot = box.Selected;
|
||||
if (AutoPilot && MaintainPos)
|
||||
{
|
||||
posToMaintain = controlledSub == null ? item.WorldPosition : controlledSub.WorldPosition;
|
||||
posToMaintain = controlledSub != null ?
|
||||
controlledSub.WorldPosition :
|
||||
item.Submarine == null ? item.WorldPosition : item.Submarine.WorldPosition;
|
||||
}
|
||||
unsentChanges = true;
|
||||
user = Character.Controlled;
|
||||
@@ -294,6 +308,80 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
steerArea = new GUICustomComponent(new RectTransform(new Point(viewSize), GuiFrame.RectTransform, Anchor.CenterLeft),
|
||||
(spriteBatch, guiCustomComponent) => { DrawHUD(spriteBatch, guiCustomComponent.Rect); }, null);
|
||||
|
||||
//docking interface ----------------------------------------------------
|
||||
dockingContainer = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GuiFrame.RectTransform, Anchor.BottomLeft)
|
||||
{ MinSize = new Point(150, 0), AbsoluteOffset = new Point((int)(viewSize * 0.9f), 0) }, style: null);
|
||||
var paddedDockingContainer = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), dockingContainer.RectTransform, Anchor.Center), style: null);
|
||||
|
||||
//TODO: add new texts for these ("Dock" & "Undock")
|
||||
dockText = TextManager.Get("captain.dock");
|
||||
undockText = TextManager.Get("captain.undock");
|
||||
dockingButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.5f), paddedDockingContainer.RectTransform, Anchor.Center), dockText, style: "GUIButtonLarge")
|
||||
{
|
||||
OnClicked = (btn, userdata) =>
|
||||
{
|
||||
item.SendSignal(0, "1", "toggle_docking", sender: Character.Controlled);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
dockingButton.Font = GUI.SmallFont;
|
||||
|
||||
var leftButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.5f), paddedDockingContainer.RectTransform, Anchor.CenterLeft), "")
|
||||
{
|
||||
OnClicked = NudgeButtonClicked,
|
||||
UserData = -Vector2.UnitX
|
||||
};
|
||||
new GUIImage(new RectTransform(new Vector2(0.7f), leftButton.RectTransform, Anchor.Center), "GUIButtonHorizontalArrow").SpriteEffects = SpriteEffects.FlipHorizontally;
|
||||
var rightButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.5f), paddedDockingContainer.RectTransform, Anchor.CenterRight), "")
|
||||
{
|
||||
OnClicked = NudgeButtonClicked,
|
||||
UserData = Vector2.UnitX
|
||||
};
|
||||
new GUIImage(new RectTransform(new Vector2(0.7f), rightButton.RectTransform, Anchor.Center), "GUIButtonHorizontalArrow");
|
||||
var upButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), paddedDockingContainer.RectTransform, Anchor.TopCenter), "")
|
||||
{
|
||||
OnClicked = NudgeButtonClicked,
|
||||
UserData = Vector2.UnitY
|
||||
};
|
||||
new GUIImage(new RectTransform(new Vector2(0.7f), upButton.RectTransform, Anchor.Center), "GUIButtonVerticalArrow");
|
||||
var downButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), paddedDockingContainer.RectTransform, Anchor.BottomCenter), "")
|
||||
{
|
||||
OnClicked = NudgeButtonClicked,
|
||||
UserData = -Vector2.UnitY
|
||||
};
|
||||
new GUIImage(new RectTransform(new Vector2(0.7f), downButton.RectTransform, Anchor.Center), "GUIButtonVerticalArrow").SpriteEffects = SpriteEffects.FlipVertically;
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "steeringindicator":
|
||||
steeringIndicator = new Sprite(subElement);
|
||||
break;
|
||||
case "maintainposindicator":
|
||||
maintainPosIndicator = new Sprite(subElement);
|
||||
break;
|
||||
case "maintainposoriginindicator":
|
||||
maintainPosOriginIndicator = new Sprite(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void FindConnectedDockingPort()
|
||||
{
|
||||
DockingSource =
|
||||
(item.linkedTo.FirstOrDefault(l => l is Item item && item.GetComponent<DockingPort>() != null) as Item)?.GetComponent<DockingPort>();
|
||||
if (DockingSource == null)
|
||||
{
|
||||
var dockingConnection = item.Connections.FirstOrDefault(c => c.Name == "toggle_docking");
|
||||
if (dockingConnection != null)
|
||||
{
|
||||
var connectedPorts = item.GetConnectedComponentsRecursive<DockingPort>(dockingConnection);
|
||||
DockingSource = connectedPorts.Find(p => p.Item.Submarine == item.Submarine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -305,6 +393,12 @@ namespace Barotrauma.Items.Components
|
||||
sonarView.OnDraw += (spriteBatch, guiCustomComponent) => { DrawHUD(spriteBatch, guiCustomComponent.Rect); };
|
||||
}
|
||||
|
||||
public void DrawHUD(SpriteBatch spriteBatch, Rectangle rect)
|
||||
{
|
||||
int width = rect.Width, height = rect.Height;
|
||||
int x = rect.X;
|
||||
int y = rect.Y;
|
||||
|
||||
public void DrawHUD(SpriteBatch spriteBatch, Rectangle rect)
|
||||
{
|
||||
int width = rect.Width, height = rect.Height;
|
||||
@@ -313,12 +407,12 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (voltage < minVoltage && currPowerConsumption > 0.0f) return;
|
||||
|
||||
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(velRect.Center.X, velRect.Center.Y),
|
||||
new Vector2(velRect.Center.X + currVelocity.X, velRect.Center.Y - currVelocity.Y),
|
||||
Color.Gray);
|
||||
|
||||
Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40);
|
||||
Vector2 displaySubPos = (-sonar.DisplayOffset * sonar.Zoom) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
|
||||
displaySubPos.Y = -displaySubPos.Y;
|
||||
displaySubPos = displaySubPos.ClampLength(velRect.Width / 2);
|
||||
displaySubPos = steerArea.Rect.Center.ToVector2() + displaySubPos;
|
||||
|
||||
if (!AutoPilot)
|
||||
{
|
||||
Vector2 unitSteeringInput = steeringInput / 100.0f;
|
||||
@@ -326,20 +420,24 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 steeringInputPos = new Vector2(
|
||||
steeringInput.X * (float)Math.Sqrt(1.0f - 0.5f * unitSteeringInput.Y * unitSteeringInput.Y),
|
||||
-steeringInput.Y * (float)Math.Sqrt(1.0f - 0.5f * unitSteeringInput.X * unitSteeringInput.X));
|
||||
steeringInputPos.X += velRect.Center.X;
|
||||
steeringInputPos.Y += velRect.Center.Y;
|
||||
steeringInputPos += displaySubPos;
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(velRect.Center.X, velRect.Center.Y),
|
||||
steeringInputPos,
|
||||
Color.LightGray);
|
||||
if (steeringIndicator != null)
|
||||
{
|
||||
Vector2 dir = steeringInputPos - displaySubPos;
|
||||
float angle = (float)Math.Atan2(dir.Y, dir.X);
|
||||
steeringIndicator.Draw(spriteBatch, displaySubPos, Color.White, origin: steeringIndicator.Origin, rotate: angle,
|
||||
scale: new Vector2(dir.Length() / steeringIndicator.size.X, 1.0f));
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, displaySubPos, steeringInputPos, Color.LightGray);
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)steeringInputPos.X - 5, (int)steeringInputPos.Y - 5, 10, 10), Color.White);
|
||||
}
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)steeringInputPos.X - 5, (int)steeringInputPos.Y - 5, 10, 10), Color.White);
|
||||
|
||||
//if (keyboardInput.Length() > 0 || Vector2.Distance(PlayerInput.MousePosition, new Vector2(velRect.Center.X, velRect.Center.Y)) < 200.0f)
|
||||
if (velRect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)steeringInputPos.X - 10, (int)steeringInputPos.Y - 10, 20, 20), Color.Red);
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)steeringInputPos.X - 4, (int)steeringInputPos.Y - 4, 8, 8), Color.Red, thickness: 2);
|
||||
}
|
||||
}
|
||||
else if (posToMaintain.HasValue && !LevelStartSelected && !LevelEndSelected)
|
||||
@@ -350,35 +448,53 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 displayPosToMaintain = ((posToMaintain.Value - sonar.DisplayOffset * sonar.Zoom - controlledSub.WorldPosition)) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
|
||||
displayPosToMaintain.Y = -displayPosToMaintain.Y;
|
||||
displayPosToMaintain = displayPosToMaintain.ClampLength(velRect.Width / 2);
|
||||
displayPosToMaintain = velRect.Center.ToVector2() + displayPosToMaintain;
|
||||
displayPosToMaintain = steerArea.Rect.Center.ToVector2() + displayPosToMaintain;
|
||||
|
||||
float crossHairSize = 8.0f;
|
||||
Color crosshairColor = Color.Orange * (0.5f + ((float)Math.Sin(Timing.TotalTime * 5.0f) + 1.0f) / 4.0f);
|
||||
if (maintainPosIndicator != null)
|
||||
{
|
||||
maintainPosIndicator.Draw(spriteBatch, displayPosToMaintain, crosshairColor, scale: 0.5f * sonar.Zoom);
|
||||
}
|
||||
else
|
||||
{
|
||||
float crossHairSize = 8.0f;
|
||||
GUI.DrawLine(spriteBatch, displayPosToMaintain + Vector2.UnitY * crossHairSize, displayPosToMaintain - Vector2.UnitY * crossHairSize, crosshairColor, width: 3);
|
||||
GUI.DrawLine(spriteBatch, displayPosToMaintain + Vector2.UnitX * crossHairSize, displayPosToMaintain - Vector2.UnitX * crossHairSize, crosshairColor, width: 3);
|
||||
}
|
||||
|
||||
GUI.DrawLine(spriteBatch, displayPosToMaintain + Vector2.UnitY * crossHairSize, displayPosToMaintain - Vector2.UnitY * crossHairSize, crosshairColor, width: 3);
|
||||
GUI.DrawLine(spriteBatch, displayPosToMaintain + Vector2.UnitX * crossHairSize, displayPosToMaintain - Vector2.UnitX * crossHairSize, crosshairColor, width: 3);
|
||||
|
||||
Vector2 neutralPos = ((controlledSub.WorldPosition - sonar.DisplayOffset * sonar.Zoom - controlledSub.WorldPosition)) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
|
||||
|
||||
neutralPos.Y = -neutralPos.Y;
|
||||
neutralPos = neutralPos.ClampLength(velRect.Width / 2);
|
||||
neutralPos = velRect.Center.ToVector2() + neutralPos;
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)neutralPos.X - 5, (int)neutralPos.Y - 5, 10, 10), Color.Orange);
|
||||
if (maintainPosOriginIndicator != null)
|
||||
{
|
||||
maintainPosOriginIndicator.Draw(spriteBatch, displaySubPos, Color.Orange, scale: 0.5f * sonar.Zoom);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)displaySubPos.X - 5, (int)displaySubPos.Y - 5, 10, 10), Color.Orange);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//map velocity from rectangle to circle
|
||||
Vector2 unitTargetVel = targetVelocity / 100.0f;
|
||||
Vector2 steeringPos = new Vector2(
|
||||
targetVelocity.X * 0.9f * (float)Math.Sqrt(1.0f - 0.5f * unitTargetVel.Y * unitTargetVel.Y),
|
||||
-targetVelocity.Y * 0.9f * (float)Math.Sqrt(1.0f - 0.5f * unitTargetVel.X * unitTargetVel.X));
|
||||
steeringPos.X += velRect.Center.X;
|
||||
steeringPos.Y += velRect.Center.Y;
|
||||
steeringPos += displaySubPos;
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
new Vector2(velRect.Center.X, velRect.Center.Y),
|
||||
steeringPos,
|
||||
Color.CadetBlue, 0, 2);
|
||||
|
||||
if (steeringIndicator != null)
|
||||
{
|
||||
Vector2 dir = steeringPos - displaySubPos;
|
||||
float angle = (float)Math.Atan2(dir.Y, dir.X);
|
||||
steeringIndicator.Draw(spriteBatch, displaySubPos, Color.Gray, origin: steeringIndicator.Origin, rotate: angle,
|
||||
scale: new Vector2(dir.Length() / steeringIndicator.size.X, 0.7f));
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.DrawLine(spriteBatch,
|
||||
displaySubPos,
|
||||
steeringPos,
|
||||
Color.CadetBlue, 0, 2);
|
||||
}
|
||||
}
|
||||
|
||||
public void DebugDrawHUD(SpriteBatch spriteBatch, Vector2 transducerCenter, float displayScale, float displayRadius, Vector2 center)
|
||||
@@ -435,7 +551,6 @@ namespace Barotrauma.Items.Components
|
||||
Color.Lerp(Color.Green, Color.Orange, obstacle.Dot), width: 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdateHUD(Character character, float deltaTime, Camera cam)
|
||||
{
|
||||
@@ -448,6 +563,12 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (!searchedConnectedDockingPort)
|
||||
{
|
||||
FindConnectedDockingPort();
|
||||
searchedConnectedDockingPort = true;
|
||||
}
|
||||
|
||||
if (steerArea.Rect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
if (!PlayerInput.KeyDown(InputType.Deselect) && !PlayerInput.KeyHit(InputType.Deselect))
|
||||
@@ -456,6 +577,38 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
dockingContainer.Visible = DockingModeEnabled;
|
||||
statusContainer.Visible = !DockingModeEnabled;
|
||||
|
||||
if (DockingModeEnabled)
|
||||
{
|
||||
if (Math.Abs(DockingSource.Item.WorldPosition.X - DockingTarget.Item.WorldPosition.X) < DockingSource.DistanceTolerance.X &&
|
||||
Math.Abs(DockingSource.Item.WorldPosition.Y - DockingTarget.Item.WorldPosition.Y) < DockingSource.DistanceTolerance.Y)
|
||||
{
|
||||
dockingButton.Text = dockText;
|
||||
if (dockingButton.FlashTimer <= 0.0f)
|
||||
{
|
||||
dockingButton.Flash(Color.LightGreen, 0.5f);
|
||||
dockingButton.Pulsate(Vector2.One, Vector2.One * 1.2f, dockingButton.FlashTimer);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (DockingSource != null && DockingSource.Docked)
|
||||
{
|
||||
dockingButton.Text = undockText;
|
||||
dockingContainer.Visible = true;
|
||||
statusContainer.Visible = false;
|
||||
if (dockingButton.FlashTimer <= 0.0f)
|
||||
{
|
||||
dockingButton.Flash(Color.OrangeRed);
|
||||
dockingButton.Pulsate(Vector2.One, Vector2.One * 1.2f, dockingButton.FlashTimer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
dockingButton.Text = dockText;
|
||||
}
|
||||
|
||||
autoPilotControlsDisabler.Visible = !AutoPilot;
|
||||
|
||||
if (voltage < minVoltage && currPowerConsumption > 0.0f)
|
||||
@@ -493,13 +646,17 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (PlayerInput.LeftButtonHeld())
|
||||
{
|
||||
Vector2 inputPos = PlayerInput.MousePosition - steerArea.Rect.Center.ToVector2();
|
||||
Vector2 displaySubPos = (-sonar.DisplayOffset * sonar.Zoom) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
|
||||
displaySubPos.Y = -displaySubPos.Y;
|
||||
displaySubPos = steerArea.Rect.Center.ToVector2() + displaySubPos;
|
||||
|
||||
Vector2 inputPos = PlayerInput.MousePosition - displaySubPos;
|
||||
inputPos.Y = -inputPos.Y;
|
||||
if (AutoPilot && !LevelStartSelected && !LevelEndSelected)
|
||||
{
|
||||
posToMaintain = controlledSub == null ?
|
||||
item.WorldPosition :
|
||||
controlledSub.WorldPosition + (sonar.DisplayOffset * sonar.Zoom) + inputPos / sonar.DisplayRadius * sonar.Range / sonar.Zoom;
|
||||
posToMaintain = controlledSub != null ?
|
||||
controlledSub.WorldPosition + inputPos / sonar.DisplayRadius * sonar.Range / sonar.Zoom :
|
||||
item.Submarine == null ? item.WorldPosition : item.Submarine.WorldPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -565,16 +722,6 @@ namespace Barotrauma.Items.Components
|
||||
if (sourcePort.Docked || sourcePort.Item.Submarine == null) { continue; }
|
||||
if (sourcePort.Item.Submarine != controlledSub) { continue; }
|
||||
|
||||
|
||||
float closestDist = DockingAssistThreshold * DockingAssistThreshold;
|
||||
DockingModeEnabled = false;
|
||||
DockingSource = null;
|
||||
DockingTarget = null;
|
||||
foreach (DockingPort sourcePort in DockingPort.List)
|
||||
{
|
||||
if (sourcePort.Docked || sourcePort.Item.Submarine == null) { continue; }
|
||||
if (sourcePort.Item.Submarine != controlledSub) { continue; }
|
||||
|
||||
int sourceDir = sourcePort.IsHorizontal ?
|
||||
Math.Sign(sourcePort.Item.WorldPosition.X - sourcePort.Item.Submarine.WorldPosition.X) :
|
||||
Math.Sign(sourcePort.Item.WorldPosition.Y - sourcePort.Item.Submarine.WorldPosition.Y);
|
||||
@@ -602,6 +749,34 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
private bool NudgeButtonClicked(GUIButton btn, object userdata)
|
||||
{
|
||||
if (!MaintainPos || !AutoPilot)
|
||||
{
|
||||
AutoPilot = true;
|
||||
posToMaintain = item.Submarine.WorldPosition;
|
||||
}
|
||||
MaintainPos = true;
|
||||
if (userdata is Vector2)
|
||||
{
|
||||
Sonar sonar = item.GetComponent<Sonar>();
|
||||
Vector2 nudgeAmount = (Vector2)userdata;
|
||||
if (sonar != null)
|
||||
{
|
||||
nudgeAmount *= sonar == null ? 500.0f : 500.0f / sonar.Zoom;
|
||||
}
|
||||
PosToMaintain += nudgeAmount;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void RemoveComponentSpecific()
|
||||
{
|
||||
maintainPosIndicator?.Remove();
|
||||
maintainPosOriginIndicator?.Remove();
|
||||
steeringIndicator?.Remove();
|
||||
}
|
||||
|
||||
public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
|
||||
{
|
||||
msg.Write(autoPilot);
|
||||
|
||||
@@ -70,6 +70,8 @@ namespace Barotrauma
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUIButton loadGameButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
|
||||
@@ -376,6 +376,9 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Assemblies\WindowedAutoDoor.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Command\NavUI.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Door\door2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
||||
@@ -47,8 +47,9 @@ namespace Barotrauma.Items.Components
|
||||
//was the last ping sent with directional pinging
|
||||
private bool isLastPingDirectional;
|
||||
|
||||
private readonly Sprite pingCircle, directionalPingCircle, screenOverlay, screenBackground;
|
||||
private readonly Sprite sonarBlip;
|
||||
private Sprite pingCircle, directionalPingCircle, screenOverlay, screenBackground;
|
||||
private Sprite sonarBlip;
|
||||
private Sprite lineSprite;
|
||||
|
||||
private bool aiPingCheckPending;
|
||||
|
||||
@@ -86,6 +87,16 @@ namespace Barotrauma.Items.Components
|
||||
get { return zoom; }
|
||||
}
|
||||
|
||||
//TODO: remove, only for testing
|
||||
#if DEBUG
|
||||
[Serialize(false, false), Editable]
|
||||
public bool DynamicDockingIndicator
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
#endif
|
||||
|
||||
public override bool IsActive
|
||||
{
|
||||
get
|
||||
@@ -111,29 +122,7 @@ namespace Barotrauma.Items.Components
|
||||
: base(item, element)
|
||||
{
|
||||
connectedTransducers = new List<ConnectedTransducer>();
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "pingcircle":
|
||||
pingCircle = new Sprite(subElement);
|
||||
break;
|
||||
case "directionalpingcircle":
|
||||
directionalPingCircle = new Sprite(subElement);
|
||||
break;
|
||||
case "screenoverlay":
|
||||
screenOverlay = new Sprite(subElement);
|
||||
break;
|
||||
case "screenbackground":
|
||||
screenBackground = new Sprite(subElement);
|
||||
break;
|
||||
case "blip":
|
||||
sonarBlip = new Sprite(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
IsActive = false;
|
||||
InitProjSpecific(element);
|
||||
}
|
||||
@@ -205,6 +194,7 @@ namespace Barotrauma.Items.Components
|
||||
directionalPingCircle?.Remove();
|
||||
screenOverlay?.Remove();
|
||||
screenBackground?.Remove();
|
||||
lineSprite?.Remove();
|
||||
}
|
||||
|
||||
public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
|
||||
@@ -262,12 +252,21 @@ namespace Barotrauma.Items.Components
|
||||
return TextManager.Get("roomname.subdiroclock").Replace("[dir]", clockDir.ToString());
|
||||
}
|
||||
|
||||
private Vector2 GetTransducerCenter()
|
||||
private Vector2 GetTransducerPos()
|
||||
{
|
||||
if (!UseTransducers || connectedTransducers.Count == 0) return Vector2.Zero;
|
||||
if (!UseTransducers || connectedTransducers.Count == 0)
|
||||
{
|
||||
//use the position of the sub if the item is static (no body) and inside a sub
|
||||
return item.Submarine != null && item.body == null ? item.Submarine.WorldPosition : item.WorldPosition;
|
||||
}
|
||||
|
||||
Vector2 transducerPosSum = Vector2.Zero;
|
||||
foreach (ConnectedTransducer transducer in connectedTransducers)
|
||||
{
|
||||
if (transducer.Transducer.Item.Submarine != null)
|
||||
{
|
||||
return transducer.Transducer.Item.Submarine.WorldPosition;
|
||||
}
|
||||
transducerPosSum += transducer.Transducer.Item.WorldPosition;
|
||||
}
|
||||
return transducerPosSum / connectedTransducers.Count;
|
||||
|
||||
@@ -172,227 +172,6 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
networkUpdateTimer -= deltaTime;
|
||||
@@ -695,7 +474,9 @@ namespace Barotrauma.Items.Components
|
||||
if (!posToMaintain.HasValue)
|
||||
{
|
||||
unsentChanges = true;
|
||||
posToMaintain = controlledSub == null ? item.WorldPosition : controlledSub.WorldPosition;
|
||||
posToMaintain = controlledSub != null ?
|
||||
controlledSub.WorldPosition :
|
||||
item.Submarine == null ? item.WorldPosition : item.Submarine.WorldPosition;
|
||||
}
|
||||
|
||||
if (!AutoPilot || !MaintainPos) unsentChanges = true;
|
||||
|
||||
@@ -1269,7 +1269,7 @@ namespace Barotrauma
|
||||
|
||||
if (recursive)
|
||||
{
|
||||
List<Item> alreadySearched = new List<Item>() { this };
|
||||
HashSet<Connection> alreadySearched = new HashSet<Connection>();
|
||||
GetConnectedComponentsRecursive(alreadySearched, connectedComponents);
|
||||
|
||||
return connectedComponents;
|
||||
@@ -1291,7 +1291,7 @@ namespace Barotrauma
|
||||
return connectedComponents;
|
||||
}
|
||||
|
||||
private void GetConnectedComponentsRecursive<T>(List<Item> alreadySearched, List<T> connectedComponents) where T : ItemComponent
|
||||
private void GetConnectedComponentsRecursive<T>(HashSet<Connection> alreadySearched, List<T> connectedComponents) where T : ItemComponent
|
||||
{
|
||||
ConnectionPanel connectionPanel = GetComponent<ConnectionPanel>();
|
||||
if (connectionPanel == null) { return; }
|
||||
@@ -1315,28 +1315,35 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
recipient.Item.GetConnectedComponentsRecursive<T>(alreadySearched, connectedComponents);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<T> GetConnectedComponentsRecursive<T>(Connection c) where T : ItemComponent
|
||||
{
|
||||
List<T> connectedComponents = new List<T>();
|
||||
List<Item> alreadySearched = new List<Item>() { this };
|
||||
List<T> connectedComponents = new List<T>();
|
||||
HashSet<Connection> alreadySearched = new HashSet<Connection>();
|
||||
GetConnectedComponentsRecursive(c, alreadySearched, connectedComponents);
|
||||
|
||||
return connectedComponents;
|
||||
}
|
||||
|
||||
private void GetConnectedComponentsRecursive<T>(Connection c, List<Item> alreadySearched, List<T> connectedComponents) where T : ItemComponent
|
||||
|
||||
private static readonly Pair<string, string>[] connectionPairs = new Pair<string, string>[]
|
||||
{
|
||||
alreadySearched.Add(this);
|
||||
new Pair<string, string>("power_in", "power_out"),
|
||||
new Pair<string, string>("signal_in1", "signal_out1"),
|
||||
new Pair<string, string>("signal_in2", "signal_out2"),
|
||||
new Pair<string, string>("signal_in3", "signal_out3"),
|
||||
new Pair<string, string>("signal_in4", "signal_out4"),
|
||||
new Pair<string, string>("signal_in", "signal_out"),
|
||||
new Pair<string, string>("signal_in1", "signal_out"),
|
||||
new Pair<string, string>("signal_in2", "signal_out")
|
||||
};
|
||||
|
||||
private void GetConnectedComponentsRecursive<T>(Connection c, HashSet<Connection> alreadySearched, List<T> connectedComponents) where T : ItemComponent
|
||||
{
|
||||
alreadySearched.Add(c);
|
||||
|
||||
var recipients = c.Recipients;
|
||||
foreach (Connection recipient in recipients)
|
||||
{
|
||||
if (alreadySearched.Contains(recipient.Item)) continue;
|
||||
if (alreadySearched.Contains(recipient)) { continue; }
|
||||
|
||||
var component = recipient.Item.GetComponent<T>();
|
||||
if (component != null)
|
||||
@@ -1345,7 +1352,29 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
recipient.Item.GetConnectedComponentsRecursive(recipient, alreadySearched, connectedComponents);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Pair<string, string> connectionPair in connectionPairs)
|
||||
{
|
||||
if (connectionPair.First == c.Name)
|
||||
{
|
||||
var pairedConnection = c.Item.Connections.FirstOrDefault(c2 => c2.Name == connectionPair.Second);
|
||||
if (pairedConnection != null)
|
||||
{
|
||||
if (alreadySearched.Contains(pairedConnection)) { continue; }
|
||||
GetConnectedComponentsRecursive(pairedConnection, alreadySearched, connectedComponents);
|
||||
}
|
||||
}
|
||||
else if (connectionPair.Second == c.Name)
|
||||
{
|
||||
var pairedConnection = c.Item.Connections.FirstOrDefault(c2 => c2.Name == connectionPair.First);
|
||||
if (pairedConnection != null)
|
||||
{
|
||||
if (alreadySearched.Contains(pairedConnection)) { continue; }
|
||||
GetConnectedComponentsRecursive(pairedConnection, alreadySearched, connectedComponents);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -795,6 +795,18 @@ namespace Barotrauma
|
||||
return new Vector2((float)x, (float)y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rotates a point in 2d space around the origin
|
||||
/// </summary>
|
||||
public static Vector2 RotatePoint(Vector2 point, float radians)
|
||||
{
|
||||
var sin = Math.Sin(radians);
|
||||
var cos = Math.Cos(radians);
|
||||
var x = (cos * point.X) - (sin * point.Y);
|
||||
var y = (sin * point.X) + (cos * point.Y);
|
||||
return new Vector2((float)x, (float)y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the corners of an imaginary rectangle.
|
||||
/// Unlike the XNA rectangle, this can be rotated with the up parameter.
|
||||
|
||||
Reference in New Issue
Block a user