Windows-specific fixes 3
MS PLOX
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@@ -180,25 +180,17 @@
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<Choose>
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<When Condition=" '$(Configuration)'=='ReleaseWindows' Or '$(Configuration)'=='DebugWindows' ">
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<ItemGroup>
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<Reference Include="MonoGame.Framework.WindowsDX">
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<HintPath>..\NuGet\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX">
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<HintPath>..\NuGet\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
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</Reference>
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</ItemGroup>
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</When>
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<When Condition=" '$(Configuration)'=='ReleaseLinux' Or '$(Configuration)'=='DebugLinux' ">
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<ItemGroup>
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<Reference Include="MonoGame.Framework.DesktopGL">
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<HintPath>..\NuGet\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
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</Reference>
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</ItemGroup>
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</When>
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</Choose>
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<ItemGroup>
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<Reference Condition="$(DefineConstants.Contains('WINDOWS'))" Include="MonoGame.Framework.WindowsDX">
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<HintPath>..\NuGet\MonoGame.Framework.WindowsDX.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Condition="$(DefineConstants.Contains('WINDOWS'))" Include="SharpDX">
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<HintPath>..\NuGet\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
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</Reference>
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<Reference Condition="$(DefineConstants.Contains('LINUX'))" Include="MonoGame.Framework.DesktopGL">
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<HintPath>..\NuGet\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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