Remove CheckUpdate
This commit is contained in:
committed by
Maplewheels
parent
bd5d04f5ab
commit
71c2e54afd
@@ -636,9 +636,6 @@ namespace Barotrauma
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HasLoaded = true;
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log("LOADING COROUTINE FINISHED");
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#if CLIENT
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LuaCsInstaller.CheckUpdate();
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#endif
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contentLoaded = true;
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while (postContentLoadActions.TryDequeue(out Action action))
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@@ -54,73 +54,5 @@ namespace Barotrauma
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return true;
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};
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}
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public static void CheckUpdate()
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{
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throw new NotImplementedException();
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/*// TODO: Rewrite this to not rely on LuaCsSetup.
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if (!File.Exists(LuaCsSetup.VersionFile)) { return; }
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ContentPackage luaPackage = LuaCsSetup.GetPackage(new SteamWorkshopId(GameMain.LuaCs.LuaForBarotraumaSteamId?.Value ?? 0));
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if (luaPackage == null) { return; }
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string luaCsPath = Path.GetDirectoryName(luaPackage.Path);
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string clientVersion = File.ReadAllText(LuaCsSetup.VersionFile);
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string workshopVersion = luaPackage.ModVersion;
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if (clientVersion == workshopVersion || File.Exists("debugsomething")) { return; }
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var msg = new GUIMessageBox($"LuaCs Update", $"Your LuaCs client version is different from the version found in the LuaCsForBarotrauma workshop files. Do you want to update?\n\n Client Version: {clientVersion}\n Workshop Version: {workshopVersion}",
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new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
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msg.Buttons[0].OnClicked = (GUIButton button, object obj) =>
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{
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string[] filesToUpdate = trackingFiles.Concat(Directory.EnumerateFiles(luaCsPath, "*.dll", SearchOption.AllDirectories)
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.Where(s => s.Contains("mscordaccore_amd64_amd64")).Select(s => Path.GetFileName(s))).ToArray();
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try
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{
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CreateMissingDirectory();
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foreach (string file in filesToUpdate)
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{
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try
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{
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File.Move(file, "Temp/Old/" + file, true);
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File.Copy(Path.Combine(luaCsPath, "Binary", file), file, true);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError($"Failed to update file {e}");
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}
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}
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File.WriteAllText(LuaCsSetup.VersionFile, workshopVersion);
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}
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catch (Exception e)
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{
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new GUIMessageBox("Failed", $"Failed to update, error: {e}");
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msg.Close();
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return true;
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}
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new GUIMessageBox("Restart", $"LuaCs updated! Restart your game to apply the changes.");
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msg.Close();
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return true;
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};
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msg.Buttons[1].OnClicked = (GUIButton button, object obj) =>
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{
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msg.Close();
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return true;
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};
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*/
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}
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}
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}
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