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LuaCsForBarotraumaEP
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fa5cceb903147a583e9cbd4603086cab5193a8ca
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
Characters
/
AI
History
Regalis
fa5cceb903
Merge branch 'NewCoordinateSystem'
...
Conflicts: Subsurface/Barotrauma.csproj Subsurface_Solution.v12.suo
2015-12-17 18:29:26 +02:00
..
Objectives
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
AIController.cs
Human AI with pathfinding and room hazard avoidance
2015-11-23 01:22:38 +02:00
AITarget.cs
Moar progress, fixed shadow/los/submarine misalignment issues
2015-12-09 19:29:53 +02:00
CrewCommander.cs
Order symbols
2015-12-07 19:32:55 +02:00
EnemyAIController.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
HumanAIController.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
IndoorsSteeringManager.cs
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
ISteerable.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Order.cs
Order symbols
2015-12-07 19:32:55 +02:00
PathFinder.cs
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
SteeringManager.cs
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
SteeringPath.cs
AI combat, misc AI improvements, characters can't get stuck inside doors
2015-12-03 18:34:35 +02:00