(8b7236862) Reset the character editor on exit (if not switching between the game screen). Handle crash when no character file is found (e.g. when an invalid path is defined in the content package).

This commit is contained in:
Joonas Rikkonen
2019-04-15 11:59:23 +03:00
parent 11a7bf3600
commit a48064d392
@@ -42,16 +42,16 @@ namespace Barotrauma
private bool showParamsEditor;
private bool showSpritesheet;
private bool isFreezed;
private bool autoFreeze = true;
private bool limbPairEditing = true;
private bool uniformScaling = true;
private bool lockSpriteOrigin = true;
private bool autoFreeze;
private bool limbPairEditing;
private bool uniformScaling;
private bool lockSpriteOrigin;
private bool lockSpritePosition;
private bool lockSpriteSize;
private bool recalculateCollider;
private bool copyJointSettings;
private bool displayColliders;
private bool displayWearables = true;
private bool displayWearables;
private bool displayBackgroundColor;
private bool ragdollResetRequiresForceLoading;
private bool animationResetRequiresForceLoading;
@@ -93,6 +93,7 @@ namespace Barotrauma
CalculateSpritesheetPosition();
if (Submarine.MainSub == null)
{
ResetVariables();
Submarine.MainSub = new Submarine("Content/AnimEditor.sub");
Submarine.MainSub.Load(unloadPrevious: false, showWarningMessages: false);
originalWall = new WallGroup(new List<Structure>(Structure.WallList));
@@ -101,6 +102,10 @@ namespace Barotrauma
isEndlessRunner = true;
GameMain.LightManager.LightingEnabled = false;
}
else if (instance == null)
{
ResetVariables();
}
Submarine.MainSub.GodMode = true;
if (Character.Controlled == null)
{
@@ -118,17 +123,49 @@ namespace Barotrauma
instance = this;
}
private void ResetVariables()
{
editAnimations = false;
editLimbs = false;
editJoints = false;
editIK = false;
showRagdoll = false;
showParamsEditor = false;
showSpritesheet = false;
isFreezed = false;
autoFreeze = true;
limbPairEditing = true;
uniformScaling = true;
lockSpriteOrigin = false;
lockSpritePosition = false;
lockSpriteSize = false;
recalculateCollider = false;
copyJointSettings = false;
displayColliders = false;
displayWearables = true;
displayBackgroundColor = false;
ragdollResetRequiresForceLoading = false;
animationResetRequiresForceLoading = false;
isExtrudingJoint = false;
isDrawingJoint = false;
Wizard.Instance = null;
}
private void Reset()
{
AnimParams.ForEach(a => a.Reset(true));
RagdollParams.Reset(true);
RagdollParams.ClearHistory();
CurrentAnimation.ClearHistory();
if (!character.Removed)
ResetVariables();
if (character != null)
{
character.Remove();
AnimParams.ForEach(a => a.Reset(true));
RagdollParams.Reset(true);
RagdollParams.ClearHistory();
CurrentAnimation.ClearHistory();
if (!character.Removed)
{
character.Remove();
}
character = null;
}
character = null;
}
public override void Deselect()
@@ -139,10 +176,7 @@ namespace Barotrauma
{
Submarine.MainSub.Remove();
isEndlessRunner = false;
if (character != null)
{
Reset();
}
Reset();
GameMain.World.ProcessChanges();
}
else
@@ -1131,7 +1165,22 @@ namespace Barotrauma
character = Character.Create(configFile, spawnPosition, ToolBox.RandomSeed(8), hasAi: false, ragdoll: ragdoll);
selectedJob = null;
}
character.dontFollowCursor = dontFollowCursor;
if (character != null)
{
character.dontFollowCursor = dontFollowCursor;
}
if (character == null)
{
if (currentCharacterConfig == configFile)
{
return null;
}
else
{
// Respawn the current character;
SpawnCharacter(currentCharacterConfig);
}
}
OnPostSpawn();
return character;
}
@@ -4302,6 +4351,10 @@ namespace Barotrauma
}
return instance;
}
set
{
instance = value;
}
}
public enum Tab { None, Character, Ragdoll }
@@ -4322,7 +4375,6 @@ namespace Barotrauma
break;
case Tab.None:
default:
//activeView = null;
instance = null;
break;
}