Commit Graph

50 Commits

Author SHA1 Message Date
Evil Factory 3d51abc56b Semi-working Lua scripts 2026-02-07 20:11:06 -05:00
Maplewheels 0a9c673753 - Removed unused settings
- Added Settings.xml
2026-02-07 20:11:06 -05:00
MapleWheels 6e66a3114a - Made Package loading conditional on resources being available.
- Made States registration use named parameters.
- Changed IPluginManagementService interface to better suit expected return results.
2026-02-07 20:10:55 -05:00
MapleWheels 7e0e671539 - ConfigService.cs alpha testing. 2026-02-07 20:10:54 -05:00
Maplewheels 6a21255a38 - IT BUILDS!!2:BARO BOOGALOO 2026-02-07 20:10:54 -05:00
MapleWheels 6362a9c34f - Work on LuaCs system state machine. 2026-02-07 20:10:54 -05:00
MapleWheels 055a508901 - Deleted unused service IPackageListRetrievalService.cs
- Added caching function to LuaScriptLoader.cs
- Added sample async code to LuaScriptManagementService.cs
- Removed most of the State functions in LuaCsSetup.cs (requires rewrite).
- Fixed CsEnabled check.
- Moved IsRunningWorkshop check to client-only project.
2026-02-07 20:10:54 -05:00
MapleWheels 0bfceacaf3 - Completed most of PackageManagementService.cs
- Some areas of code need to be rewritten for the simplified loading and execution process.
2026-02-07 20:10:54 -05:00
MapleWheels 7d39c092c6 [Save/Sync] Big If tru Rewrite in progress.
- Removed IProcessors
- Removed old ModConfigService format.
- Converting to ContentPath from absolute paths where possible.
- Added: Microsoft.Toolkit.Diagnostics package.
2026-02-07 20:10:53 -05:00
Evil Factory 71c2e54afd Remove CheckUpdate 2026-02-07 20:10:53 -05:00
MapleWheels c6713f37bb IT BUILDS!!!
- Removed LocalizationServices and other sus things.
- Rewrote AssemblyLoader
[In Progress] SafeStorageService
[In Progress] LuaScriptLoader
2026-02-07 20:10:52 -05:00
MapleWheels 52d920d969 [Milestone] PackageManagementService completed.
- ContentPackageInfoLookup Service completed.
- Implemented ModConfigService.cs
- Implemented some of the resource processors.
2026-02-07 20:10:45 -05:00
MapleWheels 7436ea3e8c - Finished most of LuaCsSetup top-level functionality.
- Removed some unneeded interface definitions.
- Clean-slated some Services that need to be re-written.
2026-02-07 20:10:39 -05:00
MapleWheels d2b9ca4c1b [Refactor-Minor]
- Refactored interface definition.
- Plugin Loading System Refactor (incomplete).
2026-02-07 20:10:39 -05:00
MapleWheels 6880e5e9ee [Milestone] AssemblyLoader completed.
Details:
- Assembly Mgmt Service for loading now a separate interface, not intended for normal use.
- Assembly Loader work; implemented custom dictionary key and table.
- Assembly loading work.
- EventService completed.
- Moved assembly extensions to ModUtils.cs
- Work to event service.
NetworkService work
- Added ImpromptuInterfaces package.
- Networking Service work to support NetVars
- Event Service
- Added assemblies references package for script compilation. Updated Roslyn version for compatibility.
- Package Loading work.
Swap Harmony to HarmonyX
- More refactor conversion to FluentResults.
- Updated StylesService to return Results.
- Refactor of PackageService partially complete.
- Made IService.Reset() required to return a Result.
- Moved plugin/assembly related code to their own folder (same namespace).
- Updated interfaces to reflect the use of Result<T>.
- Partial refactor, incomplete.
- Added 'FluentResults' so we can stop using cursed Exception-based flow control in loading code.
- Added 'OneOf' nuget package: https://github.com/mcintyre321/OneOf
for the implementation of the Optional<T> pattern and complex discrete return types instead of cursed enums (see current AssemblyManager.cs).
- Reapplied old branch changes.
2026-02-07 20:10:26 -05:00
MapleWheels 01cc1d331b -- Squash:
- In progress implementation of services model.
2026-02-07 20:10:04 -05:00
EvilFactory 5a4a85564a Forgor to change this text 2024-03-28 18:15:34 -03:00
EvilFactory bf34934e9c Merge fixes 2024-03-28 16:19:53 -03:00
EvilFactory b3ac01cb22 Remove all uses of the Cs Package now that we don't need it anymore
LuaCs Settings no longer uses LuaCsConfig
Cs Package is no longer is used for enabling CSharp Scripting (except for dedicated server, to not make those people confused)
Added popups for when you have CSharp mods enabled but don't have CSharp enabled when going to singleplayer/multiplayer
2024-03-19 19:03:32 -03:00
EvilFactory a846ff2ea5 Fixed whoopie in the Hide UserNames setting 2023-12-14 13:05:35 -03:00
EvilFactory c7b8cda902 Hide host machine UserName when displaying error logs 2023-12-10 12:26:38 -03:00
EvilFactory 79dd55836f Fixed asm mods not being considered when prompting the user 2023-10-25 14:26:47 -03:00
EvilFactory 966236652a Copy publicized folder on install script and clean up 2023-10-08 17:49:46 -03:00
EvilFactory 8724254247 Fixed initialization not being called on the client if there's csharp mods present without the cs package 2023-08-11 11:52:44 -03:00
EvilFactory 90e2105bc8 Fixed receive queue being given the wrong net message, causing the rest of the ReadIds message to be read incorrectly 2023-07-02 16:13:36 -03:00
EvilFactory 8e6f8cc5e6 Added support for workshop install for other platforms (MacOS is likely still borked, but I don't have a Mac to test it) 2023-05-03 12:38:29 -03:00
EvilFactory 4303cf3111 Added support for MoonSharp's VsCodeDebugger 2023-03-27 15:20:14 -03:00
EvilFactory e8ca69dede Added debug symbols to the installer script 2023-03-06 12:59:55 -03:00
EvilFactory 1023ca2062 Fixed NRE when calling receive in singleplayer (should just do nothing) 2023-02-01 15:27:11 -03:00
EvilFactory 0c00839458 Only send network debug when verbose logging is enabled and enabled compatibility for the net lobby screen 2023-01-31 14:47:27 -03:00
EvilFactory bd5811eb48 Fixed failing tests 2023-01-31 13:37:33 -03:00
EvilFactory ba543aef2c Improved Networking
Network messages are now sent through a 2-byte Id to minimize overhead of using strings.
2023-01-29 13:21:19 -03:00
EvilFactory 5b44483600 Fixed typo 2023-01-09 18:08:22 -03:00
EvilFactory 94c68b9fe6 Added error overlay which is used to display errors in a more user friendly way, currently only used if the CSharp compilation fails 2023-01-06 19:58:15 -03:00
EvilFactory 82934cf9ed Added popups telling you to run CSharp when joining a server with CSharp mods enabled but without the Cs package 2022-12-29 15:58:51 -03:00
EvilFactory c665d3e9c7 Added settings that allow you to force turn on CSharp, treat forced mods as normal and allow for the workshop lua setup to be the preferred one 2022-12-29 15:58:51 -03:00
EvilFactory dd71aacc49 Fix NRE in LuaCsInstaller in case the package isn't found 2022-12-17 22:24:24 -03:00
EvilFactory c739ea3952 Unstable fixes 2022-12-09 20:19:36 -03:00
EvilFactory 43810a3509 Use WorkshopId instead and minor cleanup 2022-10-28 12:26:47 -03:00
EvilFactory ca89cbe418 refactor workshop installation: make LuaCsInstaller a little less cursed 2022-08-23 14:58:42 -03:00
EvilFactory 199d9b78f0 fix LuaCsUpdateChecker throwing fatal error when having a missing file 2022-08-20 19:43:47 -03:00
peelz 267644695a Add Sigil.dll to the list of files to deploy/update 2022-08-10 05:36:17 -04:00
Evil Factory b322ba53be fix naming 2022-05-04 07:56:54 -03:00
Evil Factory af47136bbd use cs package from backup packages 2022-04-29 14:00:53 -03:00
Evil Factory be76cd5f35 Fix PR #74 2022-04-29 12:10:49 -03:00
Evil Factory fb159fd93d fix names 2022-04-20 15:55:10 -03:00
Evil Factory 5946a4c043 fix package names 2022-04-20 14:20:38 -03:00
Evil Factory 6246588072 change package name 2022-04-20 13:17:03 -03:00
Evil Factory edb665a22c only run cs mods if package is present 2022-04-17 15:09:24 -03:00
Evil Factory b7395bedea Refactor and fix #56 2022-04-15 19:08:27 -03:00