(ed3701e5d) Fixed submarine editor previously used list overlapping with entity list when scrollbar is visible
This commit is contained in:
@@ -452,9 +452,10 @@ namespace Barotrauma
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), showEntitiesHolder.RectTransform) { MinSize = new Point(0, 3) }, style: null);
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("PreviouslyUsedLabel"));
|
||||
previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) })
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.95f, 0.025f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("PreviouslyUsedLabel"));
|
||||
previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform, Anchor.BottomCenter))
|
||||
{
|
||||
ScrollBarVisible = true,
|
||||
OnSelected = SelectPrefab
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user