Add LuaUserData.CreateUserDataOfType.
Converts a Lua value to a desired CLR type and wraps it in a userdata to avoid automatic conversions. Example: a Lua script needs to pass a List`1 to a CLR method expecting System.Object, MoonSharp gets in the way by converting the List`1 to a MoonSharp.Interpreter.Table and breaking everything. Wrapping the value in a userdata preserves the original type during conversions.
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@@ -223,5 +223,19 @@ namespace Barotrauma
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var descriptor = (StandardUserDataDescriptor)IUUD;
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descriptor.RemoveMember(memberName);
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}
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/// <summary>
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/// Converts a Lua value to a desired CLR type and wraps it in a userdata to avoid automatic conversions.
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/// Example: a Lua script needs to pass a List`1 to a CLR method expecting System.Object, MoonSharp gets
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/// in the way by converting the List`1 to a MoonSharp.Interpreter.Table and breaking everything.
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/// Wrapping the value in a userdata preserves the original type during conversions.
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/// </summary>
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/// <param name="scriptObject">Lua value to conert and wrap in a userdata.</param>
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/// <param name="desiredType">The CLR type of the object to convert the Lua value to. Uses MoonSharp ScriptToClr converters. Lua scripts can obtain Types from descriptors.</param>
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/// <returns>A userdata that wraps the Lua value converted to an object of the desired type.</returns>
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public static DynValue CreateUserDataOfType(DynValue scriptObject, Type desiredType)
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{
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return UserData.Create(scriptObject.ToObject(desiredType));
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}
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}
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}
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