Multiplayer fixes
This commit is contained in:
@@ -64,6 +64,8 @@ namespace Barotrauma
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public EnemyAIController(Character c, string file) : base(c)
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{
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if (GameMain.Client != null && GameMain.Server == null) c.Enabled = false;
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targetMemories = new Dictionary<AITarget, AITargetMemory>();
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XDocument doc = ToolBox.TryLoadXml(file);
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@@ -42,7 +42,6 @@ namespace Barotrauma
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public AICharacter(string file, Vector2 position, CharacterInfo characterInfo = null, bool isNetworkPlayer = false)
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: base(file, position, characterInfo, isNetworkPlayer)
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{
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if (GameMain.Client != null && GameMain.Server == null) Enabled = false;
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}
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public void SetAI(AIController aiController)
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@@ -98,10 +97,10 @@ namespace Barotrauma
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//{
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//if (RefLimb.ignoreCollisions) continue;
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if (AnimController.RefLimb.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) return false;
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if ((AnimController.RefLimb.SimPosition - Submarine.Loaded.SimPosition).Length() > NetConfig.CharacterIgnoreDistance) return false;
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message.WriteRangedSingle(AnimController.RefLimb.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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message.WriteRangedSingle(AnimController.RefLimb.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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message.Write(AnimController.RefLimb.SimPosition.X);
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message.Write(AnimController.RefLimb.SimPosition.Y);
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message.Write(AnimController.RefLimb.Rotation);
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@@ -114,14 +113,14 @@ namespace Barotrauma
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aiController.FillNetworkData(message);
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return true;
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case NetworkEventType.EntityUpdate:
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if (AnimController.RefLimb.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) return false;
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if ((AnimController.RefLimb.SimPosition - Submarine.Loaded.SimPosition).Length() > NetConfig.CharacterIgnoreDistance) return false;
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message.Write(AnimController.TargetDir == Direction.Right);
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -1.0f, 1.0f), -1.0f, 1.0f, 8);
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -1.0f, 1.0f), -1.0f, 1.0f, 8);
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message.WriteRangedSingle(AnimController.RefLimb.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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message.WriteRangedSingle(AnimController.RefLimb.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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message.Write(AnimController.RefLimb.SimPosition.X);
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message.Write(AnimController.RefLimb.SimPosition.Y);
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return true;
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}
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@@ -149,8 +148,8 @@ namespace Barotrauma
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try
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{
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limbPos.X = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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limbPos.Y = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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limbPos.X = message.ReadFloat();
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limbPos.Y = message.ReadFloat();
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rotation = message.ReadFloat();
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}
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@@ -196,8 +195,8 @@ namespace Barotrauma
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targetMovement.X = message.ReadRangedSingle(-1.0f, 1.0f, 8);
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targetMovement.Y = message.ReadRangedSingle(-1.0f, 1.0f, 8);
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pos.X = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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pos.Y = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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pos.X = message.ReadFloat();
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pos.Y = message.ReadFloat();
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//vel.X = message.ReadFloat();
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//vel.Y = message.ReadFloat();
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@@ -988,7 +988,7 @@ namespace Barotrauma
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{
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if (!Enabled) return;
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Vector2 pos = ConvertUnits.ToDisplayUnits(AnimController.Limbs[0].SimPosition);
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Vector2 pos = AnimController.Limbs[0].WorldPosition;
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pos.Y = -pos.Y;
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if (this == controlled) return;
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@@ -1335,10 +1335,10 @@ namespace Barotrauma
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message.Write(AnimController.Dir > 0.0f);
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}
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if (AnimController.RefLimb.SimPosition.Length() > NetConfig.CharacterIgnoreDistance) return true;
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if ((AnimController.RefLimb.SimPosition - Submarine.Loaded.SimPosition).Length() > NetConfig.CharacterIgnoreDistance) return true;
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message.WriteRangedSingle(AnimController.RefLimb.SimPosition.X, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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message.WriteRangedSingle(AnimController.RefLimb.SimPosition.Y, -NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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message.Write(AnimController.RefLimb.SimPosition.X);
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message.Write(AnimController.RefLimb.SimPosition.Y);
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return true;
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default:
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@@ -1505,8 +1505,8 @@ namespace Barotrauma
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}
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try
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{
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pos.X = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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pos.Y = message.ReadRangedSingle(-NetConfig.CharacterIgnoreDistance, NetConfig.CharacterIgnoreDistance, 16);
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pos.X = message.ReadFloat();
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pos.Y = message.ReadFloat();
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}
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catch
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@@ -54,7 +54,7 @@ namespace Barotrauma
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if (character.ClosestCharacter != null && (character.ClosestCharacter.IsDead || character.ClosestCharacter.Stun > 0.0f))
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{
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Vector2 startPos = character.Position + (character.ClosestCharacter.Position - character.Position) * 0.7f;
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Vector2 startPos = character.Position + (character.ClosestCharacter.WorldPosition - character.WorldPosition) * 0.7f;
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startPos = cam.WorldToScreen(startPos);
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Vector2 textPos = startPos;
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@@ -61,7 +61,7 @@ namespace Barotrauma.Items.Components
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{
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base.Draw(spriteBatch, editing);
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textBlock.Rect = new Rectangle(item.WorldRect.X, -(item.WorldRect.Y - item.Rect.Height/2), item.Rect.Width, item.Rect.Height);
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textBlock.Rect = new Rectangle((int)item.DrawPosition.X - item.Rect.Width/2, -(int)(item.DrawPosition.Y + item.Rect.Height/2), item.Rect.Width, item.Rect.Height);
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textBlock.Draw(spriteBatch);
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}
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}
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@@ -118,7 +118,7 @@ namespace Barotrauma.Items.Components
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fmj.WorldAnchorB = position;
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}
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item.SendSignal(ToolBox.Vector2ToString(character.CursorPosition), "position_out");
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item.SendSignal(ToolBox.Vector2ToString(character.CursorWorldPosition), "position_out");
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}
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public override bool Use(float deltaTime, Character activator = null)
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@@ -152,12 +152,12 @@ namespace Barotrauma.Items.Components
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{
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if (c2 == null || c2.Item==null || !c2.Item.Prefab.FocusOnSelected) continue;
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Vector2 centerPos = c2.Item.Position;
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Vector2 centerPos = c2.Item.WorldPosition;
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if (character == Character.Controlled && cam != null)
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{
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Lights.LightManager.ViewPos = centerPos;
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cam.TargetPos = c2.Item.Position;
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cam.TargetPos = c2.Item.WorldPosition;
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}
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break;
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@@ -50,6 +50,8 @@ namespace Barotrauma.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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currPowerConsumption = powerConsumption;
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base.Update(deltaTime, cam);
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for (int i = radarBlips.Count - 1; i >= 0; i-- )
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@@ -71,6 +73,8 @@ namespace Barotrauma.Items.Components
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{
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pingState = 0.0f;
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}
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voltage = 0.0f;
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}
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public override bool Use(float deltaTime, Character character = null)
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@@ -262,7 +266,6 @@ namespace Barotrauma.Items.Components
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prevPos = pos;
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}
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voltage = 0.0f;
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}
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private void DrawBlip(SpriteBatch spriteBatch, RadarBlip blip, Vector2 center, Color color, float radius)
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@@ -153,7 +153,7 @@ namespace Barotrauma.Items.Components
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projectile.body.ResetDynamics();
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projectile.body.Enabled = true;
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projectile.SetTransform(ConvertUnits.ToSimUnits(new Vector2(item.Rect.X + barrelPos.X, item.Rect.Y - barrelPos.Y)), -rotation);
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projectile.SetTransform(ConvertUnits.ToSimUnits(new Vector2(item.WorldRect.X + barrelPos.X, item.WorldRect.Y - barrelPos.Y)), -rotation);
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projectiles[0].Use(deltaTime);
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if (projectile.container != null) projectile.container.RemoveContained(projectile);
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@@ -301,7 +301,7 @@ namespace Barotrauma.Items.Components
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case "position_in":
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Vector2 receivedPos = ToolBox.ParseToVector2(signal, false);
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Vector2 centerPos = new Vector2(item.Rect.X + barrelPos.X, item.Rect.Y - barrelPos.Y);
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Vector2 centerPos = new Vector2(item.WorldRect.X + barrelPos.X, item.WorldRect.Y - barrelPos.Y);
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Vector2 offset = receivedPos - centerPos;
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offset.Y = -offset.Y;
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@@ -110,6 +110,14 @@ namespace Barotrauma
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private set;
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}
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public override Vector2 SimPosition
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{
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get
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{
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return ConvertUnits.ToSimUnits(Position);
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}
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}
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public Vector2 Velocity
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{
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get { return subBody==null ? Vector2.Zero : subBody.Velocity; }
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@@ -402,7 +402,7 @@ namespace Barotrauma
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}
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var ragdoll = limb.character.AnimController;
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ragdoll.FindHull();
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ragdoll.FindHull();
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return false;
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@@ -3,6 +3,7 @@ using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using Barotrauma.Networking.ReliableMessages;
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using FarseerPhysics;
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namespace Barotrauma.Networking
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{
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@@ -356,7 +357,7 @@ namespace Barotrauma.Networking
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if (myCharacter.IsDead)
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{
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Character.Controlled = null;
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GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
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//GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
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}
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else if (gameStarted)
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{
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@@ -742,7 +743,7 @@ namespace Barotrauma.Networking
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float closestDist = 0.0f;
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foreach (WayPoint wp in WayPoint.WayPointList)
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{
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float dist = Vector2.Distance(wp.SimPosition, position);
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float dist = Vector2.Distance(wp.WorldPosition, position);
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if (closestWaypoint != null && dist > closestDist) continue;
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closestWaypoint = wp;
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@@ -750,9 +751,7 @@ namespace Barotrauma.Networking
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continue;
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}
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Character character = (closestWaypoint == null) ?
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Character.Create(ch, position, !isMyCharacter) :
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Character.Create(ch, closestWaypoint, !isMyCharacter);
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Character character = Character.Create(ch, position, !isMyCharacter);
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character.ID = ID;
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@@ -1223,8 +1223,8 @@ namespace Barotrauma.Networking
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message.Write((byte)character.Info.HeadSpriteId);
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message.Write(character.SimPosition.X);
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message.Write(character.SimPosition.Y);
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message.Write(character.WorldPosition.X);
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message.Write(character.WorldPosition.Y);
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message.Write(character.Info.Job.Name);
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}
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@@ -18,14 +18,12 @@ namespace Barotrauma
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public static float Range(float minimum, float maximum, bool local = true)
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{
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return (float)(local ? localRandom : syncedRandom).NextDouble() * (maximum - minimum) + minimum;
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return (float)(local ? localRandom : syncedRandom).NextDouble() * (maximum - minimum) + minimum;
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}
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public static int Range(int minimum, int maximum, bool local = true)
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{
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return (local ? localRandom : syncedRandom).Next(maximum - minimum) + minimum;
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return (local ? localRandom : syncedRandom).Next(maximum - minimum) + minimum;
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}
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public static int Int(int max = int.MaxValue, bool local = true)
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