(78888f7fb) Changes to reactor interface to make it adapt better to different text lengths

This commit is contained in:
Joonas Rikkonen
2019-04-29 21:13:36 +03:00
parent ad298c69c2
commit ce7d36d9e2
3 changed files with 112 additions and 37 deletions

View File

@@ -108,6 +108,61 @@ namespace Barotrauma
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
{
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
float mainLimbErrorTolerance = 0.1f;
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
//don't attempt to correct the position.
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
{
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
character.SelectedConstruction = character.MemState[0].SelectedItem;
}
if (character.MemState[0].Animation == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.CPR;
}
else if (character.AnimController.Anim == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.None;
}
Vector2 newVelocity = Collider.LinearVelocity;
Vector2 newPosition = Collider.SimPosition;
float newRotation = Collider.Rotation;
float newAngularVelocity = Collider.AngularVelocity;
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
newVelocity = newVelocity.ClampLength(100.0f);
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
Collider.LinearVelocity = newVelocity;
Collider.AngularVelocity = newAngularVelocity;
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
if (distSqrd > errorTolerance)
{
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
}
else
{
Collider.TargetRotation = newRotation;
Collider.TargetPosition = newPosition;
Collider.MoveToTargetPosition(true);
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
@@ -151,32 +206,34 @@ namespace Barotrauma
}
}
if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
character.MemState.Clear();
character.MemLocalState.Clear();
}
}
partial void ImpactProjSpecific(float impact, Body body)
{
float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
if (body.UserData is Limb limb && character.Stun <= 0f)
else
{
if (impact > 3.0f) { PlayImpactSound(limb); }
}
else if (body.UserData is Limb || body == Collider.FarseerBody)
{
if (!character.IsRemotePlayer && impact > ImpactTolerance)
//remove states with a timestamp (there may still timestamp-based states
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
for (int i = 0; i < character.MemLocalState.Count; i++)
{
SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalState[i].Position.Y > lowestSubPos)
{
character.MemLocalState[i].TransformInToOutside();
}
}
else if (currentHull?.Submarine != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalState[i].Position.Y < lowestSubPos)
{
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
}
}
if (Character.Controlled == character)
{
GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
}
}
if (character.MemState.Count < 1) return;

View File

@@ -341,6 +341,14 @@ namespace Barotrauma
if (OutlineColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, OutlineColor * (currColor.A / 255.0f), false);
}
/// <summary>
/// Set the text scale of the GUITextBlocks so that they all use the same scale and can fit the text within the block.
/// </summary>
public static void AutoScaleAndNormalize(params GUITextBlock[] textBlocks)
{
AutoScaleAndNormalize(textBlocks.AsEnumerable<GUITextBlock>());
}
/// <summary>
/// Set the text scale of the GUITextBlocks so that they all use the same scale and can fit the text within the block.
/// </summary>

View File

@@ -110,8 +110,8 @@ namespace Barotrauma.Items.Components
GUIFrame columnLeft = new GUIFrame(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform), style: null);
leftHUDColumn = columnLeft;
GUIFrame columnMid = new GUIFrame(new RectTransform(new Vector2(0.45f, 1.0f), paddedFrame.RectTransform), style: null);
GUIFrame columnRight = new GUIFrame(new RectTransform(new Vector2(0.35f, 1.0f), paddedFrame.RectTransform), style: null);
GUIFrame columnMid = new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), paddedFrame.RectTransform), style: null);
GUIFrame columnRight = new GUIFrame(new RectTransform(new Vector2(0.3f, 1.0f), paddedFrame.RectTransform), style: null);
//----------------------------------------------------------
//left column
@@ -136,6 +136,7 @@ namespace Barotrauma.Items.Components
btnText.SetTextPos();
warningButtons.Add(warningTexts[i], warningBtn);
}
GUITextBlock.AutoScaleAndNormalize(warningButtons.Values.Select(b => b.TextBlock));
inventoryContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.45f), columnLeft.RectTransform, Anchor.BottomLeft), style: null);
@@ -143,33 +144,37 @@ namespace Barotrauma.Items.Components
//mid column
//----------------------------------------------------------
criticalHeatWarning = new GUITickBox(new RectTransform(new Point(30, 30), columnMid.RectTransform),
criticalHeatWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, 30), columnMid.RectTransform),
TextManager.Get("ReactorWarningCriticalTemp"), font: GUI.SmallFont, style: "IndicatorLightRed")
{
CanBeFocused = false
};
lowTemperatureWarning = new GUITickBox(new RectTransform(new Point(30, 30), columnMid.RectTransform) { RelativeOffset = new Vector2(0.3f, 0.0f) },
lowTemperatureWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, 30), columnMid.RectTransform) { RelativeOffset = new Vector2(0.27f, 0.0f) },
TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SmallFont, style: "IndicatorLightRed")
{
CanBeFocused = false
};
criticalOutputWarning = new GUITickBox(new RectTransform(new Point(30, 30), columnMid.RectTransform) { RelativeOffset = new Vector2(0.75f, 0.0f) },
criticalOutputWarning = new GUITickBox(new RectTransform(new Point(columnMid.Rect.Width / 3, 30), columnMid.RectTransform) { RelativeOffset = new Vector2(0.66f, 0.0f) },
TextManager.Get("ReactorWarningCriticalOutput"), font: GUI.SmallFont, style: "IndicatorLightRed")
{
CanBeFocused = false
};
GUITextBlock.AutoScaleAndNormalize(criticalHeatWarning.TextBlock, lowTemperatureWarning.TextBlock, criticalOutputWarning.TextBlock);
float gaugeOffset = criticalHeatWarning.Rect.Height / (float)columnMid.Rect.Height + 0.05f;
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), columnMid.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.25f) },
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), columnMid.RectTransform) { RelativeOffset = new Vector2(0.0f, gaugeOffset) },
TextManager.Get("ReactorFissionRate"));
new GUICustomComponent(new RectTransform(new Vector2(0.5f, 0.5f), columnMid.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.3f) },
new GUICustomComponent(new RectTransform(new Vector2(0.5f, 0.5f), columnMid.RectTransform) { RelativeOffset = new Vector2(0.0f, gaugeOffset + 0.05f) },
DrawFissionRateMeter, null)
{
ToolTip = TextManager.Get("ReactorTipFissionRate")
};
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), columnMid.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.25f) },
new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), columnMid.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, gaugeOffset) },
TextManager.Get("ReactorTurbineOutput"));
new GUICustomComponent(new RectTransform(new Vector2(0.5f, 0.5f), columnMid.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.3f) },
new GUICustomComponent(new RectTransform(new Vector2(0.5f, 0.5f), columnMid.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, gaugeOffset + 0.05f) },
DrawTurbineOutputMeter, null)
{
ToolTip = TextManager.Get("ReactorTipTurbineOutput")
@@ -209,12 +214,13 @@ namespace Barotrauma.Items.Components
//right column
//----------------------------------------------------------
new GUITextBlock(new RectTransform(new Point(100, 20), columnRight.RectTransform), TextManager.Get("ReactorAutoTemp"))
new GUITextBlock(new RectTransform(new Vector2(0.7f, 0.1f), columnRight.RectTransform), TextManager.Get("ReactorAutoTemp"))
{
ToolTip = TextManager.Get("ReactorTipAutoTemp")
ToolTip = TextManager.Get("ReactorTipAutoTemp"),
AutoScale = true
};
autoTempSlider = new GUIScrollBar(new RectTransform(new Point(100, 30), columnRight.RectTransform) { AbsoluteOffset = new Point(0, 30) },
barSize: 0.5f, style: "OnOffSlider")
autoTempSlider = new GUIScrollBar(new RectTransform(new Vector2(0.6f, 0.15f), columnRight.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.1f) },
barSize: 0.55f, style: "OnOffSlider")
{
ToolTip = TextManager.Get("ReactorTipAutoTemp"),
IsBooleanSwitch = true,
@@ -226,8 +232,10 @@ namespace Barotrauma.Items.Components
return true;
}
};
onOffSwitch = new GUIScrollBar(new RectTransform(new Point(50, 80), columnRight.RectTransform, Anchor.TopRight),
var sliderSprite = autoTempSlider.Frame.Style.Sprites[GUIComponent.ComponentState.None].First();
autoTempSlider.RectTransform.MaxSize = sliderSprite.Sprite.size.ToPoint();
onOffSwitch = new GUIScrollBar(new RectTransform(new Vector2(0.4f, 0.3f), columnRight.RectTransform, Anchor.TopRight),
barSize: 0.2f, style: "OnOffLever")
{
IsBooleanSwitch = true,
@@ -240,6 +248,8 @@ namespace Barotrauma.Items.Components
return true;
}
};
var switchSprite = onOffSwitch.Frame.Style.Sprites[GUIComponent.ComponentState.None].First();
onOffSwitch.RectTransform.MaxSize = switchSprite.Sprite.size.ToPoint();
var lever = onOffSwitch.GetChild<GUIButton>();
lever.RectTransform.NonScaledSize = new Point(lever.Rect.Width + 30, lever.Rect.Height);