Regalis
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1a5b3fa66a
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Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff
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2016-01-18 20:09:38 +02:00 |
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Regalis
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5f1cb194ab
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List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite
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2016-01-17 15:45:16 +02:00 |
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Regalis
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0fc085c86d
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Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
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2016-01-14 21:06:08 +02:00 |
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Regalis
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eb20af622d
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Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character
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2016-01-13 22:19:01 +02:00 |
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Regalis
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ca7febfcab
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Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun
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2016-01-04 22:36:39 +02:00 |
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Regalis
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bc9ff32023
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New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
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2016-01-04 01:03:37 +02:00 |
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Regalis
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92d396e6b2
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Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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2015-12-28 13:21:24 +02:00 |
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Regalis11
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064e2eadd0
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Round end cinematic, CoroutineManager deltatime
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2015-12-26 19:33:23 +02:00 |
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Regalis
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5bcdfa2b56
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AI combat, misc AI improvements, characters can't get stuck inside doors
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2015-12-03 18:34:35 +02:00 |
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Regalis
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77024a31fb
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Positioning out-of-sub particles relative to the level, easier to climb stairs
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2015-11-22 17:11:13 +02:00 |
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Regalis
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8ec7fd44ff
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LimbSlot combinations for pickable items ("Any,RightHand+LeftHand"...)
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2015-11-19 21:24:49 +02:00 |
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Regalis
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f42cc78af3
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Merged linux changes, fixed first item in inventory not being loaded, fixed levels breaking if re-entering the same level
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2015-11-19 16:29:13 +02:00 |
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Regalis
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24ed95cd68
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Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll
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2015-11-13 00:52:42 +02:00 |
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Regalis
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948285f6ab
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Control settings, more server settings, selecting character face
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2015-10-28 19:07:17 +02:00 |
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Regalis
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ebe248a7cc
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Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
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2015-10-26 01:46:52 +02:00 |
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Regalis
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b3462b24b4
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Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix
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2015-10-23 00:10:27 +03:00 |
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Regalis
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0e5e86e363
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v0.2.2: updated Lidgren, railgun shells can be bought, autorestart server, netstats, tutorial moloch spawning in a wall fix, misc error checks
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2015-10-18 22:44:30 +03:00 |
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Regalis
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3c1a66078c
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v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
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2015-10-17 16:01:42 +03:00 |
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Regalis
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838022fcd5
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Switch to Barotrauma & too many misc changes to remember
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2015-10-16 18:11:58 +03:00 |
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Regalis11
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2bb5d41836
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Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
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2015-10-14 22:10:37 +03:00 |
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Regalis
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f13a48ef52
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More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
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2015-10-04 23:50:46 +03:00 |
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Regalis
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0be4ad4f84
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Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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2015-10-04 14:49:05 +03:00 |
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Regalis
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c8ee9e085f
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Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes
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2015-09-27 15:46:55 +03:00 |
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Regalis
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bf7619bcc4
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water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
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2015-09-24 15:21:10 +03:00 |
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Regalis
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ea15397725
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Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires
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2015-09-08 21:55:27 +03:00 |
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Regalis
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7eae6fb026
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Melee weapons (+ stun baton), improved throw animation, new damage sound effects
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2015-09-07 16:31:04 +03:00 |
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Regalis
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0cbcdd0b03
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Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
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2015-09-04 21:56:39 +03:00 |
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Regalis
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47678c34c4
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automatically adding .gz to when saving a map, netlobbyscreen ui changes
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2015-08-04 21:32:57 +03:00 |
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Regalis
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048eb5713f
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waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members
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2015-08-04 20:11:59 +03:00 |
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Regalis
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9149408b36
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assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
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2015-08-03 23:25:22 +03:00 |
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Regalis
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01b1dfe0df
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reliable network messages aren't sent as frequently, equippable grenades/detonators
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2015-08-01 13:48:20 +03:00 |
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Regalis
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85b0cda4ca
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v0.1
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2015-07-31 21:05:55 +03:00 |
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Regalis
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c7dd6e55f0
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Online quest mode, fixed bug when swimming from hull to another, monitors with editable text, choosing exe in content package, monster quests, misc bugfixes
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2015-07-30 18:52:20 +03:00 |
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Regalis
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5d0a453e23
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Quests, new sounds, explosives, bugfixes, asdfasdf
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2015-07-29 23:40:26 +03:00 |
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Regalis
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fb0e8ea54c
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Fixing items if sufficient skills+tools, choosing server port
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2015-07-19 23:29:47 +03:00 |
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Regalis
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baa207985c
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Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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2015-07-19 02:44:42 +03:00 |
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Regalis
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237df18765
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fixed railgun, fixed repairtools radar ping & improved rendering, waypoint bugfixes, inventory bugfixes, syncing wires between clients
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2015-07-15 23:34:13 +03:00 |
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Regalis
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44b9a63c94
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A* pathfinding, autopilot, WIP radar rendering, proper location names, character skills shown in menus, got rid of PreviewCharacter, mantis
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2015-07-14 21:09:00 +03:00 |
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Regalis
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24ba9b1b98
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GameMode/CrewManager bugfixes, fabricators
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2015-06-19 11:53:31 +03:00 |
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Regalis
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2ef92c4af0
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Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health
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2015-06-16 22:53:02 +03:00 |
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Regalis
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d7fde606e9
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misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music
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2015-06-09 18:18:34 +03:00 |
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Regalis
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1f42e4a4db
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low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable
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2015-06-01 22:20:17 +03:00 |
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Regalis
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562164af36
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improved harpoon gun, misc ui stuff & bugfixes
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2015-05-29 16:29:32 +03:00 |
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Regalis
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80648ffd46
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electricity bugfixes, destructable doors, ai improvements, removed rope, container changes
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2015-05-27 01:02:30 +03:00 |
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Regalis
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fadb89ae9e
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First commit
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2015-05-25 01:04:03 +03:00 |
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