added Game.ActiveChatMode

This commit is contained in:
Evil Factory
2022-06-16 13:15:48 -03:00
parent cfb6fc5fe1
commit 1136342b60
3 changed files with 5 additions and 1 deletions

View File

@@ -11,6 +11,7 @@ end
RegisterBarotrauma("Networking.ClientPeer")
RegisterBarotrauma("Networking.GameClient")
RegisterBarotrauma("Networking.VoipCapture")
RegisterBarotrauma("Sounds.SoundManager")
RegisterBarotrauma("Sounds.OggSound")

View File

@@ -45,14 +45,16 @@ RegisterBarotrauma("PreferredContainer")
RegisterBarotrauma("SwappableItem")
RegisterBarotrauma("FabricationRecipe+RequiredItemByIdentifier")
RegisterBarotrauma("FabricationRecipe+RequiredItemByTag")
RegisterBarotrauma("Submarine")
RegisterBarotrauma("INetSerializableStruct")
RegisterBarotrauma("Networking.Client")
RegisterBarotrauma("Networking.TempClient")
RegisterBarotrauma("Networking.NetworkConnection")
RegisterBarotrauma("Networking.LidgrenConnection")
RegisterBarotrauma("Networking.SteamP2PConnection")
RegisterBarotrauma("Networking.VoipQueue")
RegisterBarotrauma("AfflictionPrefab")
RegisterBarotrauma("Affliction")
RegisterBarotrauma("AnimController")

View File

@@ -20,6 +20,7 @@ namespace Barotrauma
public byte MyID => GameMain.Client.ID;
public ChatMode ActiveChatMode => GameMain.ActiveChatMode;
public ChatBox ChatBox
{