(26639256a) - Added a method that automatically sets the text scale of a set of GUITextBlocks so that they all use the same scale and the text fits in all of the blocks. - Fixed TextBlock padding not being taken into account if the text is centered. - AutoScale and change the layout in a bunch of places where translated texts are likely to not fit.
This commit is contained in:
@@ -108,6 +108,61 @@ namespace Barotrauma
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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{
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float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
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float mainLimbErrorTolerance = 0.1f;
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//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
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//don't attempt to correct the position.
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if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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}
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character.SelectedConstruction = character.MemState[0].SelectedItem;
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}
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if (character.MemState[0].Animation == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.CPR;
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}
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else if (character.AnimController.Anim == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.None;
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}
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Vector2 newVelocity = Collider.LinearVelocity;
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Vector2 newPosition = Collider.SimPosition;
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float newRotation = Collider.Rotation;
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float newAngularVelocity = Collider.AngularVelocity;
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Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.AllowInput)
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{
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Collider.TargetRotation = newRotation;
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SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
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}
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else
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{
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Collider.TargetRotation = newRotation;
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Collider.TargetPosition = newPosition;
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Collider.MoveToTargetPosition(true);
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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@@ -151,32 +206,34 @@ namespace Barotrauma
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}
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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character.MemLocalState.Clear();
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}
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}
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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else
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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//remove states with a timestamp (there may still timestamp-based states
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//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
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character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
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for (int i = 0; i < character.MemLocalState.Count; i++)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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if (character.Submarine == null)
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{
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//transform in-sub coordinates to outside coordinates
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if (character.MemLocalState[i].Position.Y > lowestSubPos)
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{
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character.MemLocalState[i].TransformInToOutside();
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}
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}
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else if (currentHull?.Submarine != null)
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{
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//transform outside coordinates to in-sub coordinates
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if (character.MemLocalState[i].Position.Y < lowestSubPos)
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{
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character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
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}
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}
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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@@ -1,6 +1,8 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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@@ -247,7 +249,7 @@ namespace Barotrauma
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return;
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}
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textPos = new Vector2(rect.Width / 2.0f, rect.Height / 2.0f);
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textPos = new Vector2(padding.X + (rect.Width - padding.Z - padding.X) / 2.0f, padding.Y + (rect.Height - padding.Y - padding.W) / 2.0f);
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origin = TextSize * 0.5f;
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if (textAlignment.HasFlag(Alignment.Left) && !overflowClipActive)
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@@ -338,5 +340,25 @@ namespace Barotrauma
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if (OutlineColor.A * currColor.A > 0.0f) GUI.DrawRectangle(spriteBatch, rect, OutlineColor * (currColor.A / 255.0f), false);
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}
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/// <summary>
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/// Set the text scale of the GUITextBlocks so that they all use the same scale and can fit the text within the block.
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/// </summary>
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public static void AutoScaleAndNormalize(IEnumerable<GUITextBlock> textBlocks)
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{
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if (!textBlocks.Any()) { return; }
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float minScale = textBlocks.First().TextScale;
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foreach (GUITextBlock textBlock in textBlocks)
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{
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textBlock.AutoScale = true;
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minScale = Math.Min(textBlock.TextScale, minScale);
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}
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foreach (GUITextBlock textBlock in textBlocks)
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{
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textBlock.AutoScale = false;
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textBlock.TextScale = minScale;
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}
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}
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}
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}
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@@ -76,6 +76,11 @@ namespace Barotrauma
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get { return box; }
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}
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public GUITextBlock TextBlock
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{
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get { return text; }
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}
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public override string ToolTip
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{
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get { return base.ToolTip; }
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@@ -123,6 +128,7 @@ namespace Barotrauma
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private void ResizeBox()
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{
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box.RectTransform.NonScaledSize = new Point(RectTransform.NonScaledSize.Y);
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text.RectTransform.NonScaledSize = new Point(Rect.Width - box.Rect.Width, text.Rect.Height);
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text.RectTransform.AbsoluteOffset = new Point(box.Rect.Width, 0);
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}
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@@ -30,25 +30,25 @@ namespace Barotrauma.Items.Components
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partial void InitProjSpecific(XElement element)
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{
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powerIndicator = new GUITickBox(new RectTransform(new Point(30, 30), GuiFrame.RectTransform) { RelativeOffset = new Vector2(0.05f, 0.15f) },
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var content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.8f), GuiFrame.RectTransform, Anchor.Center))
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{
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Stretch = true,
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RelativeSpacing = 0.05f
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};
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powerIndicator = new GUITickBox(new RectTransform(new Point(30, 30), content.RectTransform),
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TextManager.Get("EnginePowered"), style: "IndicatorLightGreen")
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{
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CanBeFocused = false
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};
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string powerLabel = TextManager.Get("EngineForce");
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new GUITextBlock(new RectTransform(new Vector2(0.9f, 0.3f), GuiFrame.RectTransform, Anchor.BottomCenter)
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{ RelativeOffset = new Vector2(0.0f, 0.4f) }, "", textAlignment: Alignment.Center)
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), content.RectTransform), "", textAlignment: Alignment.Center)
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{
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TextGetter = () => { return powerLabel + ": " + (int)(targetForce) + " %"; }
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};
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var sliderArea = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.25f), GuiFrame.RectTransform, Anchor.BottomCenter)
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{ RelativeOffset = new Vector2(0.0f, 0.2f) }, isHorizontal: true);
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new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), sliderArea.RectTransform), TextManager.Get("EngineBackwards"),
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font: GUI.SmallFont, textAlignment: Alignment.Center);
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forceSlider = new GUIScrollBar(new RectTransform(new Vector2(0.6f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
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forceSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.3f), content.RectTransform), barSize: 0.2f, style: "GUISlider")
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{
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Step = 0.05f,
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OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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@@ -66,8 +66,16 @@ namespace Barotrauma.Items.Components
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return true;
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}
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};
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new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), sliderArea.RectTransform), TextManager.Get("EngineForwards"),
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font: GUI.SmallFont, textAlignment: Alignment.Center);
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var textArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.2f), content.RectTransform), isHorizontal: true)
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{
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Stretch = true
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};
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), textArea.RectTransform), TextManager.Get("EngineBackwards"),
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font: GUI.SmallFont, textAlignment: Alignment.CenterLeft);
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), textArea.RectTransform), TextManager.Get("EngineForwards"),
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font: GUI.SmallFont, textAlignment: Alignment.CenterRight);
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foreach (XElement subElement in element.Elements())
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{
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@@ -1,5 +1,6 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma.Networking
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@@ -23,8 +24,8 @@ namespace Barotrauma.Networking
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return true;
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};
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GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.4f), LogFrame.RectTransform, Anchor.Center) { MinSize = new Point(600, 420) });
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GUIFrame paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.85f), innerFrame.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, -0.03f) }, style: null);
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GUIFrame innerFrame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.5f), LogFrame.RectTransform, Anchor.Center) { MinSize = new Point(700, 500) });
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GUIFrame paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.85f), innerFrame.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, -0.03f) }, style: null);
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new GUITextBlock(new RectTransform(new Vector2(0.75f, 0.05f), paddedFrame.RectTransform, Anchor.TopRight), TextManager.Get("ServerLog.Filter"), font: GUI.SmallFont);
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GUITextBox searchBox = new GUITextBox(new RectTransform(new Vector2(0.6f, 0.05f), paddedFrame.RectTransform, Anchor.TopRight), font: GUI.SmallFont);
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@@ -44,29 +45,30 @@ namespace Barotrauma.Networking
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listBox = new GUIListBox(new RectTransform(new Vector2(0.75f, 0.95f), paddedFrame.RectTransform, Anchor.BottomRight));
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var tickBoxContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.2f, 0.95f), paddedFrame.RectTransform, Anchor.BottomLeft));
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var tickBoxContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.25f, 0.95f), paddedFrame.RectTransform, Anchor.BottomLeft));
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int y = 30;
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List<GUITickBox> tickBoxes = new List<GUITickBox>();
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foreach (MessageType msgType in Enum.GetValues(typeof(MessageType)))
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{
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var tickBox = new GUITickBox(new RectTransform(new Point(20, 20), tickBoxContainer.RectTransform), TextManager.Get("ServerLog." + messageTypeName[(int)msgType]), font: GUI.SmallFont)
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var tickBox = new GUITickBox(new RectTransform(new Point(tickBoxContainer.Rect.Width, 30), tickBoxContainer.RectTransform), TextManager.Get("ServerLog." + messageTypeName[(int)msgType]), font: GUI.SmallFont)
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{
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Selected = true,
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TextColor = messageColor[(int)msgType]
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TextColor = messageColor[(int)msgType],
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OnSelected = (GUITickBox tb) =>
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{
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msgTypeHidden[(int)msgType] = !tb.Selected;
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FilterMessages();
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return true;
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}
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};
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tickBox.OnSelected += (GUITickBox tb) =>
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{
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msgTypeHidden[(int)msgType] = !tb.Selected;
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FilterMessages();
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return true;
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};
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tickBox.Selected = !msgTypeHidden[(int)msgType];
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tickBoxes.Add(tickBox);
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y += 20;
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}
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GUITextBlock.AutoScaleAndNormalize(tickBoxes.Select(t => t.TextBlock));
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var currLines = lines.ToList();
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foreach (LogMessage line in currLines)
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@@ -504,6 +504,8 @@ namespace Barotrauma.Networking
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return true;
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};
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GUITextBlock.AutoScaleAndNormalize(buttonHolder.Children.Select(c => ((GUIButton)c).TextBlock));
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foreach (ItemPrefab ip in MapEntityPrefab.List.Where(p => p is ItemPrefab).Select(p => p as ItemPrefab))
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{
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if (!ip.CanBeBought && !ip.Tags.Contains("smallitem")) continue;
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@@ -78,7 +78,6 @@ namespace Barotrauma
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int i = 0;
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var tabValues = Enum.GetValues(typeof(Tab));
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float minTextScale = 1.0f;
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foreach (Tab tab in tabValues)
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{
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var tabButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tabButtonContainer.RectTransform),
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@@ -93,17 +92,12 @@ namespace Barotrauma
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var buttonSprite = tabButton.Style.Sprites[GUIComponent.ComponentState.None][0];
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tabButton.RectTransform.MaxSize = new Point(
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(int)(tabButton.Rect.Height * (buttonSprite.Sprite.size.X / buttonSprite.Sprite.size.Y)), int.MaxValue);
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tabButtons.Add(tabButton);
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tabButton.Font = GUI.LargeFont;
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tabButton.TextBlock.AutoScale = true;
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minTextScale = Math.Min(tabButton.TextBlock.TextScale, minTextScale);
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i++;
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}
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foreach (GUIButton tabButton in tabButtons)
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{
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tabButton.TextBlock.TextScale = minTextScale;
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}
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GUITextBlock.AutoScaleAndNormalize(tabButtons.Select(t => t.TextBlock));
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// crew tab -------------------------------------------------------------------------
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Reference in New Issue
Block a user