[WIP] Overhauled project to make Linux build work out of the box

TODO: fix the Windows build, fix the Debug builds, make OSX
configurations, work around a bug in MonoDevelop where copied content
files don't respect the original directory structure
This commit is contained in:
juanjp600
2017-12-15 08:31:07 -03:00
parent e17b5a195c
commit 4997ebf20d
19 changed files with 246 additions and 543 deletions
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<Configuration Condition=" '$(Configuration)' == '' ">ReleaseWindows</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0AAD36E3-51A5-4A07-AB60-5C8A66BD38B7}</ProjectGuid>
@@ -22,28 +22,7 @@
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Windows\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\WindowsGL\Release\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<DocumentationFile>bin\WindowsGL\Release\FarseerPhysics MonoGame.xml</DocumentationFile>
<ReleaseVersion>0.7.0.1</ReleaseVersion>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>
@@ -52,6 +31,12 @@
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseWindows|AnyCPU' ">
<OutputPath>.</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseLinux|AnyCPU' ">
<OutputPath>.</OutputPath>
</PropertyGroup>
<ItemGroup>
<Compile Include="Collision\Collision.cs" />
<Compile Include="Collision\Distance.cs" />
@@ -166,13 +151,28 @@
<Compile Include="Settings.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework, Version=3.5.1.1679, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<Choose>
<When Condition=" '$(Configuration)'=='ReleaseWindows' Or '$(Configuration)'=='DebugWindows' ">
<ItemGroup>
<Reference Include="MonoGame.Framework.WindowsDX">
<HintPath>..\NuGet\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="SharpDX">
<HintPath>..\NuGet\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
</Reference>
</ItemGroup>
</When>
<When Condition=" '$(Configuration)'=='ReleaseLinux' Or '$(Configuration)'=='DebugLinux' ">
<ItemGroup>
<Reference Include="MonoGame.Framework.DesktopGL">
<HintPath>..\NuGet\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
</ItemGroup>
</When>
</Choose>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
@@ -182,4 +182,4 @@
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>
@@ -40,6 +40,7 @@
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkProfile />
<ReleaseVersion>0.7.0.1</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -67,7 +68,6 @@
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml" />
</ItemGroup>
@@ -12,6 +12,7 @@
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<ReleaseVersion>0.7.0.1</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -28,6 +28,7 @@
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkProfile />
<ReleaseVersion>0.7.0.1</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -12,6 +12,7 @@
<AssemblyName>SharpFont</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ReleaseVersion>0.7.0.1</ReleaseVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -2,6 +2,7 @@
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>2e4773b7-961a-4328-9d77-9749f9071ca2</ProjectGuid>
<ReleaseVersion>0.7.0.1</ReleaseVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />