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vlad.os/LuaCsForBarotraumaEP
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beecfe60ac97fd5d11ef142834b88e9dbc380378
LuaCsForBarotraumaEP/Subsurface/Source/Characters/AI
History
Regalis beecfe60ac mhgvik
2015-12-06 16:36:24 +02:00
..
Objectives
mhgvik
2015-12-06 16:36:24 +02:00
AIController.cs
Human AI with pathfinding and room hazard avoidance
2015-11-23 01:22:38 +02:00
AITarget.cs
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00
CrewCommander.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
EnemyAIController.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
HumanAIController.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
ÍndoorsSteeringManager.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
ISteerable.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Order.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
PathFinder.cs
AI operating reactors & railguns, misc AI improvements
2015-11-30 19:06:27 +02:00
SteeringManager.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
SteeringPath.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00
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