(29d8edbb9) Use a sprite to draw the lines on the sonar display (looks better than GUI.DrawLine)
This commit is contained in:
@@ -95,6 +95,12 @@ namespace Barotrauma
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Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
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Tag = tag;
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InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
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GUI.Style.Apply(InnerFrame, "", this);
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Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
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Tag = tag;
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if (height == 0)
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{
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string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font);
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@@ -192,6 +192,10 @@ namespace Barotrauma
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GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
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GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);
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PerformanceCounter = new PerformanceCounter();
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PerformanceCounter = new PerformanceCounter();
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@@ -806,6 +810,13 @@ namespace Barotrauma
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Config.SaveNewPlayerConfig();
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}
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msgBox.Text.RectTransform.MaxSize = new Point(int.MaxValue, msgBox.Text.Rect.Height);
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linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
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msgBox.RectTransform.MinSize = new Point(0, msgBox.Rect.Height + linkHolder.Rect.Height + msgBox.Buttons.First().Rect.Height * 8);
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Config.EditorDisclaimerShown = true;
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Config.SaveNewPlayerConfig();
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}
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// ToDo: Move texts/links to localization, when possible.
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public void ShowBugReporter()
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{
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@@ -72,12 +72,52 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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if (!isSinglePlayer)
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return characterListBox.Rect;
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}
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public IEnumerable<Character> GetCharacters()
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{
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if (character?.Inventory == null) return null;
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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if (GameMain.Client != null)
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{
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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}
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if (string.IsNullOrEmpty(text)) { return; }
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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public void AddCharacter(Character character)
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{
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if (character.Removed)
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{
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DebugConsole.ThrowError("Tried to add a removed character to CrewManager!\n" + Environment.StackTrace);
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return;
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}
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if (character.IsDead)
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{
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DebugConsole.ThrowError("Tried to add a dead character to CrewManager!\n" + Environment.StackTrace);
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return;
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}
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if (!characters.Contains(character)) characters.Add(character);
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if (!characterInfos.Contains(character.Info))
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{
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characterInfos.Add(character.Info);
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}
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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@@ -88,7 +128,6 @@ namespace Barotrauma
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break;
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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partial void InitProjectSpecific()
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@@ -236,27 +275,24 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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{
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if (character?.Inventory == null) return null;
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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characterInfos.Add(characterInfo);
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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if (GameMain.Client != null)
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if (character == null)
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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characters.Remove(character);
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if (removeInfo) characterInfos.Remove(character.Info);
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}
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public void AddCharacter(Character character)
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@@ -630,9 +666,183 @@ namespace Barotrauma
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{
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characterListBox.BarScroll = roundedPos;
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}
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soundIcon.Visible = !muted && !mutedLocally;
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soundIconDisabled.Visible = muted || mutedLocally;
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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{
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
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CanBeFocused = false,
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Visible = true
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};
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
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CanBeFocused = true,
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Visible = false
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
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characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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Enabled = false,
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Spacing = spacing,
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ClampMouseRectToParent = false
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};
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wrongOrderList.Content.ClampMouseRectToParent = false;
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for (int i = 0; i < orders.Count; i++)
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{
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var order = orders[i];
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if (order.TargetAllCharacters) continue;
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RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
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wrongOrderList.Content.RectTransform :
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orderButtonFrame.RectTransform;
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var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
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style: null)
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{
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UserData = order
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
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HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
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PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
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UserData = "selected",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
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img.Scale = iconSize / (float)img.SourceRect.Width;
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img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
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img.ToolTip = order.Name;
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img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
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btn.OnClicked += (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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if (btn.GetChildByUserData("selected").Visible)
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{
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SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
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}
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else
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{
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if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
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{
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CreateOrderTargetFrame(button, character, order);
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}
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else
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{
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SetCharacterOrder(character, order, null, Character.Controlled);
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}
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}
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return true;
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};
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btn.UserData = order;
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btn.ToolTip = order.Name;
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//divider between different groups of orders
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if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
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{
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//TODO: divider sprite
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new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
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}
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}
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var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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"", style: "UIToggleButton")
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{
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UserData = "togglewrongorder",
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CanBeFocused = false
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};
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wrongOrderList.RectTransform.NonScaledSize = new Point(
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wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
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wrongOrderList.RectTransform.NonScaledSize.Y);
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wrongOrderList.RectTransform.SetAsLastChild();
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new GUIFrame(new RectTransform(new Point(
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wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
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wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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style: null)
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{
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CanBeFocused = false
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};
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//scale to fit the content
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orderButtonFrame.RectTransform.NonScaledSize = new Point(
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orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
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orderButtonFrame.RectTransform.NonScaledSize.Y);
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frame.RectTransform.NonScaledSize = new Point(
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characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
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frame.RectTransform.NonScaledSize.Y);
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characterListBox.RectTransform.NonScaledSize = new Point(
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characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
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characterListBox.RectTransform.NonScaledSize.Y);
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characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
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characterListBox.UpdateScrollBarSize();
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return frame;
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}
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private IEnumerable<object> KillCharacterAnim(GUIComponent component)
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@@ -776,6 +986,12 @@ namespace Barotrauma
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}
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
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if (IsSinglePlayer)
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@@ -833,19 +1049,23 @@ namespace Barotrauma
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}
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}
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}
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//only one target (or an order with no particular targets), just show options
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else
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character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
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if (IsSinglePlayer)
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{
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orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
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{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
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isHorizontal: true, childAnchor: Anchor.BottomLeft)
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orderGiver?.Speak(
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order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
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}
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else if (orderGiver != null)
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{
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OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
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if (GameMain.Client != null)
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{
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UserData = character,
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Stretch = true
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};
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//line connecting the order button to the option buttons
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//TODO: sprite
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new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
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GameMain.Client.SendChatMessage(msg);
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}
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}
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DisplayCharacterOrder(character, order);
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}
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/// <summary>
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/// Create the UI panel that's used to select the target and options for a given order
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@@ -173,6 +173,31 @@ namespace Barotrauma.Items.Components
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sonarMode.Selected = Mode.Passive;
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GuiFrame.CanBeFocused = false;
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "pingcircle":
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pingCircle = new Sprite(subElement);
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break;
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case "directionalpingcircle":
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directionalPingCircle = new Sprite(subElement);
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break;
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case "screenoverlay":
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screenOverlay = new Sprite(subElement);
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break;
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case "screenbackground":
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screenBackground = new Sprite(subElement);
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break;
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case "blip":
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sonarBlip = new Sprite(subElement);
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break;
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case "linesprite":
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lineSprite = new Sprite(subElement);
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break;
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}
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}
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}
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public override void OnItemLoaded()
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@@ -414,8 +439,8 @@ namespace Barotrauma.Items.Components
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{
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Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f);
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Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f);
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GUI.DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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GUI.DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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}
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if (GameMain.DebugDraw)
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@@ -518,7 +543,7 @@ namespace Barotrauma.Items.Components
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Vector2 end = (submarine.HullVertices[(i + 1) % submarine.HullVertices.Count] + offset) * simScale;
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end.Y = -end.Y;
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DrawLine(spriteBatch, start, end, Color.LightBlue * signalStrength * 0.5f, width: 3);
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DrawLine(spriteBatch, start, end, Color.LightBlue * signalStrength * 0.5f, width: 4);
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}
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}
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}
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@@ -535,22 +560,38 @@ namespace Barotrauma.Items.Components
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{
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if (MathUtils.GetLineCircleIntersections(Vector2.Zero, DisplayRadius, end, start, true, out Vector2? intersection1, out Vector2? intersection2) == 1)
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{
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GUI.DrawLine(spriteBatch, center + intersection1.Value, center + end, color, width: width);
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DrawLineSprite(spriteBatch, center + intersection1.Value, center + end, color, width: width);
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}
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}
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else if (endOutside)
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{
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if (MathUtils.GetLineCircleIntersections(Vector2.Zero, DisplayRadius, start, end, true, out Vector2? intersection1, out Vector2? intersection2) == 1)
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{
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GUI.DrawLine(spriteBatch, center + start, center + intersection1.Value, color, width: width);
|
||||
DrawLineSprite(spriteBatch, center + start, center + intersection1.Value, color, width: width);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, center + start, center + end, color, width: width);
|
||||
DrawLineSprite(spriteBatch, center + start, center + end, color, width: width);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawLineSprite(SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color color, int width)
|
||||
{
|
||||
if (lineSprite == null)
|
||||
{
|
||||
GUI.DrawLine(spriteBatch, start, end, color, width: width);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 dir = end - start;
|
||||
float angle = (float)Math.Atan2(dir.Y, dir.X);
|
||||
lineSprite.Draw(spriteBatch, start, color, origin: lineSprite.Origin, rotate: angle,
|
||||
scale: new Vector2(dir.Length() / lineSprite.size.X, 1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void DrawDockingPorts(SpriteBatch spriteBatch, Vector2 transducerCenter, float signalStrength)
|
||||
{
|
||||
float scale = displayScale * zoom;
|
||||
@@ -624,7 +665,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
Color staticLineColor = Color.White * 0.5f;
|
||||
Color staticLineColor = Color.White * 0.2f;
|
||||
|
||||
float sector = MathHelper.ToRadians(MathHelper.Lerp(10.0f, 45.0f, MathHelper.Clamp(dist / steering.DockingAssistThreshold, 0.0f, 1.0f)));
|
||||
float sectorLength = DisplayRadius;
|
||||
@@ -642,7 +683,7 @@ namespace Barotrauma.Items.Components
|
||||
for (float z = 0; z < 1.0f; z += 0.1f * zoom)
|
||||
{
|
||||
Vector2 linePos = targetPortPos + normalizedDockingDir * midLength * z;
|
||||
DrawLine(spriteBatch, linePos + midNormal * 3.0f, linePos - midNormal * 3.0f, staticLineColor, width: 2);
|
||||
DrawLine(spriteBatch, linePos + midNormal * 3.0f, linePos - midNormal * 3.0f, staticLineColor, width: 3);
|
||||
}
|
||||
|
||||
float indicatorSector = sector * 0.75f;
|
||||
@@ -656,9 +697,9 @@ namespace Barotrauma.Items.Components
|
||||
Color indicatorColor = withinSector ? Color.LightGreen * 0.8f : Color.Red * 0.8f;
|
||||
|
||||
DrawLine(spriteBatch, targetPortPos,
|
||||
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir,indicatorSector) * indicatorSectorLength, indicatorColor, width: 2);
|
||||
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir,indicatorSector) * indicatorSectorLength, indicatorColor, width: 3);
|
||||
DrawLine(spriteBatch, targetPortPos,
|
||||
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -indicatorSector) * indicatorSectorLength, indicatorColor, width: 2);
|
||||
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -indicatorSector) * indicatorSectorLength, indicatorColor, width: 3);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -97,20 +97,6 @@ namespace Barotrauma.Items.Components
|
||||
RelativeSpacing = 0.03f,
|
||||
Stretch = true
|
||||
};
|
||||
autopilotTickBox = new GUITickBox(new RectTransform(new Vector2(0.3f, 0.3f), paddedControlContainer.RectTransform),
|
||||
TextManager.Get("SteeringAutoPilot"), style: "GUIRadioButton")
|
||||
{
|
||||
OnSelected = (GUITickBox box) =>
|
||||
{
|
||||
AutoPilot = box.Selected;
|
||||
if (AutoPilot && MaintainPos)
|
||||
{
|
||||
posToMaintain = controlledSub != null ?
|
||||
controlledSub.WorldPosition :
|
||||
item.Submarine == null ? item.WorldPosition : item.Submarine.WorldPosition;
|
||||
}
|
||||
unsentChanges = true;
|
||||
user = Character.Controlled;
|
||||
|
||||
manualTickBox = new GUITickBox(new RectTransform(new Vector2(0.3f, 0.3f), paddedControlContainer.RectTransform),
|
||||
TextManager.Get("SteeringManual"), style: "GUIRadioButton")
|
||||
@@ -143,6 +129,20 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
};
|
||||
autopilotTickBox = new GUITickBox(new RectTransform(new Vector2(0.3f, 0.3f), paddedControlContainer.RectTransform),
|
||||
TextManager.Get("SteeringAutoPilot"), style: "GUIRadioButton")
|
||||
{
|
||||
OnSelected = (GUITickBox box) =>
|
||||
{
|
||||
AutoPilot = box.Selected;
|
||||
if (AutoPilot && MaintainPos)
|
||||
{
|
||||
posToMaintain = controlledSub != null ?
|
||||
controlledSub.WorldPosition :
|
||||
item.Submarine == null ? item.WorldPosition : item.Submarine.WorldPosition;
|
||||
}
|
||||
unsentChanges = true;
|
||||
user = Character.Controlled;
|
||||
|
||||
GUIRadioButtonGroup modes = new GUIRadioButtonGroup();
|
||||
modes.AddRadioButton(Mode.AutoPilot, autopilotTickBox);
|
||||
@@ -749,6 +749,13 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void RemoveComponentSpecific()
|
||||
{
|
||||
maintainPosIndicator?.Remove();
|
||||
maintainPosOriginIndicator?.Remove();
|
||||
steeringIndicator?.Remove();
|
||||
}
|
||||
|
||||
public void ClientWrite(Lidgren.Network.NetBuffer msg, object[] extraData = null)
|
||||
{
|
||||
msg.Write(autoPilot);
|
||||
|
||||
@@ -28,6 +28,8 @@ namespace Barotrauma
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUIButton loadGameButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
|
||||
@@ -1066,6 +1066,8 @@ namespace Barotrauma
|
||||
|
||||
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
|
||||
|
||||
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
|
||||
|
||||
//goes through all the AItargets, evaluates how preferable it is to attack the target,
|
||||
//whether the Character can see/hear the target and chooses the most preferable target within
|
||||
//sight/hearing range
|
||||
|
||||
@@ -2587,6 +2587,10 @@ namespace Barotrauma
|
||||
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
|
||||
#endif
|
||||
|
||||
#if CLIENT
|
||||
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
|
||||
#endif
|
||||
|
||||
#if CLIENT
|
||||
GameMain.GameSession?.CrewManager?.RemoveCharacter(this);
|
||||
#endif
|
||||
|
||||
@@ -47,8 +47,9 @@ namespace Barotrauma.Items.Components
|
||||
//was the last ping sent with directional pinging
|
||||
private bool isLastPingDirectional;
|
||||
|
||||
private readonly Sprite pingCircle, directionalPingCircle, screenOverlay, screenBackground;
|
||||
private readonly Sprite sonarBlip;
|
||||
private Sprite pingCircle, directionalPingCircle, screenOverlay, screenBackground;
|
||||
private Sprite sonarBlip;
|
||||
private Sprite lineSprite;
|
||||
|
||||
private bool aiPingCheckPending;
|
||||
|
||||
@@ -121,29 +122,7 @@ namespace Barotrauma.Items.Components
|
||||
: base(item, element)
|
||||
{
|
||||
connectedTransducers = new List<ConnectedTransducer>();
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "pingcircle":
|
||||
pingCircle = new Sprite(subElement);
|
||||
break;
|
||||
case "directionalpingcircle":
|
||||
directionalPingCircle = new Sprite(subElement);
|
||||
break;
|
||||
case "screenoverlay":
|
||||
screenOverlay = new Sprite(subElement);
|
||||
break;
|
||||
case "screenbackground":
|
||||
screenBackground = new Sprite(subElement);
|
||||
break;
|
||||
case "blip":
|
||||
sonarBlip = new Sprite(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
IsActive = false;
|
||||
InitProjSpecific(element);
|
||||
}
|
||||
@@ -215,6 +194,7 @@ namespace Barotrauma.Items.Components
|
||||
directionalPingCircle?.Remove();
|
||||
screenOverlay?.Remove();
|
||||
screenBackground?.Remove();
|
||||
lineSprite?.Remove();
|
||||
}
|
||||
|
||||
public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
|
||||
|
||||
@@ -172,19 +172,6 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
networkUpdateTimer -= deltaTime;
|
||||
|
||||
Reference in New Issue
Block a user