Windows-specific fixes #1

This commit is contained in:
juanjp600
2017-12-25 16:03:12 -03:00
parent e2f4431357
commit 905a8dcbe9
4 changed files with 28 additions and 9 deletions

View File

@@ -274,8 +274,6 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="MonoGame.Framework.dll.config">
<DeployService.Deploy>true</DeployService.Deploy>
<DeployService.UseProjectRelativePath>true</DeployService.UseProjectRelativePath>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="OpenTK.dll.config">

View File

@@ -19,8 +19,6 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\BackgroundSprites\BackgroundCreaturePrefabs.xml">
<DeployService.Deploy>true</DeployService.Deploy>
<DeployService.UseProjectRelativePath>true</DeployService.UseProjectRelativePath>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\BackgroundSprites\BackgroundSpritePrefabs.xml">
@@ -763,8 +761,6 @@
</ItemGroup>
<ItemGroup>
<None Include="$(MSBuildThisFileDirectory)Content\blurshader.xnb">
<DeployService.Deploy>true</DeployService.Deploy>
<DeployService.UseProjectRelativePath>true</DeployService.UseProjectRelativePath>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Characters\Carrier\alarm1.ogg">

View File

@@ -3,7 +3,6 @@
<PropertyGroup Label="Globals">
<ProjectGuid>561357c2-db28-4e01-b275-6bf545f70491</ProjectGuid>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<ReleaseVersion>0.7.0.1</ReleaseVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />

View File

@@ -32,10 +32,36 @@
<StartupObject />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseWindows|AnyCPU' ">
<OutputPath>.</OutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>ReleaseWindows\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ReleaseLinux|AnyCPU' ">
<OutputPath>.</OutputPath>
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>ReleaseLinux\</OutputPath>
<DefineConstants>TRACE;LINUX</DefineConstants>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugWindows|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<OutputPath>DebugWindows\</OutputPath>
<DefineConstants>TRACE;DEBUG;WINDOWS</DefineConstants>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'DebugLinux|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>DebugLinux\</OutputPath>
<DefineConstants>TRACE;DEBUG;LINUX</DefineConstants>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Compile Include="Collision\Collision.cs" />