(a83cec9d6) Made room names translatable, added "RoomName." to all room names in EnglishVanilla.xml
This commit is contained in:
@@ -731,7 +731,7 @@ namespace Barotrauma
|
||||
if (IsSinglePlayer)
|
||||
{
|
||||
orderGiver.Speak(
|
||||
order.GetChatMessage("", orderGiver.CurrentHull?.RoomName, givingOrderToSelf: character == orderGiver), ChatMessageType.Order);
|
||||
order.GetChatMessage("", orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver), ChatMessageType.Order);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -748,7 +748,7 @@ namespace Barotrauma
|
||||
if (IsSinglePlayer)
|
||||
{
|
||||
orderGiver?.Speak(
|
||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.RoomName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||
order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
|
||||
}
|
||||
else if (orderGiver != null)
|
||||
{
|
||||
|
||||
@@ -221,7 +221,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
hullInfoFrame.RectTransform.ScreenSpaceOffset = hullFrame.Rect.Center;
|
||||
hullInfoFrame.Visible = true;
|
||||
hullNameText.Text = hull.RoomName;
|
||||
hullNameText.Text = hull.DisplayName;
|
||||
|
||||
foreach (Hull linkedHull in hullData.LinkedHulls)
|
||||
{
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
orderOption = order.Options[optionIndex];
|
||||
}
|
||||
txt = order.GetChatMessage(targetCharacter?.Name, senderCharacter?.CurrentHull?.RoomName, givingOrderToSelf: targetCharacter == senderCharacter, orderOption: orderOption);
|
||||
txt = order.GetChatMessage(targetCharacter?.Name, senderCharacter?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == senderCharacter, orderOption: orderOption);
|
||||
|
||||
if (order.TargetAllCharacters)
|
||||
{
|
||||
|
||||
@@ -267,7 +267,7 @@ namespace Barotrauma
|
||||
if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
|
||||
{
|
||||
Character.Speak(
|
||||
newOrder.GetChatMessage("", Character.CurrentHull?.RoomName, givingOrderToSelf: false), ChatMessageType.Order);
|
||||
newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -286,7 +286,7 @@ namespace Barotrauma
|
||||
|
||||
if (Character.PressureTimer > 50.0f && Character.CurrentHull != null)
|
||||
{
|
||||
Character.Speak(TextManager.Get("DialogPressure").Replace("[roomname]", Character.CurrentHull.RoomName), null, 0, "pressure", 30.0f);
|
||||
Character.Speak(TextManager.Get("DialogPressure").Replace("[roomname]", Character.CurrentHull.DisplayName), null, 0, "pressure", 30.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -131,8 +131,8 @@ namespace Barotrauma
|
||||
character.AIController.SelectTarget(currentTarget.AiTarget);
|
||||
string errorMsg = null;
|
||||
#if DEBUG
|
||||
bool isRoomNameFound = currentTarget.RoomName != null;
|
||||
errorMsg = "(Character " + character.Name + " idling, target " + (isRoomNameFound ? currentTarget.RoomName : currentTarget.ToString()) + ")";
|
||||
bool isRoomNameFound = currentTarget.DisplayName != null;
|
||||
errorMsg = "(Character " + character.Name + " idling, target " + (isRoomNameFound ? currentTarget.DisplayName : currentTarget.ToString()) + ")";
|
||||
#endif
|
||||
var path = PathSteering.PathFinder.FindPath(character.SimPosition, currentTarget.SimPosition, errorMsg);
|
||||
PathSteering.SetPath(path);
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace Barotrauma
|
||||
if (character.SelectedCharacter == null)
|
||||
{
|
||||
character?.Speak(TextManager.Get("DialogFoundUnconsciousTarget")
|
||||
.Replace("[targetname]", targetCharacter.Name).Replace("[roomname]", character.CurrentHull.RoomName),
|
||||
.Replace("[targetname]", targetCharacter.Name).Replace("[roomname]", character.CurrentHull.DisplayName),
|
||||
null, 1.0f,
|
||||
"foundunconscioustarget" + targetCharacter.Name, 60.0f);
|
||||
}
|
||||
|
||||
@@ -108,7 +108,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
#if CLIENT
|
||||
new GUIMessageBox("", TextManager.Get("CargoSpawnNotification").Replace("[roomname]", cargoRoom.RoomName));
|
||||
new GUIMessageBox("", TextManager.Get("CargoSpawnNotification").Replace("[roomname]", cargoRoom.DisplayName));
|
||||
#endif
|
||||
|
||||
Dictionary<ItemContainer, int> availableContainers = new Dictionary<ItemContainer, int>();
|
||||
|
||||
@@ -338,11 +338,11 @@ namespace Barotrauma.Items.Components
|
||||
sinTime = 0;
|
||||
if (!leak.FlowTargetHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f))
|
||||
{
|
||||
character.Speak(TextManager.Get("DialogLeaksFixed").Replace("[roomname]", leak.FlowTargetHull.RoomName), null, 0.0f, "leaksfixed", 10.0f);
|
||||
character.Speak(TextManager.Get("DialogLeaksFixed").Replace("[roomname]", leak.FlowTargetHull.DisplayName), null, 0.0f, "leaksfixed", 10.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
character.Speak(TextManager.Get("DialogLeakFixed").Replace("[roomname]", leak.FlowTargetHull.RoomName), null, 0.0f, "leakfixed", 10.0f);
|
||||
character.Speak(TextManager.Get("DialogLeakFixed").Replace("[roomname]", leak.FlowTargetHull.DisplayName), null, 0.0f, "leakfixed", 10.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -71,6 +71,25 @@ namespace Barotrauma
|
||||
set;
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true)]
|
||||
public string RoomName
|
||||
{
|
||||
get { return roomName; }
|
||||
set
|
||||
{
|
||||
if (roomName == value) { return; }
|
||||
roomName = value;
|
||||
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||
}
|
||||
}
|
||||
|
||||
public override Rectangle Rect
|
||||
{
|
||||
get
|
||||
@@ -798,17 +817,17 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
if (roomItems.Contains("reactor"))
|
||||
return TextManager.Get("ReactorRoom");
|
||||
return "RoomName.ReactorRoom";
|
||||
else if (roomItems.Contains("engine"))
|
||||
return TextManager.Get("EngineRoom");
|
||||
return "RoomName.EngineRoom";
|
||||
else if (roomItems.Contains("steering") && roomItems.Contains("sonar"))
|
||||
return TextManager.Get("CommandRoom");
|
||||
return "RoomName.CommandRoom";
|
||||
else if (roomItems.Contains("ballast"))
|
||||
return TextManager.Get("Ballast");
|
||||
return "RoomName.Ballast";
|
||||
|
||||
if (ConnectedGaps.Any(g => !g.IsRoomToRoom && g.ConnectedDoor != null))
|
||||
{
|
||||
return TextManager.Get("Airlock");
|
||||
return "RoomName.Airlock";
|
||||
}
|
||||
|
||||
Rectangle subRect = Submarine.CalculateDimensions();
|
||||
@@ -828,7 +847,7 @@ namespace Barotrauma
|
||||
else
|
||||
roomPos |= Alignment.Right;
|
||||
|
||||
return TextManager.Get("Sub" + roomPos.ToString());
|
||||
return "RoomName.Sub" + roomPos.ToString();
|
||||
}
|
||||
|
||||
public static Hull Load(XElement element, Submarine submarine)
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public OrderChatMessage(Order order, string orderOption, Entity targetEntity, Character targetCharacter, Character sender)
|
||||
: this(order, orderOption,
|
||||
order.GetChatMessage(targetCharacter?.Name, sender?.CurrentHull?.RoomName, givingOrderToSelf: targetCharacter == sender, orderOption: orderOption),
|
||||
order.GetChatMessage(targetCharacter?.Name, sender?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == sender, orderOption: orderOption),
|
||||
targetEntity, targetCharacter, sender)
|
||||
{
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user