added OnValueEnteredHandler handler
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@@ -33,60 +33,60 @@ namespace Barotrauma
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{
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object Call(object function, params object[] arguments) => GameMain.LuaCs.CallLuaFunction(function, arguments);
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void RegisterHandler<T>(Func<Closure, object> converter)
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{
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Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(T), v => converter(v.Function));
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}
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void RegisterHandler<T>(Func<Closure, T> converter)
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=> Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(T), v => converter(v.Function));
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RegisterHandler<GUIComponent.SecondaryButtonDownHandler>(f =>
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(GUIComponent.SecondaryButtonDownHandler)((GUIComponent a1, object a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler(f => (GUIComponent.SecondaryButtonDownHandler)(
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(a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler<GUIButton.OnClickedHandler>(f =>
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(GUIButton.OnClickedHandler)((GUIButton a1, object a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler<GUIButton.OnButtonDownHandler>(f =>
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(GUIButton.OnButtonDownHandler)(() => new LuaResult(Call(f)).Bool()));
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RegisterHandler<GUIButton.OnPressedHandler>(f =>
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(GUIButton.OnPressedHandler)(() => new LuaResult(Call(f)).Bool()));
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RegisterHandler(f => (GUIButton.OnClickedHandler)(
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(a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler(f => (GUIButton.OnButtonDownHandler)(
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() => new LuaResult(Call(f)).Bool()));
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RegisterHandler(f => (GUIButton.OnPressedHandler)(
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() => new LuaResult(Call(f)).Bool()));
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RegisterHandler<GUIColorPicker.OnColorSelectedHandler>(f =>
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(GUIColorPicker.OnColorSelectedHandler)((GUIColorPicker a1, Color a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler(f => (GUIColorPicker.OnColorSelectedHandler)(
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(a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler<GUIDropDown.OnSelectedHandler>(f =>
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(GUIDropDown.OnSelectedHandler)((GUIComponent a1, object a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler(f => (GUIDropDown.OnSelectedHandler)(
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(a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler<GUIListBox.OnSelectedHandler>(f =>
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(GUIListBox.OnSelectedHandler)((GUIComponent a1, object a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler<GUIListBox.OnRearrangedHandler>(f =>
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(GUIListBox.OnRearrangedHandler)((GUIListBox a1, object a2) => Call(f, a1, a2)));
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RegisterHandler<GUIListBox.CheckSelectedHandler>(f =>
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(GUIListBox.CheckSelectedHandler)(() => new LuaResult(Call(f)).Object()));
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RegisterHandler(f => (GUIListBox.OnSelectedHandler)(
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(a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler(f => (GUIListBox.OnRearrangedHandler)(
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(a1, a2) => Call(f, a1, a2)));
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RegisterHandler(f => (GUIListBox.CheckSelectedHandler)(
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() => new LuaResult(Call(f)).Object()));
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RegisterHandler<GUINumberInput.OnValueChangedHandler>(f =>
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(GUINumberInput.OnValueChangedHandler)((GUINumberInput a1) => Call(f, a1)));
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RegisterHandler(f => (GUINumberInput.OnValueEnteredHandler)(
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(a1) => Call(f, a1)));
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RegisterHandler(f => (GUINumberInput.OnValueChangedHandler)(
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(a1) => Call(f, a1)));
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RegisterHandler<GUIProgressBar.ProgressGetterHandler>(f =>
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(GUIProgressBar.ProgressGetterHandler)(() => new LuaResult(Call(f)).Float()));
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RegisterHandler(f => (GUIProgressBar.ProgressGetterHandler)(
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() => new LuaResult(Call(f)).Float()));
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RegisterHandler<GUIRadioButtonGroup.RadioButtonGroupDelegate>(f =>
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(GUIRadioButtonGroup.RadioButtonGroupDelegate)((GUIRadioButtonGroup a1, int? a2) => Call(f, a1, a2)));
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RegisterHandler(f => (GUIRadioButtonGroup.RadioButtonGroupDelegate)(
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(a1, a2) => Call(f, a1, a2)));
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RegisterHandler<GUIScrollBar.OnMovedHandler>(f =>
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(GUIScrollBar.OnMovedHandler)((GUIScrollBar a1, float a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler<GUIScrollBar.ScrollConversion>(f =>
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(GUIScrollBar.ScrollConversion)((GUIScrollBar a1, float a2) => new LuaResult(Call(f, a1, a2)).Float()));
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RegisterHandler(f => (GUIScrollBar.OnMovedHandler)(
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(a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler(f => (GUIScrollBar.ScrollConversion)(
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(a1, a2) => new LuaResult(Call(f, a1, a2)).Float()));
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RegisterHandler<GUITextBlock.TextGetterHandler>(f =>
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(GUITextBlock.TextGetterHandler)(() => new LuaResult(Call(f, new object[] { })).String()));
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RegisterHandler(f => (GUITextBlock.TextGetterHandler)(
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() => new LuaResult(Call(f, new object[] { })).String()));
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RegisterHandler<GUITextBox.OnEnterHandler>(f =>
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(GUITextBox.OnEnterHandler)((GUITextBox a1, string a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler<GUITextBox.OnTextChangedHandler>(f =>
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(GUITextBox.OnTextChangedHandler)((GUITextBox a1, string a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler<TextBoxEvent>(f =>
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(TextBoxEvent)((GUITextBox a1, Microsoft.Xna.Framework.Input.Keys a2) => Call(f, a1, a2)));
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RegisterHandler(f => (GUITextBox.OnEnterHandler)(
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(a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler(f => (GUITextBox.OnTextChangedHandler)(
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(a1, a2) => new LuaResult(Call(f, a1, a2)).Bool()));
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RegisterHandler(f => (TextBoxEvent)(
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(a1, a2) => Call(f, a1, a2)));
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RegisterHandler<GUITickBox.OnSelectedHandler>(f =>
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(GUITickBox.OnSelectedHandler)((GUITickBox a1) => new LuaResult(Call(f, a1)).Bool()));
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RegisterHandler(f => (GUITickBox.OnSelectedHandler)(
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(a1) => new LuaResult(Call(f, a1)).Bool()));
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}
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#endif
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