EvilFactory
729110484f
texture loader and option support
2022-10-05 12:17:40 -03:00
EvilFactory
6c38a555bb
Re-add ForceVoice and ForceLocalVoice as compatibility
2022-09-29 16:20:47 -03:00
EvilFactory
faad59f20d
fix projects and compile errors
2022-09-29 14:08:59 -03:00
peelz
cd8316ea4c
Fix NRE in LuaUserData.GetType
2022-09-17 00:11:09 -04:00
peelz
13d0510d37
Make lua converters private
2022-08-20 11:32:18 -04:00
peelz
d547c97c80
Fix Hook.Add compatibility with C# mods
2022-08-20 11:32:18 -04:00
EvilFactory
9fb25252a6
added custom converters for GUICustomComponent's delegates
2022-08-20 12:03:05 -03:00
peelz
860449aaed
Fix NRE in GUI lua converters
2022-08-17 19:49:08 -04:00
EvilFactory
53b92e3a44
added RespawnManager to Game
2022-08-14 10:54:50 -03:00
EvilFactory
582d6a5c26
fix inverted check for SaveGame
2022-08-11 19:14:14 -03:00
EvilFactory
53c586b22f
add save folder to whitelist
2022-08-11 12:59:20 -03:00
EvilFactory
4bccc33c4f
added Game.ServerSettings for clients and Game.Client/Game.Server
2022-08-10 16:52:54 -03:00
peelz
4f17a88781
Fix incorrect LuaXXX type converter used in overload disambiguation
2022-08-10 05:36:17 -04:00
peelz
4a6e13a0dc
Refactor LuaDocs generator
2022-08-10 05:36:16 -04:00
peelz
2f5add1999
Don't conflate fields with tables
2022-08-10 05:36:16 -04:00
peelz
1bb7843811
Move docs to luacs-docs/{lua,cs,landing-page}
...
luacs-docs/cs also has a proper http server for testing locally
2022-08-10 05:36:16 -04:00
peelz
d9dc84425d
Make LuaCsSetup easier to integrate into unit tests
2022-08-09 17:50:00 -04:00
peelz
d98daf008e
Add lua types for C# primitives
2022-08-09 17:50:00 -04:00
peelz
08836088fb
Refactor hooking API
...
This completely changes how method patching works under the hood. Unlike
the previous API (`Hook.HookMethod`), the new API (`Hook.Patch`)
generates a Harmony patch method at runtime, using IL generation.
This fixes methods with ByRef (out/ref) parameters getting silently corrupted
due to the ByRef semantics being lost when passed through the `object[] __args`
parameter.
This new API also makes it possible to:
- modify parameters (including ByRef params)
- change the return value to `null` (old API would use `return nil`
for Harmony control flow)
- prevent execution of the original method (and other harmony
patches), independently of modifying the return value
2022-08-09 17:50:00 -04:00
peelz
768abd5ce1
Remove LuaResult
2022-08-09 17:50:00 -04:00
peelz
7ce7e6e763
Support resolving methods with ref/out parameters
2022-08-09 17:50:00 -04:00
EvilFactory
069567c681
LuaCs is now initialized after sub editor screen is first selected, added Game.IsSubEditor, Game.SubEditorScreen and registered editor screens
2022-07-27 20:01:20 -03:00
Evil Factory
47e0351403
fix some of the formatting and remove usage of CsScriptFilter as it's pretty much useless
2022-06-29 12:12:47 -03:00
Evil Factory
916fd7522e
add Game.ForceVoice and Game.ForceLocalVoice
...
guess what i am going to use this for
2022-06-16 20:34:31 -03:00
Evil Factory
1136342b60
added Game.ActiveChatMode
2022-06-16 13:15:48 -03:00
Evil Factory
efd1243754
Minor refactor for LuaUserData.lua
2022-06-14 13:09:52 -03:00
Evil Factory
59d4ec8ad7
Game.LoadGame, Game.SaveGame and Game.LoadCampaign
2022-06-05 14:25:40 -03:00
Cintique
c39bf9f800
Allow wrapping unregistered types.
...
`LuaUserData.CreateUserDataFromType` will instantiate a default `StandardUserDataDescriptor` to allow wrapping unregistered types. Whoops!
2022-06-02 21:34:34 +10:00
Cintique
62c0dc0580
Better doc
2022-06-01 19:46:40 +10:00
Cintique
ebcbcae46d
Typo
2022-05-31 14:59:17 +10:00
Cintique
fb6c335f0f
Add LuaUserData.CreateUserDataOfType.
...
Converts a Lua value to a desired CLR type and wraps it in a userdata to avoid automatic conversions.
Example: a Lua script needs to pass a List`1 to a CLR method expecting System.Object, MoonSharp gets
in the way by converting the List`1 to a MoonSharp.Interpreter.Table and breaking everything.
Wrapping the value in a userdata preserves the original type during conversions.
2022-05-31 14:54:09 +10:00
Evil Factory
6ddfc985d3
fix AddCommand arguments being wrong and fixed getValidArgs not doing anything
2022-05-28 15:06:22 -03:00
Evil Factory
05e9978671
Sounds and LightManager
2022-05-22 13:29:55 -03:00
Evil Factory
ca0da04ad0
better LuaUserData error handling and add Steam.GetWorkshopCollection
2022-05-19 14:26:21 -03:00
Evil Factory
6ee6b5cd15
improve custom converters
2022-05-18 19:09:28 -03:00
Evil Factory
74bf5d12ca
added Steam.DownloadWorkshopItem and Steam.GetWorkshopItem
2022-05-17 19:15:44 -03:00
Evil Factory
fd6b833c98
misc doc fixes
2022-05-16 13:53:39 -03:00
Evil Factory
e7510cad76
fix Game.RoundStarted and improve error handling
2022-05-07 15:36:47 -03:00
Evil Factory
c8ec13fb56
added powered update interval
2022-05-05 13:18:50 -03:00
Evil Factory
bbea195e7d
fix formatting in lua require and better error handling with dofile,loadfile,etc
2022-05-04 08:50:17 -03:00
Evil Factory
4b024d525f
update docs
2022-05-02 15:51:03 -03:00
Evil Factory
9b5932760c
fix compile errors
2022-04-28 12:50:39 -03:00
Jacobin
ac920a8da9
Improve LuaRequire
2022-04-24 18:12:53 +10:00
zhurengong
7c4d7d374b
some improves and fixes:
...
1. should get the last loadded aseembly by checking its version instead of reversing.
2. fixed throw an exception when CsScriptRunner run the second time.
3. an argument carried by an UnregisterType called somewhere have had been accidentally removed.
2022-04-20 14:56:32 +08:00
Oiltanker
df83b1904e
rebase to origin/unstable-tests
2022-04-19 22:39:05 +03:00
Oiltanker
da251099a3
working serialization + cs mods one-time warning
2022-04-19 22:35:08 +03:00
zhurengong
1b0c865459
should get the last assembly
2022-04-19 18:51:53 +08:00
Jacobin
72063cdf93
Update require() behaviour
...
The behaviour of `require()` has been changed to align more closely with standard Lua (caching return results).
2022-04-19 15:20:52 +10:00
Evil Factory
f439cabc9a
fix patch hooks and rename delegates
2022-04-16 12:44:50 -03:00
zhurengong
67767d5c9d
added OnValueEnteredHandler handler
2022-04-16 18:16:31 +08:00