rebase to origin/unstable-tests
This commit is contained in:
@@ -312,7 +312,7 @@ namespace Barotrauma
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public void DrawForeground(SpriteBatch spriteBatch)
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{
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if (Character is null || GameMain.IsSingleplayer) { return; }
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if (Character is null || !(GameMain.GameSession?.Campaign is MultiPlayerCampaign)) { return; }
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const int million = 1000000;
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int xfraction = (int)(HUDLayoutSettings.BottomRightInfoArea.Width * 0.2f);
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int yoffset = GUI.IntScale(6);
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>0.17.10.0</Version>
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<Version>0.17.11.0</Version>
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<Copyright>Copyright © FakeFish 2018-2022</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>0.17.10.0</Version>
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<Version>0.17.11.0</Version>
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<Copyright>Copyright © FakeFish 2018-2022</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma</Product>
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<Version>0.17.10.0</Version>
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<Version>0.17.11.0</Version>
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<Copyright>Copyright © FakeFish 2018-2022</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>Barotrauma</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>0.17.10.0</Version>
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<Version>0.17.11.0</Version>
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<Copyright>Copyright © FakeFish 2018-2022</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>0.17.10.0</Version>
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<Version>0.17.11.0</Version>
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<Copyright>Copyright © FakeFish 2018-2022</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -6,7 +6,7 @@
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<RootNamespace>Barotrauma</RootNamespace>
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<Authors>FakeFish, Undertow Games</Authors>
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<Product>Barotrauma Dedicated Server</Product>
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<Version>0.17.10.0</Version>
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<Version>0.17.11.0</Version>
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<Copyright>Copyright © FakeFish 2018-2022</Copyright>
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<Platforms>AnyCPU;x64</Platforms>
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<AssemblyName>DedicatedServer</AssemblyName>
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@@ -1,5 +1,9 @@
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local allPackages = ContentPackageManager.AllPackages
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local localPackages = ContentPackageManager.LocalPackages
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local LUA_MOD_REQUIRE_PATH = "/Lua/?.lua"
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local LUA_MOD_AUTORUN_PATH = "/Lua/Autorun"
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local LUA_MOD_FORCEDAUTORUN_PATH = "/Lua/ForcedAutorun"
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local allPackages = ContentPackageManager.AllPackages
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local localPackages = ContentPackageManager.LocalPackages
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local enabledPackages = ContentPackageManager.EnabledPackages.All
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local function EndsWith(str, suffix)
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@@ -30,52 +34,111 @@ local function RunFolder(folder, rootFolder, package)
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end
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end
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local function assertTypes(expectedTypes, ...)
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local args = table.pack(...)
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assert(
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#args == #expectedTypes,
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string.format(
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"Assertion failed: incorrect number of args\n\texpected = %s\n\tgot = %s",
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#expectedTypes,
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#args
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)
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)
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for i = 1, #args do
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local arg = args[i]
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local expectedType = expectedTypes[i]
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assert(
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type(arg) == expectedType,
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string.format(
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"Assertion failed: incorrect argument type (arg #%d)\n\texpected = %s\n\tgot = %s",
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i,
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expectedType,
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type(arg)
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)
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)
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end
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end
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for contentPackage in enabledPackages do
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if contentPackage then
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local d = contentPackage.Path:gsub("\\", "/")
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d = d:gsub("/filelist.xml", "")
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local function ExecutionQueue()
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local queue = {}
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local function processQueueFIFO()
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while queue[1] ~= nil do
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RunFolder(
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table.unpack(
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table.remove(queue)
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)
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)
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end
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end
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local function queueExecutionFIFO(...)
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assertTypes(
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{ 'string', 'string', 'userdata' },
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...
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)
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table.insert(
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queue,
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table.pack(...)
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)
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end
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return queueExecutionFIFO, processQueueFIFO
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end
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table.insert(package.path, (d .. "/Lua/?.lua"))
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local queueAutorun, processAutorun = ExecutionQueue()
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local queueForcedAutorun, processForcedAutorun = ExecutionQueue()
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if File.DirectoryExists(d .. "/Lua/Autorun") then
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RunFolder(d .. "/Lua/Autorun", d, contentPackage)
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local function processPackages(packages, fn)
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for pkg in packages do
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if pkg then
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local pkgPath = pkg.Path
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:gsub("\\", "/")
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:gsub("/filelist.xml", "")
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fn(pkg, pkgPath)
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end
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end
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end
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processPackages(
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enabledPackages,
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function(pkg, pkgPath)
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table.insert(package.path, pkgPath .. LUA_MOD_REQUIRE_PATH)
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local autorunPath = pkgPath .. LUA_MOD_AUTORUN_PATH
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if File.DirectoryExists(autorunPath) then
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queueAutorun(autorunPath, pkgPath, pkg)
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end
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end
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)
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-- we don't want to execute workshop ForcedAutorun if we have a local Package
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local executedLocalPackages = {}
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for contentPackage in localPackages do
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if contentPackage then
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local d = contentPackage.Path:gsub("\\", "/")
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d = d:gsub("/filelist.xml", "")
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table.insert(package.path, (d .. "/Lua/?.lua"))
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if File.DirectoryExists(d .. "/Lua/ForcedAutorun") then
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RunFolder(d .. "/Lua/ForcedAutorun", d, contentPackage)
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executedLocalPackages[contentPackage.Name] = true
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processPackages(
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localPackages,
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function(pkg, pkgPath)
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table.insert(package.path, pkgPath .. LUA_MOD_REQUIRE_PATH)
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local forcedAutorunPath = pkgPath .. LUA_MOD_FORCEDAUTORUN_PATH
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if File.DirectoryExists(forcedAutorunPath) then
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queueForcedAutorun(forcedAutorunPath, pkgPath, pkg)
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executedLocalPackages[pkg.Name] = true
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end
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end
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end
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)
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for contentPackage in allPackages do
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if contentPackage and executedLocalPackages[contentPackage.Name] == nil then
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local d = contentPackage.Path:gsub("\\", "/")
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d = d:gsub("/filelist.xml", "")
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table.insert(package.path, (d .. "/Lua/?.lua"))
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if File.DirectoryExists(d .. "/Lua/ForcedAutorun") then
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RunFolder(d .. "/Lua/ForcedAutorun", d, contentPackage)
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processPackages(
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allPackages,
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function(pkg, pkgPath)
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if not executedLocalPackages[pkg.Name] then
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table.insert(package.path, pkgPath .. LUA_MOD_REQUIRE_PATH)
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local forcedAutorunPath = pkgPath .. LUA_MOD_FORCEDAUTORUN_PATH
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if File.DirectoryExists(forcedAutorunPath) then
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queueForcedAutorun(forcedAutorunPath, pkgPath, pkg)
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end
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end
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end
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end
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)
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setmodulepaths(package.path)
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processAutorun()
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processForcedAutorun()
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Hook.Add("stop", "luaSetup.stop", function ()
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print("Stopping Lua...")
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@@ -341,7 +341,7 @@ namespace Barotrauma
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if (levelData.HasBeaconStation && !levelData.IsBeaconActive)
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{
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var beaconMissionPrefabs = MissionPrefab.Prefabs.Where(m => m.Tags.Any(t => t.Equals("beaconnoreward", StringComparison.OrdinalIgnoreCase)));
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var beaconMissionPrefabs = MissionPrefab.Prefabs.Where(m => m.Tags.Any(t => t.Equals("beaconnoreward", StringComparison.OrdinalIgnoreCase))).OrderBy(m => m.UintIdentifier);
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if (beaconMissionPrefabs.Any())
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{
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Random rand = new MTRandom(ToolBox.StringToInt(levelData.Seed));
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@@ -354,7 +354,7 @@ namespace Barotrauma
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}
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if (levelData.HasHuntingGrounds)
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{
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var huntingGroundsMissionPrefabs = MissionPrefab.Prefabs.Where(m => m.Tags.Any(t => t.Equals("huntinggrounds", StringComparison.OrdinalIgnoreCase)));
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var huntingGroundsMissionPrefabs = MissionPrefab.Prefabs.Where(m => m.Tags.Any(t => t.Equals("huntinggrounds", StringComparison.OrdinalIgnoreCase))).OrderBy(m => m.UintIdentifier);
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if (!huntingGroundsMissionPrefabs.Any())
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{
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DebugConsole.AddWarning("Could not find a hunting grounds mission for the level. No mission with the tag \"huntinggrounds\" found.");
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@@ -397,11 +397,6 @@ namespace Barotrauma.Items.Components
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//Only add valid connections
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if (otherC.Grid != grid && (otherC.Grid == null || !Grids.ContainsKey(otherC.Grid.ID)) && ValidPowerConnection(c, otherC))
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{
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if (otherC.Item.Condition <= 0.0f)
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{
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continue;
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}
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otherC.Grid = grid; //Assigning ID early prevents unncessary adding to stack
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probeStack.Push(otherC);
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}
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@@ -665,7 +660,10 @@ namespace Barotrauma.Items.Components
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public static bool ValidPowerConnection(Connection conn1, Connection conn2)
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{
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return conn1.IsPower && conn2.IsPower && (conn1.Item.HasTag("junctionbox") || conn2.Item.HasTag("junctionbox") || conn1.Item.HasTag("dock") || conn2.Item.HasTag("dock") || conn1.IsOutput != conn2.IsOutput);
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return
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conn1.IsPower && conn2.IsPower &&
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conn1.Item.Condition > 0.0f && conn2.Item.Condition > 0.0f &&
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(conn1.Item.HasTag("junctionbox") || conn2.Item.HasTag("junctionbox") || conn1.Item.HasTag("dock") || conn2.Item.HasTag("dock") || conn1.IsOutput != conn2.IsOutput);
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}
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/// <summary>
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@@ -141,7 +141,7 @@ namespace Barotrauma.Items.Components
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ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
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if (Voltage > OverloadVoltage && CanBeOverloaded)
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if (Voltage > OverloadVoltage && CanBeOverloaded && item.Repairables.Any())
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{
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item.Condition = 0.0f;
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}
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@@ -957,7 +957,18 @@ namespace Barotrauma
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public PriceInfo GetPriceInfo(Location.StoreInfo store)
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{
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if (!store.Identifier.IsEmpty && StorePrices != null && StorePrices.TryGetValue(store.Identifier, out var storePriceInfo))
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if (store == null)
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{
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string message = $"Tried to get price info for \"{Identifier}\" with a null store parameter!\n{Environment.StackTrace.CleanupStackTrace()}";
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#if DEBUG
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DebugConsole.ShowError(message);
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#else
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DebugConsole.AddWarning(message);
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GameAnalyticsManager.AddErrorEventOnce("ItemPrefab.GetPriceInfo:StoreParameterNull", GameAnalyticsManager.ErrorSeverity.Error, message);
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#endif
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return null;
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}
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else if (!store.Identifier.IsEmpty && StorePrices != null && StorePrices.TryGetValue(store.Identifier, out var storePriceInfo))
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{
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return storePriceInfo;
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}
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@@ -0,0 +1,41 @@
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using System;
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using System.Collections.Generic;
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using MoonSharp.Interpreter;
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namespace Barotrauma
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{
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class LuaRequire {
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private Script lua { get; set; }
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private Dictionary<Tuple<string, Table>, DynValue> LoadedModules { get; set; }
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private bool GetExistingReturnValue(Tuple<string, Table> key, ref DynValue returnValue) {
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return LoadedModules.TryGetValue(key, out returnValue);
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}
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private void ExecuteModule(Tuple<string, Table> key, ref DynValue returnValue) {
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string moduleName = key.Item1;
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Table globalContext = key.Item2;
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returnValue = lua.Call(lua.RequireModule(moduleName, globalContext));
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LoadedModules[key] = returnValue;
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}
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// Lua modules that have been previously loaded by require() will
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// not be loaded again; instead, their initial return value is
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// preserved and returned again on subsequent attempts.
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public DynValue Require(string moduleName, Table globalContext) {
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DynValue returnValue = DynValue.Nil;
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var key = new Tuple<string, Table>(moduleName, globalContext);
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if (GetExistingReturnValue(key, ref returnValue)) return returnValue;
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ExecuteModule(key, ref returnValue);
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return returnValue;
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}
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public LuaRequire(Script lua) {
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this.lua = lua;
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LoadedModules = new Dictionary<Tuple<string, Table>, DynValue>();
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}
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}
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}
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@@ -46,6 +46,7 @@ namespace Barotrauma
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public LuaCsHook Hook { get; private set; }
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public LuaCsNetworking Networking { get; private set; }
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public LuaCsModStore ModStore { get; private set; }
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private LuaRequire require { get; set; }
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public CsScriptLoader CsScriptLoader { get; private set; }
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public CsLua Lua { get; private set; }
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@@ -71,9 +72,9 @@ namespace Barotrauma
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}
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public static ContentPackage GetPackage(Identifier name)
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public static ContentPackage GetPackage(Identifier name, bool fallbackToAll = true)
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{
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foreach (ContentPackage package in ContentPackageManager.LocalPackages)
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foreach (ContentPackage package in ContentPackageManager.EnabledPackages.All)
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{
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if (package.NameMatches(name))
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{
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@@ -81,11 +82,22 @@ namespace Barotrauma
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}
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}
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foreach (ContentPackage package in ContentPackageManager.AllPackages)
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if (fallbackToAll)
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{
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if (package.NameMatches(name))
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foreach (ContentPackage package in ContentPackageManager.LocalPackages)
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{
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return package;
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if (package.NameMatches(name))
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{
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return package;
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}
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}
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foreach (ContentPackage package in ContentPackageManager.AllPackages)
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{
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if (package.NameMatches(name))
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{
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return package;
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}
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}
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}
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@@ -264,22 +276,18 @@ namespace Barotrauma
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return null;
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}
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private DynValue Require(string modname, Table globalContext)
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public DynValue Require(string moduleName, Table globalContexts)
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{
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try
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{
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return lua.Call(lua.RequireModule(modname, globalContext));
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return require.Require(moduleName, globalContexts);
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}
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catch (Exception e)
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{
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HandleException(e);
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}
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return null;
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}
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public object CallLuaFunction(object function, params object[] arguments)
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{
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try
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@@ -362,6 +370,8 @@ namespace Barotrauma
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Lua = new CsLua(this);
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CsScript = new CsScriptRunner(this);
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require = new LuaRequire(lua);
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Game = new LuaGame();
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Networking = new LuaCsNetworking();
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Hook.Initialize();
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@@ -153,7 +153,10 @@ namespace Barotrauma
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{
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Name = TextManager.GetWithVariable("wreckeditemformat", "[name]", Name);
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}
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Name = Name.Fallback(OriginalName);
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if (!string.IsNullOrEmpty(OriginalName))
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{
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Name = Name.Fallback(OriginalName);
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}
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var tags = new HashSet<Identifier>();
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string joinedTags = element.GetAttributeString("tags", "");
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@@ -1229,6 +1229,7 @@ namespace Barotrauma
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{
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if (!connectedSubs.Contains(item.Submarine)) { continue; }
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if (!item.HasTag("cargocontainer")) { continue; }
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if (item.NonInteractable || item.HiddenInGame) { continue; }
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var itemContainer = item.GetComponent<ItemContainer>();
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if (itemContainer == null) { continue; }
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int emptySlots = 0;
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@@ -1,3 +1,15 @@
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---------------------------------------------------------------------------------------------------------
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v0.17.11.0
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---------------------------------------------------------------------------------------------------------
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Fixes:
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- Fixed occasional crash when talking to an outpost merchant.
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- Fixed cargo missions putting cargo in non-interactable and hidden-in-game containers.
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- Don't show wallet info on character portrait in other multiplayer game modes than the campaign.
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- Fixed certainstructure names not showing up properly in the submarine editor in languages other than English.
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- Fixed relays that have "can be overloaded" set to true breaking when overloaded (should never happen because relays can't be repaired).
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- Fixed occasional mission mismatch errors in multiplayer when there's a hunting grounds or beacon mission in the level.
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---------------------------------------------------------------------------------------------------------
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v0.17.10.0
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---------------------------------------------------------------------------------------------------------
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