(6f231d0fc) Add generic methods for getting linked map entities. TODO: memory-optimized overload for hulls.
This commit is contained in:
@@ -152,6 +152,32 @@ namespace Barotrauma
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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}
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}
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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overrideTargetMovement = Vector2.Zero;
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@@ -74,12 +74,17 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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if (!isSinglePlayer)
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if (GameMain.Client != null)
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{
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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}
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if (string.IsNullOrEmpty(text)) { return; }
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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@@ -90,7 +95,6 @@ namespace Barotrauma
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break;
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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partial void InitProjectSpecific()
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@@ -239,27 +243,24 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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{
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if (character?.Inventory == null) return null;
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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characterInfos.Add(characterInfo);
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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if (GameMain.Client != null)
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if (character == null)
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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characters.Remove(character);
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if (removeInfo) characterInfos.Remove(character.Info);
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}
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public void AddCharacter(Character character)
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@@ -633,9 +634,183 @@ namespace Barotrauma
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{
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characterListBox.BarScroll = roundedPos;
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}
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soundIcon.Visible = !muted && !mutedLocally;
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soundIconDisabled.Visible = muted || mutedLocally;
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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{
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
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CanBeFocused = false,
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Visible = true
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};
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
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CanBeFocused = true,
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Visible = false
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
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characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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Enabled = false,
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Spacing = spacing,
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ClampMouseRectToParent = false
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};
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wrongOrderList.Content.ClampMouseRectToParent = false;
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for (int i = 0; i < orders.Count; i++)
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{
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var order = orders[i];
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if (order.TargetAllCharacters) continue;
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RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
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wrongOrderList.Content.RectTransform :
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orderButtonFrame.RectTransform;
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var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
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style: null)
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{
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UserData = order
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
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HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
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PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
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UserData = "selected",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
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img.Scale = iconSize / (float)img.SourceRect.Width;
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img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
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img.ToolTip = order.Name;
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img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
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btn.OnClicked += (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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if (btn.GetChildByUserData("selected").Visible)
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{
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SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
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}
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else
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{
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if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
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{
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CreateOrderTargetFrame(button, character, order);
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}
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else
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{
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SetCharacterOrder(character, order, null, Character.Controlled);
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}
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}
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return true;
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};
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btn.UserData = order;
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btn.ToolTip = order.Name;
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//divider between different groups of orders
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if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
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{
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//TODO: divider sprite
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new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
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}
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}
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var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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"", style: "UIToggleButton")
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{
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UserData = "togglewrongorder",
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CanBeFocused = false
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};
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wrongOrderList.RectTransform.NonScaledSize = new Point(
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wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
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wrongOrderList.RectTransform.NonScaledSize.Y);
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wrongOrderList.RectTransform.SetAsLastChild();
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new GUIFrame(new RectTransform(new Point(
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wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
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wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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style: null)
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{
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CanBeFocused = false
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};
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//scale to fit the content
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orderButtonFrame.RectTransform.NonScaledSize = new Point(
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orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
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orderButtonFrame.RectTransform.NonScaledSize.Y);
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frame.RectTransform.NonScaledSize = new Point(
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characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
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frame.RectTransform.NonScaledSize.Y);
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characterListBox.RectTransform.NonScaledSize = new Point(
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characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
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characterListBox.RectTransform.NonScaledSize.Y);
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characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
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characterListBox.UpdateScrollBarSize();
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return frame;
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}
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private IEnumerable<object> KillCharacterAnim(GUIComponent component)
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@@ -779,6 +954,12 @@ namespace Barotrauma
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}
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
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if (IsSinglePlayer)
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@@ -836,19 +1017,23 @@ namespace Barotrauma
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}
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}
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}
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//only one target (or an order with no particular targets), just show options
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else
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character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
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if (IsSinglePlayer)
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{
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orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
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{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
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isHorizontal: true, childAnchor: Anchor.BottomLeft)
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orderGiver?.Speak(
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order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
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}
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else if (orderGiver != null)
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{
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OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
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if (GameMain.Client != null)
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{
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UserData = character,
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Stretch = true
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};
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//line connecting the order button to the option buttons
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//TODO: sprite
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new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
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GameMain.Client.SendChatMessage(msg);
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}
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}
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DisplayCharacterOrder(character, order);
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}
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/// <summary>
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/// Create the UI panel that's used to select the target and options for a given order
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@@ -1114,10 +1114,8 @@ namespace Barotrauma
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//----------------------------------------
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var itemPrefab = string.IsNullOrEmpty(itemIdentifier) ?
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MapEntityPrefab.Find(itemName, null, showErrorMessages: false) as ItemPrefab :
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MapEntityPrefab.Find(itemName, itemIdentifier, showErrorMessages: false) as ItemPrefab;
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if (itemPrefab == null) { return null; }
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var itemPrefab = MapEntityPrefab.Find(itemName, itemIdentifier) as ItemPrefab;
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if (itemPrefab == null) return null;
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Inventory inventory = null;
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@@ -648,6 +648,8 @@ namespace Barotrauma
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private GUILayoutGroup subPreviewContainer;
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private GUILayoutGroup subPreviewContainer;
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private GUIButton loadGameButton;
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public Action<Submarine, string, string> StartNewGame;
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@@ -169,7 +169,15 @@ namespace Barotrauma
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bool highPressure = Character.CurrentHull == null || Character.CurrentHull.LethalPressure > 0 && Character.PressureProtection <= 0;
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bool shouldKeepTheGearOn = !ObjectiveManager.IsCurrentObjective<AIObjectiveIdle>();
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bool removeDivingSuit = (oxygenLow && !highPressure) || (!shouldKeepTheGearOn && Character.CurrentHull.WaterPercentage < 1 && !Character.IsClimbing && steeringManager == insideSteering && !PathSteering.InStairs);
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// Don't allow to drop the diving suit in water or while climbing or if the current path has stairs
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bool removeDivingSuit =
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(oxygenLow && !highPressure) ||
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(!shouldKeepTheGearOn &&
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Character.CurrentHull.WaterPercentage < 1 &&
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!Character.IsClimbing &&
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steeringManager == insideSteering &&
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!PathSteering.InStairs);
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if (removeDivingSuit)
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{
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var divingSuit = Character.Inventory.FindItemByIdentifier("divingsuit") ?? Character.Inventory.FindItemByTag("divingsuit");
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@@ -53,13 +53,9 @@ namespace Barotrauma
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(currentPath.NextNode != null && currentPath.NextNode.Ladders != null));
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/// <summary>
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/// Returns true if the previous, current or the next node is in stairs.
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/// Returns true if any node in the path is in stairs
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/// </summary>
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public bool InStairs =>
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currentPath != null && (
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currentPath.PrevNode != null && currentPath.PrevNode.Stairs != null ||
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currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null ||
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currentPath.NextNode != null && currentPath.NextNode.Stairs != null);
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public bool InStairs => currentPath != null && currentPath.Nodes.Any(n => n.Stairs != null);
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public bool IsNextNodeLadder
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{
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@@ -304,7 +300,9 @@ namespace Barotrauma
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float horizontalDistance = Math.Abs(collider.SimPosition.X - currentPath.CurrentNode.SimPosition.X);
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bool isAboveFeet = currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y;
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bool isNotTooHigh = currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + characterHeight;
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if (currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null)
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float margin = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1));
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float targetDistance = collider.radius * margin;
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if (horizontalDistance < targetDistance && isAboveFeet && isNotTooHigh)
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{
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float multiplierX = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1));
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float multiplierY = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.Y) / 10, 0, 1));
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@@ -647,6 +647,32 @@ namespace Barotrauma
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{
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#if DEBUG
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DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
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#endif
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abandon = true;
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return;
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}
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Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
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// TODO: use the collider size/reach?
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if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
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{
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HumanAIController.AnimController.Crouching = true;
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}
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float reach = ConvertUnits.ToSimUnits(repairTool.Range);
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bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f;
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if (canOperate)
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{
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TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
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}
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else
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{
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TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
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}
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if (subObjectives.Any()) { return; }
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var repairTool = weldingTool.GetComponent<RepairTool>();
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if (repairTool == null)
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{
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
|
||||
#endif
|
||||
abandon = true;
|
||||
return;
|
||||
|
||||
@@ -73,36 +73,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (objectiveManager.CurrentObjective == this)
|
||||
{
|
||||
if (randomTimer > 0)
|
||||
{
|
||||
randomTimer -= deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRandom();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (objectiveManager.CurrentObjective == this)
|
||||
{
|
||||
if (randomTimer > 0)
|
||||
{
|
||||
randomTimer -= deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRandom();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsCompleted() => false;
|
||||
public override bool CanBeCompleted => true;
|
||||
|
||||
|
||||
@@ -697,6 +697,10 @@ namespace Barotrauma
|
||||
{
|
||||
isCompleted = true;
|
||||
}
|
||||
if (component.AIOperate(deltaTime, character, this))
|
||||
{
|
||||
isCompleted = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
+3
-4
@@ -97,12 +97,11 @@ namespace Barotrauma
|
||||
|
||||
public static string GetDefaultFileName(string speciesName, AnimationType animType) => $"{speciesName.CapitaliseFirstInvariant()}{animType.ToString()}";
|
||||
public static string GetDefaultFolder(string speciesName) => $"Content/Characters/{speciesName.CapitaliseFirstInvariant()}/Animations/";
|
||||
public static string GetDefaultFile(string speciesName, AnimationType animType, ContentPackage contentPackage = null) =>
|
||||
$"{GetFolder(speciesName, contentPackage)}{GetDefaultFileName(speciesName, animType)}.xml";
|
||||
public static string GetDefaultFile(string speciesName, AnimationType animType) => $"{GetFolder(speciesName)}{GetDefaultFileName(speciesName, animType)}.xml";
|
||||
|
||||
public static string GetFolder(string speciesName, ContentPackage contentPackage = null)
|
||||
public static string GetFolder(string speciesName)
|
||||
{
|
||||
var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName, contentPackage))?.Root?.Element("animations")?.GetAttributeString("folder", string.Empty);
|
||||
var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName))?.Root?.Element("animations")?.GetAttributeString("folder", string.Empty);
|
||||
if (string.IsNullOrEmpty(folder) || folder.ToLowerInvariant() == "default")
|
||||
{
|
||||
folder = GetDefaultFolder(speciesName);
|
||||
|
||||
+3
-3
@@ -64,7 +64,7 @@ namespace Barotrauma
|
||||
|
||||
public static string GetDefaultFileName(string speciesName) => $"{speciesName.CapitaliseFirstInvariant()}DefaultRagdoll";
|
||||
public static string GetDefaultFolder(string speciesName) => $"Content/Characters/{speciesName.CapitaliseFirstInvariant()}/Ragdolls/";
|
||||
public static string GetDefaultFile(string speciesName, ContentPackage contentPackage = null) => $"{GetFolder(speciesName, contentPackage)}{GetDefaultFileName(speciesName)}.xml";
|
||||
public static string GetDefaultFile(string speciesName) => $"{GetFolder(speciesName)}{GetDefaultFileName(speciesName)}.xml";
|
||||
|
||||
private static readonly object[] dummyParams = new object[]
|
||||
{
|
||||
@@ -79,9 +79,9 @@ namespace Barotrauma
|
||||
new XAttribute("sourcerect", $"0, 0, 1, 1")))
|
||||
};
|
||||
|
||||
public static string GetFolder(string speciesName, ContentPackage contentPackage = null)
|
||||
public static string GetFolder(string speciesName)
|
||||
{
|
||||
var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName, contentPackage))?.Root?.Element("ragdolls")?.GetAttributeString("folder", string.Empty);
|
||||
var folder = XMLExtensions.TryLoadXml(Character.GetConfigFile(speciesName))?.Root?.Element("ragdolls")?.GetAttributeString("folder", string.Empty);
|
||||
if (string.IsNullOrEmpty(folder) || folder.ToLowerInvariant() == "default")
|
||||
{
|
||||
//DebugConsole.NewMessage("[RagollParams] Using the default folder.");
|
||||
|
||||
@@ -853,26 +853,15 @@ namespace Barotrauma
|
||||
{
|
||||
if (characterConfigFiles == null)
|
||||
{
|
||||
characterConfigFiles = GameMain.Instance.GetFilesOfType(ContentType.Character);
|
||||
characterConfigFiles = GameMain.Instance.GetFilesOfType(ContentType.Character, searchAllContentPackages: true);
|
||||
}
|
||||
return characterConfigFiles;
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetConfigFile(string speciesName, ContentPackage contentPackage = null)
|
||||
public static string GetConfigFile(string speciesName)
|
||||
{
|
||||
string configFile = null;
|
||||
if (contentPackage == null)
|
||||
{
|
||||
configFile = GameMain.Instance.GetFilesOfType(ContentType.Character, searchAllContentPackages: true)
|
||||
.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
|
||||
}
|
||||
else
|
||||
{
|
||||
configFile = contentPackage.GetFilesOfType(ContentType.Character)?
|
||||
.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
|
||||
}
|
||||
|
||||
string configFile = CharacterConfigFiles.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
|
||||
if (configFile == null)
|
||||
{
|
||||
DebugConsole.ThrowError($"Couldn't find a config file for {speciesName} from the selected content packages!");
|
||||
@@ -1147,20 +1136,7 @@ namespace Barotrauma
|
||||
|
||||
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
|
||||
{
|
||||
SmoothedCursorPosition = cursorPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
//apply some smoothing to the cursor positions of remote players when playing as a client
|
||||
//to make aiming look a little less choppy
|
||||
Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
|
||||
smoothedCursorDiff = NetConfig.InterpolateCursorPositionError(smoothedCursorDiff);
|
||||
SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
|
||||
}
|
||||
|
||||
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
|
||||
{
|
||||
if (speedMultipliers.Count == 0) return 1f;
|
||||
Vector2 targetMovement = GetTargetMovement();
|
||||
|
||||
AnimController.TargetMovement = targetMovement;
|
||||
AnimController.IgnorePlatforms = AnimController.TargetMovement.Y < -0.1f;
|
||||
|
||||
@@ -362,11 +362,10 @@ namespace Barotrauma
|
||||
case ContentType.Character:
|
||||
XDocument doc = XMLExtensions.TryLoadXml(file.Path);
|
||||
string speciesName = doc.Root.GetAttributeString("name", "");
|
||||
//TODO: check non-default paths if defined
|
||||
filePaths.Add(RagdollParams.GetDefaultFile(speciesName, this));
|
||||
filePaths.Add(RagdollParams.GetDefaultFile(speciesName));
|
||||
foreach (AnimationType animationType in Enum.GetValues(typeof(AnimationType)))
|
||||
{
|
||||
filePaths.Add(AnimationParams.GetDefaultFile(speciesName, animationType, this));
|
||||
filePaths.Add(AnimationParams.GetDefaultFile(speciesName, animationType));
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -492,11 +491,6 @@ namespace Barotrauma
|
||||
public ContentFile(string path, ContentType type, Workshop.Item workShopItem = null)
|
||||
{
|
||||
Path = path;
|
||||
|
||||
#if OSX
|
||||
Path = Path.Replace("\\", "/");
|
||||
#endif
|
||||
|
||||
Type = type;
|
||||
WorkShopItem = workShopItem;
|
||||
}
|
||||
|
||||
@@ -753,6 +753,25 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||
MoveInputQueue();
|
||||
PutItemsToLinkedContainer();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||
{
|
||||
targetItem.Drop(dropper: null);
|
||||
}
|
||||
else
|
||||
{
|
||||
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
|
||||
@@ -144,6 +144,17 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 SteeringInput
|
||||
{
|
||||
get { return steeringInput; }
|
||||
set
|
||||
{
|
||||
if (!MathUtils.IsValid(value)) return;
|
||||
steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
|
||||
steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
|
||||
}
|
||||
}
|
||||
|
||||
public SteeringPath SteeringPath
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
@@ -164,12 +175,6 @@ namespace Barotrauma.Items.Components
|
||||
set { posToMaintain = value; }
|
||||
}
|
||||
|
||||
public Vector2? PosToMaintain
|
||||
{
|
||||
get { return posToMaintain; }
|
||||
set { posToMaintain = value; }
|
||||
}
|
||||
|
||||
struct ObstacleDebugInfo
|
||||
{
|
||||
public Vector2 Point1;
|
||||
|
||||
@@ -495,7 +495,6 @@ namespace Barotrauma
|
||||
{
|
||||
spriteColor = prefab.SpriteColor;
|
||||
|
||||
linkedTo = new ObservableCollection<MapEntity>();
|
||||
components = new List<ItemComponent>();
|
||||
drawableComponents = new List<IDrawableComponent>();
|
||||
tags = new HashSet<string>();
|
||||
@@ -1204,70 +1203,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateTransform()
|
||||
{
|
||||
Submarine prevSub = Submarine;
|
||||
|
||||
FindHull();
|
||||
|
||||
if (Submarine == null && prevSub != null)
|
||||
{
|
||||
body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
|
||||
}
|
||||
else if (Submarine != null && prevSub == null)
|
||||
{
|
||||
body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
|
||||
}
|
||||
else if (Submarine != null && prevSub != null && Submarine != prevSub)
|
||||
{
|
||||
body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
|
||||
}
|
||||
|
||||
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
|
||||
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
|
||||
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
|
||||
|
||||
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
|
||||
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
|
||||
{
|
||||
body.LinearVelocity = new Vector2(
|
||||
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
|
||||
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateTransform()
|
||||
{
|
||||
Submarine prevSub = Submarine;
|
||||
|
||||
FindHull();
|
||||
|
||||
if (Submarine == null && prevSub != null)
|
||||
{
|
||||
body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
|
||||
}
|
||||
else if (Submarine != null && prevSub == null)
|
||||
{
|
||||
body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
|
||||
}
|
||||
else if (Submarine != null && prevSub != null && Submarine != prevSub)
|
||||
{
|
||||
body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
|
||||
}
|
||||
|
||||
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
|
||||
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
|
||||
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
|
||||
|
||||
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
|
||||
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
|
||||
{
|
||||
body.LinearVelocity = new Vector2(
|
||||
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
|
||||
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateTransform()
|
||||
{
|
||||
Submarine prevSub = Submarine;
|
||||
@@ -2068,7 +2003,6 @@ namespace Barotrauma
|
||||
return Load(element, submarine, createNetworkEvent: false);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Instantiate a new item and load its data from the XML element.
|
||||
/// </summary>
|
||||
@@ -2081,10 +2015,30 @@ namespace Barotrauma
|
||||
string name = element.Attribute("name").Value;
|
||||
string identifier = element.GetAttributeString("identifier", "");
|
||||
|
||||
ItemPrefab prefab = ItemPrefab.Find(name, identifier);
|
||||
ItemPrefab prefab;
|
||||
if (string.IsNullOrEmpty(identifier))
|
||||
{
|
||||
//legacy support:
|
||||
//1. attempt to find a prefab with an empty identifier and a matching name
|
||||
prefab = MapEntityPrefab.Find(name, "", showErrorMessages: false) as ItemPrefab;
|
||||
//2. not found, attempt to find a prefab with a matching name
|
||||
if (prefab == null) prefab = MapEntityPrefab.Find(name) as ItemPrefab;
|
||||
}
|
||||
else
|
||||
{
|
||||
prefab = MapEntityPrefab.Find(null, identifier, showErrorMessages: false) as ItemPrefab;
|
||||
|
||||
//not found, see if we can find a prefab with a matching alias
|
||||
if (prefab == null)
|
||||
{
|
||||
string lowerCaseName = name.ToLowerInvariant();
|
||||
prefab = MapEntityPrefab.List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
|
||||
}
|
||||
}
|
||||
|
||||
if (prefab == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" (identifier \"" + identifier + "\") not found.");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
@@ -441,7 +441,6 @@ namespace Barotrauma
|
||||
configFile = filePath;
|
||||
ConfigElement = element;
|
||||
|
||||
string nonTranslatedName = element.GetAttributeString("name", "");
|
||||
identifier = element.GetAttributeString("identifier", "");
|
||||
|
||||
//nameidentifier can be used to make multiple items use the same names and descriptions
|
||||
@@ -449,22 +448,20 @@ namespace Barotrauma
|
||||
|
||||
if (string.IsNullOrEmpty(nameIdentifier))
|
||||
{
|
||||
name = TextManager.Get("EntityName." + identifier, true) ?? nonTranslatedName;
|
||||
name = TextManager.Get("EntityName." + identifier, true) ?? element.GetAttributeString("name", "");
|
||||
}
|
||||
else
|
||||
{
|
||||
name = TextManager.Get("EntityName." + nameIdentifier, true) ?? nonTranslatedName;
|
||||
name = TextManager.Get("EntityName." + nameIdentifier, true) ?? element.GetAttributeString("name", "");
|
||||
}
|
||||
|
||||
if (name == "") { DebugConsole.ThrowError("Unnamed item in " + filePath + "!"); }
|
||||
|
||||
DebugConsole.Log(" " + name);
|
||||
|
||||
Aliases =
|
||||
(element.GetAttributeStringArray("aliases", null, convertToLowerInvariant: true) ??
|
||||
element.GetAttributeStringArray("Aliases", new string[0], convertToLowerInvariant: true)).ToHashSet();
|
||||
Aliases.Add(nonTranslatedName.ToLowerInvariant());
|
||||
|
||||
Aliases =
|
||||
element.GetAttributeStringArray("aliases", null, convertToLowerInvariant: true) ??
|
||||
element.GetAttributeStringArray("Aliases", new string[0], convertToLowerInvariant: true);
|
||||
|
||||
if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out MapEntityCategory category))
|
||||
{
|
||||
@@ -722,42 +719,7 @@ namespace Barotrauma
|
||||
return prices[location.Type.Identifier.ToLowerInvariant()];
|
||||
}
|
||||
|
||||
public static ItemPrefab Find(string name, string identifier)
|
||||
{
|
||||
ItemPrefab prefab;
|
||||
if (string.IsNullOrEmpty(identifier))
|
||||
{
|
||||
//legacy support:
|
||||
//1. attempt to find a prefab with an empty identifier and a matching name
|
||||
prefab = Find(name, "", showErrorMessages: false) as ItemPrefab;
|
||||
//2. not found, attempt to find a prefab with a matching name
|
||||
if (prefab == null) prefab = Find(name) as ItemPrefab;
|
||||
//not found, see if we can find a prefab with a matching alias
|
||||
if (prefab == null)
|
||||
{
|
||||
string lowerCaseName = name.ToLowerInvariant();
|
||||
prefab = List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
prefab = Find(null, identifier, showErrorMessages: false) as ItemPrefab;
|
||||
|
||||
//not found, see if we can find a prefab with a matching alias
|
||||
if (prefab == null)
|
||||
{
|
||||
string lowerCaseName = name.ToLowerInvariant();
|
||||
prefab = List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
|
||||
}
|
||||
}
|
||||
|
||||
if (prefab == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" (identifier \"" + identifier + "\") not found.");
|
||||
}
|
||||
return prefab;
|
||||
}
|
||||
public IEnumerable<PriceInfo> GetPrices()
|
||||
{
|
||||
return prices?.Values;
|
||||
|
||||
@@ -111,7 +111,6 @@ namespace Barotrauma
|
||||
: base (MapEntityPrefab.Find(null, "gap"), submarine)
|
||||
{
|
||||
rect = newRect;
|
||||
linkedTo = new ObservableCollection<MapEntity>();
|
||||
|
||||
flowForce = Vector2.Zero;
|
||||
|
||||
|
||||
@@ -78,8 +78,27 @@ namespace Barotrauma
|
||||
|
||||
private float[] leftDelta;
|
||||
private float[] rightDelta;
|
||||
|
||||
public List<Gap> ConnectedGaps;
|
||||
|
||||
public readonly List<Gap> ConnectedGaps = new List<Gap>();
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
public string RoomName
|
||||
{
|
||||
get { return roomName; }
|
||||
set
|
||||
{
|
||||
if (roomName == value) { return; }
|
||||
roomName = value;
|
||||
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
@@ -475,9 +494,6 @@ namespace Barotrauma
|
||||
OxygenPercentage = 100.0f;
|
||||
|
||||
FireSources = new List<FireSource>();
|
||||
linkedTo = new System.Collections.ObjectModel.ObservableCollection<MapEntity>();
|
||||
|
||||
|
||||
|
||||
properties = SerializableProperty.GetProperties(this);
|
||||
|
||||
@@ -494,8 +510,6 @@ namespace Barotrauma
|
||||
|
||||
hullList.Add(this);
|
||||
|
||||
ConnectedGaps = new List<Gap>();
|
||||
|
||||
if (submarine == null || !submarine.Loading)
|
||||
{
|
||||
Item.UpdateHulls();
|
||||
@@ -844,7 +858,7 @@ namespace Barotrauma
|
||||
FireSources.Remove(fire);
|
||||
}
|
||||
|
||||
public IEnumerable<Hull> GetConnectedHulls(int? searchDepth)
|
||||
public IEnumerable<Hull> GetConnectedHulls(int? searchDepth = null)
|
||||
{
|
||||
return GetAdjacentHulls(new HashSet<Hull>(), 0, searchDepth);
|
||||
}
|
||||
|
||||
@@ -54,7 +54,6 @@ namespace Barotrauma
|
||||
public LinkedSubmarine(Submarine submarine)
|
||||
: base(null, submarine)
|
||||
{
|
||||
linkedTo = new System.Collections.ObjectModel.ObservableCollection<MapEntity>();
|
||||
linkedToID = new List<ushort>();
|
||||
|
||||
InsertToList();
|
||||
|
||||
@@ -20,14 +20,14 @@ namespace Barotrauma
|
||||
protected List<ushort> linkedToID;
|
||||
|
||||
//observable collection because some entities may need to be notified when the collection is modified
|
||||
public ObservableCollection<MapEntity> linkedTo;
|
||||
public readonly ObservableCollection<MapEntity> linkedTo = new ObservableCollection<MapEntity>();
|
||||
|
||||
private bool flippedX, flippedY;
|
||||
public bool FlippedX { get { return flippedX; } }
|
||||
public bool FlippedY { get { return flippedY; } }
|
||||
|
||||
|
||||
public bool ShouldBeSaved = true;
|
||||
|
||||
|
||||
//the position and dimensions of the entity
|
||||
protected Rectangle rect;
|
||||
|
||||
@@ -41,21 +41,21 @@ namespace Barotrauma
|
||||
get { return isHighlighted || ExternalHighlight; }
|
||||
set { isHighlighted = value; }
|
||||
}
|
||||
|
||||
|
||||
public virtual Rectangle Rect
|
||||
{
|
||||
get { return rect; }
|
||||
set { rect = value; }
|
||||
}
|
||||
|
||||
|
||||
public Rectangle WorldRect
|
||||
{
|
||||
get { return Submarine == null ? rect : new Rectangle((int)(Submarine.Position.X + rect.X), (int)(Submarine.Position.Y + rect.Y), rect.Width, rect.Height); }
|
||||
}
|
||||
|
||||
public virtual Sprite Sprite
|
||||
public virtual Sprite Sprite
|
||||
{
|
||||
get { return null; }
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public virtual bool DrawBelowWater
|
||||
@@ -81,7 +81,7 @@ namespace Barotrauma
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public virtual bool Linkable
|
||||
{
|
||||
get { return false; }
|
||||
@@ -129,7 +129,7 @@ namespace Barotrauma
|
||||
set
|
||||
{
|
||||
if (aiTarget == null) return;
|
||||
aiTarget.SoundRange = value;
|
||||
aiTarget.SoundRange = value;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -161,13 +161,13 @@ namespace Barotrauma
|
||||
// Quick undo/redo for size and movement only. TODO: Remove if we do a more general implementation.
|
||||
private Memento<Rectangle> rectMemento;
|
||||
|
||||
public MapEntity(MapEntityPrefab prefab, Submarine submarine) : base(submarine)
|
||||
public MapEntity(MapEntityPrefab prefab, Submarine submarine) : base(submarine)
|
||||
{
|
||||
this.prefab = prefab;
|
||||
Scale = prefab != null ? prefab.Scale : 1;
|
||||
}
|
||||
|
||||
public virtual void Move(Vector2 amount)
|
||||
public virtual void Move(Vector2 amount)
|
||||
{
|
||||
rect.X += (int)amount.X;
|
||||
rect.Y += (int)amount.Y;
|
||||
@@ -205,7 +205,7 @@ namespace Barotrauma
|
||||
Debug.Assert(clones.Count == entitiesToClone.Count);
|
||||
|
||||
//clone links between the entities
|
||||
for (int i = 0; i < clones.Count; i++)
|
||||
for (int i = 0; i < clones.Count; i++)
|
||||
{
|
||||
if (entitiesToClone[i].linkedTo == null) continue;
|
||||
foreach (MapEntity linked in entitiesToClone[i].linkedTo)
|
||||
@@ -265,22 +265,22 @@ namespace Barotrauma
|
||||
|
||||
return clones;
|
||||
}
|
||||
|
||||
|
||||
protected void InsertToList()
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
if (Sprite==null)
|
||||
if (Sprite == null)
|
||||
{
|
||||
mapEntityList.Add(this);
|
||||
return;
|
||||
}
|
||||
|
||||
while (i<mapEntityList.Count)
|
||||
while (i < mapEntityList.Count)
|
||||
{
|
||||
i++;
|
||||
|
||||
Sprite existingSprite = mapEntityList[i-1].Sprite;
|
||||
Sprite existingSprite = mapEntityList[i - 1].Sprite;
|
||||
if (existingSprite == null) continue;
|
||||
#if CLIENT
|
||||
if (existingSprite.Texture == this.Sprite.Texture) break;
|
||||
@@ -289,7 +289,7 @@ namespace Barotrauma
|
||||
|
||||
mapEntityList.Insert(i, this);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Remove the entity from the entity list without removing links to other entities
|
||||
/// </summary>
|
||||
@@ -319,14 +319,14 @@ namespace Barotrauma
|
||||
|
||||
if (linkedTo != null)
|
||||
{
|
||||
for (int i = linkedTo.Count - 1; i >= 0; i-- )
|
||||
for (int i = linkedTo.Count - 1; i >= 0; i--)
|
||||
{
|
||||
linkedTo[i].RemoveLinked(this);
|
||||
}
|
||||
linkedTo.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Call Update() on every object in Entity.list
|
||||
/// </summary>
|
||||
@@ -409,7 +409,7 @@ namespace Barotrauma
|
||||
|
||||
try
|
||||
{
|
||||
MethodInfo loadMethod = t.GetMethod("Load", new [] { typeof(XElement), typeof(Submarine) });
|
||||
MethodInfo loadMethod = t.GetMethod("Load", new[] { typeof(XElement), typeof(Submarine) });
|
||||
if (loadMethod == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Could not find the method \"Load\" in " + t + ".");
|
||||
@@ -484,7 +484,7 @@ namespace Barotrauma
|
||||
linkedSub.OnMapLoaded();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public virtual void OnMapLoaded() { }
|
||||
|
||||
public virtual XElement Save(XElement parentElement)
|
||||
@@ -499,6 +499,37 @@ namespace Barotrauma
|
||||
if (linkedTo.Contains(e)) linkedTo.Remove(e);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all linked entities of specific type.
|
||||
/// </summary>
|
||||
public HashSet<T> GetLinkedEntities<T>(HashSet<T> list = null, int? maxDepth = null) where T : MapEntity
|
||||
{
|
||||
list = list ?? new HashSet<T>();
|
||||
int startDepth = 0;
|
||||
GetLinkedEntitiesRecursive<T>(this, list, ref startDepth, maxDepth);
|
||||
return list;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all linked entities of specific type.
|
||||
/// </summary>
|
||||
private static void GetLinkedEntitiesRecursive<T>(MapEntity mapEntity, HashSet<T> linkedTargets, ref int depth, int? maxDepth = null) where T : MapEntity
|
||||
{
|
||||
if (depth > maxDepth) { return; }
|
||||
foreach (var linkedEntity in mapEntity.linkedTo)
|
||||
{
|
||||
if (linkedEntity is T linkedTarget)
|
||||
{
|
||||
if (!linkedTargets.Contains(linkedTarget))
|
||||
{
|
||||
linkedTargets.Add(linkedTarget);
|
||||
depth++;
|
||||
GetLinkedEntitiesRecursive(linkedEntity, linkedTargets, ref depth, maxDepth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Serialized properties
|
||||
// We could use NaN or nullables, but in this case the first is not preferable, because it needs to be checked every time the value is used.
|
||||
// Nullable on the other requires boxing that we don't want to do too often, since it generates garbage.
|
||||
|
||||
@@ -115,7 +115,6 @@ namespace Barotrauma
|
||||
Linkable = true
|
||||
};
|
||||
ep.AllowedLinks.Add("hull");
|
||||
ep.Aliases = new HashSet<string> { "hull" };
|
||||
List.Add(ep);
|
||||
|
||||
ep = new MapEntityPrefab
|
||||
|
||||
@@ -225,6 +225,12 @@ namespace Barotrauma
|
||||
string nonTranslatedName = element.GetAttributeString("name", null) ?? element.Name.ToString();
|
||||
sp.Aliases.Add(nonTranslatedName.ToLowerInvariant());
|
||||
|
||||
SerializableProperty.DeserializeProperties(sp, element);
|
||||
if (sp.Body)
|
||||
{
|
||||
sp.Tags.Add("wall");
|
||||
}
|
||||
|
||||
SerializableProperty.DeserializeProperties(sp, element);
|
||||
if (sp.Body)
|
||||
{
|
||||
|
||||
@@ -111,7 +111,6 @@ namespace Barotrauma
|
||||
: base (prefab, submarine)
|
||||
{
|
||||
rect = newRect;
|
||||
linkedTo = new ObservableCollection<MapEntity>();
|
||||
idCardTags = new string[0];
|
||||
|
||||
#if CLIENT
|
||||
|
||||
@@ -131,12 +131,7 @@ namespace Barotrauma.Networking
|
||||
float dist = Vector2.Distance(listener.WorldPosition, sender.WorldPosition);
|
||||
if (dist > range) { return 1.0f; }
|
||||
|
||||
Hull listenerHull = listener == null ? null : Hull.FindHull(listener.WorldPosition);
|
||||
Hull sourceHull = sender == null ? null : Hull.FindHull(sender.WorldPosition);
|
||||
if (sourceHull != listenerHull)
|
||||
{
|
||||
if (Submarine.CheckVisibility(listener.SimPosition, sender.SimPosition) != null) dist = (dist + 100f) * obstructionmult;
|
||||
}
|
||||
if (Submarine.CheckVisibility(listener.SimPosition, sender.SimPosition) != null) dist = (dist + 100f) * obstructionmult;
|
||||
if (dist > range) { return 1.0f; }
|
||||
|
||||
return dist / range;
|
||||
|
||||
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Reference in New Issue
Block a user