Windows-specific fixes #1
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@@ -274,8 +274,6 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="MonoGame.Framework.dll.config">
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<DeployService.Deploy>true</DeployService.Deploy>
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<DeployService.UseProjectRelativePath>true</DeployService.UseProjectRelativePath>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="OpenTK.dll.config">
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@@ -19,8 +19,6 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\BackgroundSprites\BackgroundCreaturePrefabs.xml">
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<DeployService.Deploy>true</DeployService.Deploy>
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<DeployService.UseProjectRelativePath>true</DeployService.UseProjectRelativePath>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="$(MSBuildThisFileDirectory)Content\BackgroundSprites\BackgroundSpritePrefabs.xml">
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@@ -763,8 +761,6 @@
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</ItemGroup>
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<ItemGroup>
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<None Include="$(MSBuildThisFileDirectory)Content\blurshader.xnb">
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<DeployService.Deploy>true</DeployService.Deploy>
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<DeployService.UseProjectRelativePath>true</DeployService.UseProjectRelativePath>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Content\Characters\Carrier\alarm1.ogg">
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@@ -3,7 +3,6 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>561357c2-db28-4e01-b275-6bf545f70491</ProjectGuid>
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<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
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<ReleaseVersion>0.7.0.1</ReleaseVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
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@@ -32,10 +32,36 @@
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<StartupObject />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseWindows|AnyCPU' ">
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<OutputPath>.</OutputPath>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>ReleaseWindows\</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseLinux|AnyCPU' ">
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<OutputPath>.</OutputPath>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>ReleaseLinux\</OutputPath>
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<DefineConstants>TRACE;LINUX</DefineConstants>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugWindows|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<OutputPath>DebugWindows\</OutputPath>
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<DefineConstants>TRACE;DEBUG;WINDOWS</DefineConstants>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugLinux|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>DebugLinux\</OutputPath>
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<DefineConstants>TRACE;DEBUG;LINUX</DefineConstants>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Collision\Collision.cs" />
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