"Ram attack" for moloch, endworm attack tweaking, improved watcher sprite

This commit is contained in:
Regalis
2016-01-20 23:14:06 +02:00
parent 6c57c1270c
commit 06d713e2a3
6 changed files with 25 additions and 109 deletions

View File

@@ -44,12 +44,12 @@
<limb id = "8" width="50" height="320" impacttolerance="100.0">
<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="755,552,137,470" depth="0.08" origin="0.5,0.5"/>
<attack type="PinchCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
<attack type="PinchCCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
</limb>
<limb id = "9" width="50" height="320" impacttolerance="100.0">
<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="892,552,137,470" depth="0.08" origin="0.6,0.5"/>
<attack type="PinchCCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
<attack type="PinchCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
</limb>

View File

@@ -11,6 +11,7 @@
<!-- head -->
<limb id = "0" radius="230" height="500" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="100.0">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="0,0,628,1024" depth="0.02" origin ="0.4,0.5"/>
<attack type="Hit" range="700" duration="0.2" force="400" damagetype="blunt"/>
</limb>

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@@ -344,6 +344,23 @@ namespace Barotrauma
steeringManager.SteeringSeek(attackPosition + (limb.SimPosition-SimPosition), 5.0f);
break;
case AttackType.Hit:
damageTarget = (wallAttackPos != Vector2.Zero && targetEntity != null) ? targetEntity : selectedAiTarget.Entity as IDamageable;
if (damageTarget == null)
{
attackTimer = limb.attack.Duration;
break;
}
if (ConvertUnits.ToDisplayUnits(Vector2.Distance(limb.SimPosition, attackPosition)) < limb.attack.Range)
{
attackTimer += deltaTime;
limb.body.ApplyForce(limb.Mass * limb.attack.Force * Vector2.Normalize(attackPosition - limb.SimPosition));
}
steeringManager.SteeringSeek(attackPosition + (limb.SimPosition-SimPosition), 5.0f);
break;
default:
attackTimer = limb.attack.Duration;

View File

@@ -15,7 +15,7 @@ namespace Barotrauma
public enum AttackType
{
None, PinchCW, PinchCCW
None, PinchCW, PinchCCW, Hit
}
struct AttackResult
@@ -47,6 +47,8 @@ namespace Barotrauma
private readonly float damage;
private readonly float bleedingDamage;
public readonly float Force;
private Sound sound;
private ParticleEmitterPrefab particleEmitterPrefab;
@@ -101,6 +103,8 @@ namespace Barotrauma
structureDamage = ToolBox.GetAttributeFloat(element, "structuredamage", 0.0f);
bleedingDamage = ToolBox.GetAttributeFloat(element, "bleedingdamage", 0.0f);
Force = ToolBox.GetAttributeFloat(element,"force", 0.0f);
Stun = ToolBox.GetAttributeFloat(element, "stun", 0.0f);
string soundPath = ToolBox.GetAttributeString(element, "sound", "");

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@@ -1,106 +0,0 @@
//using Microsoft.Xna.Framework;
//using Microsoft.Xna.Framework.Graphics;
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;
//using System.Xml.Linq;
//namespace Subsurface.Items.Components
//{
// class Label : ItemComponent
// {
// GUITextBox textBox;
// private string text;
// [HasDefaultValue("", true)]
// public string Text
// {
// get { return text; }
// set
// {
// text = value;
// }
// }
// public Label(Item item, XElement element)
// : base(item, element)
// {
// }
// public override bool Select(Character Character)
// {
// if (textBox == null)
// {
// textBox = new GUITextBox(Rectangle.Empty, GUI.Style, GuiFrame);
// textBox.Wrap = true;
// textBox.OnTextChanged = TextChanged;
// textBox.LimitText = true;
// GUIButton button = new GUIButton(new Rectangle(0,0,100,15), "OK", null, Alignment.BottomRight, GUI.Style, GuiFrame);
// button.OnClicked = Close;
// }
// textBox.Text = text;
// textBox.Select();
// return base.Select(Character);
// }
// public override void DrawHUD(SpriteBatch spriteBatch, Character Character)
// {
// //isActive = true;
// GuiFrame.Update((float)Physics.step);
// GuiFrame.Draw(spriteBatch);
// //int width = 300, height = 300;
// //int x = Game1.GraphicsWidth / 2 - width / 2;
// //int y = Game1.GraphicsHeight / 2 - height / 2 - 50;
// //GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
// if (!textBox.Selected) Character.SelectedConstruction = null;
// }
// private bool TextChanged(GUITextBox textBox, string text)
// {
// this.text = text;
// item.NewComponentEvent(this, true);
// return true;
// }
// private bool Close(GUIButton button, object obj)
// {
// textBox.Deselect();
// return true;
// }
// public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
// {
// message.Write(Text);
// }
// public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
// {
// string newText = "";
// try
// {
// newText = message.ReadString();
// }
// catch (Exception e)
// {
//#if DEBUG
// DebugConsole.ThrowError("invalid network message", e);
//#endif
// return;
// }
// Text = newText;
// }
// }
//}