Commit Graph

66 Commits

Author SHA1 Message Date
Regalis
f3112e29b4 Fixed spectators joining messing up the game, textboxes are deselected when switching the screen, nerfed engineer construction level, tickboxes or textboxes cannot be selected through other ui elements 2016-02-16 20:52:39 +02:00
Regalis
a57f1feb63 Scooters can't be used when stunned, limb damage sound position fix, longer view distance when outside 2016-02-15 17:50:17 +02:00
Regalis
ef78f2d0f6 Husk improvements, option for admin to talk to dead players, spectators or one specific player, entitygrid bugfix 2016-02-14 22:22:24 +02:00
Regalis
94e34c0ed9 Molochs can damage characters, server log UI, stun weapons have a longer stun time, characters can't breathe when wearing a diving suit with no oxygen tank 2016-02-14 19:05:03 +02:00
Regalis
bec6d95198 Server log, ai characters steer away from the abyss 2016-02-14 16:47:23 +02:00
Regalis
08daab9d87 - AI equips a diving suit before going out
- placing a firesource outside any hull won't crash the game
- scrollbars aren't gray
- fixed client crashing if in the lobby when a round ends
- fixed password box crashing
2016-01-25 18:47:19 +02:00
Regalis
89405d786b - new tool sprites
- when clicking the order icon next to a character, the character is selected in the command menu
2016-01-25 00:50:56 +02:00
Regalis
278371638e - Fixed structure-gap links not being saved
- Saving gap orientation
- Waypoint generation works with small hulls and even if SubBody doesn't exist
- Fixed charactermode when a editing mid-round
- Fixed powercontainer charge progressbar position
2016-01-24 21:28:27 +02:00
Regalis11
28af6fa1f4 - Crewcommander close button & info text notifying about the hotkey
- Doors can only be selected when they are broken
- Fixed crashing when placing a door while no sub is loaded
- Generating waypoints for an empty sub won't crash the game
- Drawing characterHUD in editor
2016-01-24 17:03:25 +02:00
Regalis
7098a9a5e0 v0.3:
- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found
- CharacterHUD is drawn under crew commander and other UI elements
- All structures other than the command room windows are restored to full health in tutorial
- Longer cooldown for moloch attacks
- AIObjectiveCombat always overrides current order
2016-01-23 14:37:00 +02:00
Regalis
97b3d8451c - Larger icon for gap/ladder waypoints
- Creature-sub collision damage improvements (takes velocity of the limb into account)
- In-sub particles move with the sub
- Fixed artifacts spawning to non-pickable positions
- Fixed ItemInventories not being drawn if the item is in a subslot
- CauseOfDeath = Drowning if the character is in water while running out of oxy
- Some more deconstructable items
2016-01-20 23:31:37 +02:00
Regalis
06d713e2a3 "Ram attack" for moloch, endworm attack tweaking, improved watcher sprite 2016-01-20 23:14:06 +02:00
Regalis
6c57c1270c - CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub
- changed Turret.AIOperate to use the new coordinate system
- neutralballastlevel option in steering
- crewmanager UI works properly with different numbers of crew members
- fixed obstructvision "twitching" when moving in/out the sub
- resetting steering velocity when AI is waiting
- GetItem AIObjective ignores items outside the sub
- crew has the "dismissed" order by default
-
2016-01-20 00:26:45 +02:00
Regalis
9405df006a Merge branch 'master' of https://bitbucket.org/Regalis11/subsurface-private
Conflicts:
	Subsurface/Source/Characters/AI/Objectives/AIObjectiveManager.cs
2016-01-18 21:48:40 +02:00
Regalis
1a5b3fa66a Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff 2016-01-18 20:09:38 +02:00
Regalis11
19ec05c70e FixLeaks-command (still needs a sprite for the UI) 2016-01-18 10:56:25 +02:00
Regalis
e3ebc28afb Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress 2016-01-15 17:10:21 +02:00
Regalis
0fc085c86d Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack) 2016-01-14 21:06:08 +02:00
Regalis
eb20af622d Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character 2016-01-13 22:19:01 +02:00
Regalis
5513637fe5 Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level 2016-01-12 01:02:05 +02:00
Regalis
64e62545a5 AI using ladders 2016-01-11 21:31:33 +02:00
Regalis
03f569b161 Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole 2016-01-07 23:25:42 +02:00
Regalis
e102154f5f IndoorsSteering works outside now 2016-01-06 22:50:55 +02:00
Regalis
48eabedb77 Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub 2016-01-06 20:17:41 +02:00
Regalis
bc9ff32023 New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff 2016-01-04 01:03:37 +02:00
Regalis
cb1513f5e6 Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends 2016-01-03 01:13:32 +02:00
Regalis
92d396e6b2 Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials 2015-12-28 13:21:24 +02:00
Regalis11
c7e7b3909f Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix 2015-12-23 00:10:02 +02:00
Regalis
4234aa2094 END WORM, fixed camera pos "twitching" when exiting/entering the sub, character scaling 2015-12-19 02:05:10 +02:00
Regalis
eb0e08c8ee Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout 2015-12-17 19:35:14 +02:00
Regalis
fa5cceb903 Merge branch 'NewCoordinateSystem'
Conflicts:
	Subsurface/Barotrauma.csproj
	Subsurface_Solution.v12.suo
2015-12-17 18:29:26 +02:00
Regalis
af470eab2e more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed 2015-12-17 18:26:40 +02:00
Regalis
04cfca0ede Multiplayer fixes 2015-12-12 16:23:01 +02:00
Regalis
17e8a2171f Progress + prettier ice walls 2015-12-12 13:44:05 +02:00
Regalis
78bccca4af Moar progress, fixed shadow/los/submarine misalignment issues 2015-12-09 19:29:53 +02:00
Regalis
ca7eae5322 Order symbols 2015-12-07 19:32:55 +02:00
Regalis
beecfe60ac mhgvik 2015-12-06 16:36:24 +02:00
Regalis
242af12f14 Progress 2015-12-04 01:37:30 +02:00
Regalis
ca77103d0d wat 2015-12-03 20:37:20 +02:00
Regalis
5bcdfa2b56 AI combat, misc AI improvements, characters can't get stuck inside doors 2015-12-03 18:34:35 +02:00
Regalis
11857f894b AI operating reactors & railguns, misc AI improvements 2015-11-30 19:06:27 +02:00
Regalis
c9cc94f701 Crew commands 2015-11-26 23:04:02 +02:00
Regalis
4b5126675c Human AI improvements, minor UI tweaking 2015-11-25 16:04:51 +02:00
Regalis
c456fa3c90 Human AI with pathfinding and room hazard avoidance 2015-11-23 01:22:38 +02:00
Regalis
1eaf22d3d0 v2.6.1 2015-11-22 00:40:37 +02:00
Regalis11
ef9d7ef0d4 WIP pathfinding AI navigator, Level class refactoring 2015-11-15 19:14:08 +02:00
Regalis
24ed95cd68 Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll 2015-11-13 00:52:42 +02:00
Regalis
4d949e3be1 Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often) 2015-11-10 22:22:26 +02:00
Regalis
5a21d64b3a FillNetworkData uses NetBuffer instead of OutgoingMessage 2015-11-04 20:21:34 +02:00
Regalis
ebe248a7cc Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted 2015-10-26 01:46:52 +02:00