(ac9d10462) Take entity scale and flipping into account when dragging
This commit is contained in:
@@ -233,7 +233,7 @@ namespace Barotrauma
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}
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}
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public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f)
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public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
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{
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if (!ResizeHorizontal && !ResizeVertical)
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{
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@@ -504,8 +504,19 @@ namespace Barotrauma
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{
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foreach (MapEntity e in selectedList)
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{
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SpriteEffects spriteEffects = SpriteEffects.None;
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if (e is Item item)
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{
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if (item.FlippedX && item.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally;
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if (item.flippedY && item.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically;
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}
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else if (e is Structure structure)
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{
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if (structure.FlippedX && structure.Prefab.CanSpriteFlipX) spriteEffects ^= SpriteEffects.FlipHorizontally;
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if (structure.flippedY && structure.Prefab.CanSpriteFlipY) spriteEffects ^= SpriteEffects.FlipVertically;
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}
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e.prefab?.DrawPlacing(spriteBatch,
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new Rectangle(e.WorldRect.Location + new Point((int)moveAmount.X, (int)-moveAmount.Y), e.WorldRect.Size), e.Scale);
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new Rectangle(e.WorldRect.Location + new Point((int)moveAmount.X, (int)-moveAmount.Y), e.WorldRect.Size), e.Scale, spriteEffects);
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GUI.DrawRectangle(spriteBatch,
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new Vector2(e.WorldRect.X, -e.WorldRect.Y) + moveAmount,
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new Vector2(e.rect.Width, e.rect.Height),
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@@ -37,7 +37,7 @@ namespace Barotrauma
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}
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}
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public virtual void DrawPlacing(SpriteBatch spriteBatch, Rectangle drawRect, float scale = 1.0f)
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public virtual void DrawPlacing(SpriteBatch spriteBatch, Rectangle drawRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
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{
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if (Submarine.MainSub != null)
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{
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@@ -32,10 +32,19 @@ namespace Barotrauma
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GUI.DrawRectangle(spriteBatch, new Rectangle(newRect.X, -newRect.Y - GameMain.GraphicsHeight, newRect.Width, newRect.Height + GameMain.GraphicsHeight * 2), Color.White);
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}
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public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f)
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public override void DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale = 1.0f, SpriteEffects spriteEffects = SpriteEffects.None)
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{
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// TODO: the scale property is not used
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sprite.DrawTiled(spriteBatch, new Vector2(placeRect.X, -placeRect.Y), new Vector2(placeRect.Width, placeRect.Height), color: Color.White * 0.8f, textureScale: TextureScale * Scale);
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SpriteEffects oldEffects = sprite.effects;
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sprite.effects ^= spriteEffects;
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sprite.DrawTiled(
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spriteBatch,
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new Vector2(placeRect.X, -placeRect.Y),
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new Vector2(placeRect.Width, placeRect.Height),
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color: Color.White * 0.8f,
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textureScale: TextureScale * scale);
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sprite.effects = oldEffects;
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}
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}
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}
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@@ -95,6 +95,19 @@ namespace Barotrauma
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filterIncompatible = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterIncompatibleServers"));
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filterIncompatible.OnSelected += (tickBox) => { FilterServers(); return true; };
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var filterHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform)) { RelativeSpacing = 0.05f };
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), filterHolder.RectTransform), TextManager.Get("FilterServers"));
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searchBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.13f), filterHolder.RectTransform), "");
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var tickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), filterHolder.RectTransform));
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searchBox.OnTextChanged += (txtBox, txt) => { FilterServers(); return true; };
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filterPassword = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterPassword"));
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filterPassword.OnSelected += (tickBox) => { FilterServers(); return true; };
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filterIncompatible = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterIncompatibleServers"));
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filterIncompatible.OnSelected += (tickBox) => { FilterServers(); return true; };
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filterFull = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterFullServers"));
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filterFull.OnSelected += (tickBox) => { FilterServers(); return true; };
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filterEmpty = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.27f), tickBoxHolder.RectTransform), TextManager.Get("FilterEmptyServers"));
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@@ -152,58 +165,6 @@ namespace Barotrauma
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Enabled = false
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};
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//-------------------------------------------------------------------------------------
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//right column
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//-------------------------------------------------------------------------------------
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var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(1.0f - leftColumn.RectTransform.RelativeSize.X - 0.017f, 1.0f),
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paddedFrame.RectTransform, Anchor.CenterRight))
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{
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RelativeSpacing = 0.02f,
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Stretch = true
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};
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var serverListHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), rightColumn.RectTransform)) { Stretch = true, RelativeSpacing = 0.02f };
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serverList = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), serverListHolder.RectTransform, Anchor.Center))
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{
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OnSelected = (btn, obj) => {
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ServerInfo serverInfo = (ServerInfo)obj;
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serverInfo.CreatePreviewWindow(serverPreview);
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return true;
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}
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};
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serverList.OnSelected += SelectServer;
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serverPreview = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), serverListHolder.RectTransform, Anchor.Center));
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columnRelativeWidth = new float[] { 0.04f, 0.02f, 0.044f, 0.77f, 0.02f, 0.075f, 0.06f };
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var buttonContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.075f), rightColumn.RectTransform), style: null);
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GUIButton button = new GUIButton(new RectTransform(new Vector2(0.25f, 0.9f), buttonContainer.RectTransform, Anchor.TopLeft),
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TextManager.Get("Back"), style: "GUIButtonLarge")
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{
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OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
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};
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var refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
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"", style: "GUIButtonRefresh") {
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ToolTip = TextManager.Get("ServerListRefresh"),
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OnClicked = RefreshServers
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};
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joinButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.9f), buttonContainer.RectTransform, Anchor.TopRight),
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TextManager.Get("ServerListJoin"), style: "GUIButtonLarge")
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{
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OnClicked = JoinServer,
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Enabled = false
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};
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//--------------------------------------------------------
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button.SelectedColor = button.Color;
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@@ -246,18 +207,6 @@ namespace Barotrauma
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UserData = "noresults"
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};
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}
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return true;
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}
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private bool RefreshJoinButtonState(GUIComponent component, object obj)
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{
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if (obj == null || waitingForRefresh) return false;
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if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
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{
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joinButton.Enabled = true;
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}
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else
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{
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joinButton.Enabled = false;
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@@ -185,6 +185,25 @@ namespace Barotrauma
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}
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}
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public string DisplayName
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{
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get;
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private set;
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}
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
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{
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get { return roomName; }
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set
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{
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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}
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}
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public override Rectangle Rect
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{
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get
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