Joonas Rikkonen
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8b4c5b8cd7
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(a5643136e) Removed the separate "my character panel" from the top right corner of the screen in MP (not needed anymore because the job preferences etc can be edited in the info menu), removed the radio button below the chatbox (looks bad and not necessary now that we have a dedicated chat hotkey)
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2019-04-18 12:03:37 +03:00 |
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Joonas Rikkonen
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fdacc4534b
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(c14dcd3d6) Support for multi-target monster missions
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2019-04-18 12:03:07 +03:00 |
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Joonas Rikkonen
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786c37811f
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(ed3701e5d) Fixed submarine editor previously used list overlapping with entity list when scrollbar is visible
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2019-04-18 12:02:50 +03:00 |
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Joonas Rikkonen
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d019fee0e6
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(d00433116) Show structure background sprites in the sprite editor
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2019-04-17 12:45:12 +03:00 |
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Joonas Rikkonen
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9dea124ec2
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(12dd79a54) Fixed GUIListBoxes still sometimes leaving the last row out when using a grid layout
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2019-04-17 12:44:55 +03:00 |
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Joonas Rikkonen
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91d3ea6a0f
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(10dd92c0a) Added Steam overlay support to workshop
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2019-04-17 12:44:21 +03:00 |
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Joonas Rikkonen
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56a24772ec
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(d0a23dc66) Convert workshop item texts (title, description & owner name) to UTF8. Fixes #1423
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2019-04-17 12:44:03 +03:00 |
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Joonas Rikkonen
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cfd4df925a
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(41c5679ec) Resize fonts according to resolution (TODO: test on resolutions larger than 1080p)
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2019-04-17 12:43:29 +03:00 |
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Joonas Rikkonen
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8c8f03ae25
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(a6f17618b) Allow canceling repairs in the campaign menu, fixed credits not being displayed in the repair tab
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2019-04-17 12:43:11 +03:00 |
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Joonas Rikkonen
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ee2326db63
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(f27ee6807) Changed to only show damage indication when the section is damaged
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2019-04-17 12:42:53 +03:00 |
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Joonas Rikkonen
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1615e2f6aa
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(3c4a367f1) Added structural section damage indication to DebugDraw
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2019-04-17 12:42:35 +03:00 |
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Joonas Rikkonen
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e0fe737c3b
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(60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
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2019-04-16 17:16:14 +03:00 |
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Joonas Rikkonen
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2b11c79a4c
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(ac9d10462) Take entity scale and flipping into account when dragging
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2019-04-16 17:13:34 +03:00 |
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Joonas Rikkonen
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9dc29965f6
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(602bf4ba6) Implemented structure scaling. TODO: draw with correct scale when dragging
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2019-04-16 17:13:18 +03:00 |
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Joonas Rikkonen
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3c147c1653
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(cb10c219e) Allow to set the vitality for a character without afflicting damage. Make a bunch of properties of Attack class publicly accessible.
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2019-04-16 17:13:01 +03:00 |
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Joonas Rikkonen
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0c42ad1572
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(22ec3a281) Add a boolean that controls whether or not the enemy attacks outposts and the characters inside it.
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2019-04-16 17:12:43 +03:00 |
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Joonas Rikkonen
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707d9ed398
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(9d7465a38) New alien item sounds
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2019-04-16 17:12:27 +03:00 |
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Joonas Rikkonen
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6262b3ea54
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(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:12:09 +03:00 |
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Joonas Rikkonen
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bd07acf26d
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(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
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2019-04-16 17:11:49 +03:00 |
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Joonas Rikkonen
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4c83e5a598
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(98d8107fe) Fixed server failing to set items' treatment suitabilities because afflictions were loaded after the items
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2019-04-16 17:10:54 +03:00 |
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Joonas Rikkonen
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81b359ea58
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(029467913) More descriptive error messages when clients fail to read an item EntityEvent
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2019-04-16 17:10:39 +03:00 |
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Joonas Rikkonen
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dd371c29cc
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(6844335fb) Fixed incorrect text tag in submarine save dialog
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2019-04-16 17:10:25 +03:00 |
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Joonas Rikkonen
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9e3d13b1c9
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(3730c56ab) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:10:10 +03:00 |
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Joonas Rikkonen
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30a3203051
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(19307be45) Implement random wearable variants. Should be synced with the server by using the same random seed. Add a console command "loadwearable" as a development feature (could also be used by modders) to enforce a certain variant. Refresh wearable sprite paths when the items are reloaded.
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2019-04-16 17:09:56 +03:00 |
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Joonas Rikkonen
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9ec8659c89
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(410101a21) Add an extension method for replacing strings if a condition is met.
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2019-04-16 17:09:41 +03:00 |
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Joonas Rikkonen
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f2d0d3a56a
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(94d321ddf) Automatically open the personal slots if an item in the slots is running out of battery/fuel/etc
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2019-04-16 17:09:26 +03:00 |
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Joonas Rikkonen
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578a36b29d
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(4d9a797c5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:09:12 +03:00 |
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Joonas Rikkonen
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f667455659
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(ba5343957) Button for hiding personal inventory slots
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2019-04-16 17:08:58 +03:00 |
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Joonas Rikkonen
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c361edfb8b
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(6d8c1f21d) Whoops.
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2019-04-16 17:08:44 +03:00 |
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Joonas Rikkonen
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b8b61ebb02
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(a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix
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2019-04-15 14:12:14 +03:00 |
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Joonas Rikkonen
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53f9202909
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(8f7813f79) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 13:43:50 +03:00 |
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Joonas Rikkonen
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e839260a9d
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(a3d3d1671) Health interface layout tweaking, change "drop" to "use as treatment" when dragging an item to the health interface
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2019-04-15 13:43:35 +03:00 |
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Joonas Rikkonen
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8f310256b5
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(2bbea6767) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 13:43:07 +03:00 |
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Joonas Rikkonen
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fe235eb37a
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(2fc766fe5) Add support for wearable item variants. Not used yet. Not synced (not sure if it should).
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2019-04-15 13:42:37 +03:00 |
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Joonas Rikkonen
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918fac9e5e
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(6c6831abf) Some new sounds, fixed damage sounds not being played if no damage modifiers are applied
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2019-04-15 13:42:08 +03:00 |
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Joonas Rikkonen
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3e0d4f5122
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(16b390a10) Remove an empty line.
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2019-04-15 13:41:55 +03:00 |
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Joonas Rikkonen
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d3481c1dd6
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(eaf02c38d) If the character has no mentionable afflictions, automatically select the limb with highest dmg on it (if none selected) to be displayed in the health interface.
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2019-04-15 12:10:33 +03:00 |
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Joonas Rikkonen
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8290c577d8
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(1dd58d3ff) CustomInterface editor shows each label/signal as a separate textbox (w/ text picker option)
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2019-04-15 12:10:05 +03:00 |
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Joonas Rikkonen
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8a42bb3bbd
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(add7a8fe6) Fixed: Error in localization when importing npc conversations. Added: proofread englishvanilla
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2019-04-15 12:09:22 +03:00 |
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Joonas Rikkonen
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ed38e60d13
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(32ba1d322) When editing an item label or a room name, the text is colored gray/green according to whether the text can be translated (= if a matching text tag is found in the language files). There's also now a "text picker menu" that can be used to pick the text from a list of translatable texts. TODO: use this in ItemComponent.Msg and CustomInterface button/tickbox labels.
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2019-04-15 12:07:27 +03:00 |
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Joonas Rikkonen
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66de47f041
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(a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml
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2019-04-15 12:06:58 +03:00 |
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Joonas Rikkonen
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3eba76bb0f
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(32e72b628) Fixed "dumpentitytexts" command outputting the lines in an incorrect format, added new lights and structures to EnglishVanilla.xml
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2019-04-15 12:04:54 +03:00 |
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Joonas Rikkonen
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7cf82573d0
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(12ed5d203) Disable background music & ambience in the character editor. Closes #1420
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2019-04-15 12:04:26 +03:00 |
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Joonas Rikkonen
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b705b1579c
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(c12fe7d80) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-15 12:00:49 +03:00 |
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Joonas Rikkonen
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b4ec36f5bb
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(2fc72545e) new texts regarding missions and beacons.
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2019-04-15 12:00:35 +03:00 |
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Joonas Rikkonen
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455fbb013f
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(158a62970) Don't allow to replace an existing character. TODO: should make this possible later on, but requires additional logic. Fixes #1375.
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2019-04-15 12:00:21 +03:00 |
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Joonas Rikkonen
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359b8280d3
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(25fc82c5f) Fix collider params being written as floats instead of ints.
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2019-04-15 12:00:07 +03:00 |
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Joonas Rikkonen
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629993f38d
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(4b2369616) Don't register hotkeys, character controls or other input when the character creation interface is open.
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2019-04-15 11:59:53 +03:00 |
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Joonas Rikkonen
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d6acb8bf09
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(9e9c1672d) The wizard now creates box colliders by default.
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2019-04-15 11:59:38 +03:00 |
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Joonas Rikkonen
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a48064d392
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(8b7236862) Reset the character editor on exit (if not switching between the game screen). Handle crash when no character file is found (e.g. when an invalid path is defined in the content package).
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2019-04-15 11:59:23 +03:00 |
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