Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water

This commit is contained in:
Regalis
2015-10-04 14:49:05 +03:00
parent 46e862216b
commit 0be4ad4f84
66 changed files with 317 additions and 222 deletions
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@@ -12,6 +12,7 @@
<Controller userpos="0" direction ="None" canbepicked = "true" msg="Open [E]">
<RequiredItem name="ID Card" type="Picked" msg="UNAUTHORIZED ACCESS"/>
<sound file="beep.ogg" type="OnUse" range="500.0"/>
</Controller>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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+2
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@@ -9,6 +9,7 @@
<Door>
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.05" origin="0.5,0.0"/>
<WeldedSprite texture ="door.png" sourcerect="104,0,48,208" depth="0.0" origin="0.0,0.0"/>
<sound file="door.ogg" type="OnUse" range="500.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
@@ -32,6 +33,7 @@
<Door window="0,-18,10,89">
<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.0" origin="0.5,0.0"/>
<WeldedSprite texture ="door.png" sourcerect="104,0,48,208" depth="0.0" origin="0.0,0.0"/>
<sound file="door.ogg" type="OnUse" range="500.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
+1 -1
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@@ -10,7 +10,7 @@
<Engine minvoltage="0.5" powerperforce="10.0" maxforce="500" canbeselected = "true">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume"/>
<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
</Engine>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
@@ -8,7 +8,7 @@
<OxygenGenerator powerconsumption="1000.0" minvoltage="0.5" canbeselected = "true">
<StatusEffect type="OnActive" target="Contained" targetnames="Oxygen Tank" Condition="2.0"/>
<sound file="oxygengenerator.ogg" type="OnActive" range="2000.0" volume="CurrPowerConsumption" volumemultiplier="0.001f"/>
<sound file="oxygengenerator.ogg" type="OnActive" range="1000.0" volume="CurrFlow" volumemultiplier="0.001f" loop="true"/>
</OxygenGenerator>
<trigger/>
@@ -30,7 +30,7 @@
<Sprite texture ="vent.png" depth="0.85"/>
<Vent>
<sound file="ventilation.ogg" type="OnActive" range="600.0" volume="OxygenFlow" volumemultiplier="0.001f"/>
<sound file="ventilation.ogg" type="OnActive" range="600.0" volume="OxygenFlow" volumemultiplier="0.001f" loop="true"/>
</Vent>
</Item>
+1 -1
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@@ -7,7 +7,7 @@
<Pump canbeselected = "true" maxflow="500" PowerConsumption="300.0" MinVoltage="0.3">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
<sound file="pump.ogg" type="OnActive" range="800.0" volume="CurrPowerConsumption" volumemultiplier="0.003"/>
<sound file="pump.ogg" type="OnActive" range="800.0" volume="CurrFlow" volumemultiplier="0.01" loop="true"/>
</Pump>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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+1 -1
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@@ -24,7 +24,7 @@
<GuiFrame rect="0,0,0.6,0.7" alignment="Center" color="0.0,0.0,0.0,0.8"/>
<requireditem name="Fuel Rod" type="Contained" msg="Fuel required to run the engine"/>
<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02f"/>
<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02" loop="true"/>
<StatusEffect type="OnBroken" target="This" FissionRate="0.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range ="800" damage="500" structuredamage="400" stun="5.0" force="5.0"/>
+2 -2
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@@ -19,7 +19,7 @@
<!-- the item must contain a welding fuel tank for it to work -->
<RequiredItems name="Welding Fuel Tank" type="Contained" msg="Welding fuel required"/>
<sound file="weldingTool.ogg" type="OnUse" range="500.0"/>
<sound file="weldingTool.ogg" type="OnUse" range="500.0" loop="true"/>
<!-- when using, the contained welding fuel tank will detoriate (= lose fuel) -->
<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
@@ -64,7 +64,7 @@
<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-0.7"/>
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="-20.0" Condition="-3.0"/>
<sound file="plasmaCutter.ogg" type="OnUse" range="500.0"/>
<sound file="plasmaCutter.ogg" type="OnUse" range="500.0" loop="true"/>
<Fixable name="structure"/>
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+3 -1
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@@ -4,7 +4,9 @@
<damagesound file="Content/Sounds/Damage/StructureBlunt2.ogg" damagerange="20.0,30.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt3.ogg" damagerange="25.0,50.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt4.ogg" damagerange="40.0,80.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt5.ogg" damagerange="70.0,100.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt5.ogg" damagerange="60.0,80.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt6.ogg" damagerange="60.0,100.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt7.ogg" damagerange="80.0,100.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureCrunch1.ogg" damagerange="0.0,40.0" damagesoundtype="StructureSlash"/>
<damagesound file="Content/Sounds/Damage/StructureCrunch2.ogg" damagerange="5.0,70.0" damagesoundtype="StructureSlash"/>
+6 -4
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@@ -124,8 +124,6 @@ namespace Subsurface
public void Translate(Vector2 amount)
{
position += amount;
Sound.CameraPos = new Vector3(WorldViewCenter.X, WorldViewCenter.Y, 0.0f);
//UpdateTransform();
}
@@ -152,6 +150,10 @@ namespace Subsurface
prevPosition = position;
prevZoom = zoom;
Sound.CameraPos = new Vector3(WorldViewCenter.X, WorldViewCenter.Y, 0.0f);
}
public void MoveCamera(float deltaTime)
@@ -161,7 +163,6 @@ namespace Subsurface
Vector2 moveCam = Vector2.Zero;
if (targetPos == Vector2.Zero)
{
if (PlayerInput.KeyDown(Keys.A)) moveCam.X -= moveSpeed;
if (PlayerInput.KeyDown(Keys.D)) moveCam.X += moveSpeed;
if (PlayerInput.KeyDown(Keys.S)) moveCam.Y -= moveSpeed;
@@ -169,7 +170,8 @@ namespace Subsurface
moveCam = moveCam * deltaTime * 60.0f;
Zoom = MathHelper.Clamp(Zoom + PlayerInput.ScrollWheelSpeed / 1000.0f, 0.1f, 2.0f);
Zoom = MathHelper.Clamp(zoom + (PlayerInput.ScrollWheelSpeed / 1000.0f) * zoom, 0.1f, 2.0f);
}
else
{
@@ -225,9 +225,19 @@ namespace Subsurface
float footMid = waist.SimPosition.X;// (leftFoot.SimPosition.X + rightFoot.SimPosition.X) / 2.0f;
int limbsInWater = 0;
foreach (Limb limb in Limbs)
{
if (limb.inWater) limbsInWater++;
}
TargetMovement *= (1.0f - 0.5f*((float)limbsInWater/(float)Limbs.Count()));
movement = MathUtils.SmoothStep(movement, TargetMovement, movementLerp);
movement.Y = 0.0f;
//place the anchors of the head and the torso to make the ragdoll stand
if (onGround && LowestLimb != null && (LowestLimb.SimPosition.Y-floorY < 0.5f || stairs != null) && head !=null)
{
@@ -588,7 +598,7 @@ namespace Subsurface
float handCyclePos = walkPos / 2.0f;
float handPosX = (float)Math.Cos(handCyclePos * Dir) * 0.4f;
float handPosY = (float)Math.Sin(handCyclePos * Dir) * 1.0f;
float handPosY = (float)Math.Sin(handCyclePos) * 1.0f;
handPosY = MathHelper.Clamp(handPosY, -0.8f, 0.8f);
Matrix rotationMatrix = Matrix.CreateRotationZ(torso.Rotation);
+2 -5
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@@ -519,9 +519,7 @@ namespace Subsurface
public void Update(Camera cam, float deltaTime)
{
UpdateNetplayerPosition();
Vector2 flowForce = Vector2.Zero;
FindLowestLimb();
@@ -543,8 +541,7 @@ namespace Subsurface
if (currentHull.Volume > currentHull.FullVolume * 0.95f ||
ConvertUnits.ToSimUnits(currentHull.Surface) - floorY > HeadPosition * 0.95f)
inWater = true;
inWater = true;
}
foreach (Limb limb in Limbs)
+17
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@@ -290,6 +290,23 @@ namespace Subsurface
if (commands.Length < 2) break;
Submarine.Load(string.Join(" ", commands.Skip(1)));
break;
case "cleansub":
for (int i = MapEntity.mapEntityList.Count-1; i>=0; i--)
{
MapEntity me = MapEntity.mapEntityList[i];
if (me.SimPosition.Length()>200.0f)
{
DebugConsole.NewMessage("Removed "+me.Name+" (simposition "+me.SimPosition+")", Color.Orange);
MapEntity.mapEntityList.RemoveAt(i);
}
else if (me.MoveWithLevel)
{
DebugConsole.NewMessage("Removed " + me.Name + " (MoveWithLevel==true)", Color.Orange);
MapEntity.mapEntityList.RemoveAt(i);
}
}
break;
case "messagebox":
if (commands.Length < 3) break;
new GUIMessageBox(commands[1], commands[2]);
@@ -1,4 +1,5 @@
using Microsoft.Xna.Framework;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -9,15 +10,15 @@ namespace Subsurface
{
class SalvageQuest : Quest
{
ItemPrefab itemPrefab;
private ItemPrefab itemPrefab;
Item item;
private Item item;
public override Vector2 RadarPosition
{
get
{
return item.Position;
return ConvertUnits.ToDisplayUnits(item.SimPosition);
}
}
@@ -39,17 +40,18 @@ namespace Subsurface
Vector2 position = level.PositionsOfInterest[Rand.Int(level.PositionsOfInterest.Count)];
item = new Item(itemPrefab, position + level.Position);
item.MoveWithLevel = true;
//item.MoveWithLevel = true;
}
public override void End()
{
item.Remove();
if (item.CurrentHull == null)
{
new GUIMessageBox("Quest failed", failureMessage);
return;
}
item.Remove();
}
GiveReward();
+6 -1
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@@ -157,6 +157,11 @@ namespace Subsurface
base.Update(deltaTime);
scrollBar.Update(deltaTime);
if ((MouseOn==this || MouseOn==scrollBar || IsParentOf(MouseOn) )&& PlayerInput.ScrollWheelSpeed!=0)
{
scrollBar.BarScroll -= (PlayerInput.ScrollWheelSpeed/500.0f) * BarSize;
}
}
public void Select(int childIndex)
@@ -237,7 +242,7 @@ namespace Subsurface
if (!scrollBarHidden) Rect = new Rectangle(rect.X, rect.Y, rect.Width + scrollBar.Rect.Width, rect.Height);
scrollBarHidden = true;
}
public override void Draw(SpriteBatch spriteBatch)
{
if (!Visible) return;
@@ -209,7 +209,7 @@ namespace Subsurface.Items.Components
if (inventory.TryPutItem(item))
{
isActive = true;
IsActive = true;
if (hideItems || (item.body!=null && !item.body.Enabled)) item.body.Enabled = false;
item.container = this.item;
+6 -3
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@@ -148,7 +148,7 @@ namespace Subsurface.Items.Components
UpdateConvexHulls();
isActive = true;
IsActive = true;
}
private void UpdateConvexHulls()
@@ -240,7 +240,7 @@ namespace Subsurface.Items.Components
{
if (!isStuck)
{
OpenState += deltaTime * ((isOpen) ? 3.0f : -3.0f);
OpenState += deltaTime * ((isOpen) ? 2.0f : -1.0f);
LinkedGap.Open = openState;
}
@@ -327,10 +327,13 @@ namespace Subsurface.Items.Components
if (connection.Name=="toggle")
{
isOpen = !isOpen;
PlaySound(ActionType.OnUse, item.Position);
}
else if (connection.Name == "set_state")
{
isOpen = (signal!="0");
bool newState = (signal!="0");
if (isOpen!=newState) PlaySound(ActionType.OnUse, item.Position);
isOpen = newState;
}
//opening a partially stuck door makes it less stuck
@@ -118,7 +118,7 @@ namespace Subsurface.Items.Components
if (picker.Inventory == null) return;
item.body.Enabled = true;
isActive = false;
IsActive = false;
//item.Unequip();
@@ -140,7 +140,7 @@ namespace Subsurface.Items.Components
if (picker.TrySelectItem(item))
{
item.body.Enabled = true;
isActive = true;
IsActive = true;
}
}
@@ -151,7 +151,7 @@ namespace Subsurface.Items.Components
picker.DeselectItem(item);
item.body.Enabled = false;
isActive = false;
IsActive = false;
}
public override bool Pick(Character picker)
@@ -213,7 +213,7 @@ namespace Subsurface.Items.Components
public override void Update(float deltaTime, Camera cam)
{
if (!item.body.Enabled) return;
if (!picker.HasSelectedItem(item)) isActive = false;
if (!picker.HasSelectedItem(item)) IsActive = false;
ApplyStatusEffects(ActionType.OnActive, deltaTime, picker);
@@ -73,7 +73,7 @@ namespace Subsurface.Items.Components
hitting = true;
isActive = true;
IsActive = true;
return true;
}
@@ -93,7 +93,7 @@ namespace Subsurface.Items.Components
public override void Update(float deltaTime, Camera cam)
{
if (!item.body.Enabled) return;
if (!picker.HasSelectedItem(item)) isActive = false;
if (!picker.HasSelectedItem(item)) IsActive = false;
if (!picker.GetInputState(InputType.SecondaryHeld) && !hitting) hitPos = 0.0f;
@@ -46,7 +46,7 @@ namespace Subsurface.Items.Components
if (reload < 0.0f)
{
reload = 0.0f;
isActive = false;
IsActive = false;
}
}
@@ -54,7 +54,7 @@ namespace Subsurface.Items.Components
{
if (character == null) return false;
if (!character.GetInputState(InputType.SecondaryHeld) || reload > 0.0f) return false;
isActive = true;
IsActive = true;
reload = 1.0f;
List<Body> limbBodies = new List<Body>();
@@ -106,7 +106,7 @@ namespace Subsurface.Items.Components
//if (DoesUseFail(character)) return false;
isActive = true;
IsActive = true;
Vector2 targetPosition = item.body.SimPosition;
//targetPosition = targetPosition.X, -targetPosition.Y);
@@ -200,7 +200,7 @@ namespace Subsurface.Items.Components
public override void Draw(SpriteBatch spriteBatch, bool editing)
{
if (!isActive) return;
if (!IsActive) return;
//Vector2 particleSpeed = new Vector2(
// (float)Math.Cos(item.body.Rotation),
@@ -219,7 +219,7 @@ namespace Subsurface.Items.Components
//GUI.DrawLine(spriteBatch, startPos, endPos, Color.Orange, 0.0f);
isActive = false;
IsActive = false;
}
@@ -48,7 +48,7 @@ namespace Subsurface.Items.Components
throwing = true;
isActive = true;
IsActive = true;
return true;
}
@@ -73,7 +73,7 @@ namespace Subsurface.Items.Components
public override void Update(float deltaTime, Camera cam)
{
if (!item.body.Enabled) return;
if (!picker.HasSelectedItem(item)) isActive = false;
if (!picker.HasSelectedItem(item)) IsActive = false;
if (!picker.GetInputState(InputType.SecondaryHeld) && !throwing) throwPos = 0.0f;
@@ -25,7 +25,7 @@ namespace Subsurface.Items.Components
public readonly bool Loop;
public ItemSound(Sound sound, ActionType type, float range, bool loop = true)
public ItemSound(Sound sound, ActionType type, float range, bool loop = false)
{
this.Sound = sound;
this.Type = type;
@@ -45,7 +45,7 @@ namespace Subsurface.Items.Components
protected string name;
protected bool isActive;
private bool isActive;
protected bool characterUsable;
@@ -255,7 +255,8 @@ namespace Subsurface.Items.Components
Sound sound = Sound.Load(filePath);
float range = ToolBox.GetAttributeFloat(subElement, "range", 800.0f);
ItemSound itemSound = new ItemSound(sound, type, range);
bool loop = ToolBox.GetAttributeBool(subElement, "loop", false);
ItemSound itemSound = new ItemSound(sound, type, range, loop);
itemSound.VolumeProperty = ToolBox.GetAttributeString(subElement, "volume", "");
itemSound.VolumeMultiplier = ToolBox.GetAttributeFloat(subElement, "volumemultiplier", 1.0f);
sounds.Add(itemSound);
@@ -299,7 +300,9 @@ namespace Subsurface.Items.Components
}
else
{
itemSound.Sound.Play(GetSoundVolume(itemSound), itemSound.Range, position);
float volume = GetSoundVolume(itemSound);
if (volume == 0.0f) return;
itemSound.Sound.Play(volume, itemSound.Range, position);
}
}
}
@@ -322,14 +325,21 @@ namespace Subsurface.Items.Components
private float GetSoundVolume(ItemSound sound)
{
if (sound == null) return 0.0f;
if (sound.VolumeProperty == "") return 1.0f;
ObjectProperty op = null;
if (properties.TryGetValue(sound.VolumeProperty.ToLower(), out op))
{
float newVolume = 0.0f;
float.TryParse(op.GetValue().ToString(), NumberStyles.Any, CultureInfo.InvariantCulture, out newVolume);
try
{
newVolume = (float)op.GetValue();
}
catch
{
return 0.0f;
}
newVolume *= sound.VolumeMultiplier;
return MathHelper.Clamp(newVolume, 0.0f, 1.0f);
@@ -59,7 +59,7 @@ namespace Subsurface.Items.Components
limbPositions.Add(lp);
}
isActive = true;
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
@@ -76,7 +76,7 @@ namespace Subsurface.Items.Components
character.AnimController.Anim = AnimController.Animation.None;
character = null;
}
isActive = false;
IsActive = false;
return;
}
@@ -131,9 +131,9 @@ namespace Subsurface.Items.Components
public override bool Use(float deltaTime, Character activator = null)
{
if (activator.SelectedConstruction != item)
if (character==null || activator!=character || character.SelectedConstruction != item)
{
activator = null;
character = null;
return false;
}
@@ -146,8 +146,7 @@ namespace Subsurface.Items.Components
public override void SecondaryUse(float deltaTime, Character character = null)
{
if (character == null) return;
if (character.SelectedConstruction!=item)
if (this.character == null || this.character!=character || this.character.SelectedConstruction!=item)
{
character = null;
return;
@@ -186,6 +185,9 @@ namespace Subsurface.Items.Components
public override bool Pick(Character picker)
{
item.SendSignal("1", "signal_out");
PlaySound(ActionType.OnUse, item.Position);
return true;
}
@@ -194,7 +196,7 @@ namespace Subsurface.Items.Components
if (character!=null && character.SelectedConstruction == item)
{
character = null;
isActive = false;
IsActive = false;
if (activator != null) activator.AnimController.Anim = AnimController.Animation.None;
return false;
@@ -204,7 +206,7 @@ namespace Subsurface.Items.Components
character = activator;
if (activator == null) return false;
isActive = true;
IsActive = true;
}
item.SendSignal("1", "signal_out");
@@ -49,7 +49,7 @@ namespace Subsurface.Items.Components
public Engine(Item item, XElement element)
: base(item, element)
{
isActive = true;
IsActive = true;
}
public float CurrentVolume
@@ -157,7 +157,7 @@ namespace Subsurface.Items.Components
itemList.Enabled = false;
fabricatedItem = obj as FabricableItem;
isActive = true;
IsActive = true;
timeUntilReady = fabricatedItem.RequiredTime;
@@ -179,7 +179,7 @@ namespace Subsurface.Items.Components
new Item(fabricatedItem.TargetItem, item.Position);
isActive = false;
IsActive = false;
fabricatedItem = null;
}
@@ -11,7 +11,7 @@ namespace Subsurface.Items.Components
public MiniMap(Item item, XElement element)
: base(item, element)
{
isActive = true;
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
@@ -19,10 +19,16 @@ namespace Subsurface.Items.Components
return (running && item.Condition>0.0f);
}
public float CurrFlow
{
get;
private set;
}
public OxygenGenerator(Item item, XElement element)
: base(item, element)
{
isActive = true;
IsActive = true;
ventList = new List<Vent>();
@@ -34,6 +40,7 @@ namespace Subsurface.Items.Components
{
base.Update(deltaTime, cam);
CurrFlow = 0.0f;
currPowerConsumption = powerConsumption;
if (item.CurrentHull == null) return;
@@ -54,11 +61,11 @@ namespace Subsurface.Items.Components
}
running = true;
float deltaOxygen = Math.Min(voltage, 1.0f) * 50000.0f;
item.CurrentHull.Oxygen += deltaOxygen * deltaTime;
UpdateVents(deltaOxygen);
CurrFlow = Math.Min(voltage, 1.0f) * 50000.0f;
item.CurrentHull.Oxygen += CurrFlow * deltaTime;
UpdateVents(CurrFlow);
voltage = 0.0f;
@@ -35,6 +35,16 @@ namespace Subsurface.Items.Components
set { maxFlow = value; }
}
float currFlow;
public float CurrFlow
{
get
{
if (!IsActive) return 0.0f;
return Math.Abs(currFlow);
}
}
public Pump(Item item, XElement element)
: base(item, element)
{
@@ -55,6 +65,8 @@ namespace Subsurface.Items.Components
public override void Update(float deltaTime, Camera cam)
{
currFlow = 0.0f;
if (targetLevel != null)
{
float hullPercentage = 0.0f;
@@ -71,14 +83,14 @@ namespace Subsurface.Items.Components
float powerFactor = (currPowerConsumption==0.0f) ? 1.0f : voltage;
//flowPercentage = maxFlow * powerFactor;
float deltaVolume = (flowPercentage/100.0f) * maxFlow * powerFactor;
hull1.Volume += deltaVolume;
currFlow = (flowPercentage / 100.0f) * maxFlow * powerFactor;
hull1.Volume += currFlow;
if (hull1.Volume > hull1.FullVolume) hull1.Pressure += 0.5f;
if (hull2 != null)
{
hull2.Volume -= deltaVolume;
hull2.Volume -= currFlow;
if (hull2.Volume > hull1.FullVolume) hull2.Pressure += 0.5f;
}
@@ -90,28 +102,6 @@ namespace Subsurface.Items.Components
hull1 = Hull.FindHull(item.Position, item.CurrentHull);
}
//private void GetHulls()
//{
// hull1 = null;
// hull2 = null;
// foreach (MapEntity e in item.linkedTo)
// {
// Hull hull = e as Hull;
// if (hull == null) continue;
// if (hull1 == null)
// {
// hull1 = hull;
// }
// else if (hull2 == null && hull != hull1)
// {
// hull2 = hull;
// break;
// }
// }
//}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
@@ -120,11 +110,11 @@ namespace Subsurface.Items.Components
GuiFrame.Draw(spriteBatch);
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 20, y + 20, 100, 40), ((isActive) ? "TURN OFF" : "TURN ON")))
if (GUI.DrawButton(spriteBatch, new Rectangle(x + 20, y + 20, 100, 40), ((IsActive) ? "TURN OFF" : "TURN ON")))
{
targetLevel = null;
isActive = !isActive;
if (!isActive) currPowerConsumption = 0.0f;
IsActive = !IsActive;
if (!IsActive) currPowerConsumption = 0.0f;
item.NewComponentEvent(this, true);
}
@@ -148,11 +138,11 @@ namespace Subsurface.Items.Components
if (connection.Name == "toggle")
{
isActive = !isActive;
IsActive = !IsActive;
}
else if (connection.Name == "set_active")
{
isActive = (signal != "0");
IsActive = (signal != "0");
}
else if (connection.Name == "set_speed")
{
@@ -171,13 +161,13 @@ namespace Subsurface.Items.Components
}
}
if (!isActive) currPowerConsumption = 0.0f;
if (!IsActive) currPowerConsumption = 0.0f;
}
public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
{
message.Write(Convert.ToByte(flowPercentage+100));
message.Write(isActive);
message.Write(IsActive);
}
public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message)
@@ -200,7 +190,7 @@ namespace Subsurface.Items.Components
}
FlowPercentage = newFlow;
isActive = newActive;
IsActive = newActive;
}
}
}
@@ -77,7 +77,7 @@ namespace Subsurface.Items.Components
if (voltage < minVoltage) return;
if (GUI.DrawButton(spriteBatch, new Rectangle(x+20, y+20, 200, 30), "Activate Radar")) isActive = !isActive;
if (GUI.DrawButton(spriteBatch, new Rectangle(x+20, y+20, 200, 30), "Activate Radar")) IsActive = !IsActive;
int radius = GuiFrame.Rect.Height / 2 - 10;
DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2));
@@ -92,7 +92,7 @@ namespace Subsurface.Items.Components
//lineEnd += new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle)) * Math.Min(width, height) / 2.0f;
//GUI.DrawLine(spriteBatch, GuiFrame.Center, lineEnd, Color.Green);
if (!isActive) return;
if (!IsActive) return;
if (pingCircle!=null)
{
@@ -132,7 +132,7 @@ namespace Subsurface.Items.Components
powerPerTemp = 1.0f;
isActive = true;
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
@@ -288,7 +288,7 @@ namespace Subsurface.Items.Components
bool valueChanged = false;
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
isActive = true;
IsActive = true;
int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height;
@@ -62,7 +62,7 @@ namespace Subsurface.Items.Components
public Steering(Item item, XElement element)
: base(item, element)
{
isActive = true;
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
@@ -72,7 +72,7 @@ namespace Subsurface.Items.Components
//maxRechargeSpeed = ToolBox.GetAttributeFloat(element, "maxinput", 10.0f);
//maxOutput = ToolBox.GetAttributeFloat(element, "maxoutput", 10.0f);
isActive = true;
IsActive = true;
}
public override bool Pick(Character picker)
@@ -27,7 +27,7 @@ namespace Subsurface.Items.Components
public PowerTransfer(Item item, XElement element)
: base(item, element)
{
isActive = true;
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
@@ -45,11 +45,11 @@ namespace Subsurface.Items.Components
[HasDefaultValue(false,true)]
public override bool IsActive
{
get { return isActive; }
get { return base.IsActive; }
set
{
isActive = value;
if (!isActive) currPowerConsumption = 0.0f;
base.IsActive = value;
if (!value) currPowerConsumption = 0.0f;
}
}
@@ -101,7 +101,6 @@ namespace Subsurface.Items.Components
powerOnSound.Play(1.0f, 600.0f, item.Position);
powerOnSoundPlayed = true;
}
ApplyStatusEffects(ActionType.OnActive, deltaTime);
}
else if (voltage < 0.1f)
{
@@ -123,12 +123,12 @@ namespace Subsurface.Items.Components
GameMain.World.RemoveJoint(stickJoint);
stickJoint = null;
isActive = false;
IsActive = false;
}
}
else
{
isActive = false;
IsActive = false;
}
}
@@ -209,7 +209,7 @@ namespace Subsurface.Items.Components
stickTarget = targetBody;
GameMain.World.AddJoint(stickJoint);
isActive = true;
IsActive = true;
return false;
}
+4 -4
View File
@@ -179,7 +179,7 @@ namespace Subsurface.Items.Components
{
item.Combine(projectile);
ropeBodies[ropeBodies.Length - 1].Enabled = false;
isActive = false;
IsActive = false;
}
}
@@ -235,7 +235,7 @@ namespace Subsurface.Items.Components
{
if (joint != null) joint.Enabled = false;
}
isActive = false;
IsActive = false;
}
}
@@ -243,7 +243,7 @@ namespace Subsurface.Items.Components
{
base.Draw(spriteBatch);
if (!isActive) return;
if (!IsActive) return;
RevoluteJoint firstJoint = null;
@@ -279,7 +279,7 @@ namespace Subsurface.Items.Components
public void Attach(Item projectile)
{
reload = 0.5f;
isActive = true;
IsActive = true;
this.projectile = projectile;
//Projectile projectileComponent = projectile.GetComponent<Projectile>();
@@ -60,12 +60,12 @@ namespace Subsurface.Items.Components
case "signal_in1":
if (signal == "0") return;
timeSinceReceived[0] = 0.0f;
isActive = true;
IsActive = true;
break;
case "signal_in2":
if (signal == "0") return;
timeSinceReceived[1] = 0.0f;
isActive = true;
IsActive = true;
break;
case "set_output":
output = signal;
@@ -30,7 +30,7 @@ namespace Subsurface.Items.Components
}
}
isActive = true;
IsActive = true;
}
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
@@ -67,7 +67,7 @@ namespace Subsurface.Items.Components
public override bool Select(Character picker)
{
user = picker;
isActive = true;
IsActive = true;
return true;
}
@@ -75,7 +75,7 @@ namespace Subsurface.Items.Components
light = new LightSource(item.Position, 100.0f, Color.White);
isActive = true;
IsActive = true;
//lightColor = new Color(ToolBox.GetAttributeVector4(element, "color", Vector4.One));
}
@@ -124,7 +124,7 @@ namespace Subsurface.Items.Components
public override void Draw(SpriteBatch spriteBatch, bool editing)
{
if (!isActive)
if (!IsActive)
{
light.Color = Color.Transparent;
}
@@ -144,10 +144,10 @@ namespace Subsurface.Items.Components
switch (connection.Name)
{
case "toggle":
isActive = !isActive;
IsActive = !IsActive;
break;
case "set_state":
isActive = (signal != "0");
IsActive = (signal != "0");
break;
}
}
@@ -11,7 +11,7 @@ namespace Subsurface.Items.Components
{
hull = Hull.FindHull(item.Position);
isActive = true;
IsActive = true;
}
public override void OnMapLoaded()
@@ -48,7 +48,7 @@ namespace Subsurface.Items.Components
public RegExFindComponent(Item item, XElement element)
: base(item, element)
{
isActive = true;
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
@@ -115,7 +115,7 @@ namespace Subsurface.Items.Components
item.body.Enabled = false;
isActive = false;
IsActive = false;
//Nodes = prevNodes;
CleanNodes();
@@ -128,21 +128,21 @@ namespace Subsurface.Items.Components
{
ClearConnections();
isActive = true;
IsActive = true;
}
public override void Unequip(Character character)
{
ClearConnections();
isActive = false;
IsActive = false;
}
public override void Drop(Character dropper)
{
ClearConnections();
isActive = false;
IsActive = false;
}
public override void Update(float deltaTime, Camera cam)
@@ -289,7 +289,7 @@ namespace Subsurface.Items.Components
DrawSection(spriteBatch, Nodes[i], Nodes[i - 1], item.Color);
}
if (isActive && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
if (IsActive && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
{
DrawSection(spriteBatch, Nodes[Nodes.Count - 1], newNodePos, item.Color * 0.5f);
//nodes.Add(newNodePos);
+6 -3
View File
@@ -73,7 +73,7 @@ namespace Subsurface.Items.Components
public Turret(Item item, XElement element)
: base(item, element)
{
isActive = true;
IsActive = true;
barrelSprite = new Sprite(Path.GetDirectoryName(item.Prefab.ConfigFile) + "/" +element.Attribute("barrelsprite").Value,
ToolBox.GetAttributeVector2(element, "origin", Vector2.Zero));
@@ -81,7 +81,10 @@ namespace Subsurface.Items.Components
public override void Draw(SpriteBatch spriteBatch, bool editing)
{
barrelSprite.Draw(spriteBatch, new Vector2(item.Rect.X, -item.Rect.Y) + barrelPos, rotation + MathHelper.PiOver2, 1.0f);
barrelSprite.Draw(spriteBatch,
new Vector2(item.Rect.X, -item.Rect.Y) + barrelPos, Color.White,
rotation + MathHelper.PiOver2, 1.0f,
SpriteEffects.None, item.Sprite.Depth+0.01f);
}
public override void Update(float deltaTime, Camera cam)
@@ -198,7 +201,7 @@ namespace Subsurface.Items.Components
targetRotation = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(offset));
isActive = true;
IsActive = true;
break;
case "trigger_in":
@@ -114,7 +114,7 @@ namespace Subsurface.Items.Components
item.body.Enabled = false;
isActive = true;
IsActive = true;
limb[i] = equipLimb;
equipLimb.WearingItem = this;
@@ -129,7 +129,7 @@ namespace Subsurface.Items.Components
base.Drop(dropper);
picker = null;
isActive = false;
IsActive = false;
}
public override void Unequip(Character character)
@@ -147,7 +147,7 @@ namespace Subsurface.Items.Components
equipLimb.WearingItemSprite = null;
}
isActive = false;
IsActive = false;
}
public override void UpdateBroken(float deltaTime, Camera cam)
+8
View File
@@ -78,6 +78,14 @@ namespace Subsurface
get { return prefab.PickDistance; }
}
public override Vector2 SimPosition
{
get
{
return (body==null) ? base.SimPosition : body.SimPosition;
}
}
protected Color spriteColor;
[Editable, HasDefaultValue("1.0,1.0,1.0,1.0", true)]
public string SpriteColor
+1 -1
View File
@@ -24,7 +24,7 @@ namespace Subsurface
private static Texture2D shaftTexture;
//how close the sub has to be to start/endposition to exit
const float ExitDistance = 3000.0f;
const float ExitDistance = 6000.0f;
private string seed;
+1 -1
View File
@@ -90,7 +90,7 @@ namespace Subsurface
rect.X + rect.Width / 2.0f,
rect.Y - rect.Height / 2.0f);
if (MoveWithLevel) rectPos += Level.Loaded.Position;
//if (MoveWithLevel) rectPos += Level.Loaded.Position;
return rectPos;
}
}
+5 -1
View File
@@ -249,7 +249,10 @@ namespace Subsurface
Body closestBody = null;
GameMain.World.RayCast((fixture, point, normal, fraction) =>
{
if (fixture == null || fixture.CollisionCategories == Category.None) return -1;
if (fixture == null ||
fixture.CollisionCategories == Category.None ||
fixture.CollisionCategories == Physics.CollisionMisc) return -1;
if (ignoredBodies != null && ignoredBodies.Contains(fixture.Body)) return -1;
Structure structure = fixture.Body.UserData as Structure;
@@ -430,6 +433,7 @@ namespace Subsurface
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (e.MoveWithLevel) continue;
e.Save(doc);
}
+41 -33
View File
@@ -97,12 +97,14 @@ namespace Subsurface
body.CollisionCategories = Physics.CollisionMisc;
body.CollidesWith = Physics.CollisionLevel;
body.Restitution = 0.0f;
body.FixedRotation = true;
body.Awake = true;
body.SleepingAllowed = false;
body.GravityScale = 0.0f;
body.IgnoreGravity = true;
body.OnCollision += OnCollision;
body.OnSeparation += OnSeparation;
//body.OnSeparation += OnSeparation;
body.UserData = this;
}
@@ -194,28 +196,9 @@ namespace Subsurface
//hullBodies[0].body.LinearVelocity = -hullBodies[0].body.Position;
//hullBody.SetTransform(Vector2.Zero , 0.0f);
body.LinearVelocity = -body.Position / (float)Physics.step;
body.SetTransform(Vector2.Zero, 0.0f);// .LinearVelocity = -body.Position / (float)Physics.step;
body.LinearVelocity = Vector2.Zero;
if (collidingCell == null)
{
collisionRigidness = MathHelper.Lerp(collisionRigidness, 1.0f, 0.1f);
return;
}
foreach (GraphEdge ge in collidingCell.edges)
{
Body wallBody = Submarine.PickBody(
ConvertUnits.ToSimUnits(ge.point1 + GameMain.GameSession.Level.Position),
ConvertUnits.ToSimUnits(ge.point2 + GameMain.GameSession.Level.Position), new List<Body>() { collidingCell.body });
if (wallBody == null || wallBody.UserData == null) continue;
Structure structure = wallBody.UserData as Structure;
if (structure == null) continue;
structure.AddDamage(
structure.FindSectionIndex(ConvertUnits.ToDisplayUnits(Submarine.LastPickedPosition)), 50.0f);
}
collidingCell = null;
}
private Vector2 CalculateBuoyancy()
@@ -244,7 +227,6 @@ namespace Subsurface
speed += force / mass;
}
VoronoiCell collidingCell;
public bool OnCollision(Fixture f1, Fixture f2, Contact contact)
{
VoronoiCell cell = f2.Body.UserData as VoronoiCell;
@@ -255,7 +237,7 @@ namespace Subsurface
}
Vector2 normal = contact.Manifold.LocalNormal;
Vector2 simSpeed = ConvertUnits.ToSimUnits(speed);
Vector2 simSpeed = ConvertUnits.ToSimUnits(speed) + body.LinearVelocity;
float impact = Vector2.Dot(simSpeed, normal);
Vector2 u = Vector2.Dot(simSpeed, -normal) * -normal;
@@ -292,27 +274,53 @@ namespace Subsurface
}
System.Diagnostics.Debug.WriteLine("IMPACT: " + impact + " normal: " + normal + " simspeed: " + simSpeed + " u: " + u + " w: " + w);
if (impact < 4.0f)
if (impact < 3.0f)
{
speed = ConvertUnits.ToDisplayUnits(w * 0.9f - u * 0.2f);
speed = ConvertUnits.ToDisplayUnits(w * 0.45f - u * 0.25f);
return true;
}
else
{
speed = ConvertUnits.ToDisplayUnits(w * 0.9f + u * 0.5f);
//FixedArray2<Vector2> worldPoints;
//contact.GetWorldManifold(out normal, out worldPoints);
//if (contact.Manifold.PointCount >= 1)
//{
// Vector2 contactPoint = worldPoints[0];
// Body wallBody = Submarine.PickBody(contactPoint, contactPoint + normal, new List<Body>() { cell.body });
// if (wallBody!=null && wallBody.UserData!=null)
// {
// Structure s = wallBody.UserData as Structure;
// }
//}
foreach (GraphEdge ge in cell.edges)
{
Body wallBody = Submarine.PickBody(
ConvertUnits.ToSimUnits(ge.point1 + GameMain.GameSession.Level.Position + normal),
ConvertUnits.ToSimUnits(ge.point2 + GameMain.GameSession.Level.Position + normal), new List<Body>() { cell.body });
if (wallBody == null || wallBody.UserData == null) continue;
Structure structure = wallBody.UserData as Structure;
if (structure == null) continue;
structure.AddDamage(
structure.FindSectionIndex(ConvertUnits.ToDisplayUnits(Submarine.LastPickedPosition)), impact*50.0f);
}
}
collisionRigidness = 0.8f;
collidingCell = cell;
return true;
}
public void OnSeparation(Fixture f1, Fixture f2)
{
collidingCell = null;
}
//public void OnSeparation(Fixture f1, Fixture f2)
//{
// collidingCell = null;
//}
}
}
@@ -54,7 +54,9 @@ namespace Subsurface.Particles
public Particle CreateParticle(ParticlePrefab prefab, Vector2 position, Vector2 speed, float rotation=0.0f)
{
if (!Submarine.RectContains(cam.WorldView, position)) return null;
//if (!Submarine.RectContains(cam.WorldView, position)) return null;
if (!cam.WorldView.Contains(position)) return null;
if (particleCount >= MaxParticles) return null;
if (particles[particleCount] == null) particles[particleCount] = new Particle();
+11 -12
View File
@@ -206,8 +206,11 @@ namespace Subsurface
public override void Update(double deltaTime)
{
if (GUIComponent.MouseOn == null) cam.MoveCamera((float)deltaTime);
cam.Zoom = MathHelper.Clamp(cam.Zoom + PlayerInput.ScrollWheelSpeed / 1000.0f, 0.1f, 2.0f);
if (GUIComponent.MouseOn == null)
{
cam.MoveCamera((float)deltaTime);
//cam.Zoom = MathHelper.Clamp(cam.Zoom + (PlayerInput.ScrollWheelSpeed / 1000.0f)*cam.Zoom, 0.1f, 2.0f);
}
if (characterMode)
{
@@ -278,12 +281,8 @@ namespace Subsurface
if (selectedTab > -1) GUItabs[selectedTab].Draw(spriteBatch);
GUI.Draw((float)deltaTime, spriteBatch, cam);
//EntityPrefab.DrawList(spriteBatch, new Vector2(20,50));
if (characterMode)
{
if (dummyCharacter != null)
@@ -312,17 +311,17 @@ namespace Subsurface
}
if (PlayerInput.GetMouseState.LeftButton != ButtonState.Pressed)
{
Inventory.draggingItem = null;
}
//if (PlayerInput.GetMouseState.LeftButton != ButtonState.Pressed)
//{
// Inventory.draggingItem = null;
//}
}
else
{
MapEntity.Edit(spriteBatch, cam);
}
GUI.Draw((float)deltaTime, spriteBatch, cam);
spriteBatch.End();
+7 -7
View File
@@ -300,16 +300,16 @@ namespace Subsurface
saveFileFrame.UserData = "savefileframe";
saveFileFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
new GUITextBlock(new Rectangle(0,0,0,20), fileName, GUI.Style, saveFileFrame);
new GUITextBlock(new Rectangle(0,0,0,20), fileName, GUI.Style, Alignment.TopLeft, Alignment.TopLeft, saveFileFrame, false, GUI.LargeFont);
new GUITextBlock(new Rectangle(0, 30, 0, 20), subName, GUI.Style, saveFileFrame);
new GUITextBlock(new Rectangle(0, 35, 0, 20), "Submarine: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 52, 0, 20), subName, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(0, 70, 0, 20), "Last saved: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 85, 0, 20), saveTime, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(0, 50, 0, 20), "Last saved: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 65, 0, 20), saveTime, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(0, 85, 0, 20), "Map seed: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 100, 0, 20), mapseed, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(0, 105, 0, 20), "Map seed: ", GUI.Style, saveFileFrame).Font = GUI.SmallFont;
new GUITextBlock(new Rectangle(15, 120, 0, 20), mapseed, GUI.Style, saveFileFrame).Font = GUI.SmallFont;
var deleteSaveButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Delete", Alignment.BottomCenter, GUI.Style, saveFileFrame);
deleteSaveButton.UserData = fileName;
@@ -161,14 +161,14 @@ namespace Subsurface
startDrone = null;
}
float ambienceVolume = 0.6f;
float ambienceVolume = 0.8f;
float lowpassHFGain = 1.0f;
if (Character.Controlled != null)
{
AnimController animController = Character.Controlled.AnimController;
if (animController.HeadInWater)
{
ambienceVolume = 0.8f;
ambienceVolume = 1.0f;
ambienceVolume += animController.Limbs[0].LinearVelocity.Length();
lowpassHFGain = 0.2f;
@@ -262,7 +262,7 @@ namespace Subsurface
public static void PlayDamageSound(DamageSoundType damageType, float damage, Vector2 position)
{
damage = MathHelper.Clamp(damage, 0.0f, 100.0f);
damage = MathHelper.Clamp(damage+Rand.Range(-10.0f, 10.0f), 0.0f, 100.0f);
var sounds = damageSounds.Where(x => damage >= x.damageRange.X && damage <= x.damageRange.Y && x.damageType == damageType).ToList();
if (!sounds.Any()) return;
+2 -2
View File
@@ -183,9 +183,9 @@ namespace Subsurface
}
return sourceIndex;
}
}
return SoundManager.Loop(this, sourceIndex, position, volume, volume);
return SoundManager.Loop(this, sourceIndex, relativePos, volume);
}
+32 -22
View File
@@ -16,13 +16,13 @@ namespace Subsurface.Sounds
private static int[] alBuffers = new int[DefaultSourceCount];
private static int lowpassFilterId;
private static float overrideLowPassGain;
//private static float overrideLowPassGain;
public static float OverrideLowPassGain
{
get { return overrideLowPassGain; }
set { overrideLowPassGain = MathHelper.Clamp(overrideLowPassGain, 0.0f, 1.0f); }
}
//public static float OverrideLowPassGain
//{
// get { return overrideLowPassGain; }
// set { overrideLowPassGain = MathHelper.Clamp(overrideLowPassGain, 0.0f, 1.0f); }
//}
static AudioContext AC;
@@ -139,17 +139,20 @@ namespace Subsurface.Sounds
alBuffers[i] = sound.AlBufferId;
OpenTK.Audio.OpenAL.AL.Source(alSources[i], OpenTK.Audio.OpenAL.ALSourceb.Looping, false);
position /= 1000.0f;
//System.Diagnostics.Debug.WriteLine("updatesoundpos: "+offset);
OpenTK.Audio.OpenAL.AL.Source(alSources[i], OpenTK.Audio.OpenAL.ALSourcef.Gain, volume);
OpenTK.Audio.OpenAL.AL.Source(alSources[i], OpenTK.Audio.OpenAL.ALSource3f.Position, position.X, position.Y, 0.0f);
OpenTK.Audio.OpenAL.AL.Source(alSources[i], OpenTK.Audio.OpenAL.ALSourcei.Buffer, sound.AlBufferId);
ALHelper.Efx.Filter(lowpassFilterId, OpenTK.Audio.OpenAL.EfxFilterf.LowpassGainHF, lowPassHfGain = Math.Min(lowPassGain, overrideLowPassGain));
ALHelper.Efx.BindFilterToSource(alSources[i], lowpassFilterId);
ALHelper.Check();
UpdateSoundPosition(i, position, volume);
//position /= 1000.0f;
////System.Diagnostics.Debug.WriteLine("updatesoundpos: "+offset);
//OpenTK.Audio.OpenAL.AL.Source(alSources[i], OpenTK.Audio.OpenAL.ALSourcef.Gain, volume);
//OpenTK.Audio.OpenAL.AL.Source(alSources[i], OpenTK.Audio.OpenAL.ALSource3f.Position, position.X, position.Y, 0.0f);
//ALHelper.Efx.Filter(lowpassFilterId, OpenTK.Audio.OpenAL.EfxFilterf.LowpassGainHF, lowPassHfGain);
//ALHelper.Efx.BindFilterToSource(alSources[i], lowpassFilterId);
//ALHelper.Check();
//AL.Source(alSources[i], ALSource3f.Position, position.X, position.Y, 0.0f);
OpenTK.Audio.OpenAL.AL.SourcePlay(alSources[i]);
@@ -164,13 +167,13 @@ namespace Subsurface.Sounds
public static int Loop(Sound sound, int sourceIndex, float volume = 1.0f)
{
return Loop(sound,sourceIndex, Vector2.Zero, volume, 0.0f);
return Loop(sound,sourceIndex, Vector2.Zero, volume);
}
public static int Loop(Sound sound, int sourceIndex, Vector2 position, float volume = 1.0f, float lowPassGain = 0.0f)
public static int Loop(Sound sound, int sourceIndex, Vector2 position, float volume = 1.0f)
{
if (sourceIndex<1)
{
sourceIndex = Play(sound, position, volume, lowPassGain);
sourceIndex = Play(sound, position, volume);
if (sourceIndex>0)
{
AL.Source(alSources[sourceIndex], ALSourceb.Looping, true);
@@ -181,8 +184,13 @@ namespace Subsurface.Sounds
}
else
{
UpdateSoundPosition(sourceIndex, position, volume);
//position /= 1000.0f;
//OpenTK.Audio.OpenAL.AL.Source(alSources[sourceIndex], OpenTK.Audio.OpenAL.ALSource3f.Position, position.X, position.Y, 0.0f);
AL.Source(alSources[sourceIndex], ALSourceb.Looping, true);
AL.Source(alSources[sourceIndex], ALSourcef.Gain, volume);
//AL.Source(alSources[sourceIndex], ALSourcef.Gain, volume);
ALHelper.Check();
return sourceIndex;
}
@@ -257,7 +265,7 @@ namespace Subsurface.Sounds
{
if (ALHelper.Efx.IsInitialized)
{
overrideLowPassGain = value;
lowPassHfGain = value;
for (int i = 0; i < DefaultSourceCount; i++)
{
//find a source that's free to use (not playing or paused)
@@ -284,7 +292,7 @@ namespace Subsurface.Sounds
// }
//}
public static void UpdateSoundPosition(int sourceIndex, Vector2 position, float baseVolume = 1.0f, float lowPassGain = 0.0f)
public static void UpdateSoundPosition(int sourceIndex, Vector2 position, float baseVolume = 1.0f)
{
if (sourceIndex < 1) return;
@@ -296,7 +304,9 @@ namespace Subsurface.Sounds
OpenTK.Audio.OpenAL.AL.Source(alSources[sourceIndex], OpenTK.Audio.OpenAL.ALSourcef.Gain, baseVolume);
OpenTK.Audio.OpenAL.AL.Source(alSources[sourceIndex], OpenTK.Audio.OpenAL.ALSource3f.Position, position.X, position.Y, 0.0f);
ALHelper.Efx.Filter(lowpassFilterId, OpenTK.Audio.OpenAL.EfxFilterf.LowpassGainHF, lowPassHfGain = Math.Min(lowPassGain, overrideLowPassGain));
float lowPassGain = lowPassHfGain / Math.Max(position.Length()*5.0f,1.0f);
ALHelper.Efx.Filter(lowpassFilterId, OpenTK.Audio.OpenAL.EfxFilterf.LowpassGainHF, lowPassGain);
ALHelper.Efx.BindFilterToSource(alSources[sourceIndex], lowpassFilterId);
ALHelper.Check();
}
+12
View File
@@ -815,9 +815,15 @@
<None Include="Content\effects.mgfx">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Items\Button\beep.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Items\Diving\divingSuit.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Items\Door\door.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Items\Electricity\powerOn.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
@@ -896,6 +902,12 @@
<None Include="Content\Sounds\Damage\LimbSlash2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Sounds\Damage\StructureBlunt6.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Sounds\Damage\StructureBlunt7.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Sounds\Music\Enter the Maze.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
+1 -1
View File
@@ -9,7 +9,7 @@
<ErrorReportUrlHistory />
<FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
<ProjectView>ProjectFiles</ProjectView>
<ProjectView>ShowAllFiles</ProjectView>
</PropertyGroup>
<PropertyGroup>
<ReferencePath>
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