This website requires JavaScript.
Explore
Help
Sign In
vlad.os
/
LuaCsForBarotraumaEP
Watch
1
Star
0
Fork
0
You've already forked LuaCsForBarotraumaEP
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
92d396e6b2dd7868acd42d46bdb996ade8d4ebf5
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Characters
/
AI
History
Regalis
92d396e6b2
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
..
Objectives
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
AIController.cs
Human AI with pathfinding and room hazard avoidance
2015-11-23 01:22:38 +02:00
AITarget.cs
Moar progress, fixed shadow/los/submarine misalignment issues
2015-12-09 19:29:53 +02:00
CrewCommander.cs
Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout
2015-12-17 19:35:14 +02:00
EnemyAIController.cs
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
2015-12-23 00:10:02 +02:00
HumanAIController.cs
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
2015-12-23 00:10:02 +02:00
IndoorsSteeringManager.cs
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
ISteerable.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Order.cs
Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout
2015-12-17 19:35:14 +02:00
PathFinder.cs
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
SteeringManager.cs
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
SteeringPath.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00