fix LuaCsUpdateChecker throwing fatal error when having a missing file
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.IO;
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using System.Linq;
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@@ -50,8 +50,16 @@ namespace Barotrauma
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{
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foreach (string file in filesToUpdate)
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{
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File.Move(file, file + ".todelete", true);
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File.Copy(Path.Combine(luaCsPath, "Binary", file), file, true);
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try
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{
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File.Move(file, file + ".todelete", true);
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File.Copy(Path.Combine(luaCsPath, "Binary", file), file, true);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError($"Failed to update file {e}");
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}
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}
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File.WriteAllText(LuaCsSetup.VersionFile, workshopVersion);
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@@ -78,4 +86,4 @@ namespace Barotrauma
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}
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}
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}
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}
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