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b797d112b73566b895ed5349a3a5c5fa2e435179
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items
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Joonas Rikkonen b797d112b7 (db4f4a55b) HasRequiredItems method is used for different purposes. Thus we shouldn't return true if the door is damaged but not broken, because it would cause issues for example in steering. Similarly I don't think we should use the canBePicked here, because it could be possible that the door should be interactable but not pickable.
2019-05-06 11:22:20 +03:00
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Components
(db4f4a55b) HasRequiredItems method is used for different purposes. Thus we shouldn't return true if the door is damaged but not broken, because it would cause issues for example in steering. Similarly I don't think we should use the canBePicked here, because it could be possible that the door should be interactable but not pickable.
2019-05-06 11:22:20 +03:00
CharacterInventory.cs
(6f4bea467) Updated doors
2019-05-03 13:43:47 +03:00
DockingPort.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Inventory.cs
(6f4bea467) Updated doors
2019-05-03 13:43:47 +03:00
Item.cs
(0c3442136) Merge branch 'dev' into docking-interface
2019-05-03 13:41:23 +03:00
ItemInventory.cs
(45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-03 16:22:12 +03:00
ItemPrefab.cs
(770423441) Fixed items being drawn at an incorrect scale when dragging in the editor
2019-04-23 17:23:08 +03:00
Rope.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
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