(602bf4ba6) Implemented structure scaling. TODO: draw with correct scale when dragging
This commit is contained in:
@@ -505,7 +505,7 @@ namespace Barotrauma
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foreach (MapEntity e in selectedList)
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{
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e.prefab?.DrawPlacing(spriteBatch,
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new Rectangle(e.WorldRect.Location + new Point((int)moveAmount.X, (int)-moveAmount.Y), e.WorldRect.Size));
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new Rectangle(e.WorldRect.Location + new Point((int)moveAmount.X, (int)-moveAmount.Y), e.WorldRect.Size), e.Scale);
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GUI.DrawRectangle(spriteBatch,
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new Vector2(e.WorldRect.X, -e.WorldRect.Y) + moveAmount,
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new Vector2(e.rect.Width, e.rect.Height),
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@@ -41,13 +41,7 @@ namespace Barotrauma
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MathHelper.Clamp(value.Y, 0.01f, 10));
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}
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}
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// Only for testing in the debug build. Not saved.
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#if DEBUG
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[Editable, Serialize(true, false)]
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#endif
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public bool DrawTiled { get; protected set; } = true;
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protected Vector2 textureOffset = Vector2.Zero;
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[Editable(MinValueFloat = -1000f, MaxValueFloat = 1000f, ValueStep = 10f), Serialize("0.0, 0.0", true)]
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public Vector2 TextureOffset
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@@ -101,7 +95,7 @@ namespace Barotrauma
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editingHUD = new GUIFrame(new RectTransform(new Vector2(0.3f, 0.25f), GUI.Canvas, Anchor.CenterRight) { MinSize = new Point(400, 0) }) { UserData = this };
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GUIListBox listBox = new GUIListBox(new RectTransform(new Vector2(0.95f, 0.8f), editingHUD.RectTransform, Anchor.Center), style: null);
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var editor = new SerializableEntityEditor(listBox.Content.RectTransform, this, inGame, showName: true, elementHeight: 20);
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var buttonContainer = new GUILayoutGroup(new RectTransform(new Point(listBox.Content.Rect.Width, 20)), isHorizontal: true)
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{
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Stretch = true,
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@@ -234,62 +228,35 @@ namespace Barotrauma
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}
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dropShadowOffset.Y = -dropShadowOffset.Y;
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}
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SpriteEffects oldEffects = Prefab.BackgroundSprite.effects;
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Prefab.BackgroundSprite.effects ^= SpriteEffects;
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if (DrawTiled)
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Point backGroundOffset = new Point(
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MathUtils.PositiveModulo((int)-textureOffset.X, Prefab.BackgroundSprite.SourceRect.Width),
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MathUtils.PositiveModulo((int)-textureOffset.Y, Prefab.BackgroundSprite.SourceRect.Height));
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Prefab.BackgroundSprite.DrawTiled(
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spriteBatch,
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new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)),
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new Vector2(rect.Width, rect.Height),
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color: color,
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textureScale: TextureScale * Scale,
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startOffset: backGroundOffset);
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if (UseDropShadow)
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{
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SpriteEffects oldEffects = Prefab.BackgroundSprite.effects;
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Prefab.BackgroundSprite.effects ^= SpriteEffects;
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Point backGroundOffset = new Point(
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MathUtils.PositiveModulo((int)-textureOffset.X, Prefab.BackgroundSprite.SourceRect.Width),
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MathUtils.PositiveModulo((int)-textureOffset.Y, Prefab.BackgroundSprite.SourceRect.Height));
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Prefab.BackgroundSprite.DrawTiled(
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spriteBatch,
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new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)),
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new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)) + dropShadowOffset,
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new Vector2(rect.Width, rect.Height),
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color: color,
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color: Color.Black * 0.5f,
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textureScale: TextureScale * Scale,
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startOffset: backGroundOffset);
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if (UseDropShadow)
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{
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Prefab.BackgroundSprite.DrawTiled(
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spriteBatch,
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new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)) + dropShadowOffset,
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new Vector2(rect.Width, rect.Height),
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color: Color.Black * 0.5f,
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textureScale: TextureScale * Scale,
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startOffset: backGroundOffset,
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depth: (depth + Prefab.BackgroundSprite.Depth) / 2.0f);
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}
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Prefab.BackgroundSprite.effects = oldEffects;
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startOffset: backGroundOffset,
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depth: (depth + Prefab.BackgroundSprite.Depth) / 2.0f);
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}
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else
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{
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Prefab.BackgroundSprite.Draw(
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spriteBatch,
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new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)),
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color,
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Vector2.Zero,
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scale: Scale,
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rotate: 0,
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spriteEffect: SpriteEffects);
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if (UseDropShadow)
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{
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Prefab.BackgroundSprite.Draw(
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spriteBatch,
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new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)) + dropShadowOffset,
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Color.Black * 0.5f,
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Vector2.Zero,
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scale: Scale,
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rotate: 0,
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spriteEffect: SpriteEffects,
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depth: (depth + Prefab.BackgroundSprite.Depth) / 2.0f);
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}
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}
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Prefab.BackgroundSprite.effects = oldEffects;
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}
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}
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@@ -316,39 +283,25 @@ namespace Barotrauma
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Submarine.DamageEffectColor = color;
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}
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}
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Point sectionOffset = new Point(
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Math.Abs(rect.Location.X - Sections[i].rect.Location.X),
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Math.Abs(rect.Location.Y - Sections[i].rect.Location.Y));
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if (DrawTiled)
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{
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Point sectionOffset = new Point(
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Math.Abs(rect.Location.X - Sections[i].rect.Location.X),
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Math.Abs(rect.Location.Y - Sections[i].rect.Location.Y));
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if (FlippedX && IsHorizontal) sectionOffset.X = Sections[i].rect.Right - rect.Right;
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if (FlippedY && !IsHorizontal) sectionOffset.Y = (rect.Y - rect.Height) - (Sections[i].rect.Y - Sections[i].rect.Height);
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if (FlippedX && IsHorizontal) sectionOffset.X = Sections[i].rect.Right - rect.Right;
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if (FlippedY && !IsHorizontal) sectionOffset.Y = (rect.Y - rect.Height) - (Sections[i].rect.Y - Sections[i].rect.Height);
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sectionOffset.X += MathUtils.PositiveModulo((int)-textureOffset.X, prefab.sprite.SourceRect.Width);
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sectionOffset.Y += MathUtils.PositiveModulo((int)-textureOffset.Y, prefab.sprite.SourceRect.Height);
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sectionOffset.X += MathUtils.PositiveModulo((int)-textureOffset.X, prefab.sprite.SourceRect.Width);
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sectionOffset.Y += MathUtils.PositiveModulo((int)-textureOffset.Y, prefab.sprite.SourceRect.Height);
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prefab.sprite.DrawTiled(
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spriteBatch,
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new Vector2(Sections[i].rect.X + drawOffset.X, -(Sections[i].rect.Y + drawOffset.Y)),
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new Vector2(Sections[i].rect.Width, Sections[i].rect.Height),
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color: color,
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startOffset: sectionOffset,
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depth: depth,
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textureScale: TextureScale * Scale);
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}
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else
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{
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prefab.sprite.Draw(
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spriteBatch,
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new Vector2(rect.X + drawOffset.X, -(rect.Y + drawOffset.Y)),
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color,
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Vector2.Zero,
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scale: Scale,
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rotate: 0,
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spriteEffect: SpriteEffects);
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}
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prefab.sprite.DrawTiled(
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spriteBatch,
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new Vector2(Sections[i].rect.X + drawOffset.X, -(Sections[i].rect.Y + drawOffset.Y)),
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new Vector2(Sections[i].rect.Width, Sections[i].rect.Height),
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color: color,
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startOffset: sectionOffset,
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depth: depth,
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textureScale: TextureScale * Scale);
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}
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prefab.sprite.effects = oldEffects;
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}
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@@ -95,19 +95,6 @@ namespace Barotrauma
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filterIncompatible = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterIncompatibleServers"));
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filterIncompatible.OnSelected += (tickBox) => { FilterServers(); return true; };
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var filterHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform)) { RelativeSpacing = 0.05f };
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), filterHolder.RectTransform), TextManager.Get("FilterServers"));
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searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.13f), filterHolder.RectTransform), "");
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var tickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), filterHolder.RectTransform));
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searchBox.OnTextChanged += (txtBox, txt) => { FilterServers(); return true; };
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filterPassword = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterPassword"));
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filterPassword.OnSelected += (tickBox) => { FilterServers(); return true; };
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filterIncompatible = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterIncompatibleServers"));
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filterIncompatible.OnSelected += (tickBox) => { FilterServers(); return true; };
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filterFull = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterFullServers"));
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filterFull.OnSelected += (tickBox) => { FilterServers(); return true; };
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filterEmpty = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterEmptyServers"));
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@@ -165,6 +152,58 @@ namespace Barotrauma
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Enabled = false
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};
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//-------------------------------------------------------------------------------------
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//right column
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//-------------------------------------------------------------------------------------
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var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(1.0f - leftColumn.RectTransform.RelativeSize.X - 0.017f, 1.0f),
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paddedFrame.RectTransform, Anchor.CenterRight))
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{
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RelativeSpacing = 0.02f,
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Stretch = true
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};
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var serverListHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), rightColumn.RectTransform)) { Stretch = true, RelativeSpacing = 0.02f };
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serverList = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), serverListHolder.RectTransform, Anchor.Center))
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{
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OnSelected = (btn, obj) => {
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ServerInfo serverInfo = (ServerInfo)obj;
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serverInfo.CreatePreviewWindow(serverPreview);
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return true;
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}
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};
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serverList.OnSelected += SelectServer;
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serverPreview = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), serverListHolder.RectTransform, Anchor.Center));
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columnRelativeWidth = new float[] { 0.04f, 0.02f, 0.044f, 0.77f, 0.02f, 0.075f, 0.06f };
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var buttonContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.075f), rightColumn.RectTransform), style: null);
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GUIButton button = new GUIButton(new RectTransform(new Vector2(0.25f, 0.9f), buttonContainer.RectTransform, Anchor.TopLeft),
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TextManager.Get("Back"), style: "GUIButtonLarge")
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{
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OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
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};
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var refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
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"", style: "GUIButtonRefresh") {
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ToolTip = TextManager.Get("ServerListRefresh"),
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OnClicked = RefreshServers
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};
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joinButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.9f), buttonContainer.RectTransform, Anchor.TopRight),
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TextManager.Get("ServerListJoin"), style: "GUIButtonLarge")
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{
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OnClicked = JoinServer,
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Enabled = false
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};
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//--------------------------------------------------------
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button.SelectedColor = button.Color;
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@@ -207,6 +246,18 @@ namespace Barotrauma
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UserData = "noresults"
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};
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}
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return true;
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}
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private bool RefreshJoinButtonState(GUIComponent component, object obj)
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{
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if (obj == null || waitingForRefresh) return false;
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if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
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{
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joinButton.Enabled = true;
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}
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else
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{
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joinButton.Enabled = false;
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@@ -166,6 +166,25 @@ namespace Barotrauma
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public override Rectangle Rect
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{
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get
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@@ -520,15 +520,9 @@ namespace Barotrauma
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}
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}
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}
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// The value should always be copied from the prefab. Editing is enabled only for testing the scale in the sub editor (changes are not saved).
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#if DEBUG
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[Serialize(1f, false), Editable(0.1f, 10f, DecimalCount = 3, ValueStep = 0.1f)]
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#else
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[Serialize(1f, false)]
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#endif
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public float Scale { get; set; } = 1;
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public virtual float Scale { get; set; } = 1;
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#endregion
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}
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}
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@@ -159,6 +159,32 @@ namespace Barotrauma
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private set;
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}
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private float scale = 1.0f;
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public override float Scale
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{
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get { return scale; }
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set
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{
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if (scale == value) { return; }
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scale = MathHelper.Clamp(value, 0.1f, 10.0f);
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float relativeScale = scale / prefab.Scale;
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if (!ResizeHorizontal || !ResizeVertical)
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{
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int newWidth = ResizeHorizontal ? rect.Width : (int)(defaultRect.Width * relativeScale);
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int newHeight = ResizeVertical ? rect.Height : (int)(defaultRect.Height * relativeScale);
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Rect = new Rectangle(rect.X, rect.Y, newWidth, newHeight);
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if (Sections != null)
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{
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UpdateSections();
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}
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}
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}
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}
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private Rectangle defaultRect;
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public override Rectangle Rect
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{
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get
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@@ -169,9 +195,13 @@ namespace Barotrauma
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{
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Rectangle oldRect = Rect;
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base.Rect = value;
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if (Prefab.Body) CreateSections();
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if (Prefab.Body)
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{
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CreateSections();
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}
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else
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{
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if (Sections == null) { return; }
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foreach (WallSection sec in Sections)
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{
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Rectangle secRect = sec.rect;
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@@ -189,11 +219,11 @@ namespace Barotrauma
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public float BodyWidth
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{
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get { return Prefab.BodyWidth > 0.0f ? Prefab.BodyWidth : rect.Width; }
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get { return Prefab.BodyWidth > 0.0f ? Prefab.BodyWidth * scale : rect.Width; }
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}
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public float BodyHeight
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{
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get { return Prefab.BodyHeight > 0.0f ? Prefab.BodyHeight : rect.Height; }
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get { return Prefab.BodyHeight > 0.0f ? Prefab.BodyHeight * scale : rect.Height; }
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}
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/// <summary>
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@@ -261,8 +291,9 @@ namespace Barotrauma
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public Structure(Rectangle rectangle, StructurePrefab sp, Submarine submarine)
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: base(sp, submarine)
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{
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if (rectangle.Width == 0 || rectangle.Height == 0) return;
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System.Diagnostics.Debug.Assert(rectangle.Width > 0 && rectangle.Height > 0);
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if (rectangle.Width == 0 || rectangle.Height == 0) return;
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defaultRect = rectangle;
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rect = rectangle;
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#if CLIENT
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@@ -961,6 +992,7 @@ namespace Barotrauma
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private void UpdateSections()
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{
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if (Bodies == null) return;
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foreach (Body b in Bodies)
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{
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GameMain.World.RemoveBody(b);
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@@ -1024,9 +1056,9 @@ namespace Barotrauma
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if (BodyWidth > 0.0f) rect.Width = (int)BodyWidth;
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if (BodyHeight > 0.0f) rect.Height = Math.Max((int)Math.Round(BodyHeight * (rect.Height / (float)this.rect.Height)), 1);
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}
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if (FlippedX) diffFromCenter = -diffFromCenter;
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if (FlippedX) { diffFromCenter = -diffFromCenter; }
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Vector2 bodyOffset = ConvertUnits.ToSimUnits(Prefab.BodyOffset);
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Vector2 bodyOffset = ConvertUnits.ToSimUnits(Prefab.BodyOffset) * scale;
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if (FlippedX) { bodyOffset.X = -bodyOffset.X; }
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if (FlippedY) { bodyOffset.Y = -bodyOffset.Y; }
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@@ -1046,7 +1078,8 @@ namespace Barotrauma
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{
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newBody.Position = structureCenter + bodyOffset + new Vector2(
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(float)Math.Cos(IsHorizontal ? -BodyRotation : MathHelper.PiOver2 - BodyRotation),
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(float)Math.Sin(IsHorizontal ? -BodyRotation : MathHelper.PiOver2 - BodyRotation)) * ConvertUnits.ToSimUnits(diffFromCenter);
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(float)Math.Sin(IsHorizontal ? -BodyRotation : MathHelper.PiOver2 - BodyRotation))
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* ConvertUnits.ToSimUnits(diffFromCenter);
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newBody.Rotation = -BodyRotation;
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}
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else
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@@ -1187,6 +1220,9 @@ namespace Barotrauma
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{
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XElement element = new XElement("Structure");
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int width = ResizeHorizontal ? rect.Width : defaultRect.Width;
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int height = ResizeVertical ? rect.Height : defaultRect.Height;
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element.Add(
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new XAttribute("name", prefab.Name),
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new XAttribute("identifier", prefab.Identifier),
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@@ -1194,7 +1230,7 @@ namespace Barotrauma
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new XAttribute("rect",
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(int)(rect.X - Submarine.HiddenSubPosition.X) + "," +
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(int)(rect.Y - Submarine.HiddenSubPosition.Y) + "," +
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rect.Width + "," + rect.Height));
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width + "," + height));
|
||||
|
||||
if (FlippedX) element.Add(new XAttribute("flippedx", true));
|
||||
if (FlippedY) element.Add(new XAttribute("flippedy", true));
|
||||
|
||||
Reference in New Issue
Block a user