Joonas Rikkonen
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7c67b1f164
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(57c46943d) Quick fix watchman graphics (not quite right yet, but better). Re-enable the variant 2.
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2019-05-20 21:00:11 +03:00 |
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Joonas Rikkonen
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b71adc7589
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(2e0e45e1f) Updated: Localization
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2019-05-20 20:46:21 +03:00 |
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Joonas Rikkonen
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97b095bd10
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(0e668e083) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev (squashed together 20290af96..0e668e083 because the merge script shit itself due to the merges in between)
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2019-05-20 20:25:12 +03:00 |
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Joonas Rikkonen
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eed0666879
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(76909c3c7) Fixed "clowncostume" and "crewaway" achievements not unlocking in multiplayer, fixed being able to get the "killclown" achievement by committing suicide while wearing a clown costume. Closes #1478
+ merge fix
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2019-05-18 18:24:03 +03:00 |
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Joonas Rikkonen
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78b67de866
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(e9f10995d) Merge branch 'bugreporterUI' into dev
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2019-05-18 17:43:00 +03:00 |
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Joonas Rikkonen
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3a2310e547
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(3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position
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2019-05-18 17:42:41 +03:00 |
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Joonas Rikkonen
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f1d794cb39
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(86c9256b3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-18 17:35:10 +03:00 |
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Joonas Rikkonen
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65a914e5ed
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(0b29f1236) Added: Scaling to mouse cursor size
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2019-05-18 17:34:53 +03:00 |
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Joonas Rikkonen
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9521f0ae2f
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(17fdbc9de) New path is also needed if the old becomes unreachable. Ignore the new path if it's unreachable.
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2019-05-18 17:29:40 +03:00 |
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Joonas Rikkonen
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75640a321f
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(f4acd46ef) Don't enable the "report leaks" button inside ruins
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2019-05-18 17:29:24 +03:00 |
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Joonas Rikkonen
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6463face3b
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(ad01c2907) Don't set the path unreachable if cannot press buttons, because we might just be too far (if the waypoint is so far). Happens when trying to enter Dugong.
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2019-05-18 17:29:06 +03:00 |
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Joonas Rikkonen
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cb519b455d
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(e7e775e7b) Fixed non-translated "Toggle Battery Output" display text in Orca, increased the size of the docking labels in Bunyip to create more space for translated texts
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2019-05-18 17:25:11 +03:00 |
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Joonas Rikkonen
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75b88e0c18
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(33abbb810) Fixed: Interfaces that were too small on 4k by removing the use of maxsize & adding scale related multipliers to absolute values
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2019-05-18 17:24:54 +03:00 |
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Joonas Rikkonen
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d5594ee591
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(ee3387a0d) Attempted fix for bots occasionally getting stuck between nodes and reversing to a previous node. Only replace the previous path when the cost of it is lower than the current path's cost (or if the target is not at the same place/ not yet assigned). Didn't have enough time to test, not sure if it works.
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2019-05-18 17:23:13 +03:00 |
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Joonas Rikkonen
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f605651966
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(683b11c00) High-res shuttle preview images + merge fix
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2019-05-16 08:49:01 +03:00 |
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Joonas Rikkonen
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af7fcb823d
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(63921aa0d) Implement GetVisibleHulls method.
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2019-05-16 06:49:11 +03:00 |
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Joonas Rikkonen
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75b9ea6cce
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(cb3078117) Merged hulls to fix speech issue
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2019-05-16 06:46:30 +03:00 |
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Joonas Rikkonen
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496ee1492c
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(1fe9abf75) Fix the GetAdjacentHulls method.
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2019-05-16 06:45:36 +03:00 |
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Joonas Rikkonen
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49b0ee7c50
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(de26bb46c) AutoScale CustomInterface texts to prevent overflows
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2019-05-16 06:43:54 +03:00 |
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Joonas Rikkonen
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3153771cc7
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(6f231d0fc) Add generic methods for getting linked map entities. TODO: memory-optimized overload for hulls.
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2019-05-16 06:43:33 +03:00 |
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Joonas Rikkonen
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114fada396
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(779fe50ee) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:42:08 +03:00 |
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Joonas Rikkonen
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42f287e254
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(59629f0e1) Fixed: ContentPackage path not being valid on MacOS
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2019-05-16 06:41:51 +03:00 |
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Joonas Rikkonen
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f01747e822
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(773ace2cd) Fixed RagdollParams/AnimationParams GetDefaultPath failing if there are multiple installed content packages that define characters with the same name. TODO: take custom ragdoll/anim paths into account when calculating content package hashes
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2019-05-16 06:40:57 +03:00 |
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Joonas Rikkonen
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2b95c55070
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(5f20d1b76) Remove custom steering logic for stairs, because most of the waypoints going over the stairs don't have stairs assigned to them. Bots shouldn't drop the diving suit if any of the nodes in the path has stairs. Doesn't work well, but it's a minor issue. Don't want to do raycasts here.
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2019-05-16 06:40:39 +03:00 |
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Joonas Rikkonen
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4690c441e3
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(985be28e4) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:39:48 +03:00 |
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Joonas Rikkonen
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5a4f50cfd2
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(a6aea4ada) Fixed clients failing to spawn items when using a different language than the server
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2019-05-16 06:39:31 +03:00 |
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Joonas Rikkonen
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82a3e21510
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(e40e55726) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:39:14 +03:00 |
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Joonas Rikkonen
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f4c4fd2a23
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(70a10e3f3) added supplies
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2019-05-16 06:38:55 +03:00 |
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Joonas Rikkonen
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2a3c4a5796
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(9edc98796) Fix a bug where the bots is stuck next to a stairway.
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2019-05-16 06:38:38 +03:00 |
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Joonas Rikkonen
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fb21fe7b44
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(00d1e066a) Take also the previous node into account when determining if the bot is using stairs or not. Should fix bots occasionally dropping the diving suit in stairs.
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2019-05-16 06:38:19 +03:00 |
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Joonas Rikkonen
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cb83984e80
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(4ca668169) Fixed: Conflict
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2019-05-16 05:58:48 +03:00 |
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Joonas Rikkonen
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0a67590572
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(21a808335) Added: 4k fixes
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2019-05-16 05:58:32 +03:00 |
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Joonas Rikkonen
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884360216f
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(de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 05:50:56 +03:00 |
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Joonas Rikkonen
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fd7dfebd3a
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(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
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2019-05-16 05:50:39 +03:00 |
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Joonas Rikkonen
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44d78a1466
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(29e9d88c2) Whoops. I though I already used absolute velocities.
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2019-05-16 05:48:44 +03:00 |
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Joonas Rikkonen
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068089ae5c
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(d622ac851) Fix double updates of current orders.
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2019-05-16 05:47:36 +03:00 |
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Joonas Rikkonen
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c09df5c602
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(567dd3eb2) Wait for the splash videos to finish before continuing with loading if the loading coroutine cannot be run in a separate thread. Not an ideal solution, but better than the unbearably choppy videos. TODO: figure out a way to run the loading screen and the loading coroutine in separate threads on Mac & Linux
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2019-05-16 05:47:18 +03:00 |
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Joonas Rikkonen
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bb6bffe88a
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(b597640aa) Implemented the new splash videos (each can be skipped separately), language selection on first startup works now
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2019-05-16 05:47:02 +03:00 |
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Joonas Rikkonen
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436c5d4d73
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(373a0d300) Daedalic splash video, split FF & UTF videos
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2019-05-16 05:46:46 +03:00 |
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Joonas Rikkonen
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306cb77167
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(6facb21fe) Reminder to self: save before committing
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2019-05-16 05:46:29 +03:00 |
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Joonas Rikkonen
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ce1aa39a4b
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(b1241e3dd) GUIMessageBoxes use relative sizes
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2019-05-16 05:46:12 +03:00 |
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Joonas Rikkonen
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04997cd2f3
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(fc1a963c7) Double the path wait time when targeting entities.
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2019-05-16 05:45:19 +03:00 |
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Joonas Rikkonen
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b9cca44ce2
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(8045205b5) Test a velocity based calculation for skipping the nodes in steering.
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2019-05-16 05:45:04 +03:00 |
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Joonas Rikkonen
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f8090d470e
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(5670a7c58) Don't get stuck if cannot use the button.
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2019-05-16 05:44:48 +03:00 |
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Joonas Rikkonen
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96b2d953d2
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(bad03a33d) Don't translate language names to the current display language in the settings menu (should be translated to the target language instead)
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2019-05-16 05:44:31 +03:00 |
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Joonas Rikkonen
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7ae2b2f387
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(2ffcd0a06) Retry writing files in SaveUtil.DecompressFile up to 4 times (in case the file is being used by another process), fixed DecompressFiletoStream "retrying" 4 times even if the first try succeeds
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2019-05-16 05:44:15 +03:00 |
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Joonas Rikkonen
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ec7e45e021
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(914b4d519) Set Reactor window max size to be slightly larger, fixed ItemInventory text wrapping to work better on different resolutions
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2019-05-16 05:43:59 +03:00 |
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Joonas Rikkonen
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5ec107bf83
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(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
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2019-05-16 05:43:40 +03:00 |
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Joonas Rikkonen
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3c17c976d7
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(e8b231370) Reduce the required distance to the next node before skipping to the next node while in stairs. Should make it easier for bots to use the stairs.
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2019-05-16 05:43:06 +03:00 |
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Joonas Rikkonen
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de2246fe57
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(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
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2019-05-16 05:42:51 +03:00 |
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