(6c6831abf) Some new sounds, fixed damage sounds not being played if no damage modifiers are applied

This commit is contained in:
Joonas Rikkonen
2019-04-15 13:42:08 +03:00
parent 3e0d4f5122
commit 918fac9e5e
6 changed files with 50 additions and 3 deletions

View File

@@ -393,7 +393,7 @@ namespace Barotrauma
}
}
partial void SeverLimbJointProjSpecific(LimbJoint limbJoint)
partial void SeverLimbJointProjSpecific(LimbJoint limbJoint, bool playSound = true)
{
foreach (Limb limb in new Limb[] { limbJoint.LimbA, limbJoint.LimbB })
{
@@ -411,6 +411,11 @@ namespace Barotrauma
character.CurrentHull?.AddDecal(character.BloodDecalName, limb.WorldPosition, MathHelper.Clamp(limb.Mass, 0.5f, 2.0f));
}
}
if (playSound)
{
SoundPlayer.PlayDamageSound("Gore", 1.0f, limbJoint.LimbA.body);
}
}
public virtual void Draw(SpriteBatch spriteBatch, Camera cam)

View File

@@ -598,6 +598,7 @@ namespace Barotrauma
var limbHealth = limbHealths.OrderByDescending(l => l.TotalDamage).FirstOrDefault();
selectedLimbIndex = limbHealths.IndexOf(limbHealth);
}
}
LimbHealth selectedLimb = selectedLimbIndex < 0 ? highlightedLimb : limbHealths[selectedLimbIndex];
if (selectedLimb != currentDisplayedLimb || forceAfflictionContainerUpdate)

View File

@@ -296,6 +296,7 @@ namespace Barotrauma
break;
}
}
SoundPlayer.PlayDamageSound(damageSoundType, Math.Max(damage, bleedingDamage), WorldPosition);
}
// Always spawn damage particles

View File

@@ -1949,6 +1949,27 @@
<None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\ElectricalDischarger.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore3.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore4.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore5.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore6.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Damage\Gore7.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Impact\MetalImpactHeavy1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>

View File

@@ -692,7 +692,7 @@ namespace Barotrauma
ImpactProjSpecific(impact, f1.Body);
}
public void SeverLimbJoint(LimbJoint limbJoint)
public void SeverLimbJoint(LimbJoint limbJoint, bool playSound = true)
{
if (!limbJoint.CanBeSevered || limbJoint.IsSevered)
{
@@ -721,7 +721,7 @@ namespace Barotrauma
}
}
partial void SeverLimbJointProjSpecific(LimbJoint limbJoint);
partial void SeverLimbJointProjSpecific(LimbJoint limbJoint, bool playSound = true);
private void GetConnectedLimbs(List<Limb> connectedLimbs, List<LimbJoint> checkedJoints, Limb limb)
{

View File

@@ -413,6 +413,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get