Commit Graph

30 Commits

Author SHA1 Message Date
Joonas Rikkonen
e79c980a5c (6c66f1762) Lowered alien walls health a bit 2019-06-04 16:38:17 +03:00
Joonas Rikkonen
7c67b1f164 (57c46943d) Quick fix watchman graphics (not quite right yet, but better). Re-enable the variant 2. 2019-05-20 21:00:11 +03:00
Joonas Rikkonen
b71adc7589 (2e0e45e1f) Updated: Localization 2019-05-20 20:46:21 +03:00
Joonas Rikkonen
120dc39a9e (36d2ff935) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev 2019-05-20 20:18:17 +03:00
Joonas Rikkonen
1340780205 (18af6c22d) Fixed: On/Off switches not being highlighted in mechanic tutorial 2019-05-20 20:17:59 +03:00
Joonas Rikkonen
c307b74f57 (01fa60350) Hacky fix to private servers showing up in the server list: use an invalid pchVersionString ("-1"), which causes the server to be rejected from the server list. Closes #1455 2019-05-19 00:35:57 +03:00
Joonas Rikkonen
a5e869ccd0 (cae84e234) Translate Lidgren's "no response from remote host" error message 2019-05-18 17:39:59 +03:00
Joonas Rikkonen
e367f900b8 (2a4bd39c2) Merge branch 'dev' into human-ai 2019-05-16 05:33:13 +03:00
Joonas Rikkonen
3d7a113d75 (048b753e6) Merge branch 'dev' into human-ai 2019-05-16 05:20:29 +03:00
Joonas Rikkonen
60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen
0817f8b3ef (ec2543ae9) Merge remote-tracking branch 'origin/x86-build' into dev 2019-05-06 11:30:17 +03:00
Joonas Rikkonen
931a6ea20b (8b6feb3c6) Don't generate xml documentation for the build output 2019-05-06 11:29:59 +03:00
Joonas Rikkonen
cffaef3c3c (4dba94638) Legacy save file support (= save files present in Data/Saves will still be usable) 2019-05-06 11:29:24 +03:00
Joonas Rikkonen
7b718673e8 (46e237b4f) Added x86 build configurations 2019-05-06 11:28:31 +03:00
Joonas Rikkonen
44001459c0 (ef6edf745) Fixed remote characters frequently getting stuck to the ragdoll state in multiplayer. Happened because the characters are forced to stay in ragdoll mode if they're moving more than 1 m/s, and if the character stops being ragdolled server-side and starts moving, the movement will prevent it from going back to normal state client-side. Now the client will simply determine the ragdoll state based on the ragdoll input from the server. 2019-05-06 11:24:37 +03:00
Joonas Rikkonen
2f0e7605c8 (b39fb8cf6) 32-bit freetype6.dll 2019-05-06 11:24:00 +03:00
Joonas Rikkonen
534422abd8 (a28b86781) fixed hull sprites 2019-05-06 11:23:43 +03:00
Joonas Rikkonen
d67eccb344 (46e237b4f) Added x86 build configurations 2019-05-06 11:23:26 +03:00
Joonas Rikkonen
0b1b39d70a (caf7e6a2e) Replaced Concentus NuGet package with csproj (ensures correct System.Runtime references) 2019-04-29 21:11:59 +03:00
Joonas Rikkonen
80ab27df22 c2e39cc...409d4d9
commit 409d4d96ead69028a164274637d23e350acb73fb
Merge: 95169f539 26e89c63d
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Mon Mar 11 15:13:27 2019 +0200

    Merge branch 'dev' of github.com:Regalis11/Barotrauma into dev

commit 95169f53937f9a7e168a884171eaa21ae7f08023
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Mon Mar 11 15:13:11 2019 +0200

    Modified: ServerMessage structure to allow _ ; in player & submarine names

commit 26e89c63dc8da771aea9f09978a630a6cff60a6f
Merge: b7646d06d fb0b821bc
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:42:44 2019 +0200

    Merge branch 'kuraiookami-logicExpantion' into dev

    # Conflicts:
    #       Barotrauma/BarotraumaShared/SharedContent.projitems

commit fb0b821bc97891cdeec8f2c740a12119696393ea
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:41:21 2019 +0200

    Use invariant culture when parsing floats or converting them to strings in signal components

commit f0c8afba934b41358cf5d59a22b87caf33f98a61
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 14:00:44 2019 +0200

    Update new signal components to use identifiers & added names and descriptions to the text file, use invariant culture in equalscomponent, memorycomponent doesn't require the signals to be floats

commit 674d9ec804fc4770b602d4b09240b08cafc8ccec
Merge: 3ea33fb54 242e2429f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 12:01:27 2019 +0200

    Merge branch 'logicExpantion' of https://github.com/kuraiookami/Barotrauma into kuraiookami-logicExpantion

    # Conflicts:
    #       Barotrauma/BarotraumaShared/BarotraumaShared.projitems
    #       Barotrauma/BarotraumaShared/Content/Items/Electricity/poweritems.xml
    #       Barotrauma/BarotraumaShared/Content/Items/Electricity/signalitems.xml
    #       Barotrauma/BarotraumaShared/Source/Items/Components/Power/PowerContainer.cs
    #       Barotrauma/BarotraumaShared/Source/Items/Components/Signal/AdderComponent.cs

commit b7646d06d53fb05227276e6286d0e15da5dc9080
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:37:33 2019 +0200

    Re-enabled multiplayer campaign

commit cf7258f6410a5995c881ec6e95eb9def5cd90ad4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:28:48 2019 +0200

    Fixed item interfaces getting repositioned every frame when the editing HUD is open. Closes #1212

commit e8906239c779cf71de694bc65c81058e5cae16ef
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Mon Mar 11 11:12:05 2019 +0200

    Fixed VoipCapture creating new "could not start voice capture" popups constantly if there's no suitable capture device. Closes #1262

commit a30f47fbe47fde4fccb0453c1773a76d730d226b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Sun Mar 10 19:04:59 2019 +0200

    Disable audio instead of crashing if no audio device is found. Closes #1214

commit 242e2429fd2c3ed199ac26b55e2cbdc8636e73f9
Author: Darkwolf <Darkwolf0101@gmail.com>
Date:   Mon Jan 21 21:26:57 2019 -0600

    Expansion of Barotrauma's logic system.

    Changed:
    - AdderComponent and children can clamp their output
    - Powercontainer signals for charge,charge% and charge rate

    Added:
    - ColorComponent: Dynamic signals for light set_color inputs
    - MemoryComponent: Stores and sends a signal that is edge latched
    - DivideComponent: Standard division
    - MultiplyComponent: Standard multiplication
    - SubtractComponent: Standard subtraction
    - XorComponent: Exclusive or
    - EqualsComponent: Equals comparison
    - GreaterComponent: Greater than comparison
2019-03-18 22:50:18 +02:00
Joonas Rikkonen
044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
Joonas Rikkonen
74f32d14d4 e08c5e7...2ad9b5d
commit 2ad9b5de40f128e8413f1ad5f568a4bc006d0971
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 20:11:41 2019 +0200

    v0.8.9.3

commit 2d64da9d1e0d10f9ccb08d6e3fbc45d69fcda368
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 18:08:10 2019 +0200

    Randomize the races and the heads in the net lobby. TODO: remember the previous heads and check that the next in line is unique (not exactly the same as the current).

commit 09f74ab37692291ca070bac5dbc53eef395fb1cf
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 16:30:16 2019 +0200

    AI characters can give treatment to characters who aren't unconscious, fixed AI characters attempting to treat dead characters. Closes #1083

commit a8fea2450cf4ef0b80a8fc809aee339bc39b28c6
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 16:28:23 2019 +0200

    Fixed horizontal docking ports failing to find the hull prefab

commit dd5a7a4f09195ecfeb82605e1e73ea22607694e7
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 16:02:52 2019 +0200

    halved the hitpoints for baby moloch

commit 92ae260558ece991560d83819168ef51d5267a66
Merge: 75fe087d7 8f451825e
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:44:08 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 75fe087d7263b46611fb0aad5c91c616e22ad41b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:43:12 2019 +0200

    Update the ai block in the moloch boss config file.

commit caf11944294dfe66b5d302888baecbfddad7293a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:42:42 2019 +0200

    Remove the lowercase version of the moloch boss config file.

commit b422feece1e620c427fa62d41c2b847b6b8837e9
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:41:40 2019 +0200

    Fix molochbaby character name in the config file.

commit 913762516dd17921c185de2cb912333f2e5230dd
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:41:22 2019 +0200

    Include the baby moloch files in the project.

commit 8f451825e95b415b1262f984d83828c379d36ea2
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:36:50 2019 +0200

    Added molochbaby to the project file

commit 2078307f255f432c19fcbbc0b690acf5655f3c99
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:33:08 2019 +0200

    Disable creating humanoids in the wizard for now, because it can go wrong in so many ways.

commit 55a931795ac5f60699033c4ff484a9a2d0ae9b7e
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 15:32:18 2019 +0200

    Unfreeze when adjusting the joint scale, because the limbs are not otherwise updated to the joint positions.

commit 2c92373ccbf331c545c830c9780f450b116f0359
Author: Iiro Enges <iiro@fakefish.fi>
Date:   Wed Feb 6 15:28:22 2019 +0200

    Tinted baby moloch to differentiate from the adult version (for testing purposes)

commit f05be351cdf8a6073702e988ed1861f665399048
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:26:52 2019 +0200

    Fixed automatic temperature control setting turbine output above 100 if the power consumption is higher than what the reactor can generate. Caused "failed to write an event for the entity" errors in MP when the server tried to write the targetTurbineOutput using WriteRangedSingle with a maximum value of 100. Closes #1085

commit 7b737ebbea41fd5b7825a6c6373e578c1b1c91fd
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 15:15:59 2019 +0200

    Baby moloch, doo doo doo doo doo doo

commit f5d13649915ba761bbc6fe78370c607905e2d5f8
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 15:15:04 2019 +0200

    Small fixes and tweaks to gun performance dependent on skill of user.

commit 4bf61738c6da08d771dedf1c96160cc76e0b4dd7
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Wed Feb 6 15:14:11 2019 +0200

    New staggered swarm medium difficulty event

commit 3e593f46850987ba074d9b26d59d08eeeddd1d70
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:05:43 2019 +0200

    Removed incorrect item name/description instructions fron EnglishVanilla.xml. Correct instructions are at the beginning of the file.

commit ce33a523e440a5b5037b84ca96bebf1f977e0aa8
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 15:00:48 2019 +0200

    Attempt to fix "attempted to move pull joint extremely far" errors (#895). I think they were (at least for the most part) caused by characters switching to simple physics mode and then moving a significant distance, and when the character switched back to normal animation, the pull joints were still somewhere far away and lerping them to the position of the collider failed (because the lerped position triggers the error).

commit c8212e3eff6d9272c9d38b833743b0f33b3611a2
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 13:54:15 2019 +0200

    Fixed nullref exception when teleporting from a sub to ruins or vice versa. Closes #1037

commit 0d812394944eb05be4291be7b56593cc4def6d0f
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date:   Wed Feb 6 13:34:58 2019 +0200

    Made regular ruin walls much more durable (500 -> 5000)

commit c9a4d9d6f6c9c767ecd8cf34f917db9da852f4bf
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date:   Wed Feb 6 13:34:26 2019 +0200

    Rebalanced Humpback battery grid, added toggles for using backup power

commit 47617a6d54f933714dffeca5fa311776e9d0523c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:17:57 2019 +0200

    Remove the lowercase variant of moloch's config file from the source control.

commit 640662835684464e4a66b106b1958e5a9fde8a0c
Merge: 80e91f96b 7861d00a6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:10:00 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 80e91f96bf5f1e9f89c5a6e4695292298a802b06
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:09:37 2019 +0200

    Fix a null reference exception.

commit 91b16aaa7aacc658cb36325ea85944802166ef53
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:09:26 2019 +0200

    Instead of having a bad sight, make the Hammerhead deaf. Add "provocative" priority tag, remove "sonar". Make slightly less aggressive towards weaker.

commit a383c136f6f6915163e98c472ec7ba7f575ea479
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 13:02:00 2019 +0200

    Add "provocative" tag on Moloch and Mudraptor targeting priorities. Tweak moloch priorities a bit.

commit 7861d00a609f2555a19f510d72591bd0330f607e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 12:53:37 2019 +0200

    Attempt to fix/diagnose "collection was modified; enumeration operation may not execute" exceptions when using the fixhulls command (see #1011). Haven't been able to reproduce this issue.

commit 1d1321c60e8815b3beaffb81bfb9c5f5c2528297
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:52:29 2019 +0200

    Add "provocative" tag that can be used as a red flag for the monsters. Add the tag on the diving scooter. Also add an ai target with sound ranges.

commit 8530f4c9e4b1c444687cadbf615a9ade0440262b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:50:43 2019 +0200

    Propulsion can now make sound that attracts the enemies. The sound is on when the propulsion is active.

commit 291f12676e5148da1a83d4dd72071381c1ae73e3
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:49:39 2019 +0200

    If a target item is held by a character, attack the character instead.

commit 2aeaa9eaa51f3ed3db71f7853efef37bf5998838
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:46:27 2019 +0200

    Allow to define min and max sound ranges.

commit 3bf5d2383cbcc33fa862a79c06756e6d9f20a753
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 12:42:57 2019 +0200

    Adjust the ai debug info.

commit 369355ffef340875335c0d81d9a2c9a4bfac898b
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:40:30 2019 +0200

    ContextualTutorial Update cleanup

commit 101387adc1308ad87e3134ab2960d3032f725735
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:34:07 2019 +0200

    Formatting

commit cc44eff21d57d93e4b0a67249af2135e5782e3c3
Merge: 9a338a2d4 33d1cd1be
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:31:54 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 9a338a2d440ff12426171fe9c3121efb934b6803
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 12:31:50 2019 +0200

    Modified: ContextualTutorial dismissal logic to use buttons instead of the press any key logic

commit 33d1cd1beb61862a91bce16ebeb5090a8969cf1b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 12:07:21 2019 +0200

    Fixed spectate button staying disabled if starting a round fails (due to a missing sub file for example). Closes #1066

commit 8935825146203725759463278e7776a42d84a6a0
Merge: 2cdc96214 9fd3de63b
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 11:45:06 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 2cdc96214e2285bfa83a566ed8bc2aed4156c31d
Author: EdusFF <pitkanen.eetu@gmail.com>
Date:   Wed Feb 6 11:44:56 2019 +0200

    Added: Saving of the download size to the Workshop.Item, allows displaying the file size for non-downloaded content in SteamWorshopScreen. Closes #1052

commit 9fd3de63bc08e06a924bf5ec8a8b2938a647282f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 11:34:38 2019 +0200

    Watchmen cannot be dragged or grabbed, fixed watchmen imploding continuously if they end up outside. Closes #1072

commit eb3fca43d77e79f04e0ae80daac53b7e2c1e37f7
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 11:14:06 2019 +0200

    Fixed server not sending PowerContainer events until the charge of the PowerContainer has changed by more then 100% (i.e. never). Closes #1068

commit 5b3b71bab75489714f72ce55621f6da7d5ec8d94
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 10:59:09 2019 +0200

    Prevent locations from being generated too close to each other. Closes #1048

commit b032b36a50b60432f565cab0178de749585562ad
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Wed Feb 6 10:48:43 2019 +0200

    Fixed a couple of errors in the translation instructions in EnglishVanilla.xml

commit a31b2f257ef863f2cdd1504a3a15356f95262225
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Wed Feb 6 09:34:11 2019 +0200

    Show inventory icons in the sprite editor.

commit fb7a69d6179824dde0a44d27ce5143a1a25d0147
Author: Roni Kovaniemi <roni.kovaniemi@gmail.com>
Date:   Wed Feb 6 02:18:44 2019 +0200

    Improved background smoke texture

commit 888e86a0e7d6e6a70feb2b87ea16cee17adcfd76
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Tue Feb 5 11:36:06 2019 -0300

    whoops strikes again

commit 67e94c6bb9e59b20bc1b9f3cb796780d1c2141f7
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 16:32:45 2019 +0200

    Adjust the min and max values for the sight range and add a todo note.

commit ad0becdf175a66c963b2cbea5259b435c250ffa6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 16:31:47 2019 +0200

    Refactor the sound range calculation. It was way off.

commit adc0aa96be5426dbb845e4138acab87c44c935ba
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 16:31:18 2019 +0200

    Improve the ai target debug info.

commit 9230ba0865896d5740898993ab3389659a4cbb4a
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date:   Tue Feb 5 10:53:51 2019 -0300

    Attempted audio buffer queue fix

commit dfbc61628de37a60acbaa208934957a9d892eb99
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 15:18:34 2019 +0200

    Fixed: Rubber ducks not floating like a good duck should

commit 8b8523dad99b5c1db271ac13e48975487a7c7c99
Merge: 509c67594 c0156c3d3
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 14:34:59 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 509c6759484750d44a154a7f1703f92d0d6e1692
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 14:34:53 2019 +0200

    Fixed: Holdable items retaining their pushing ability even when the user is stunned or unconscious. Closes #1061

commit c0156c3d350b64309c8068f437ddd57765f0b911
Author: itchyOwl <lauri.harkanen@gmail.com>
Date:   Tue Feb 5 13:46:32 2019 +0200

    If no limb is selected, select the limb with the most critical affliction. Re-evaluate when new affliction is received. Sort afflictions so that dmg/sec is prioritized. Implements the feature request #1033.

commit 4a056c6e9b78f3d6f43574b1b9ff5493d36565b0
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 13:25:57 2019 +0200

    Fixed order messages not being visible in single player if the character issuing the order has no headset. Closes #1030

commit 357b14fb4f4b1a56a04d192c17a2ce8e0ab7405e
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Feb 5 12:52:40 2019 +0200

    new load tips

commit 1f158760e1ed79968f10647c0a2931d2c603281e
Author: ezjamsen <ezjames.fi@gmail.com>
Date:   Tue Feb 5 12:52:20 2019 +0200

    minor formatting tweak to xml

commit c53438151043174e18fbfe979ac3b3b862d24255
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 12:48:47 2019 +0200

    Stop Steam auth session of a client when they disconnect. Probably fixes servers reporting incorrect player counts (#1049)?

commit 2073b170e4fdd5cedd998ff9d01f37842995194b
Merge: 9914631c7 9b912a7bf
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 12:43:05 2019 +0200

    Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev

commit 9914631c7eb30c02913cd4ed44f7b7827169ad83
Author: Eetu <pitkanen.eetu@gmail.com>
Date:   Tue Feb 5 12:42:53 2019 +0200

    Fixed: Fabricator allowing new items to be created when the output is not empty, resulting in wasted materials.

commit 9b912a7bf16bd121bbe8b7eae20f4a253a9e1eba
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 12:33:00 2019 +0200

    Fixed LOS effect not working on ruins when looking at them from inside a sub

commit aeaf190c6d3b45d4d12654926acbe223dc4f5888
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date:   Tue Feb 5 11:57:17 2019 +0200

    Pressing the radio chat hotkey doesn't deselect the chatbox. Closes #1044
2019-03-18 21:12:20 +02:00
Joonas Rikkonen
6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
Joonas Rikkonen
f10ba10c63 Modified lidgren to support IPv6 (code from https://github.com/lidgren/lidgren-network-gen3/pull/33). TODO: test 2018-11-24 20:14:59 +02:00
Juan Pablo Arce
5c2872c1e1 Separate versions of each shader are now more easily available for compilation
TODO: write up some way to share shader code and use platform-specific features
2017-12-31 19:04:04 -03:00
juanjp600
5374c0f9a6 Windows-specific fixes 3
MS PLOX
2017-12-25 18:35:21 -03:00
juanjp600
905a8dcbe9 Windows-specific fixes #1 2017-12-25 16:03:12 -03:00
juanjp600
4997ebf20d [WIP] Overhauled project to make Linux build work out of the box
TODO: fix the Windows build, fix the Debug builds, make OSX
configurations, work around a bug in MonoDevelop where copied content
files don't respect the original directory structure
2017-12-15 08:31:07 -03:00
juanjp600
72e42bd257 Added try-catch to PhysicsBody.Enabled setter
Hopefully this should help us track down what's causing this exception
2017-12-04 20:32:22 -03:00
juanjp600
4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00