Sounds and LightManager
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@@ -11,6 +11,14 @@ for key, value in pairs(localizedStrings) do
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defaultLib[value] = CreateStatic("Barotrauma." .. value, true)
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end
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defaultLib["Sounds.LowpassFilter"] = CreateStatic("Barotrauma.Sounds.LowpassFilter")
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defaultLib["Sounds.HighpassFilter"] = CreateStatic("Barotrauma.Sounds.HighpassFilter")
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defaultLib["Sounds.BandpassFilter"] = CreateStatic("Barotrauma.Sounds.BandpassFilter")
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defaultLib["Sounds.NotchFilter"] = CreateStatic("Barotrauma.Sounds.NotchFilter")
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defaultLib["Sounds.LowShelfFilter"] = CreateStatic("Barotrauma.Sounds.LowShelfFilter")
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defaultLib["Sounds.HighShelfFilter"] = CreateStatic("Barotrauma.Sounds.HighShelfFilter")
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defaultLib["Sounds.PeakFilter"] = CreateStatic("Barotrauma.Sounds.PeakFilter")
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defaultLib["Sprite"] = CreateStatic("Barotrauma.Sprite", true)
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defaultLib["PlayerInput"] = CreateStatic("Barotrauma.PlayerInput", true)
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@@ -12,6 +12,24 @@ end
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RegisterBarotrauma("Networking.ClientPeer")
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RegisterBarotrauma("Networking.GameClient")
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RegisterBarotrauma("Sounds.SoundManager")
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RegisterBarotrauma("Sounds.OggSound")
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RegisterBarotrauma("Sounds.VideoSound")
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RegisterBarotrauma("Sounds.VoipSound")
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RegisterBarotrauma("Sounds.SoundChannel")
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RegisterBarotrauma("Sounds.LowpassFilter")
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RegisterBarotrauma("Sounds.HighpassFilter")
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RegisterBarotrauma("Sounds.BandpassFilter")
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RegisterBarotrauma("Sounds.NotchFilter")
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RegisterBarotrauma("Sounds.LowShelfFilter")
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RegisterBarotrauma("Sounds.HighShelfFilter")
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RegisterBarotrauma("Sounds.PeakFilter")
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RegisterBarotrauma("Lights.LightManager")
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RegisterBarotrauma("Lights.LightSource")
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RegisterBarotrauma("Lights.LightSourceParams")
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RegisterBarotrauma("ChatBox")
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RegisterBarotrauma("GUICanvas")
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RegisterBarotrauma("Anchor")
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@@ -232,6 +232,8 @@ RegisterBarotrauma("SubmarineInfo")
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RegisterBarotrauma("MapCreatures.Behavior.BallastFloraBehavior")
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RegisterBarotrauma("MapCreatures.Behavior.BallastFloraBranch")
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RegisterBarotrauma("PetBehavior")
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Register("Microsoft.Xna.Framework.Vector2")
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Register("Microsoft.Xna.Framework.Vector3")
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Register("Microsoft.Xna.Framework.Vector4")
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@@ -31,6 +31,22 @@ namespace Barotrauma
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return GameMain.Client.ChatBox;
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}
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}
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public Sounds.SoundManager SoundManager
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{
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get
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{
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return GameMain.SoundManager;
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}
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}
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public Lights.LightManager LightManager
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{
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get
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{
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return GameMain.LightManager;
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}
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}
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#else
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public bool IsDedicated
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