Added error overlay which is used to display errors in a more user friendly way, currently only used if the CSharp compilation fails
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@@ -862,6 +862,8 @@ namespace Barotrauma
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Screen.Selected.AddToGUIUpdateList();
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LuaCsLogger.AddToGUIUpdateList();
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Client?.AddToGUIUpdateList();
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SubmarinePreview.AddToGUIUpdateList();
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@@ -0,0 +1,50 @@
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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partial class LuaCsLogger
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{
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private static GUIFrame overlayFrame;
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private static GUITextBlock textBlock;
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private static double showTimer = 0;
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private static void CreateOverlay(string message)
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{
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overlayFrame = new GUIFrame(new RectTransform(new Vector2(0.4f, 0.03f), null), null, new Color(50, 50, 50, 100))
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{
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CanBeFocused = false
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};
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GUILayoutGroup layout = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.8f), overlayFrame.RectTransform, Anchor.CenterLeft), false, Anchor.Center)
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{
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};
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textBlock = new GUITextBlock(new RectTransform(new Vector2(1f, 0f), layout.RectTransform), message);
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overlayFrame.RectTransform.MinSize = new Point((int)(textBlock.TextSize.X * 1.2), 0);
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layout.Recalculate();
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}
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public static void AddToGUIUpdateList()
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{
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if (overlayFrame != null && Timing.TotalTime <= showTimer)
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{
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overlayFrame.AddToGUIUpdateList();
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}
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}
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public static void ShowErrorOverlay(string message, float time = 5f, float duration = 1.5f)
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{
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if (Timing.TotalTime <= showTimer)
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{
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return;
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}
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CreateOverlay(message);
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overlayFrame.Flash(Color.Red, duration, true);
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showTimer = Timing.TotalTime + time;
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}
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}
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}
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@@ -56,6 +56,19 @@ namespace Barotrauma
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}
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};
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new GUITickBox(new RectTransform(new Vector2(0.8f, 0.1f), list.Content.RectTransform), "Disalbe Error GUI Overlay")
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{
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Selected = GameMain.LuaCs.Config.DisableErrorGUIOverlay,
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ToolTip = "",
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OnSelected = (GUITickBox tick) =>
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{
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GameMain.LuaCs.Config.DisableErrorGUIOverlay = tick.Selected;
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GameMain.LuaCs.UpdateConfig();
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return true;
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}
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};
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new GUIButton(new RectTransform(new Vector2(1f, 0.1f), list.Content.RectTransform), $"Remove Client-Side LuaCs", style: "GUIButtonSmall")
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{
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ToolTip = "Remove Client-Side LuaCs.",
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@@ -6,6 +6,14 @@ namespace Barotrauma
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{
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partial class LuaCsSetup
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{
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public void AddToGUIUpdateList()
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{
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if (!GameMain.LuaCs.Config.DisableErrorGUIOverlay)
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{
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LuaCsLogger.AddToGUIUpdateList();
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}
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}
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public void CheckInitialize()
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{
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List<ContentPackage> csharpMods = new List<ContentPackage>();
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@@ -167,6 +167,25 @@ namespace Barotrauma
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return syntaxTrees;
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}
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private ContentPackage FindSourcePackage(Diagnostic diagnostic)
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{
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if (diagnostic.Location.SourceTree == null)
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{
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return null;
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}
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string path = diagnostic.Location.SourceTree.FilePath;
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foreach (var package in ContentPackageManager.AllPackages)
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{
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if (Path.GetFullPath(path).StartsWith(Path.GetFullPath(package.Dir)))
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{
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return package;
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}
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}
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return null;
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}
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public List<Type> Compile()
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{
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IEnumerable<SyntaxTree> syntaxTrees = ParseSources();
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@@ -188,6 +207,13 @@ namespace Barotrauma
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foreach (Diagnostic diagnostic in failures)
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{
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errStr += $"\n{diagnostic}";
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#if CLIENT
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ContentPackage package = FindSourcePackage(diagnostic);
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if (package != null)
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{
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LuaCsLogger.ShowErrorOverlay($"{package.Name} {package.ModVersion} is causing compilation errors. Check debug console for more details.", 7f, 7f);
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}
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#endif
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}
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LuaCsLogger.LogError(errStr, LuaCsMessageOrigin.CSharpMod);
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}
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@@ -13,12 +13,16 @@ namespace Barotrauma
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CSharpMod,
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}
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class LuaCsLogger
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partial class LuaCsLogger
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{
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#if SERVER
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private const string LogPrefix = "SV";
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private const int NetMaxLength = 1024;
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private const int NetMaxMessages = 60;
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// This is used so its possible to call logging functions inside the serverLog
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// hook without creating an infinite loop
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private static bool lockLog = false;
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#else
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private const string LogPrefix = "CL";
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#endif
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@@ -94,10 +98,6 @@ namespace Barotrauma
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#endif
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}
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// This is used so its possible to call logging functions inside the serverLog
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// hook without creating an infinite loop
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private static bool lockLog = false;
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public static void Log(string message, Color? color = null, ServerLog.MessageType messageType = ServerLog.MessageType.ServerMessage)
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{
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MessageLogger?.Invoke(message);
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@@ -18,6 +18,7 @@ namespace Barotrauma
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public bool ForceCsScripting = false;
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public bool TreatForcedModsAsNormal = false;
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public bool PreferToUseWorkshopLuaSetup = false;
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public bool DisableErrorGUIOverlay = false;
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public LuaCsSetupConfig() { }
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}
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@@ -91,14 +92,13 @@ namespace Barotrauma
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{
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Config = new LuaCsSetupConfig();
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}
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}
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public void UpdateConfig()
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{
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FileStream file;
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if (!File.Exists(configFileName)) file = File.Create(configFileName);
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else file = File.Open(configFileName, FileMode.Truncate, FileAccess.Write);
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if (!File.Exists(configFileName)) { file = File.Create(configFileName); }
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else { file = File.Open(configFileName, FileMode.Truncate, FileAccess.Write); }
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LuaCsConfig.Save(file, Config);
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file.Close();
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}
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@@ -365,17 +365,12 @@ namespace Barotrauma
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Stopwatch compilationTime = new Stopwatch();
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compilationTime.Start();
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var modTypes = CsScriptLoader.Compile();
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modTypes.ForEach(t =>
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{
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try
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{
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t.GetConstructor(new Type[] { })?.Invoke(null);
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}
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catch (Exception ex)
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{
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LuaCsLogger.HandleException(ex, LuaCsMessageOrigin.CSharpMod);
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}
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t.GetConstructor(new Type[] { })?.Invoke(null);
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});
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compilationTime.Stop();
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LuaCsLogger.LogMessage($"Took {compilationTime.ElapsedMilliseconds}ms to compile and run Cs Scripts.");
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}
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