Windows-specific fixes 3

MS PLOX
This commit is contained in:
juanjp600
2017-12-25 18:35:21 -03:00
parent 44d096d20c
commit 5374c0f9a6
3 changed files with 43 additions and 67 deletions
@@ -180,25 +180,17 @@
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<Choose>
<When Condition=" '$(Configuration)'=='ReleaseWindows' Or '$(Configuration)'=='DebugWindows' ">
<ItemGroup>
<Reference Include="MonoGame.Framework.WindowsDX">
<HintPath>..\NuGet\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="SharpDX">
<HintPath>..\NuGet\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
</Reference>
</ItemGroup>
</When>
<When Condition=" '$(Configuration)'=='ReleaseLinux' Or '$(Configuration)'=='DebugLinux' ">
<ItemGroup>
<Reference Include="MonoGame.Framework.DesktopGL">
<HintPath>..\NuGet\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
</ItemGroup>
</When>
</Choose>
<ItemGroup>
<Reference Condition="$(DefineConstants.Contains('WINDOWS'))" Include="MonoGame.Framework.WindowsDX">
<HintPath>..\NuGet\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Condition="$(DefineConstants.Contains('WINDOWS'))" Include="SharpDX">
<HintPath>..\NuGet\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
</Reference>
<Reference Condition="$(DefineConstants.Contains('LINUX'))" Include="MonoGame.Framework.DesktopGL">
<HintPath>..\NuGet\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.