(60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
This commit is contained in:
@@ -292,7 +292,6 @@ namespace Barotrauma
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if (!string.IsNullOrWhiteSpace(damageModifier.DamageSound))
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{
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damageSoundType = damageModifier.DamageSound;
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SoundPlayer.PlayDamageSound(damageSoundType, Math.Max(damage, bleedingDamage), WorldPosition);
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break;
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}
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}
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@@ -4,7 +4,6 @@ using Barotrauma.Networking;
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -607,20 +606,7 @@ namespace Barotrauma
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characterListBox.BarScroll = roundedPos;
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}
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#region Dialog
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/// <summary>
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/// Adds the message to the single player chatbox.
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/// </summary>
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public void AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender)
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{
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if (!isSinglePlayer)
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{
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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return;
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}
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if (string.IsNullOrEmpty(text)) { return; }
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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return false;
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}
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private IEnumerable<object> KillCharacterAnim(GUIComponent component)
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@@ -633,12 +619,6 @@ namespace Barotrauma
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{
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comp.Color = Color.DarkRed;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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yield return new WaitForSeconds(1.0f);
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@@ -438,7 +438,6 @@ namespace Barotrauma
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QuickUseItem(Items[i], true, false, true);
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}
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}
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}
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//force personal slots open if an item is running out of battery/fuel/oxygen/etc
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if (hidePersonalSlots)
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@@ -463,16 +462,6 @@ namespace Barotrauma
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{
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UpdateSubInventory(deltaTime, highlightedSubInventorySlot.SlotIndex, cam);
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}
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}
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List<SlotReference> hideSubInventories = new List<SlotReference>();
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foreach (var highlightedSubInventorySlot in highlightedSubInventorySlots)
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{
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if (highlightedSubInventorySlot.ParentInventory == this)
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{
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UpdateSubInventory(deltaTime, highlightedSubInventorySlot.SlotIndex, cam);
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}
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}
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Rectangle hoverArea = GetSubInventoryHoverArea(highlightedSubInventorySlot);
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if (highlightedSubInventorySlot.Inventory?.slots == null || (!hoverArea.Contains(PlayerInput.MousePosition)))
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@@ -80,20 +80,6 @@ namespace Barotrauma
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sender.UserData = null;
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}
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};
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clientNameBox.OnTextChanged += RefreshJoinButtonState;
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var filterHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform)) { RelativeSpacing = 0.05f };
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), filterHolder.RectTransform), TextManager.Get("FilterServers"));
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searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.13f), filterHolder.RectTransform), "");
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var tickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), filterHolder.RectTransform));
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searchBox.OnTextChanged += (txtBox, txt) => { FilterServers(); return true; };
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filterPassword = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterPassword"));
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filterPassword.OnSelected += (tickBox) => { FilterServers(); return true; };
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filterIncompatible = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterIncompatibleServers"));
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filterIncompatible.OnSelected += (tickBox) => { FilterServers(); return true; };
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var filterHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform)) { RelativeSpacing = 0.05f };
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@@ -207,12 +193,6 @@ namespace Barotrauma
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UserData = "noresults"
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};
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}
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else
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{
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joinButton.Enabled = false;
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}
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return true;
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}
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private bool RefreshJoinButtonState(GUIComponent component, object obj)
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@@ -21,9 +21,9 @@ namespace Barotrauma
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{
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if (!Enabled) { return 1000.0f; }
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if (recipient.Character == null)
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if (recipient.Character == null || recipient.Character.IsDead)
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{
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return 0.1f;
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return 0.2f;
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}
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else
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{
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@@ -84,7 +84,7 @@ namespace Barotrauma
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{
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searchHullTimer -= deltaTime;
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}
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else if (currenthullSafety < HumanAIController.HULL_SAFETY_THRESHOLD)
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else
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{
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var bestHull = FindBestHull();
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if (bestHull != null && bestHull != currentHull)
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@@ -449,18 +449,6 @@ namespace Barotrauma
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DeconstructItems = new List<DeconstructItem>();
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FabricationRecipes = new List<FabricationRecipe>();
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DeconstructTime = 1.0f;
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Tags = element.GetAttributeStringArray("tags", new string[0], convertToLowerInvariant: true).ToHashSet();
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if (Tags.None())
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{
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Tags = element.GetAttributeStringArray("Tags", new string[0], convertToLowerInvariant: true).ToHashSet();
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}
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Tags = new HashSet<string>(element.GetAttributeStringArray("tags", new string[0], convertToLowerInvariant: true));
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if (Tags.None())
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{
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Tags = new HashSet<string>(element.GetAttributeStringArray("Tags", new string[0], convertToLowerInvariant: true));
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}
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Tags = new HashSet<string>(element.GetAttributeStringArray("tags", new string[0], convertToLowerInvariant: true));
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if (Tags.None())
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@@ -63,127 +63,6 @@ namespace Barotrauma
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return "Hull";
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}
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}
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[Editable, Serialize("", true)]
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public string RoomName
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{
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get;
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set;
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public string DisplayName
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{
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