- Work on LuaCs system state machine.
This commit is contained in:
@@ -73,7 +73,7 @@ namespace Barotrauma
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case MainMenuScreen:
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case ModDownloadScreen:
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case ServerListScreen:
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SetRunState(RunState.Configuration);
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SetRunState(RunState.LoadedNoExec);
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break;
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// running lobby or editor states
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case CampaignEndScreen:
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@@ -17,14 +17,4 @@ partial class LuaCsSetup
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SetRunState(RunState.Unloaded);
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SetRunState(RunState.Running);
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}
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private partial bool ShouldRunCs() => IsCsEnabled.Value ||
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(GetPackage(new SteamWorkshopId(CsForBarotraumaSteamId.Value), false, false) is { }
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&& GameMain.Server.ServerPeer is LidgrenServerPeer);
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// ReSharper disable once InconsistentNaming
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private static readonly Lazy<bool> isRunningInsideWorkshop = new Lazy<bool>(() =>
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Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly()!.Location) !=
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Directory.GetCurrentDirectory());
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public static bool IsRunningInsideWorkshop => isRunningInsideWorkshop.Value;
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}
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@@ -1,4 +1,4 @@
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/*
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -8,9 +8,10 @@ using MoonSharp.Interpreter.Interop;
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namespace Barotrauma
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{
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partial class LuaUserData
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internal class LuaUserData
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{
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public static Type GetType(string typeName) => LuaCsSetup.GetType(typeName);
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[Obsolete("Use IPluginManagementService::GetTypesByName()")]
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public static Type GetType(string typeName) => throw new NotImplementedException(); //LuaCsSetup.GetType(typeName);
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public static IUserDataDescriptor RegisterType(string typeName)
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{
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@@ -362,4 +363,4 @@ namespace Barotrauma
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}
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}
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}
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*/
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@@ -4,8 +4,10 @@ using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.IO;
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using System.Linq;
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using System.Net.Mime;
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using System.Threading;
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using System.Threading.Tasks;
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using Barotrauma.LuaCs;
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using Barotrauma.LuaCs.Configuration;
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using Barotrauma.LuaCs.Data;
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using Barotrauma.LuaCs.Events;
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@@ -14,6 +16,7 @@ using Barotrauma.LuaCs.Services.Compatibility;
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using Barotrauma.LuaCs.Services.Processing;
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using Barotrauma.LuaCs.Services.Safe;
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using Barotrauma.Networking;
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using Barotrauma.Steam;
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using FluentResults;
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using ImpromptuInterface;
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using Microsoft.Toolkit.Diagnostics;
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@@ -24,56 +27,101 @@ namespace Barotrauma
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internal delegate void LuaCsErrorHandler(Exception ex, LuaCsMessageOrigin origin);
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internal delegate void LuaCsExceptionHandler(Exception ex, LuaCsMessageOrigin origin);
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partial class LuaCsSetup : IDisposable, IEventScreenSelected, IEventAllPackageListChanged, IEventEnabledPackageListChanged, IEventReloadAllPackages
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partial class LuaCsSetup : IDisposable, IEventScreenSelected, IEventAllPackageListChanged, IEventEnabledPackageListChanged,
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IEventReloadAllPackages
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{
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public LuaCsSetup()
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{
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// == startup
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_servicesProvider = new ServicesProvider();
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RegisterServices();
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ValidateLuaCsContent();
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RegisterServices(_servicesProvider);
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if (!ValidateLuaCsContent())
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{
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Logger.LogError($"{nameof(LuaCsSetup)}: ModConfigXml missing. Unable to continue.");
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throw new ApplicationException($"{nameof(LuaCsSetup)}: Lua ModConfig.xml is missing. Unable to continue.");
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}
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SubscribeToLuaCsEvents();
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_runStateMachine = SetupStateMachine();
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//LoadLuaCsConfig();
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return;
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// == end
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// == sub processes
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void RegisterServices()
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StateMachine<RunState> SetupStateMachine()
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{
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_servicesProvider.RegisterServiceType<ILoggerService, LoggerService>(ServiceLifetime.Singleton);
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_servicesProvider.RegisterServiceType<PerformanceCounterService, PerformanceCounterService>(ServiceLifetime.Singleton);
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_servicesProvider.RegisterServiceType<IStorageService, StorageService>(ServiceLifetime.Transient);
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_servicesProvider.RegisterServiceType<IEventService, EventService>(ServiceLifetime.Singleton);
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_servicesProvider.RegisterServiceType<IPackageManagementService, PackageManagementService>(ServiceLifetime.Singleton);
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_servicesProvider.RegisterServiceType<IPluginManagementService, PluginManagementService>(ServiceLifetime.Singleton);
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_servicesProvider.RegisterServiceType<ILuaScriptManagementService, LuaScriptManagementService>(ServiceLifetime.Singleton);
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_servicesProvider.RegisterServiceType<ILuaScriptLoader, LuaScriptLoader>(ServiceLifetime.Transient);
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_servicesProvider.RegisterServiceType<LuaGame, LuaGame>(ServiceLifetime.Singleton);
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// TODO: IConfigService
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// TODO: INetworkingService
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// TODO: [Resource Converter/Parser Services]
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_servicesProvider.RegisterServiceType<IModConfigService, ModConfigService>(ServiceLifetime.Transient);
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// service config data
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_servicesProvider.RegisterServiceType<IStorageServiceConfig, StorageServiceConfig>(ServiceLifetime.Singleton);
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_servicesProvider.RegisterServiceType<ILuaScriptServicesConfig, LuaScriptServicesConfig>(ServiceLifetime.Singleton);
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_servicesProvider.RegisterServiceType<IConfigServiceConfig, ConfigServiceConfig>(ServiceLifetime.Singleton);
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// gen IL
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_servicesProvider.Compile();
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}
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return new StateMachine<RunState>(false, RunState.Unloaded, RunStateUnloaded_OnEnter, null)
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.AddState(RunState.LoadedNoExec, RunStateLoadedNoExec_OnEnter, RunStateLoadedNoExec_OnExit)
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.AddState(RunState.Running, RunStateRunning_OnEnter, RunStateRunning_OnExit);
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// Validates LuaCs assets in /Content are valid and ready to use.
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void ValidateLuaCsContent()
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{
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// check if /Content/Lua/ModConfig.xml exists
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// if not, try to copy it from the Workshop Mod (ie. installation mode)
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// if that fails, throw an error and exit.
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// ReSharper disable InconsistentNaming
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void RunStateUnloaded_OnEnter(State<RunState> currentState)
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{
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}
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void RunStateLoadedNoExec_OnEnter(State<RunState> currentState)
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{
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}
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void RunStateLoadedNoExec_OnExit(State<RunState> currentState)
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{
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}
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void RunStateRunning_OnEnter(State<RunState> currentState)
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{
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}
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void RunStateRunning_OnExit(State<RunState> currentState)
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{
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}
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// ReSharper restore InconsistentNaming
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}
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}
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bool ValidateLuaCsContent()
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{
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#if DEBUG
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// TODO: we just wanna boot for now
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return true;
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#endif
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// check if /Content/Lua/ModConfig.xml exists
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// if not, try to copy it from the Local Mods folder
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// if not, try to copy it from the Workshop Mods folder
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// if that fails, throw an error and exit.
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throw new NotImplementedException();
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}
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void RegisterServices(IServicesProvider servicesProvider)
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{
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servicesProvider.RegisterServiceType<ILoggerService, LoggerService>(ServiceLifetime.Singleton);
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servicesProvider.RegisterServiceType<PerformanceCounterService, PerformanceCounterService>(ServiceLifetime.Singleton);
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servicesProvider.RegisterServiceType<IStorageService, StorageService>(ServiceLifetime.Transient);
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servicesProvider.RegisterServiceType<IEventService, EventService>(ServiceLifetime.Singleton);
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servicesProvider.RegisterServiceType<IPackageManagementService, PackageManagementService>(ServiceLifetime.Singleton);
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servicesProvider.RegisterServiceType<IPluginManagementService, PluginManagementService>(ServiceLifetime.Singleton);
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servicesProvider.RegisterServiceType<ILuaScriptManagementService, LuaScriptManagementService>(ServiceLifetime.Singleton);
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servicesProvider.RegisterServiceType<ILuaScriptLoader, LuaScriptLoader>(ServiceLifetime.Transient);
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servicesProvider.RegisterServiceType<LuaGame, LuaGame>(ServiceLifetime.Singleton);
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// TODO: IConfigService
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// TODO: INetworkingService
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// TODO: [Resource Converter/Parser Services]
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servicesProvider.RegisterServiceType<IModConfigService, ModConfigService>(ServiceLifetime.Transient);
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// service config data
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servicesProvider.RegisterServiceType<IStorageServiceConfig, StorageServiceConfig>(ServiceLifetime.Singleton);
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servicesProvider.RegisterServiceType<ILuaScriptServicesConfig, LuaScriptServicesConfig>(ServiceLifetime.Singleton);
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servicesProvider.RegisterServiceType<IConfigServiceConfig, ConfigServiceConfig>(ServiceLifetime.Singleton);
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// gen IL
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servicesProvider.Compile();
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}
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void SubscribeToLuaCsEvents()
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{
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EventService.Subscribe<IEventScreenSelected>(this); // game state hook in
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@@ -86,104 +134,97 @@ namespace Barotrauma
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#if SERVER
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public const bool IsServer = true;
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public const bool IsClient = false;
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#else
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public const bool IsServer = false;
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public const bool IsClient = true;
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#endif
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public const bool IsClient = !IsServer;
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#endregion
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#region Services_ConfigVars
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/*
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* === Singleton Services
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*/
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private readonly IServicesProvider _servicesProvider;
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public PerformanceCounterService PerformanceCounter =>
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_servicesProvider.GetService<PerformanceCounterService>();
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public PerformanceCounterService PerformanceCounter => _servicesProvider.GetService<PerformanceCounterService>();
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public ILoggerService Logger => _servicesProvider.GetService<ILoggerService>();
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public IConfigService ConfigService => _servicesProvider.GetService<IConfigService>();
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public IPackageManagementService PackageManagementService =>
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_servicesProvider.GetService<IPackageManagementService>();
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public IPluginManagementService PluginManagementService =>
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_servicesProvider.GetService<IPluginManagementService>();
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public ILuaScriptManagementService LuaScriptManagementService =>
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_servicesProvider.GetService<ILuaScriptManagementService>();
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public IPackageManagementService PackageManagementService => _servicesProvider.GetService<IPackageManagementService>();
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public IPluginManagementService PluginManagementService => _servicesProvider.GetService<IPluginManagementService>();
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public ILuaScriptManagementService LuaScriptManagementService => _servicesProvider.GetService<ILuaScriptManagementService>();
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public INetworkingService NetworkingService => _servicesProvider.GetService<INetworkingService>();
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public IEventService EventService => _servicesProvider.GetService<IEventService>();
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public LuaGame Game => _servicesProvider.GetService<LuaGame>();
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#region LuaCsInternal
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/*
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* === Config Vars
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* === Config Vars
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*/
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/// <summary>
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/// Whether C# plugin code is enabled.
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/// </summary>
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public IConfigEntry<bool> IsCsEnabled { get; private set; }
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internal IConfigEntry<bool> IsCsEnabled { get; private set; }
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/// <summary>
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/// Whether mods marked as 'forced' or 'always load' should only be loaded if they're in the enabled mods list.
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/// </summary>
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public IConfigEntry<bool> TreatForcedModsAsNormal { get; private set; }
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internal IConfigEntry<bool> TreatForcedModsAsNormal { get; private set; }
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/// <summary>
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/// Whether the lua script runner from Workshop package should be used over the in-built version.
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/// </summary>
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public IConfigEntry<bool> PreferToUseWorkshopLuaSetup { get; private set; }
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internal IConfigEntry<bool> PreferToUseWorkshopLuaSetup { get; private set; }
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/// <summary>
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/// Whether the popup error GUI should be hidden/suppressed.
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/// </summary>
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public IConfigEntry<bool> DisableErrorGUIOverlay { get; private set; }
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internal IConfigEntry<bool> DisableErrorGUIOverlay { get; private set; }
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/// <summary>
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/// Whether usernames are anonymized or show in logs.
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/// </summary>
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public IConfigEntry<bool> HideUserNamesInLogs { get; private set; }
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internal IConfigEntry<bool> HideUserNamesInLogs { get; private set; }
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/// <summary>
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/// The SteamId of the Workshop LuaCs CPackage in use, if available.
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/// </summary>
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public IConfigEntry<ulong> LuaForBarotraumaSteamId { get; private set; }
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/// <summary>
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/// The SteamId of the Workshop LuaCs CsForBarotrauma add-on, if available.
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/// </summary>
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public IConfigEntry<ulong> CsForBarotraumaSteamId { get; private set; }
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/// <summary>
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/// Whether to (re)load all package assets when a lobby starts/code session begins.
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/// Intended for development use, or when packages are expected to change outside of External Updates (ie. Steam Workshop).
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/// </summary>
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public IConfigEntry<bool> ReloadPackagesOnLobbyStart { get; private set; }
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internal IConfigEntry<ulong> LuaForBarotraumaSteamId { get; private set; }
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/// <summary>
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/// TODO: @evilfactory@users.noreply.github.com
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/// </summary>
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public IConfigEntry<bool> RestrictMessageSize { get; private set; }
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internal IConfigEntry<bool> RestrictMessageSize { get; private set; }
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/// <summary>
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/// The local save path for all local data storage for mods.
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/// </summary>
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public IConfigEntry<string> LocalDataSavePath { get; private set; }
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internal IConfigEntry<string> LocalDataSavePath { get; private set; }
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#endregion
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/**
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* == Ops Vars
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*/
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private RunState _runState;
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/// <summary>
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/// The current run state of all services managed by LuaCs.
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/// </summary>
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public RunState CurrentRunState => _runState;
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public RunState CurrentRunState
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{
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get => _runState;
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private set => _runState = value;
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}
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private bool CPacksParsed => CurrentRunState >= RunState.Parsed;
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private bool IsStaticAssetsLoaded => CurrentRunState >= RunState.Configuration;
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private bool IsCodeRunning => CurrentRunState >= RunState.Running;
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private readonly StateMachine<RunState> _runStateMachine;
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private readonly ConcurrentQueue<ContentPackage> _toLoad = new();
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private readonly ConcurrentQueue<ContentPackage> _toUnload = new();
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@@ -194,61 +235,6 @@ namespace Barotrauma
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public ILuaCsHook Hook => this.EventService;
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#endregion
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private partial bool ShouldRunCs();
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// TODO: Rework
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[Obsolete("Use IPluginManagementService::GetTypesByName()")]
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public static Type GetType(string typeName, bool throwOnError = false, bool ignoreCase = false)
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{
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throw new NotImplementedException();
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//return AssemblyManager.GetTypesByName(typeName).FirstOrDefault((Type)null);
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}
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public static ContentPackage GetPackage(ContentPackageId id, bool fallbackToAll = true, bool useBackup = false)
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{
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foreach (ContentPackage package in ContentPackageManager.EnabledPackages.All)
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{
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if (package.UgcId.ValueEquals(id))
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{
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return package;
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}
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}
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if (fallbackToAll)
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{
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foreach (ContentPackage package in ContentPackageManager.LocalPackages)
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{
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if (package.UgcId.ValueEquals(id))
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{
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return package;
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}
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}
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foreach (ContentPackage package in ContentPackageManager.AllPackages)
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{
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if (package.UgcId.ValueEquals(id))
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{
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return package;
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}
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}
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}
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if (useBackup && ContentPackageManager.EnabledPackages.BackupPackages.Regular != null)
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{
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foreach (ContentPackage package in ContentPackageManager.EnabledPackages.BackupPackages.Regular.Value)
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{
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if (package.UgcId.ValueEquals(id))
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{
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return package;
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}
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}
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}
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return null;
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}
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public void Dispose()
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{
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@@ -333,109 +319,12 @@ namespace Barotrauma
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//ProcessPackagesListDifferences();
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}
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/*void ProcessPackagesListDifferences()
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{
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if (IsCodeRunning)
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return;
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// no reason to do anything if we're fully unloaded.
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if (!CPacksParsed)
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{
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_toLoad.Clear();
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_toUnload.Clear();
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}
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while (_toUnload.TryDequeue(out var cp))
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{
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}
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var ls = new List<ContentPackage>();
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while (_toLoad.TryDequeue(out var cp))
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{
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if (PackageManagementService.LoadPackageInfo(cp) is
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{ IsFailed: true } failure)
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{
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Logger.LogError($"Failed to load package infos for {cp.Name}");
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Logger.LogResults(failure);
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continue;
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}
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ls.Add(cp);
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}
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if (ls.Any())
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{
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LoadStaticAssetsAsync(ls).GetAwaiter().GetResult();
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}
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}*/
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void SetRunState(RunState runState)
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void SetRunState(RunState newRunState)
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{
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if (CurrentRunState == runState)
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if (CurrentRunState == newRunState)
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return;
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/*if (runState > CurrentRunState)
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{
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if (CurrentRunState <= RunState.Parsed)
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{
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LoadCurrentContentPackageInfos();
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}
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if (runState <= CurrentRunState)
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{
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return;
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}
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if (CurrentRunState <= RunState.Configuration)
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{
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LoadStaticAssets();
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}
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if (runState <= CurrentRunState)
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{
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return;
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}
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if (CurrentRunState <= RunState.Running)
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{
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RunScripts();
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}
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}
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else if (runState < CurrentRunState)
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{
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if (CurrentRunState >= RunState.Running)
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{
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StopScripts();
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ProcessPackagesListDifferences();
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_runState = RunState.Configuration;
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}
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if (runState >= CurrentRunState)
|
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{
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return;
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}
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||||
if (CurrentRunState == RunState.Configuration)
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{
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UnloadStaticAssets();
|
||||
_runState = RunState.Parsed;
|
||||
}
|
||||
|
||||
if (runState >= CurrentRunState)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (CurrentRunState == RunState.Parsed)
|
||||
{
|
||||
UnloadContentPackageInfos();
|
||||
_runState = RunState.Unloaded;
|
||||
}
|
||||
|
||||
// we should be unloaded completely now | RunState.Unloaded
|
||||
}*/
|
||||
|
||||
}
|
||||
|
||||
void LoadLuaCsConfig()
|
||||
@@ -450,12 +339,8 @@ namespace Barotrauma
|
||||
: throw new NullReferenceException($"{nameof(HideUserNamesInLogs)} cannot be loaded.");
|
||||
LuaForBarotraumaSteamId = ConfigService.TryGetConfig<IConfigEntry<ulong>>(ContentPackageManager.VanillaCorePackage, "LuaForBarotraumaSteamId", out var val5) ? val5
|
||||
: throw new NullReferenceException($"{nameof(LuaForBarotraumaSteamId)} cannot be loaded.");
|
||||
CsForBarotraumaSteamId = ConfigService.TryGetConfig<IConfigEntry<ulong>>(ContentPackageManager.VanillaCorePackage, "CsForBarotraumaSteamId", out var val6) ? val6
|
||||
: throw new NullReferenceException($"{nameof(CsForBarotraumaSteamId)} cannot be loaded.");
|
||||
RestrictMessageSize = ConfigService.TryGetConfig<IConfigEntry<bool>>(ContentPackageManager.VanillaCorePackage, "RestrictMessageSize", out var val7) ? val7
|
||||
: throw new NullReferenceException($"{nameof(RestrictMessageSize)} cannot be loaded.");
|
||||
ReloadPackagesOnLobbyStart = ConfigService.TryGetConfig<IConfigEntry<bool>>(ContentPackageManager.VanillaCorePackage, "ReloadPackagesOnLobbyStart", out var val8) ? val8
|
||||
: throw new NullReferenceException($"{nameof(ReloadPackagesOnLobbyStart)} cannot be loaded.");
|
||||
}
|
||||
|
||||
void DisposeLuaCsConfig()
|
||||
@@ -465,12 +350,8 @@ namespace Barotrauma
|
||||
DisableErrorGUIOverlay = null;
|
||||
HideUserNamesInLogs = null;
|
||||
LuaForBarotraumaSteamId = null;
|
||||
CsForBarotraumaSteamId = null;
|
||||
RestrictMessageSize = null;
|
||||
ReloadPackagesOnLobbyStart = null;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -479,9 +360,18 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
public enum RunState : byte
|
||||
{
|
||||
Unloaded = 0, // No asset data loaded.
|
||||
Parsed, // CPacks' ResourceInfos are parsed.
|
||||
Configuration, // localization and configuration assets loaded.
|
||||
Running // all assets loaded, code running.
|
||||
/// <summary>
|
||||
/// No assets are loaded, code execution suspended.
|
||||
/// </summary>
|
||||
Unloaded = 0,
|
||||
/// <summary>
|
||||
/// Loaded mod configs, settings and assets. No code execution.
|
||||
/// </summary>
|
||||
LoadedNoExec = 1,
|
||||
/// <summary>
|
||||
/// All assets loaded, code execution is active.
|
||||
/// </summary>
|
||||
Running = 2
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
107
Barotrauma/BarotraumaShared/SharedSource/LuaCs/StateMachine.cs
Normal file
107
Barotrauma/BarotraumaShared/SharedSource/LuaCs/StateMachine.cs
Normal file
@@ -0,0 +1,107 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Toolkit.Diagnostics;
|
||||
|
||||
namespace Barotrauma.LuaCs;
|
||||
|
||||
public class StateMachine<T> where T : Enum
|
||||
{
|
||||
private readonly ConcurrentDictionary<T, State<T>> _states;
|
||||
private State<T> _currentState;
|
||||
public T CurrentState => _currentState.StateId;
|
||||
private bool _errorOnSameStateSelected;
|
||||
private readonly AsyncReaderWriterLock _operationsLock = new();
|
||||
|
||||
public StateMachine(bool errorOnSameState, T defaultState, Action<State<T>> onEnter, Action<State<T>> onExit)
|
||||
{
|
||||
_errorOnSameStateSelected = errorOnSameState;
|
||||
_states = new ConcurrentDictionary<T, State<T>>();
|
||||
var defState = new State<T>(defaultState, onEnter, onExit);
|
||||
_currentState = defState;
|
||||
_states[defaultState] = defState;
|
||||
}
|
||||
|
||||
public StateMachine<T> AddState(T stateId, Action<State<T>> onEnter, Action<State<T>> onExit)
|
||||
{
|
||||
using var lck = _operationsLock.AcquireReaderLock().ConfigureAwait(false).GetAwaiter().GetResult();
|
||||
if (_states.TryGetValue(stateId, out _))
|
||||
{
|
||||
ThrowHelper.ThrowArgumentException($"State with id {stateId} already exists.");
|
||||
}
|
||||
|
||||
_states[stateId] = new State<T>(stateId, onEnter, onExit);
|
||||
return this;
|
||||
}
|
||||
|
||||
public StateMachine<T> RemoveState(T stateId)
|
||||
{
|
||||
using var lck = _operationsLock.AcquireReaderLock().ConfigureAwait(false).GetAwaiter().GetResult();
|
||||
if (EqualityComparer<T>.Default.Equals(stateId, CurrentState))
|
||||
{
|
||||
ThrowHelper.ThrowInvalidOperationException($"State with id {CurrentState} is active. Cannot remove.");
|
||||
}
|
||||
|
||||
_states.TryRemove(stateId, out _);
|
||||
return this;
|
||||
}
|
||||
|
||||
public StateMachine<T> AddOrReplaceState(T oldStateId, T newStateId, Action<State<T>> onEnter, Action<State<T>> onExit)
|
||||
{
|
||||
using var lck = _operationsLock.AcquireReaderLock().ConfigureAwait(false).GetAwaiter().GetResult();
|
||||
if (EqualityComparer<T>.Default.Equals(oldStateId, CurrentState))
|
||||
{
|
||||
ThrowHelper.ThrowInvalidOperationException($"State with id {CurrentState} is active. Cannot replace.");
|
||||
}
|
||||
|
||||
_states[oldStateId] = new State<T>(newStateId, onEnter, onExit);
|
||||
return this;
|
||||
}
|
||||
|
||||
public StateMachine<T> GotoState(T stateId)
|
||||
{
|
||||
using var lck = _operationsLock.AcquireWriterLock().ConfigureAwait(false).GetAwaiter().GetResult();
|
||||
if (EqualityComparer<T>.Default.Equals(stateId, CurrentState))
|
||||
{
|
||||
if (_errorOnSameStateSelected)
|
||||
{
|
||||
ThrowHelper.ThrowInvalidOperationException($"State with id {stateId} is already selected.");
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
if (!_states.TryGetValue(stateId, out var newState))
|
||||
{
|
||||
ThrowHelper.ThrowArgumentNullException($"Target state with id {stateId} does not exist.");
|
||||
}
|
||||
|
||||
_currentState.OnExit();
|
||||
_currentState = newState;
|
||||
_currentState.OnEnter();
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
public class State<T> where T : Enum
|
||||
{
|
||||
public T StateId;
|
||||
private Action<State<T>> _onEnter, _onExit;
|
||||
public State(T stateId, Action<State<T>> onExitState, Action<State<T>> onEnterState)
|
||||
{
|
||||
StateId = stateId;
|
||||
_onEnter = onEnterState;
|
||||
_onExit = onExitState;
|
||||
}
|
||||
|
||||
public virtual void OnEnter()
|
||||
{
|
||||
_onEnter?.Invoke(this);
|
||||
}
|
||||
|
||||
public virtual void OnExit()
|
||||
{
|
||||
_onExit?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user