(b39fb8cf6) 32-bit freetype6.dll
This commit is contained in:
@@ -56,6 +56,26 @@
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<Prefer32Bit>true</Prefer32Bit>
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<WarningLevel>0</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseLinux|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\bin\x86\ReleaseLinux\</OutputPath>
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<DefineConstants>TRACE;LINUX;CLIENT</DefineConstants>
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<Optimize>true</Optimize>
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||||
<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\bin\x86\DebugLinux\</OutputPath>
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<DefineConstants>TRACE;DEBUG;LINUX;CLIENT</DefineConstants>
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<WarningLevel>0</WarningLevel>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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@@ -55,6 +55,26 @@
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<Prefer32Bit>true</Prefer32Bit>
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<WarningLevel>0</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseMac|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\bin\x86\ReleaseMac\</OutputPath>
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<DefineConstants>TRACE;OSX;CLIENT</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugMac|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\bin\x86\DebugMac\</OutputPath>
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<DefineConstants>TRACE;DEBUG;OSX;CLIENT</DefineConstants>
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<WarningLevel>0</WarningLevel>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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@@ -108,6 +108,61 @@ namespace Barotrauma
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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{
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float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
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float mainLimbErrorTolerance = 0.1f;
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//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
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//don't attempt to correct the position.
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if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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}
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character.SelectedConstruction = character.MemState[0].SelectedItem;
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}
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if (character.MemState[0].Animation == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.CPR;
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}
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else if (character.AnimController.Anim == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.None;
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}
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Vector2 newVelocity = Collider.LinearVelocity;
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Vector2 newPosition = Collider.SimPosition;
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float newRotation = Collider.Rotation;
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float newAngularVelocity = Collider.AngularVelocity;
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Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.AllowInput)
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{
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Collider.TargetRotation = newRotation;
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SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
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}
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else
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{
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Collider.TargetRotation = newRotation;
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Collider.TargetPosition = newPosition;
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Collider.MoveToTargetPosition(true);
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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@@ -151,32 +206,34 @@ namespace Barotrauma
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}
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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character.MemLocalState.Clear();
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}
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}
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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else
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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//remove states with a timestamp (there may still timestamp-based states
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//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
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character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
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for (int i = 0; i < character.MemLocalState.Count; i++)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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if (character.Submarine == null)
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{
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//transform in-sub coordinates to outside coordinates
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if (character.MemLocalState[i].Position.Y > lowestSubPos)
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{
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character.MemLocalState[i].TransformInToOutside();
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}
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}
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else if (currentHull?.Submarine != null)
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{
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//transform outside coordinates to in-sub coordinates
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if (character.MemLocalState[i].Position.Y < lowestSubPos)
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{
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character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
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}
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}
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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@@ -155,6 +155,9 @@ namespace EventInput
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return SetWindowLongPtr(hWnd, nIndex, dwNewLong);
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}
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[DllImport("user32.dll", CharSet = CharSet.Unicode)]
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static extern IntPtr SetWindowLong(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
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[DllImport("user32.dll", CharSet = CharSet.Unicode)]
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static extern IntPtr SetWindowLongPtr(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
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#endif
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@@ -173,8 +176,8 @@ namespace EventInput
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#if WINDOWS
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hookProcDelegate = HookProc;
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prevWndProc = SetWindowLongPtr(window.Handle, GWL_WNDPROC,
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Marshal.GetFunctionPointerForDelegate(hookProcDelegate));
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prevWndProc = TrySetWindowLong(window.Handle, GWL_WNDPROC,
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Marshal.GetFunctionPointerForDelegate(hookProcDelegate));
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hIMC = ImmGetContext(window.Handle);
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#else
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@@ -74,17 +74,12 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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if (GameMain.Client != null)
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if (!isSinglePlayer)
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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if (string.IsNullOrEmpty(text)) { return; }
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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@@ -95,6 +90,7 @@ namespace Barotrauma
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break;
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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partial void InitProjectSpecific()
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@@ -242,24 +238,27 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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{
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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if (character?.Inventory == null) return null;
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characterInfos.Add(characterInfo);
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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if (character == null)
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if (GameMain.Client != null)
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{
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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}
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characters.Remove(character);
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if (removeInfo) characterInfos.Remove(character.Info);
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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public void AddCharacter(Character character)
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@@ -633,183 +632,9 @@ namespace Barotrauma
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{
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characterListBox.BarScroll = roundedPos;
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}
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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{
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
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CanBeFocused = false,
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Visible = true
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};
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
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CanBeFocused = true,
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Visible = false
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
|
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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||||
HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
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characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
|
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SelectedColor = Color.Transparent,
|
||||
CanBeFocused = false,
|
||||
ToolTip = characterToolTip,
|
||||
AutoScale = true
|
||||
};
|
||||
|
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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||||
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
|
||||
isHorizontal: true, childAnchor: Anchor.CenterLeft)
|
||||
{
|
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AbsoluteSpacing = (int)(10 * GUI.Scale),
|
||||
UserData = "orderbuttons",
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CanBeFocused = false
|
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};
|
||||
|
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//listbox for holding the orders inappropriate for this character
|
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
|
||||
{
|
||||
ScrollBarEnabled = false,
|
||||
ScrollBarVisible = false,
|
||||
Enabled = false,
|
||||
Spacing = spacing,
|
||||
ClampMouseRectToParent = false
|
||||
};
|
||||
wrongOrderList.Content.ClampMouseRectToParent = false;
|
||||
|
||||
for (int i = 0; i < orders.Count; i++)
|
||||
{
|
||||
var order = orders[i];
|
||||
if (order.TargetAllCharacters) continue;
|
||||
|
||||
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
|
||||
wrongOrderList.Content.RectTransform :
|
||||
orderButtonFrame.RectTransform;
|
||||
|
||||
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
|
||||
style: null)
|
||||
{
|
||||
UserData = order
|
||||
};
|
||||
|
||||
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
|
||||
{
|
||||
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
|
||||
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
|
||||
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
|
||||
UserData = "selected",
|
||||
CanBeFocused = false,
|
||||
Visible = false
|
||||
};
|
||||
|
||||
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
|
||||
img.Scale = iconSize / (float)img.SourceRect.Width;
|
||||
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
|
||||
img.ToolTip = order.Name;
|
||||
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
|
||||
|
||||
btn.OnClicked += (GUIButton button, object userData) =>
|
||||
{
|
||||
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
|
||||
|
||||
if (btn.GetChildByUserData("selected").Visible)
|
||||
{
|
||||
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
|
||||
{
|
||||
CreateOrderTargetFrame(button, character, order);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCharacterOrder(character, order, null, Character.Controlled);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
||||
btn.UserData = order;
|
||||
btn.ToolTip = order.Name;
|
||||
|
||||
//divider between different groups of orders
|
||||
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
|
||||
{
|
||||
//TODO: divider sprite
|
||||
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
|
||||
}
|
||||
}
|
||||
|
||||
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
"", style: "UIToggleButton")
|
||||
{
|
||||
UserData = "togglewrongorder",
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
wrongOrderList.RectTransform.NonScaledSize = new Point(
|
||||
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
|
||||
wrongOrderList.RectTransform.NonScaledSize.Y);
|
||||
wrongOrderList.RectTransform.SetAsLastChild();
|
||||
|
||||
new GUIFrame(new RectTransform(new Point(
|
||||
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
|
||||
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
|
||||
style: null)
|
||||
{
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
//scale to fit the content
|
||||
orderButtonFrame.RectTransform.NonScaledSize = new Point(
|
||||
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
|
||||
orderButtonFrame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
frame.RectTransform.NonScaledSize = new Point(
|
||||
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
|
||||
frame.RectTransform.NonScaledSize.Y);
|
||||
|
||||
characterListBox.RectTransform.NonScaledSize = new Point(
|
||||
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
|
||||
characterListBox.RectTransform.NonScaledSize.Y);
|
||||
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
|
||||
characterListBox.UpdateScrollBarSize();
|
||||
return frame;
|
||||
soundIcon.Visible = !muted && !mutedLocally;
|
||||
soundIconDisabled.Visible = muted || mutedLocally;
|
||||
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
|
||||
}
|
||||
|
||||
private IEnumerable<object> KillCharacterAnim(GUIComponent component)
|
||||
@@ -953,12 +778,6 @@ namespace Barotrauma
|
||||
}
|
||||
return;
|
||||
}
|
||||
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
|
||||
c.AIController is HumanAIController &&
|
||||
!c.IsDead &&
|
||||
c.SpeechImpediment <= 100.0f);
|
||||
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
|
||||
}
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
@@ -1016,23 +835,19 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
|
||||
if (IsSinglePlayer)
|
||||
//only one target (or an order with no particular targets), just show options
|
||||
else
|
||||
{
|
||||
orderGiver?.Speak(
|
||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
|
||||
if (GameMain.Client != null)
|
||||
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
|
||||
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
|
||||
isHorizontal: true, childAnchor: Anchor.BottomLeft)
|
||||
{
|
||||
GameMain.Client.SendChatMessage(msg);
|
||||
}
|
||||
}
|
||||
DisplayCharacterOrder(character, order);
|
||||
}
|
||||
UserData = character,
|
||||
Stretch = true
|
||||
};
|
||||
//line connecting the order button to the option buttons
|
||||
//TODO: sprite
|
||||
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
|
||||
|
||||
/// <summary>
|
||||
/// Create the UI panel that's used to select the target and options for a given order
|
||||
|
||||
@@ -154,6 +154,8 @@ namespace Barotrauma
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUIButton loadGameButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
|
||||
@@ -54,6 +54,25 @@
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWindows|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\bin\x86\ReleaseWindows\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS;CLIENT</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWindows|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\bin\x86\DebugWindows\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS;CLIENT;DEBUG</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
@@ -123,10 +142,24 @@
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
</ItemGroup>
|
||||
<Choose>
|
||||
<When Condition="'$(Configuration)|$(Platform)' == 'DebugWindows|x86' Or '$(Configuration)|$(Platform)' == 'ReleaseWindows|x86'">
|
||||
<ItemGroup>
|
||||
<ContentWithTargetPath Include="lib86/freetype6.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>freetype6.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
</ItemGroup>
|
||||
</When>
|
||||
<Otherwise>
|
||||
<ItemGroup>
|
||||
<Content Include="freetype6.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
</Otherwise>
|
||||
</Choose>
|
||||
<ItemGroup>
|
||||
<Content Include="freetype6.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="libvlc.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
||||
BIN
Barotrauma/BarotraumaClient/lib86/freetype6.dll
Normal file
BIN
Barotrauma/BarotraumaClient/lib86/freetype6.dll
Normal file
Binary file not shown.
@@ -91,6 +91,63 @@
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseLinux|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\ReleaseLinux\</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\DebugLinux\</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseMac|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\ReleaseMac\</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugMac|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\DebugMac\</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWindows|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\ReleaseWindows\</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWindows|x86'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x86\DebugWindows\</OutputPath>
|
||||
<DefineConstants>TRACE;SERVER;DEBUG</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
@@ -237,4 +294,4 @@
|
||||
<Import Project="..\BarotraumaShared\SharedContent.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets" Condition="Exists('..\..\Libraries\NuGet\GameAnalytics.Mono.SDK.1.1.12\build\net45\GameAnalytics.Mono.SDK.targets')" />
|
||||
</Project>
|
||||
</Project>
|
||||
Binary file not shown.
Binary file not shown.
@@ -61,7 +61,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MacClient", "Barotrauma\Bar
|
||||
{85232B20-074D-4723-B0C6-91495391E448} = {85232B20-074D-4723-B0C6-91495391E448}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Concentus", "Libraries\Concentus\CSharp\Concentus\Concentus.csproj", "{777A5414-CAE5-4011-96DF-C9661985917E}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Concentus", "Libraries\Concentus\CSharp\Concentus\Concentus.csproj", "{0E7FEE6A-15E5-4A4E-943C-80276003478C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
||||
@@ -85,377 +85,577 @@ Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
DebugLinux|Any CPU = DebugLinux|Any CPU
|
||||
DebugLinux|x64 = DebugLinux|x64
|
||||
DebugLinux|x86 = DebugLinux|x86
|
||||
DebugMac|Any CPU = DebugMac|Any CPU
|
||||
DebugMac|x64 = DebugMac|x64
|
||||
DebugMac|x86 = DebugMac|x86
|
||||
DebugWindows|Any CPU = DebugWindows|Any CPU
|
||||
DebugWindows|x64 = DebugWindows|x64
|
||||
DebugWindows|x86 = DebugWindows|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
ReleaseLinux|Any CPU = ReleaseLinux|Any CPU
|
||||
ReleaseLinux|x64 = ReleaseLinux|x64
|
||||
ReleaseLinux|x86 = ReleaseLinux|x86
|
||||
ReleaseMac|Any CPU = ReleaseMac|Any CPU
|
||||
ReleaseMac|x64 = ReleaseMac|x64
|
||||
ReleaseMac|x86 = ReleaseMac|x86
|
||||
ReleaseWindows|Any CPU = ReleaseWindows|Any CPU
|
||||
ReleaseWindows|x64 = ReleaseWindows|x64
|
||||
ReleaseWindows|x86 = ReleaseWindows|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|Any CPU.ActiveCfg = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|Any CPU.Build.0 = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|x64.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|x64.Build.0 = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|x86.ActiveCfg = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Debug|x86.Build.0 = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|Any CPU.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|Any CPU.Build.0 = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|x64.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|x86.ActiveCfg = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugLinux|x86.Build.0 = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugMac|Any CPU.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugMac|Any CPU.Build.0 = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugMac|x64.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugMac|x86.ActiveCfg = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugMac|x86.Build.0 = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugWindows|Any CPU.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugWindows|x64.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugWindows|x64.Build.0 = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugWindows|x86.ActiveCfg = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.DebugWindows|x86.Build.0 = DebugWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Release|Any CPU.ActiveCfg = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Release|Any CPU.Build.0 = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Release|x64.ActiveCfg = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Release|x64.Build.0 = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Release|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.Release|x86.Build.0 = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseLinux|Any CPU.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseLinux|Any CPU.Build.0 = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseLinux|x64.ActiveCfg = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseLinux|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseLinux|x86.Build.0 = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseMac|Any CPU.ActiveCfg = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseMac|Any CPU.Build.0 = DebugWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseMac|x64.ActiveCfg = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseMac|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseMac|x86.Build.0 = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseWindows|Any CPU.ActiveCfg = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseWindows|x64.ActiveCfg = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseWindows|x64.Build.0 = ReleaseWindows|x64
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseWindows|x86.ActiveCfg = ReleaseWindows|x86
|
||||
{008C0F83-E914-4966-9135-EA885059EDD8}.ReleaseWindows|x86.Build.0 = ReleaseWindows|x86
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Debug|x86.Build.0 = Debug|x86
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugLinux|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugLinux|Any CPU.Build.0 = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugLinux|x64.ActiveCfg = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugLinux|x64.Build.0 = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugLinux|x86.ActiveCfg = Debug|x86
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugLinux|x86.Build.0 = Debug|x86
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugMac|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugMac|Any CPU.Build.0 = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugMac|x64.ActiveCfg = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugMac|x64.Build.0 = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugMac|x86.ActiveCfg = Debug|x86
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugMac|x86.Build.0 = Debug|x86
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugWindows|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugWindows|Any CPU.Build.0 = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugWindows|x64.ActiveCfg = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugWindows|x64.Build.0 = Debug|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugWindows|x86.ActiveCfg = Debug|x86
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.DebugWindows|x86.Build.0 = Debug|x86
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Release|x64.Build.0 = Release|Any CPU
|
||||
{49BA1C69-6104-41AC-A5D8-B54FA9F696E8}.Release|x86.ActiveCfg = Release|x86
|
||||
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{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseMac|x86.Build.0 = Release|x86
|
||||
{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseWindows|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseWindows|Any CPU.Build.0 = Release|Any CPU
|
||||
{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseWindows|x64.ActiveCfg = Release|Any CPU
|
||||
{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseWindows|x64.Build.0 = Release|Any CPU
|
||||
{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseWindows|x86.ActiveCfg = Release|x86
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||||
{0E7FEE6A-15E5-4A4E-943C-80276003478C}.ReleaseWindows|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
@@ -481,7 +681,7 @@ Global
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||||
{D7F9FDD3-AF03-46AD-A2C2-F590899712B7} = {B2C129F2-8E5C-419A-98EB-161AA5B5FC71}
|
||||
{DBCF6FF0-3DE9-11E9-B3EF-63280FDBDA4A} = {F35DF9BF-0BED-4FEF-A51C-DD83C531882F}
|
||||
{CC996BB6-3781-4868-B996-07F9CDC936ED} = {DBCF6FF0-3DE9-11E9-B3EF-63280FDBDA4A}
|
||||
{777A5414-CAE5-4011-96DF-C9661985917E} = {DE36F45F-F09E-4719-B953-00D148F7722A}
|
||||
{0E7FEE6A-15E5-4A4E-943C-80276003478C} = {DE36F45F-F09E-4719-B953-00D148F7722A}
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||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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||||
SolutionGuid = {17032EAB-554B-4B44-A4F6-EFB177ACAB7A}
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||||
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||||
@@ -34,6 +34,24 @@
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||||
<PropertyGroup>
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||||
<StartupObject />
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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||||
<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\Debug\</OutputPath>
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||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
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||||
<DebugType>full</DebugType>
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||||
<PlatformTarget>x86</PlatformTarget>
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||||
<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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||||
<OutputPath>bin\x86\Release\</OutputPath>
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||||
<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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||||
</PropertyGroup>
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||||
<ItemGroup>
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||||
<None Include="App.config" />
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||||
</ItemGroup>
|
||||
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||||
@@ -9,6 +9,7 @@
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||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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||||
<Platforms>AnyCPU;x86</Platforms>
|
||||
|
||||
</PropertyGroup>
|
||||
|
||||
@@ -17,11 +18,21 @@
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||||
<NoWarn>1701;1702;1705;618;1591</NoWarn>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<NoWarn>1701;1702;1705;618;1591</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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||||
<DefineConstants>TRACE;RELEASE</DefineConstants>
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||||
<NoWarn>1701;1702;1705;618;1591</NoWarn>
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</PropertyGroup>
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|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
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<DefineConstants>TRACE;RELEASE</DefineConstants>
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<NoWarn>1701;1702;1705;618;1591</NoWarn>
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</PropertyGroup>
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|
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<PropertyGroup Condition=" '$(TargetFramework)' == 'netstandard2.0' ">
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||||
<DefineConstants>$(DefineConstants);NET_CORE</DefineConstants>
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</PropertyGroup>
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@@ -65,5 +76,10 @@
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<DebugType>full</DebugType>
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<DebugSymbols>true</DebugSymbols>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|netstandard2.0|x86'">
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<DebugType>full</DebugType>
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<DebugSymbols>true</DebugSymbols>
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</PropertyGroup>
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</Project>
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||||
@@ -80,6 +80,57 @@
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||||
<WarningLevel>4</WarningLevel>
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<PlatformTarget>AnyCPU</PlatformTarget>
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||||
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWindows|x86'">
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||||
<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\ReleaseWindows\</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseLinux|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\ReleaseLinux\</OutputPath>
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<DefineConstants>TRACE;LINUX</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseMac|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\ReleaseMac\</OutputPath>
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<DefineConstants>TRACE;OSX</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWindows|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\DebugWindows\</OutputPath>
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<DefineConstants>TRACE;DEBUG;WINDOWS</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\DebugLinux\</OutputPath>
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<DefineConstants>TRACE;DEBUG;LINUX</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugMac|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\DebugMac\</OutputPath>
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<DefineConstants>TRACE;DEBUG;OSX</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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||||
<ItemGroup>
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<Compile Include="Collision\Collision.cs" />
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||||
<Compile Include="Collision\Distance.cs" />
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||||
|
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@@ -82,6 +82,68 @@
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||||
</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseWindows|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\ReleaseWindows\</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseLinux|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\ReleaseLinux\</OutputPath>
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<DefineConstants>TRACE;LINUX</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseMac|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\ReleaseMac\</OutputPath>
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<DefineConstants>TRACE;OSX</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugWindows|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\DebugWindows\</OutputPath>
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<DefineConstants>TRACE;DEBUG;WINDOWS</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugLinux|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\DebugLinux\</OutputPath>
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<DefineConstants>TRACE;DEBUG;LINUX</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugMac|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\DebugMac\</OutputPath>
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<DefineConstants>TRACE;DEBUG;OSX</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\x86\Debug\</OutputPath>
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<PlatformTarget>x86</PlatformTarget>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<ItemGroup>
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<Compile Include="Collision\Collision.cs" />
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<Compile Include="Collision\Distance.cs" />
|
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|
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@@ -36,6 +36,25 @@
|
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<DebugSymbols>true</DebugSymbols>
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|
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<ItemGroup>
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<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
|
||||
Reference in New Issue
Block a user