"Ram attack" for moloch, endworm attack tweaking, improved watcher sprite
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@@ -44,12 +44,12 @@
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<limb id = "8" width="50" height="320" impacttolerance="100.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="755,552,137,470" depth="0.08" origin="0.5,0.5"/>
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<attack type="PinchCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
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<attack type="PinchCCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
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</limb>
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<limb id = "9" width="50" height="320" impacttolerance="100.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="892,552,137,470" depth="0.08" origin="0.6,0.5"/>
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<attack type="PinchCCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
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<attack type="PinchCW" range="800" duration="0.5" damage="30" stun="5.0" structuredamage="500" damagetype="slash"/>
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</limb>
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@@ -11,6 +11,7 @@
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<!-- head -->
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<limb id = "0" radius="230" height="500" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="100.0">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="0,0,628,1024" depth="0.02" origin ="0.4,0.5"/>
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<attack type="Hit" range="700" duration="0.2" force="400" damagetype="blunt"/>
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</limb>
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Binary file not shown.
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Before Width: | Height: | Size: 207 KiB After Width: | Height: | Size: 210 KiB |
@@ -344,6 +344,23 @@ namespace Barotrauma
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steeringManager.SteeringSeek(attackPosition + (limb.SimPosition-SimPosition), 5.0f);
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break;
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case AttackType.Hit:
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damageTarget = (wallAttackPos != Vector2.Zero && targetEntity != null) ? targetEntity : selectedAiTarget.Entity as IDamageable;
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if (damageTarget == null)
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{
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attackTimer = limb.attack.Duration;
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break;
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}
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if (ConvertUnits.ToDisplayUnits(Vector2.Distance(limb.SimPosition, attackPosition)) < limb.attack.Range)
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{
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attackTimer += deltaTime;
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limb.body.ApplyForce(limb.Mass * limb.attack.Force * Vector2.Normalize(attackPosition - limb.SimPosition));
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}
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steeringManager.SteeringSeek(attackPosition + (limb.SimPosition-SimPosition), 5.0f);
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break;
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default:
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attackTimer = limb.attack.Duration;
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@@ -15,7 +15,7 @@ namespace Barotrauma
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public enum AttackType
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{
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None, PinchCW, PinchCCW
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None, PinchCW, PinchCCW, Hit
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}
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struct AttackResult
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@@ -47,6 +47,8 @@ namespace Barotrauma
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private readonly float damage;
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private readonly float bleedingDamage;
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public readonly float Force;
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private Sound sound;
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private ParticleEmitterPrefab particleEmitterPrefab;
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@@ -101,6 +103,8 @@ namespace Barotrauma
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structureDamage = ToolBox.GetAttributeFloat(element, "structuredamage", 0.0f);
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bleedingDamage = ToolBox.GetAttributeFloat(element, "bleedingdamage", 0.0f);
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Force = ToolBox.GetAttributeFloat(element,"force", 0.0f);
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Stun = ToolBox.GetAttributeFloat(element, "stun", 0.0f);
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string soundPath = ToolBox.GetAttributeString(element, "sound", "");
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@@ -1,106 +0,0 @@
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//using Microsoft.Xna.Framework;
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//using Microsoft.Xna.Framework.Graphics;
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//using System;
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//using System.Collections.Generic;
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//using System.Linq;
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//using System.Text;
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//using System.Xml.Linq;
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//namespace Subsurface.Items.Components
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//{
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// class Label : ItemComponent
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// {
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// GUITextBox textBox;
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// private string text;
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// [HasDefaultValue("", true)]
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// public string Text
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// {
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// get { return text; }
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// set
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// {
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// text = value;
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// }
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// }
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// public Label(Item item, XElement element)
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// : base(item, element)
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// {
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// }
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// public override bool Select(Character Character)
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// {
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// if (textBox == null)
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// {
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// textBox = new GUITextBox(Rectangle.Empty, GUI.Style, GuiFrame);
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// textBox.Wrap = true;
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// textBox.OnTextChanged = TextChanged;
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// textBox.LimitText = true;
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// GUIButton button = new GUIButton(new Rectangle(0,0,100,15), "OK", null, Alignment.BottomRight, GUI.Style, GuiFrame);
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// button.OnClicked = Close;
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// }
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// textBox.Text = text;
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// textBox.Select();
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// return base.Select(Character);
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// }
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// public override void DrawHUD(SpriteBatch spriteBatch, Character Character)
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// {
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// //isActive = true;
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// GuiFrame.Update((float)Physics.step);
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// GuiFrame.Draw(spriteBatch);
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// //int width = 300, height = 300;
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// //int x = Game1.GraphicsWidth / 2 - width / 2;
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// //int y = Game1.GraphicsHeight / 2 - height / 2 - 50;
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// //GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
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// if (!textBox.Selected) Character.SelectedConstruction = null;
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// }
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// private bool TextChanged(GUITextBox textBox, string text)
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// {
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// this.text = text;
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// item.NewComponentEvent(this, true);
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// return true;
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// }
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// private bool Close(GUIButton button, object obj)
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// {
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// textBox.Deselect();
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// return true;
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// }
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// public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
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// {
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// message.Write(Text);
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// }
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// public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
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// {
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// string newText = "";
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// try
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// {
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// newText = message.ReadString();
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// }
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// catch (Exception e)
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// {
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//#if DEBUG
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// DebugConsole.ThrowError("invalid network message", e);
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//#endif
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// return;
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// }
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// Text = newText;
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// }
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// }
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//}
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