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LuaCsForBarotraumaEP
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89405d786b505b8caa0f76b44ffb7709bc41ad7a
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Characters
/
AI
History
Regalis
89405d786b
- new tool sprites
...
- when clicking the order icon next to a character, the character is selected in the command menu
2016-01-25 00:50:56 +02:00
..
Objectives
v0.3:
2016-01-23 14:37:00 +02:00
AIController.cs
Human AI with pathfinding and room hazard avoidance
2015-11-23 01:22:38 +02:00
AITarget.cs
Moar progress, fixed shadow/los/submarine misalignment issues
2015-12-09 19:29:53 +02:00
CrewCommander.cs
- new tool sprites
2016-01-25 00:50:56 +02:00
EnemyAIController.cs
"Ram attack" for moloch, endworm attack tweaking, improved watcher sprite
2016-01-20 23:14:06 +02:00
HumanAIController.cs
- CrewCommander key can be changed
2016-01-20 00:26:45 +02:00
IndoorsSteeringManager.cs
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
2016-01-15 17:10:21 +02:00
ISteerable.cs
IndoorsSteering works outside now
2016-01-06 22:50:55 +02:00
Order.cs
Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
2016-01-18 20:09:38 +02:00
PathFinder.cs
IndoorsSteering works outside now
2016-01-06 22:50:55 +02:00
SteeringManager.cs
- CrewCommander key can be changed
2016-01-20 00:26:45 +02:00
SteeringPath.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00