Use WorkshopId instead and minor cleanup

This commit is contained in:
EvilFactory
2022-10-28 12:26:47 -03:00
parent 79b4edf7a8
commit 43810a3509
9 changed files with 340 additions and 324 deletions
@@ -3278,7 +3278,7 @@ namespace Barotrauma
const string CMD_CL_CS = "cl_cs";
commands.Add(new Command(CMD_CL_CS, $"{CMD_CL_CS}: runs a string on the client", (string[] args) =>
{
if (LuaCsSetup.GetPackage("CsForBarotrauma", false, true) == null) { return; }
if (LuaCsSetup.GetPackage(LuaCsSetup.CsForBarotraumaId, false, true) == null) { return; }
if (GameMain.Client != null && !GameMain.Client.HasPermission(ClientPermissions.ConsoleCommands))
{
@@ -59,7 +59,7 @@ namespace Barotrauma
{
if (!File.Exists(LuaCsSetup.VersionFile)) { return; }
ContentPackage luaPackage = LuaCsSetup.GetPackage("Lua For Barotrauma");
ContentPackage luaPackage = LuaCsSetup.GetPackage(LuaCsSetup.LuaForBarotraumaId);
string luaCsPath = Path.GetDirectoryName(luaPackage.Path);
if (luaPackage == null) { return; }
@@ -69,7 +69,7 @@ namespace Barotrauma
if (clientVersion == workshopVersion) { return; }
string additional = LuaCsSetup.GetPackage("CsForBarotrauma", false, true) == null ? "" : "Cs";
string additional = LuaCsSetup.GetPackage(LuaCsSetup.CsForBarotraumaId, false, true) == null ? "" : "Cs";
var msg = new GUIMessageBox($"Lua{additional} Update", $"Your Lua{additional} client version is different from the version found in the Lua{additional}ForBarotrauma workshop files. Do you want to update?\n\n Client Version: {clientVersion}\n Workshop Version: {workshopVersion}",
new LocalizedString[2] { TextManager.Get("Yes"), TextManager.Get("Cancel") });
@@ -400,7 +400,7 @@ namespace Barotrauma
}
};
#endif
string additional = LuaCsSetup.GetPackage("CsForBarotrauma", false, true) == null ? "" : "Cs";
string additional = LuaCsSetup.GetPackage(LuaCsSetup.CsForBarotraumaId, false, true) == null ? "" : "Cs";
new GUIButton(new RectTransform(new Point(300, 30), Frame.RectTransform, Anchor.TopLeft) { AbsoluteOffset = new Point(20, 50) },
$"Remove Client-Side Lua{additional}", style: "MainMenuGUIButton", color: GUIStyle.Red)
@@ -1264,7 +1264,7 @@ namespace Barotrauma
}));
commands.Add(new Command("cs", "cs: Runs a string", (string[] args) =>
{
if (LuaCsSetup.GetPackage("CsForBarotrauma", false, true) == null) { return; }
if (LuaCsSetup.GetPackage(LuaCsSetup.CsForBarotraumaId, false, true) == null) { return; }
GameMain.LuaCs.CsScript.Run(string.Join(" ", args));
GameMain.LuaCs.RecreateCsScript();
@@ -9,7 +9,7 @@ namespace Barotrauma
{
public static void Install()
{
ContentPackage luaPackage = LuaCsSetup.GetPackage("Lua For Barotrauma");
ContentPackage luaPackage = LuaCsSetup.GetPackage(LuaCsSetup.LuaForBarotraumaId);
if (luaPackage == null)
{
@@ -38,6 +38,20 @@ require("DefaultHook")
Descriptors = LuaSetup.LuaUserData.Descriptors
LuaUserData = LuaSetup.LuaUserData
if CSActive then
LuaUserData.RegisterType = function (typeName)
local descriptor = Descriptors[typeName]
print(typeName)
if descriptor == nil then
error("Type '" .. typeName .. "' can't be registered", 2)
else
return descriptor
end
end
end
LuaSetup = nil
require("ModLoader")
@@ -516,7 +516,7 @@ namespace Barotrauma
{
"Barotrauma.Lua",
"Barotrauma.Cs",
"ContentPackageManager",
"Barotrauma.ContentPackageManager",
};
private static void ValidatePatchTarget(MethodBase method)
@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
@@ -18,12 +18,12 @@ using LuaCsCompatPatchFunc = Barotrauma.LuaCsPatch;
[assembly: InternalsVisibleTo(Barotrauma.CsScriptBase.CsOneTimeScriptAssembly, AllInternalsVisible = true)]
namespace Barotrauma
{
class LuaCsSetupConfig
class LuaCsSetupConfig
{
public bool FirstTimeCsWarning = true;
public bool FirstTimeCsWarning = true;
public LuaCsSetupConfig() { }
}
public LuaCsSetupConfig() { }
}
internal delegate void LuaCsMessageLogger(string prefix, object o);
@@ -37,120 +37,123 @@ namespace Barotrauma
CSharpMod,
}
partial class LuaCsSetup
{
public const string LuaSetupFile = "Lua/LuaSetup.lua";
public const string VersionFile = "luacsversion.txt";
partial class LuaCsSetup
{
public const string LuaSetupFile = "Lua/LuaSetup.lua";
public const string VersionFile = "luacsversion.txt";
public static ContentPackageId LuaForBarotraumaId = new SteamWorkshopId(2559634234);
public static ContentPackageId CsForBarotraumaId = new SteamWorkshopId(2795927223);
private const string configFileName = "LuaCsSetupConfig.xml";
private const string configFileName = "LuaCsSetupConfig.xml";
#if SERVER
public const bool IsServer = true;
public const bool IsClient = false;
public const bool IsServer = true;
public const bool IsClient = false;
#else
public const bool IsServer = false;
public const bool IsClient = true;
public const bool IsServer = false;
public const bool IsClient = true;
#endif
private static int executionNumber = 0;
private static int executionNumber = 0;
private Script lua;
public Script Lua
private Script lua;
public Script Lua
{
get { return lua; }
}
public CsScriptRunner CsScript { get; private set; }
public CsScriptRunner CsScript { get; private set; }
/// <summary>
/// due to there's a race on the process and the unloaded AssemblyLoadContexts,
/// should recreate runner after the script runs
/// </summary>
public void RecreateCsScript()
/// <summary>
/// due to there's a race on the process and the unloaded AssemblyLoadContexts,
/// should recreate runner after the script runs
/// </summary>
public void RecreateCsScript()
{
CsScript = new CsScriptRunner(CsScript.setup);
lua.Globals["CsScript"] = CsScript;
}
CsScript = new CsScriptRunner(CsScript.setup);
lua.Globals["CsScript"] = CsScript;
}
public LuaScriptLoader LuaScriptLoader { get; private set; }
public LuaScriptLoader LuaScriptLoader { get; private set; }
public LuaGame Game { get; private set; }
public LuaCsHook Hook { get; private set; }
public LuaCsTimer Timer { get; private set; }
public LuaCsNetworking Networking { get; private set; }
public LuaCsSteam Steam { get; private set; }
public LuaCsPerformanceCounter PerformanceCounter { get; private set; }
public LuaGame Game { get; private set; }
public LuaCsHook Hook { get; private set; }
public LuaCsTimer Timer { get; private set; }
public LuaCsNetworking Networking { get; private set; }
public LuaCsSteam Steam { get; private set; }
public LuaCsPerformanceCounter PerformanceCounter { get; private set; }
public LuaCsModStore ModStore { get; private set; }
private LuaRequire require { get; set; }
public LuaCsModStore ModStore { get; private set; }
private LuaRequire require { get; set; }
public CsScriptLoader CsScriptLoader { get; private set; }
public LuaCsSetupConfig Config { get; private set; }
public CsScriptLoader CsScriptLoader { get; private set; }
public LuaCsSetupConfig Config { get; private set; }
public LuaCsSetup()
{
public LuaCsSetup()
{
MessageLogger = DefaultMessageLogger;
ExceptionHandler = DefaultExceptionHandler;
ExceptionHandler = DefaultExceptionHandler;
Hook = new LuaCsHook(this);
ModStore = new LuaCsModStore();
ModStore = new LuaCsModStore();
Game = new LuaGame();
Networking = new LuaCsNetworking();
}
Game = new LuaGame();
Networking = new LuaCsNetworking();
}
public void UpdateConfig()
public void UpdateConfig()
{
FileStream file;
if (!File.Exists(configFileName)) file = File.Create(configFileName);
else file = File.Open(configFileName, FileMode.Truncate, FileAccess.Write);
LuaCsConfig.Save(file, Config);
file.Close();
}
FileStream file;
if (!File.Exists(configFileName)) file = File.Create(configFileName);
else file = File.Open(configFileName, FileMode.Truncate, FileAccess.Write);
LuaCsConfig.Save(file, Config);
file.Close();
}
public static ContentPackage GetPackage(Identifier name, bool fallbackToAll = true, bool useBackup = false)
{
foreach (ContentPackage package in ContentPackageManager.EnabledPackages.All)
{
if (package.NameMatches(name))
{
return package;
}
}
if (fallbackToAll)
{
foreach (ContentPackage package in ContentPackageManager.LocalPackages)
{
if (package.NameMatches(name))
{
return package;
}
}
foreach (ContentPackage package in ContentPackageManager.AllPackages)
{
if (package.NameMatches(name))
{
return package;
}
}
}
if (useBackup && ContentPackageManager.EnabledPackages.BackupPackages.Regular != null)
public static ContentPackage GetPackage(ContentPackageId id, bool fallbackToAll = true, bool useBackup = false)
{
foreach (ContentPackage package in ContentPackageManager.EnabledPackages.All)
{
foreach (ContentPackage package in ContentPackageManager.EnabledPackages.BackupPackages.Regular.Value)
{
if (package.NameMatches(name))
{
return package;
}
}
}
if (package.UgcId.ValueEquals(id))
{
return package;
}
}
return null;
}
if (fallbackToAll)
{
foreach (ContentPackage package in ContentPackageManager.LocalPackages)
{
if (package.UgcId.ValueEquals(id))
{
return package;
}
}
foreach (ContentPackage package in ContentPackageManager.AllPackages)
{
if (package.UgcId.ValueEquals(id))
{
return package;
}
}
}
if (useBackup && ContentPackageManager.EnabledPackages.BackupPackages.Regular != null)
{
foreach (ContentPackage package in ContentPackageManager.EnabledPackages.BackupPackages.Regular.Value)
{
if (package.UgcId.ValueEquals(id))
{
return package;
}
}
}
return null;
}
private void DefaultExceptionHandler(Exception ex, LuaCsMessageOrigin origin)
{
@@ -288,271 +291,271 @@ namespace Barotrauma
// TODO: deprecate this (in an effort to get rid of as much global state as possible)
public static void PrintCsMessage(object message) => GameMain.LuaCs.PrintMessage(message);
private DynValue DoFile(string file, Table globalContext = null, string codeStringFriendly = null)
{
if (!LuaCsFile.CanReadFromPath(file))
{
throw new ScriptRuntimeException($"dofile: File access to {file} not allowed.");
}
if (!LuaCsFile.Exists(file))
{
throw new ScriptRuntimeException($"dofile: File {file} not found.");
}
return lua.DoFile(file, globalContext, codeStringFriendly);
}
private DynValue LoadFile(string file, Table globalContext = null, string codeStringFriendly = null)
{
if (!LuaCsFile.CanReadFromPath(file))
private DynValue DoFile(string file, Table globalContext = null, string codeStringFriendly = null)
{
if (!LuaCsFile.CanReadFromPath(file))
{
throw new ScriptRuntimeException($"loadfile: File access to {file} not allowed.");
}
throw new ScriptRuntimeException($"dofile: File access to {file} not allowed.");
}
if (!LuaCsFile.Exists(file))
{
throw new ScriptRuntimeException($"loadfile: File {file} not found.");
}
if (!LuaCsFile.Exists(file))
{
throw new ScriptRuntimeException($"dofile: File {file} not found.");
}
return lua.LoadFile(file, globalContext, codeStringFriendly);
}
return lua.DoFile(file, globalContext, codeStringFriendly);
}
public DynValue CallLuaFunction(object function, params object[] args)
{
private DynValue LoadFile(string file, Table globalContext = null, string codeStringFriendly = null)
{
if (!LuaCsFile.CanReadFromPath(file))
{
throw new ScriptRuntimeException($"loadfile: File access to {file} not allowed.");
}
if (!LuaCsFile.Exists(file))
{
throw new ScriptRuntimeException($"loadfile: File {file} not found.");
}
return lua.LoadFile(file, globalContext, codeStringFriendly);
}
public DynValue CallLuaFunction(object function, params object[] args)
{
// XXX: `lua` might be null if `LuaCsSetup.Stop()` is called while
// a patched function is still running.
if (lua == null) return null;
lock (lua)
{
try
{
return lua.Call(function, args);
}
catch (Exception e)
{
HandleException(e, LuaCsMessageOrigin.LuaMod);
}
return null;
}
}
lock (lua)
{
try
{
return lua.Call(function, args);
}
catch (Exception e)
{
HandleException(e, LuaCsMessageOrigin.LuaMod);
}
return null;
}
}
private void SetModulePaths(string[] str)
{
LuaScriptLoader.ModulePaths = str;
}
private void SetModulePaths(string[] str)
{
LuaScriptLoader.ModulePaths = str;
}
public void Update()
{
Hook?.Update();
Timer?.Update();
Steam?.Update();
}
public void Update()
{
Hook?.Update();
Timer?.Update();
Steam?.Update();
}
public void Stop()
{
foreach (var type in AppDomain.CurrentDomain.GetAssemblies().Where(a => a.GetName().Name == CsScriptBase.CsScriptAssembly).SelectMany(assembly => assembly.GetTypes()))
{
UserData.UnregisterType(type, true);
}
public void Stop()
{
foreach (var type in AppDomain.CurrentDomain.GetAssemblies().Where(a => a.GetName().Name == CsScriptBase.CsScriptAssembly).SelectMany(assembly => assembly.GetTypes()))
{
UserData.UnregisterType(type, true);
}
foreach (var mod in ACsMod.LoadedMods.ToArray())
{
mod.Dispose();
}
ACsMod.LoadedMods.Clear();
foreach (var mod in ACsMod.LoadedMods.ToArray())
{
mod.Dispose();
}
ACsMod.LoadedMods.Clear();
if (Thread.CurrentThread == GameMain.MainThread)
{
Hook?.Call("stop");
}
if (Thread.CurrentThread == GameMain.MainThread)
{
Hook?.Call("stop");
}
Game?.Stop();
Game?.Stop();
Hook.Clear();
ModStore.Clear();
Game = new LuaGame();
Networking = new LuaCsNetworking();
Timer = new LuaCsTimer();
Steam = new LuaCsSteam();
PerformanceCounter = new LuaCsPerformanceCounter();
LuaScriptLoader = null;
lua = null;
CsScript = null;
Config = null;
Hook.Clear();
ModStore.Clear();
Game = new LuaGame();
Networking = new LuaCsNetworking();
Timer = new LuaCsTimer();
Steam = new LuaCsSteam();
PerformanceCounter = new LuaCsPerformanceCounter();
LuaScriptLoader = null;
lua = null;
CsScript = null;
Config = null;
if (CsScriptLoader != null)
{
CsScriptLoader.Clear();
CsScriptLoader.Unload();
CsScriptLoader = null;
}
}
{
CsScriptLoader.Clear();
CsScriptLoader.Unload();
CsScriptLoader = null;
}
}
public void Initialize()
{
Stop();
public void Initialize()
{
Stop();
PrintMessage("Lua! Version " + AssemblyInfo.GitRevision);
PrintMessage("Lua! Version " + AssemblyInfo.GitRevision);
if (File.Exists(configFileName))
{
using (var file = File.Open(configFileName, FileMode.Open, FileAccess.Read))
Config = LuaCsConfig.Load<LuaCsSetupConfig>(file);
}
else
{
Config = new LuaCsSetupConfig();
}
if (File.Exists(configFileName))
{
using (var file = File.Open(configFileName, FileMode.Open, FileAccess.Read))
Config = LuaCsConfig.Load<LuaCsSetupConfig>(file);
}
else
{
Config = new LuaCsSetupConfig();
}
bool csActive = GetPackage("CsForBarotrauma", false, true) != null;
bool csActive = GetPackage(CsForBarotraumaId, false, true) != null;
LuaScriptLoader = new LuaScriptLoader();
LuaScriptLoader.ModulePaths = new string[] { };
LuaScriptLoader = new LuaScriptLoader();
LuaScriptLoader.ModulePaths = new string[] { };
RegisterLuaConverters();
lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.Debug);
lua.Options.DebugPrint = PrintMessage;
lua.Options.ScriptLoader = LuaScriptLoader;
lua.Options.CheckThreadAccess = false;
CsScript = new CsScriptRunner(this);
lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.Debug);
lua.Options.DebugPrint = PrintMessage;
lua.Options.ScriptLoader = LuaScriptLoader;
lua.Options.CheckThreadAccess = false;
CsScript = new CsScriptRunner(this);
require = new LuaRequire(lua);
require = new LuaRequire(lua);
Game = new LuaGame();
Networking = new LuaCsNetworking();
Timer = new LuaCsTimer();
Steam = new LuaCsSteam();
PerformanceCounter = new LuaCsPerformanceCounter();
Hook.Initialize();
ModStore.Initialize();
Game = new LuaGame();
Networking = new LuaCsNetworking();
Timer = new LuaCsTimer();
Steam = new LuaCsSteam();
PerformanceCounter = new LuaCsPerformanceCounter();
Hook.Initialize();
ModStore.Initialize();
UserData.RegisterType<LuaCsConfig>();
UserData.RegisterType<LuaCsAction>();
UserData.RegisterType<LuaCsFile>();
UserData.RegisterType<LuaCsCompatPatchFunc>();
UserData.RegisterType<LuaCsPatchFunc>();
UserData.RegisterType<LuaCsConfig>();
UserData.RegisterType<CsScriptRunner>();
UserData.RegisterType<LuaGame>();
UserData.RegisterType<LuaCsTimer>();
UserData.RegisterType<LuaCsFile>();
UserData.RegisterType<LuaCsNetworking>();
UserData.RegisterType<LuaCsSteam>();
UserData.RegisterType<LuaUserData>();
UserData.RegisterType<LuaCsPerformanceCounter>();
UserData.RegisterType<IUserDataDescriptor>();
UserData.RegisterType<LuaCsConfig>();
UserData.RegisterType<LuaCsAction>();
UserData.RegisterType<LuaCsFile>();
UserData.RegisterType<LuaCsCompatPatchFunc>();
UserData.RegisterType<LuaCsPatchFunc>();
UserData.RegisterType<LuaCsConfig>();
UserData.RegisterType<CsScriptRunner>();
UserData.RegisterType<LuaGame>();
UserData.RegisterType<LuaCsTimer>();
UserData.RegisterType<LuaCsFile>();
UserData.RegisterType<LuaCsNetworking>();
UserData.RegisterType<LuaCsSteam>();
UserData.RegisterType<LuaUserData>();
UserData.RegisterType<LuaCsPerformanceCounter>();
UserData.RegisterType<IUserDataDescriptor>();
lua.Globals["printerror"] = (Action<object>)PrintLuaError;
lua.Globals["printerror"] = (Action<object>)PrintLuaError;
lua.Globals["setmodulepaths"] = (Action<string[]>)SetModulePaths;
lua.Globals["setmodulepaths"] = (Action<string[]>)SetModulePaths;
lua.Globals["dofile"] = (Func<string, Table, string, DynValue>)DoFile;
lua.Globals["loadfile"] = (Func<string, Table, string, DynValue>)LoadFile;
lua.Globals["require"] = (Func<string, Table, DynValue>)require.Require;
lua.Globals["dofile"] = (Func<string, Table, string, DynValue>)DoFile;
lua.Globals["loadfile"] = (Func<string, Table, string, DynValue>)LoadFile;
lua.Globals["require"] = (Func<string, Table, DynValue>)require.Require;
lua.Globals["dostring"] = (Func<string, Table, string, DynValue>)lua.DoString;
lua.Globals["load"] = (Func<string, Table, string, DynValue>)lua.LoadString;
lua.Globals["dostring"] = (Func<string, Table, string, DynValue>)lua.DoString;
lua.Globals["load"] = (Func<string, Table, string, DynValue>)lua.LoadString;
lua.Globals["CsScript"] = CsScript;
lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
lua.Globals["Game"] = Game;
lua.Globals["Hook"] = Hook;
lua.Globals["ModStore"] = ModStore;
lua.Globals["Timer"] = Timer;
lua.Globals["File"] = UserData.CreateStatic<LuaCsFile>();
lua.Globals["Networking"] = Networking;
lua.Globals["Steam"] = Steam;
lua.Globals["PerformanceCounter"] = PerformanceCounter;
lua.Globals["CsScript"] = CsScript;
lua.Globals["LuaUserData"] = UserData.CreateStatic<LuaUserData>();
lua.Globals["Game"] = Game;
lua.Globals["Hook"] = Hook;
lua.Globals["ModStore"] = ModStore;
lua.Globals["Timer"] = Timer;
lua.Globals["File"] = UserData.CreateStatic<LuaCsFile>();
lua.Globals["Networking"] = Networking;
lua.Globals["Steam"] = Steam;
lua.Globals["PerformanceCounter"] = PerformanceCounter;
lua.Globals["ExecutionNumber"] = executionNumber;
lua.Globals["CSActive"] = csActive;
lua.Globals["ExecutionNumber"] = executionNumber;
lua.Globals["CSActive"] = csActive;
lua.Globals["SERVER"] = IsServer;
lua.Globals["CLIENT"] = IsClient;
lua.Globals["SERVER"] = IsServer;
lua.Globals["CLIENT"] = IsClient;
if (csActive)
{
PrintMessage("Cs! Version " + AssemblyInfo.GitRevision);
if (csActive)
{
PrintMessage("Cs! Version " + AssemblyInfo.GitRevision);
if (Config.FirstTimeCsWarning)
{
Config.FirstTimeCsWarning = false;
UpdateConfig();
if (Config.FirstTimeCsWarning)
{
Config.FirstTimeCsWarning = false;
UpdateConfig();
DebugConsole.AddWarning("Cs package active! Cs mods are NOT sandboxed, use it at your own risk!");
}
DebugConsole.AddWarning("Cs package active! Cs mods are NOT sandboxed, use it at your own risk!");
}
CsScriptLoader = new CsScriptLoader();
CsScriptLoader.SearchFolders();
if (CsScriptLoader.HasSources)
{
try
{
var modTypes = CsScriptLoader.Compile();
modTypes.ForEach(t =>
{
try
{
t.GetConstructor(new Type[] { })?.Invoke(null);
}
catch (Exception ex)
CsScriptLoader = new CsScriptLoader();
CsScriptLoader.SearchFolders();
if (CsScriptLoader.HasSources)
{
try
{
var modTypes = CsScriptLoader.Compile();
modTypes.ForEach(t =>
{
try
{
HandleException(ex, LuaCsMessageOrigin.CSharpMod);
}
});
}
catch (Exception ex)
{
HandleException(ex, LuaCsMessageOrigin.CSharpMod);
}
}
t.GetConstructor(new Type[] { })?.Invoke(null);
}
catch (Exception ex)
{
HandleException(ex, LuaCsMessageOrigin.CSharpMod);
}
});
}
catch (Exception ex)
{
HandleException(ex, LuaCsMessageOrigin.CSharpMod);
}
}
}
}
ContentPackage luaPackage = GetPackage("Lua For Barotrauma");
ContentPackage luaPackage = GetPackage(LuaForBarotraumaId);
if (File.Exists(LuaSetupFile))
{
PrintMessage("Using LuaSetup.lua from the Barotrauma Lua/ folder.");
if (File.Exists(LuaSetupFile))
{
PrintMessage("Using LuaSetup.lua from the Barotrauma Lua/ folder.");
try
{
DynValue function = lua.LoadFile(LuaSetupFile);
CallLuaFunction(function, Path.GetDirectoryName(Path.GetFullPath(LuaSetupFile)));
}
catch (Exception e)
{
HandleException(e, LuaCsMessageOrigin.LuaMod);
}
}
else if (luaPackage != null)
{
PrintMessage("Using LuaSetup.lua from the content package.");
try
{
DynValue function = lua.LoadFile(LuaSetupFile);
CallLuaFunction(function, Path.GetDirectoryName(Path.GetFullPath(LuaSetupFile)));
}
catch (Exception e)
{
HandleException(e, LuaCsMessageOrigin.LuaMod);
}
}
else if (luaPackage != null)
{
PrintMessage("Using LuaSetup.lua from the content package.");
string path = Path.GetDirectoryName(luaPackage.Path);
string path = Path.GetDirectoryName(luaPackage.Path);
try
{
string luaPath = Path.Combine(path, "Binary/Lua/LuaSetup.lua");
CallLuaFunction(lua.LoadFile(luaPath), Path.GetDirectoryName(Path.GetFullPath(luaPath)));
}
catch (Exception e)
{
HandleException(e, LuaCsMessageOrigin.LuaMod);
}
}
else
{
PrintLuaError("LuaSetup.lua not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.");
}
try
{
string luaPath = Path.Combine(path, "Binary/Lua/LuaSetup.lua");
CallLuaFunction(lua.LoadFile(luaPath), Path.GetDirectoryName(Path.GetFullPath(luaPath)));
}
catch (Exception e)
{
HandleException(e, LuaCsMessageOrigin.LuaMod);
}
}
else
{
PrintLuaError("LuaSetup.lua not found! Lua/LuaSetup.lua, no Lua scripts will be executed or work.");
}
executionNumber++;
}
executionNumber++;
}
}
}
}
@@ -55,15 +55,14 @@ namespace Barotrauma
bool pathStartsWith(string prefix) => path.StartsWith(prefix, StringComparison.OrdinalIgnoreCase);
if (pathStartsWith(getFullPath(ContentPackage.LocalModsDir + "Lua For Barotrauma")))
return false;
foreach (var package in ContentPackageManager.AllPackages)
{
if (package.UgcId.ValueEquals(LuaCsSetup.LuaForBarotraumaId) && pathStartsWith(getFullPath(package.Path)))
{
return false;
}
}
if (pathStartsWith(getFullPath(ContentPackage.WorkshopModsDir + "Lua For Barotrauma")))
return false;
#if CLIENT
if (pathStartsWith(getFullPath(ModReceiver.DownloadFolder + "Lua For Barotrauma")))
return false;
#endif
if (pathStartsWith(getFullPath(SaveUtil.SaveFolder)))
return true;